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discuss adding an optional feature that accomodates slower depth refresh rate
- depth-sensing#51 Raw vs Smooth Depth - alcooper91
Devices can support either raw depth textures, "smoothed" depth textures, or both. The Spec is ~roughly silent on which types of textures we should return. I've had some developer interest in being able to choose which type they can receive, as they have different uses for different benefits.
face to face
Immersive Web Working Group Teleconference - 2025-01-28
<table> <tr><td> San Francisco (U.S.A. - California) <td> Tuesday, January 28 at 11:00 AM PST <tr><td> Boston (U.S.A. - Massachusetts) <td> Tuesday, January 28 at 2:00 PM EST <tr><td> London (United Kingdom - England) <td> Tuesday, January 28 at 7:00 PM GMT <tr><td> Paris (France) <td> Tuesday, January 28 at 8:00 PM GMT+1 <tr><td> Tokyo (Japan) <td> Wednesday, January 29 at 4:00 AM GMT+9 <tr><td> Corresponding UTC (GMT) <td> Tuesday, January 28 at 7:00 PM UTC </table>Logistics
Chair: Ada Rose Cannon
Scribe:
IRC: irc.w3.org:6667 #immersive-web Instructions
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Help Wanted
Here are some issues which are good issues to get involved in, if you have taken responsibility for one leave a comment in the issue:
- webvr-polyfill-dpdb#34 Create a helper script/web page for generating values for a new device
- webxr-input-profiles#69 Resizing the window changes the model viewer's aspect ratio <small>[Future]</small>
- webxr#953 Typescript definitions <small>[Pre-REC]</small>
- webxr#1115 Explicitly spec when inline animation frame loops are suspended <small>[Pre-REC]</small>
- proposals#82 Some sort of local shared space
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