Ed Freyfogle, leader of the OpenCage geocoding service, and Peter Rushforth had a chat about the Maps for HTML community and our goals. You can listen to their conversation here, please leave comments below.
The Maps for HTML community development has been happening “seasonally” for a few years now, driven in large measure by student internships. We have had excellent experiences with the co-op programs of the University of Waterloo, and Ottawa University here … Continue reading
Web Semantics1 TL;DR: “machines” use the HTML structure of Web pages to enable the coherent transmission of the document content’s meaning to the user. Maps and locations are not currently reflected in HTML’s structure, nor browser rendering engines, and so … Continue reading
This post is a bit of catch up for several months of activity. I hope it summarizes most of what we’ve worked on since about the beginning of October 2020, just after our successful workshop. If you see that I’ve … Continue reading
So, the big idea is this: MapML resolves the Web Platform gap by combining map and map data semantics into a hypermedia format that is syntactically and architecturally compatible with and derived from HTML. MapML provides a standardized way for … Continue reading
Draft reports on the following topics are available for review: Use Cases and Requirements for Web Maps Map Markup Language Contributions are welcome through the Community Group CLA.
“The idea is like grass. It craves light, likes crowds, thrives on crossbreeding, grows better for being stepped on.” —Ursula K. Le Guin via @dauwhe
Progressive Enhancement is at the heart of the Web. The Maps for HTML Community Group is making PE work for maps.
Maps for HTML was the subject of a paper presented by Peter Rushforth (slides) at the Location Web 2016 workshop, which was part of the WWW2016 conference in Montreal, April 11-15.
New post today about the GeoWeb here. The topic is the intersection of interests of the Web and Web mapping communities, and so can be a bit hard to think about because you have to put yourself (in most … Continue reading