Web改变了媒体消费方式

开放Web平台一直是媒体产业变革的推动力。<audio><video>元素构成了Web上媒体流体验的支柱,革新了全球范围内的媒体消费方式。

关键利益相关方在W3C进行媒体标准化,以塑造Web上媒体技术的发展方向,引领技术进步,增强核心媒体技术,创建一个互操作的生态系统,并构建媒体体验的未来。

谁在影响Web媒体技术的发展?

  • 广播公司
  • 有线电视、电信、多服务运营商
  • 芯片组和设备制造商
  • 浏览器和软件供应商
  • 技术提供商和研究实验室
  • 内容提供商和电影制片厂
  • 以及更多

Web媒体和娱乐的未来是什么?

  • 媒体应用的基础标准
  • 音频支持
  • 完善的媒体分发
  • 第二屏幕支持
  • HDR(高动态范围)/ 广色域空间支持
  • 沉浸式Web体验
  • Web游戏

活跃组

这些小组按字母顺序排列,包括工作组、兴趣组和社区组。它们旨在增强Web上的核心媒体技术,创建一个互操作的生态系统,并构建媒体体验的未来。

AudioWorking group

The mission of the Audio Working Group is to add advanced sound and music synthesis capabilities to the Open Web Platform. 访问Audio Working Group

GPU for the WebWorking group

The mission of the GPU for the Web Working Group is to provide an interface between the Web Platform and modern 3D graphics and computation capabilities present on native system platforms. 访问GPU for the Web Working Group

Immersive WebWorking group

The mission of the Immersive Web Working Group is to help bring high-performance Virtual Reality (VR) and Augmented Reality (AR) (collectively known as XR) to the open Web via APIs to interact with XR devices and sensors in browsers. 访问Immersive Web Working Group

MediaWorking group

The mission of the Media Working Group is to develop and improve client-side media processing and playback features on the Web. 访问Media Working Group

Second ScreenWorking group

The mission of the Second Screen Working Group is to provide specifications that enable web pages to use secondary screens to display web content. 访问Second Screen Working Group

Timed TextWorking group

The mission of the Timed Text Working Group is to develop W3C Recommendations for media online captioning by developing and maintaining new versions of the Timed Text Markup Language (TTML) and WebVTT (Web Video Text Tracks) based on implementation experience and interoperability feedback, and the creation of semantic mappings between those languages. 访问Timed Text Working Group

Web Real-Time CommunicationsWorking group

The mission of the Web Real-Time Communications Working Group is to define client-side APIs to enable Real-Time Communications in Web browsers. These APIs should enable building applications that can be run inside a browser, requiring no extra downloads or plugins, that allow communication between parties using audio, video, and supplementary real-time communication, without having to use intervening servers (unless needed for firewall traversal, or for providing intermediary services). APIs enabling supplementary functions, such as recording, image capture, and screen sharing are also in scope. 访问Web Real-Time Communications Working Group

WebTransportWorking group

The mission of the WebTransport Working Group is to develop APIs that enable data transfer between browsers and servers with support for multiple data flows, unidirectional data flows, out-of-order delivery, variable reliability and pluggable protocols. 访问WebTransport Working Group

Media and EntertainmentInterest group

The mission of the Media and Entertainment Interest Group is to provide a forum for media-related technical discussions to track progress of media features on the Web within W3C groups and use of Web technologies by external organizations, and to identify use cases and requirements that existing and/or new specifications need to meet to achieve a tighter support of media services on the Web. 访问Media and Entertainment Interest Group

