Skip to toolbar

Community & Business Groups

Immersive Captions Community Group

The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media - AR, VR & Games. We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers).

michael-n-cooper/immersive-captions-cg

Group's public email, repo and wiki activity over time

Note: Community Groups are proposed and run by the community. Although W3C hosts these conversations, the groups do not necessarily represent the views of the W3C Membership or staff.

final reports / licensing info

date name commitments
Recommendations for accessible captions in 360 degree video Licensing commitments

Chairs, when logged in, may publish draft and final reports. Please see report requirements.

Publish Reports

W3C receives donation of Oculus Go Headsets to further work on immersive captions

Oculus Facebook logoThank you, Facebook for the donation of Oculus Go Headsets!

Our group will use those to advance our work exploring accessible augmentative and virtual reality.

We appreciate the opportunity to use Oculus Go Headsets as a platform for researching access, activation, and display settings for captions, to help ensure communication accessibility in augmentative and virtual reality.

This W3C Community Group launched in the Fall of 2019 with a mission to identify, research, and where appropriate recommend best practices for captions in Immersive Media (Games & XR).

[Written on behalf of the group Chair by Coralie Mercier, Head of W3C Marketing & Communications]

Call for Participation in Immersive Captions Community Group

The Immersive Captions Community Group has been launched:


The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media – AR, VR & Games.

We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers).


In order to join the group, you will need a W3C account. Please note, however, that W3C Membership is not required to join a Community Group.

This is a community initiative. This group was originally proposed on 2019-08-28 by Christopher Patnoe. The following people supported its creation: Christopher Patnoe, Chris Needham, Benjamin Pick, Andreas Tai, T.V. Raman. W3C’s hosting of this group does not imply endorsement of the activities.

The group must now choose a chair. Read more about how to get started in a new group and good practice for running a group.

We invite you to share news of this new group in social media and other channels.

If you believe that there is an issue with this group that requires the attention of the W3C staff, please email us at site-comments@w3.org

Thank you,
W3C Community Development Team