Information

Blending Realities: Building An Open Web Wide World
  • Past
  • Confirmed
  • Breakout Sessions

Meeting

Event details

Date:
Pacific Daylight Time
Status:
Confirmed
Location:
2 Ballroom Level - California B
Participants:
Alastair Campbell, Alexander Cooper, Xueyuan Jia, Jesse Jurman, Brian Kardell, Chris Pryor, Joshua Ssengonzi, Harry Wang, Frankie Wolf, Ayşegül Yönet, Rocman Zhao
Big meeting:
TPAC 2024 (Calendar)

Building blocks for constructing a tangible virtual world has begun to take shape. Technologies from various fields are becoming increasingly mature, such as gaming, social platforms, digital twins, and virtual reality.
This session aims to trigger the discussion on how each stakeholder may collaborate to co-create a tangible virtual world that is interconnected, mutually beneficial, supportive and belongs to all. We need a set of standards that enable the integration of individual efforts to build an open platform on web, fostering prosperity through cooperation rather than competition.
This session will delve into our recent endeavors in crafting virtual world experiences on Tencent products. We will share insights from our development process, highlight the innovative solutions we implemented, and discuss the hurdles we encountered along the way.

The following aspects will be addressed:

  1. Types and Corresponding Roles: Sites as Service Integrators and Programs as Service Providers
  2. Scoping: Defining the Origins of Assets and Elements
  3. Asset Deployments: Planning Asset URIs and Deploying according to Scoping
  4. Site Hierarchy: Inter-Site Integration through Contracts and Administration according to Scoping
  5. Site-Program Integration: Cooperating between Programs and Sites through Contracts
  6. Permission Controls: Managing Authorization for Assets and Elements across Sites/Programs
  7. Version Management: Independent Releases by Sites/Programs with Unified Synchronization across the Virtual World
  8. Multi-user Interaction: Distributed across Sites and Seamlessly Integrated through On-Demand Pub/Sub for Users
    <img width="970" alt="web-wide-world-basics" src="https://github.com/user-attachments/assets/75007d88-cd9c-45c6-95d7-5f6027c17301">

Agenda

Chairs:
Harry Wang, Rocman Zhao

Description:
Building blocks for constructing a tangible virtual world has begun to take shape. Technologies from various fields are becoming increasingly mature, such as gaming, social platforms, digital twins, and virtual reality.
This session aims to trigger the discussion on how each stakeholder may collaborate to co-create a tangible virtual world that is interconnected, mutually beneficial, supportive and belongs to all. We need a set of standards that enable the integration of individual efforts to build an open platform on web, fostering prosperity through cooperation rather than competition.
This session will delve into our recent endeavors in crafting virtual world experiences on Tencent products. We will share insights from our development process, highlight the innovative solutions we implemented, and discuss the hurdles we encountered along the way.

The following aspects will be addressed:

  1. Types and Corresponding Roles: Sites as Service Integrators and Programs as Service Providers
  2. Scoping: Defining the Origins of Assets and Elements
  3. Asset Deployments: Planning Asset URIs and Deploying according to Scoping
  4. Site Hierarchy: Inter-Site Integration through Contracts and Administration according to Scoping
  5. Site-Program Integration: Cooperating between Programs and Sites through Contracts
  6. Permission Controls: Managing Authorization for Assets and Elements across Sites/Programs
  7. Version Management: Independent Releases by Sites/Programs with Unified Synchronization across the Virtual World
  8. Multi-user Interaction: Distributed across Sites and Seamlessly Integrated through On-Demand Pub/Sub for Users
    <img width="970" alt="web-wide-world-basics" src="https://github.com/user-attachments/assets/75007d88-cd9c-45c6-95d7-5f6027c17301">

Goal(s):
1)Call for participation: co-create one tangible virtual world that is globally shared, co-constructed, and interconnected on web. 2)Share ideas on user experience, economic models, technological challenges. 3)DIscuss standard needs for asset, logic, user interaction, UI and business integrations.

Agenda:

  1. Introduction on Web Wide World
  2. Live demo
  3. Open discussion
    Slides are available online

Materials:

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