Audiovisual Media Formats for BrowsersCommunity group

Over the past decade, a growing number of sound and imaging media formats have been established offering increasingly sophisticated user experiences such as High Dynamic Range (HDR) and Spatial Audio. On the imaging side, these media formats provide the technical means to facilitate increased spatial and temporal resolutions, higher bit depths, as well as varying color volumes and the mapping between them. Similarly, on the audio side, higher bit-depth, sample rates and more immersive surround sound and speech processing options are available. These experiences are facilitated through tools and technical mechanisms available to both professional and consumer content providers and are readily available for linear content types. However, options to provide such experiences through the web are still limited as potential solutions are fragmented and often insular or significantly limited in capabilities among open source as well as proprietary options. This typically results in incorrect presentation to an end user or even error messages. Therefore, there is need to consider how to support modern audiovisual formats in a W3C context. To alleviate friction in development and deployment, it seems highly beneficial to our community to synchronize open and proprietary solutions so that they can co-exist within a W3C framework. The scope of this community group is to provide a forum for those discussions. 访问Audiovisual Media Formats for Browsers Community Group

Color on the WebCommunity group

Discussion forum between CSS experts, Color Management experts, and TV/Movie/Broadcast experts to explore use cases and inform W3C specification work (such as CSS Color 4 and subsequent levels). Both SDR and HDR are in scope. Wide gamut displays and the Web is in scope. Web use of ICC (v.4 and ICCMax) is in scope.

Current Charter

访问Color on the Web Community Group

GamesCommunity group

The goal of the Games Community Group is to improve the quality of open web standards that games developers rely on to create games. To achieve its goal, the Games community group will:

  • Track specifications and vendor implementations related to open web games.
  • Recommend new specifications to be produced and find group homes for them.
  • Refine use cases to communicate specific needs of games.
  • Suggest refinements or fixes to existing specifications to better meet the needs of the game development community.
  • Explore capabilities —APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc.— that developers can leverage to localize games and guarantee that they are accessible.
  • Evangelize specifications to browser vendors.
  • Document how to best use open web standards for games.
  • Evangelize open web standards to game developers and game development best practices to web developers.

The Games community group will not develop any normative specification. As such, there will not be any Essential Claims under the W3C Contributor License Agreement or Final Specification Agreement.

Please see the adopted charter for details.

访问Games Community Group

Immersive CaptionsCommunity group

The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media - AR, VR & Games. We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers). 访问Immersive Captions Community Group

Web Media APICommunity group

Media web application developers want to deploy their content on a wide and heterogeneous range of devices and platforms, e.g. televisions, set-top boxes, and mobile devices. To ensure a smooth user experience across devices, these user agents need to support a minimum set of Web technologies that developers can rely on being supported. This Community Group plans to specify such a set of Web technologies and additionally plans to provide guidance for developers and implementers e.g. on performance constraints and portability issues.

See the CG charter for more information.

访问Web Media API Community Group

为什么加入?

自1994年以来,我们通过开发确保Web长期发展的协议和指南,引领万维网发挥其无限潜能。

加入这些小组,您可以参与讨论和推动W3C制定的标准。这些小组的讨论涉及当前和未来的标准,并不断致力于改善Web环境。您将有机会参与引领Web的未来。

我们的价值观植根于为所有人构建Web

Web的社会价值在于提供人类沟通、商业活动以及知识共享的机会。W3C的主要目标之一是让所有人都能享受这些益处,不论其硬件、软件、网络基础设施、语言、文化、地理位置或身体和心理能力如何。

媒体与娱乐社区的近期活动

通过最近的故事、新闻、研讨会、讲座或活动了解更多信息。

W3C 会员

76成员组织参与媒体与娱乐生态系统, 包括:

Fraunhofer Gesellschaft
Web3D Consortium
Baidu, Inc.
Akamai Technologies
Autodesk
Electronics and Telecommunications Research Institute (ETRI)
查看所有参与媒体与娱乐生态的成员

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我们的技术布道者明白每个组织都是不同的!技术布道者代表W3C,活跃于不同地区,是W3C业务发展团队的延伸。他们负责识别和招募新的W3C会员,举办本地活动,推广W3C培训并促进赞助。

我们的媒体与娱乐布道者

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