The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media - AR, VR & Games.
We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers).
Group's public email, repo and wiki activity over time
Note: Community Groups are proposed and run by the community. Although W3C hosts these conversations, the groups do not necessarily represent the views of the W3C Membership or staff.
The proposed agenda for the Immersive Captions Community Group meeting on Oct 26 2021, 15:00 UTC to 16:30 UTC happening as part of W3C TPAC 2021, is as follows:
Introduction to the Immersive Captions CG
A review of our work on Immersive Captions in 360 Video
Thank you, Facebook for the donation of Oculus Go Headsets!
Our group will use those to advance our work exploring accessible augmentative and virtual reality.
We appreciate the opportunity to use Oculus Go Headsets as a platform for researching access, activation, and display settings for captions, to help ensure communication accessibility in augmentative and virtual reality.
This W3C Community Group launched in the Fall of 2019 with a mission to identify, research, and where appropriate recommend best practices for captions in Immersive Media (Games & XR).
[Written on behalf of the group Chair by Coralie Mercier, Head of W3C Marketing & Communications]
The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media – AR, VR & Games.
We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers).
This is a community initiative. This group was originally proposed on 2019-08-28 by Christopher Patnoe. The following people supported its creation: Christopher Patnoe, Chris Needham, Benjamin Pick, Andreas Tai, T.V. Raman. W3C’s hosting of this group does not imply endorsement of the activities.