Check out the report of the workshop.
Building on the W3C Workshop on Web and Virtual Reality (VR) in 2016, and the W3C Workshop on VR Authoring in 2017, this W3C Workshop looked at applying Inclusive Design to the development of Virtual and Augmented Reality (XR) standards for the Web.
XR gives us the opportunity to innovate and explore, and to create new and exciting experiences for consumers. It also presents us with the opportunity to innovate and explore ways to make sure that those experiences are new and exciting for everyone.
Recognizing discussions at the XR Access Symposium and the ongoing work underway in W3C as part of the Immersive Web Working and Community Groups and of the GPU for the Web Community Group, this workshop focused on Web-based XR efforts.
See the original call for participation to the workshop for more context.
- Leonie Watson, Tetralogical
- Judy Brewer, W3C
- Roland Dubois, independent
- Ian Hamilton, independent, core contributor to the Game Accessibility Guidelines
- Dominique Hazael-Massieux, W3C
- Thomas Logan, Equal Entry
- Ada Rose Cannon, Samsung
- Chris Wilson, Google