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to make sure more folks read this and provide feedback
The WebXR layers spec defines that the textures that are returned from the binding are always cleared to opaque black.
This feature is hard to implement without incurring GPU overhead especially when dealing with multiple layers.
As far as I know, no experience has ever used this feature and it is not even hooked up in the browser anymore as OpenXR doesn't support it.
to announce new repo owner to Marker Tracking and DOM Overlays
Immersive Web Working Group Teleconference - 2023-01-24
<table> <tr><td> San Francisco (U.S.A. - California) <td> Tuesday, January 24 at 12:00 PM PST <tr><td> Boston (U.S.A. - Massachusetts) <td> Tuesday, January 24 at 3:00 PM EST <tr><td> London (United Kingdom - England) <td> Tuesday 24 January at 20:00 GMT <tr><td> Paris (France) <td> Tuesday 24 January at 21:00 CET <tr><td> Tokyo (Japan) <td> Wednesday 25 January at 05:00 GMT+9 <tr><td> Corresponding UTC (GMT) <td> Tuesday 24 January at 20:00 UTC </table>Logistics
Chair: Ada Rose Cannon
Scribe:
IRC: irc.w3.org:6667 #immersive-web Instructions
Call Details can be found on the Internal Mailing List
If you are unable to login to view the call details please ask on the IRC before the call.
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Help Wanted
Here are some issues which are good issues to get involved in, if you have taken responsibility for one leave a comment in the issue:
- webvr-polyfill-dpdb#34 Create a helper script/web page for generating values for a new device
- webxr-input-profiles#69 Resizing the window changes the model viewer's aspect ratio <small>[Future]</small>
- webxr#953 Typescript definitions <small>[Pre-REC]</small>
- webxr#1115 Explicitly spec when inline animation frame loops are suspended <small>[Pre-REC]</small>
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