Immersive Web Group Calls
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Meeting
Calls for discussing issues with WebXR and other Immersive Web techologies
Agenda
Call Agenda
This agenda can be viewed and updated on Github.
If you would like to add an item to the agenda or volunteer to scribe please open a pull request against this agenda.
I believe part of the TPAC followup was to discuss this in a call.
Creating an issue to hear about the release:
8th Wall announced its rebuilt Reality Engine which allows for existing and new WebAR world effects apps to be deployed across Oculus Quest, HoloLens, and Desktop 3D
add support for space warp to the layers specification
Immersive Web Working Group Teleconference - 2021-11-16
<table> <tr><td> San Francisco (U.S.A. - California) <td> Tuesday, November 16, 11:00 AM PST <tr><td> Boston (U.S.A. - Massachusetts) <td> Tuesday, November 16, 2:00 PM EST <tr><td> London (United Kingdom - England) <td> Tuesday, November 16, 7:00 PM GMT <tr><td> Paris (France) <td> Tuesday, November 16, 8:00 PM GMT+1 <tr><td> Tokyo (Japan) <td> Wednesday, November 17, 4:00 AM GMT+9 <tr><td> Corresponding UTC (GMT) <td> Tuesday, November 16, 7:00 PM UTC </table>Logistics
Chair: Ayşegül Yönet
Scribe:
IRC: irc.w3.org:6667 #immersive-web Instructions
Call Details can be found on the Internal Mailing List
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Help Wanted
Here are some issues which are good issues to get involved in, if you have taken responsibility for one leave a comment in the issue:
- webvr-polyfill-dpdb#34 Create a helper script/web page for generating values for a new device
- webxr-input-profiles#69 Resizing the window changes the model viewer's aspect ratio <small>[Future]</small>
- webxr-gamepads-module#16 Add link to the registry <small>[Pre-CR]</small>
- webxr#953 Typescript definitions <small>[Pre-REC]</small>
- webxr#1115 Explicitly spec when inline animation frame loops are suspended <small>[Pre-REC]</small>
- administrivia#147 Platform/Framework Feedback
- webxr#1219 Finalise accessibility-considerations-explainer.md <small>[Pre-REC]</small>
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