W3C is pleased to announce a report from the W3C Workshop on Inclusive Design for Immersive Web Standards, held on 5-6 November 2019 in Seattle, WA, USA.
This report contains a brief summary and collects highlights from the individual sessions, with links to the presentation slides. Workshop participants learned from existing approaches that have been taken in making XR experiences (on and off the Web) accessible before looking at what lessons could be derived from these existing research and experiments in the context of the Immersive Web architecture.
These lessons brought forward four aspects of accessible XR experiences: visual interactions, motricity considerations, audio aspects and assistive technologies adaptation.
The relevant follow-up work in W3C spans across at least 6 standardization Working Groups and 6 pre-standardization and incubation Community Groups, and also intersects with at least 3 Khronos Working Groups – pointing toward the need for a strong coordination effort to ensure systematic and consistent progress for the Web platform. We propose to host this coordination in the Inclusive Design for the Immersive Web Community Group via a dedicated github repository.
We thank our host, Pluto VR, Maveron, We Make Reality, Virtual World Society and Seattle Immersive Technology Association, our sponsors, Google, Twitch and Samsung Internet, the Program Committee, and all participants for making this event possible.