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- webxr#1428 Expose where buttons and other components are located on controllers requested by cabanier
There's currently no way for a WebXR experience to query/know the positions of the buttons on the controllers. This can be useful for things like rendering tooltips to indicate what each button does. Here's an example video showcasing what that might look like: https://designingvr.org/2018/10/21/tooltips-for-controller-buttons/
Immersive Web Community Group Teleconference - 2026-02-10
<table> <tr><td> San Francisco (U.S.A. - California) <td> Tuesday, February 10 at 11:00 AM PST <tr><td> Boston (U.S.A. - Massachusetts) <td> Tuesday, February 10 at 2:00 PM EST <tr><td> London (United Kingdom - England) <td> Tuesday, February 10 at 7:00 PM GMT <tr><td> Paris (France) <td> Tuesday, February 10 at 8:00 PM GMT+1 <tr><td> Tokyo (Japan) <td> Wednesday, February 11 at 4:00 AM GMT+9 <tr><td> Corresponding UTC (GMT) <td> Tuesday, February 10 at 7:00 PM UTC </table>Logistics
Chair: Ada Rose Cannon
Scribe:
IRC: irc.w3.org:6667 #immersive-web Instructions
Call Details can be found in the Immersive Web Event Calendars: WG/CG
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Help Wanted
Here are some issues which are good issues to get involved in, if you have taken responsibility for one leave a comment in the issue:
- webvr-polyfill-dpdb#34 Create a helper script/web page for generating values for a new device
- webxr-input-profiles#69 Resizing the window changes the model viewer's aspect ratio <small>[Future]</small>
- webxr#953 Typescript definitions <small>[Pre-REC]</small>
- webxr#1115 Explicitly spec when inline animation frame loops are suspended <small>[Pre-REC]</small>
- proposals#82 Some sort of local shared space
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