
Web改变了媒体消费方式
开放Web平台一直是媒体产业变革的推动力。<audio>
和<video>
元素构成了Web上媒体流体验的支柱,革新了全球范围内的媒体消费方式。
关键利益相关方在W3C进行媒体标准化,以塑造Web上媒体技术的发展方向,引领技术进步,增强核心媒体技术,创建一个互操作的生态系统,并构建媒体体验的未来。
谁在影响Web媒体技术的发展?
- 广播公司
- 有线电视、电信、多服务运营商
- 芯片组和设备制造商
- 浏览器和软件供应商
- 技术提供商和研究实验室
- 内容提供商和电影制片厂
- 以及更多
Web媒体和娱乐的未来是什么?
- 媒体应用的基础标准
- 音频支持
- 完善的媒体分发
- 第二屏幕支持
- HDR(高动态范围)/ 广色域空间支持
- 沉浸式Web体验
- Web游戏
活跃组
这些小组按字母顺序排列,包括工作组、兴趣组和社区组。它们旨在增强Web上的核心媒体技术,创建一个互操作的生态系统,并构建媒体体验的未来。
AudioWorking group
GPU for the WebWorking group
Immersive WebWorking group
MediaWorking group
Second ScreenWorking group
Timed TextWorking group
Web Real-Time CommunicationsWorking group
WebTransportWorking group
Media and EntertainmentInterest group
Audiovisual Media Formats for BrowsersCommunity group
Color on the WebCommunity group
Discussion forum between CSS experts, Color Management experts, and TV/Movie/Broadcast experts to explore use cases and inform W3C specification work (such as CSS Color 4 and subsequent levels). Both SDR and HDR are in scope. Wide gamut displays and the Web is in scope. Web use of ICC (v.4 and ICCMax) is in scope.
访问Color on the Web Community GroupGamesCommunity group
The goal of the Games Community Group is to improve the quality of open web standards that games developers rely on to create games. To achieve its goal, the Games community group will:
- Track specifications and vendor implementations related to open web games.
- Recommend new specifications to be produced and find group homes for them.
- Refine use cases to communicate specific needs of games.
- Suggest refinements or fixes to existing specifications to better meet the needs of the game development community.
- Explore capabilities —APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc.— that developers can leverage to localize games and guarantee that they are accessible.
- Evangelize specifications to browser vendors.
- Document how to best use open web standards for games.
- Evangelize open web standards to game developers and game development best practices to web developers.
The Games community group will not develop any normative specification. As such, there will not be any Essential Claims under the W3C Contributor License Agreement or Final Specification Agreement.
Please see the adopted charter for details.
访问Games Community GroupImmersive CaptionsCommunity group
Web Media APICommunity group
Media web application developers want to deploy their content on a wide and heterogeneous range of devices and platforms, e.g. televisions, set-top boxes, and mobile devices. To ensure a smooth user experience across devices, these user agents need to support a minimum set of Web technologies that developers can rely on being supported. This Community Group plans to specify such a set of Web technologies and additionally plans to provide guidance for developers and implementers e.g. on performance constraints and portability issues.
See the CG charter for more information.
访问Web Media API Community Group为什么加入?
自1994年以来,我们通过开发确保Web长期发展的协议和指南,引领万维网发挥其无限潜能。
加入这些小组,您可以参与讨论和推动W3C制定的标准。这些小组的讨论涉及当前和未来的标准,并不断致力于改善Web环境。您将有机会参与引领Web的未来。
我们的价值观植根于为所有人构建Web
Web的社会价值在于提供人类沟通、商业活动以及知识共享的机会。W3C的主要目标之一是让所有人都能享受这些益处,不论其硬件、软件、网络基础设施、语言、文化、地理位置或身体和心理能力如何。
W3C 会员
76成员组织参与媒体与娱乐生态系统, 包括:
需要更多与您的组织特别相关的信息吗?
我们的技术布道者明白每个组织都是不同的!技术布道者代表W3C,活跃于不同地区,是W3C业务发展团队的延伸。他们负责识别和招募新的W3C会员,举办本地活动,推广W3C培训并促进赞助。