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W3C Web 游戏技术研讨会 · 2019年6月27-28日 · 美国华盛顿

2019年3月18日消息:W3C 将于2019年6月27-28日,在美国华盛顿州雷德蒙德市举办 Web 游戏技术研讨会。本次研讨会由 W3C 会员单位微软公司承办,对公众开放!

研讨会旨在汇集众多浏览器供应商、游戏引擎厂商、游戏开发者、游戏发行方和设备生产商,通过游戏相关技术来进一步充实拓展开放 Web 平台,包括动作、休闲、第一人称射击(FPS)、多人在线战术竞技(MOBA)、大型多人在线角色扮演(MMORPG)、运动以及虚拟/增强现实(VR/AR)等多种类型的游戏。


    * 3D 图形渲染:AAA级游戏的高优先级特性、规范、时间线
           * 多线程操作:后台渲染(OffscreenCanvas)、SharedArrayBuffer 状态
           * WebAssembly:让 Web 对游戏引擎而言成为更好目标编译平台的相关功能,调试、绑定到 Web IDL 中所定义的新的和已有的 Web API
           * 云游戏(游戏点播):改进 Web 流媒体技术 
           * 游戏输入 API:检测游戏控制设备上按键的具体位置、支持高级控制器功能、支持游戏专用控制器
           * 游戏中的音乐/音效:改进 Web 音频及相关 API,使用新的音频输入/输出设备机制、生成音乐、将音频引擎移植到 Web 上
           * 游戏资源保护:模型、代码、游戏逻辑、 Devtools 的探索
           * 游戏资源管理:在后台加载和存储几百MB游戏资源的机制、离线执行游戏包体
           * 可访问性(无障碍)与国际化:API、语义、渲染、处理、个性化、定制、互操作性等多项技术融合,确保游戏的可访问性,以及解决可能面对的国际化问题


W3C announced today a Workshop on Web Games, 27-28 June 2019, in Redmond, WA, USA. The event is hosted by Microsoft.

This workshop aims to bring together browser vendors, game engines developers, games developers, game distributors, and device manufacturers to enrich the Open Web Platform with additional technologies for games, including action, casual, first-person shooter (FPS), multiplayer online battle arena (MOBA), massively multiplayer online role-playing (MMORPG), sports, and Virtual Reality / Augmented Reality (VR/AR) games. Attendance is free for all invited participants and is open to the public, whether or not W3C members.

Expected topics of discussion include:

  • 3D graphics rendering: high-priority features for AAA games, specifications, timeline
  • Multithreading operations: background rendering (OffscreenCanvas), status of SharedArrayBuffer
  • WebAssembly: additional features to make the Web a better build target for game engines, debugging, bindings to new and existing Web APIs defined in Web IDL
  • Cloud gaming: improvements to Web streaming technologies
  • Game input APIs: detection of keys’ physical locations on a game controller, support for advanced controller features, support for game-specific controllers
  • Music/Sound effects in games: improvements to Web Audio and related APIs, mechanisms to use new audio input/output devices, generative music, porting of audio engines to the Web
  • Game assets protection: models, code, game logic, Devtools exploration
  • Game assets management: mechanisms to load and store hundreds of MB of assets in the background, packaging for offline execution
  • Game accessibility and internationalization: APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc. to ensure accessibility of games and address possible internationalization issues

For more information on the workshop, please see the workshop details and submission instructions. Expressions of interest and position statements are due by 10 May 2019.


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