Meeting minutes
Slideset: https://
Rocman: Working on Games for Social Network
… page 2: what's the Web Wide World: Tangible, Based on the Web, for the World Construction
<angel> https://
Rocman: page 3: Web Model VS something different (3D world but not only 3D)
… Page 4: what does it mean by Tangible? - demo
… [Video: a 3D character from a social network walking through a 3d building into a virtual Cafe]
… [Video: payment for a coffee in the virtual world]
… [in real world: you can pick up your coffee in the cafe]
… Page 5: building the Web Wide World based on the Web - components and extending capacities
… Page 6: demo - using HTML/CSS for UI and Unreal Engine (rendering) for the 3D character
… Page 7: demo: using Dev Tool to debug the code like in a browser
… Page 8: why we need to co-construction this world
… Modules in the World: users on different platforms
… Sites, such as a cafe, can interact with each other
… users can interact with the Sites through programs
… use cases for the world modules
… there would be access files to manage the behaviour of the NPCs
… How multiple sites be integrated into the world
… they are working together as a coherent world
… use case: Site 1 - Coffee shop, Site 2 - the Office Building
… the coffee shop provides a service space, while the building is serving as a business hub
… using URI to define the Origins of elements and Assets
… each element has their own URI, but sharing the same Origin
… so it's possible to maintain a well defined structure
… the permission are defined with contracts
<Harry> sites can be devided into smaller cells, and cells can be combined
Rocman: how we decouple a program and sites
… they are connected using contracts
… deployment of the Assets: Routing by Origins
… for access management
… each Origin has its own version management
… permission control: how program and sites can share the permission policy with other modules
… contracts can serve as safeguards of the rights of modules
… demo: how multi-users interact with different spaces
… how users migrate from the green space to the red space, behind that is different servers
… how these servers are versioning by dates
… the version management designed for multi-users
harry: our vision for future standardisation effort and call for participation
Josh: the slides is unavailable
harry: it's member-only for now
angel: what's your plan for standardise and what can the w3c community do for you?
harry: this page shows multiple concepts for the virtual world
… these basic modules need to be standardised
… there are some gap between the classic Web modules and we are need for the virtual world
… we have collect use cases and demos for these modules
… we would like to explore the possibility to discuss these ideas within the W3C community
… version management and permission control are also important parts of the whole plan
harry: wondering if the immersive CG will be the right place to incubate the idea?
… our scope might be too big
… we are looking forward to ideas from the community
[adjourned]