Final report published
Posted on:We’re proud to announce that we’ve finally published our Recommendations on Immersive Captions.
The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media - AR, VR & Games.
We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers).
michael-n-cooper/immersive-captions-cgNote: Community Groups are proposed and run by the community. Although W3C hosts these conversations, the groups do not necessarily represent the views of the W3C Membership or staff.
Date | Name | Commitments |
---|---|---|
Final Recommendations | Licensing commitments | |
Recommendations for accessible captions in 360 degree video | Licensing commitments |
Chairs, when logged in, may publish draft and final reports. Please see report requirements.
We’re proud to announce that we’ve finally published our Recommendations on Immersive Captions.
The proposed agenda for the Immersive Captions Community Group meeting on Oct 26 2021, 15:00 UTC to 16:30 UTC happening as part of W3C TPAC 2021, is as follows:
Thank you, Facebook for the donation of Oculus Go Headsets!
Our group will use those to advance our work exploring accessible augmentative and virtual reality.
We appreciate the opportunity to use Oculus Go Headsets as a platform for researching access, activation, and display settings for captions, to help ensure communication accessibility in augmentative and virtual reality.
This W3C Community Group launched in the Fall of 2019 with a mission to identify, research, and where appropriate recommend best practices for captions in Immersive Media (Games & XR).
[Written on behalf of the group Chair by Coralie Mercier, Head of W3C Marketing & Communications]
The Immersive Captions Community Group has been launched:
The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media – AR, VR & Games.
We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers).
In order to join the group, you will need a W3C account. Please note, however, that W3C Membership is not required to join a Community Group.
This is a community initiative. This group was originally proposed on 2019-08-28 by Christopher Patnoe. The following people supported its creation: Christopher Patnoe, Chris Needham, Benjamin Pick, Andreas Tai, T.V. Raman. W3C’s hosting of this group does not imply endorsement of the activities.
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Thank you,
W3C Community Development Team