Monthly Archives: March 2006
The article looks at design and development practices that can cause major problems for translation. Designers must be very careful about how they split up and reuse text on-screen because the linguistic differences between languages can lead to real headaches for localizers and may in some cases make a reasonable translation impossible to achieve.
The article looks at a particular design and development practise that can cause major problems for translation of content. Many programmers and designers decide that if a particular string is used in many places, they will use copies of the same string rather than implement many identical strings. String reuse is not necessarily a bad thing. The trick is to know what constitutes a good candidate for reuse and what does not. If you get it wrong, you can be creating an insuperable obstacle to good localization.