4.12. Scripting
Scripts allow authors to add interactivity to their documents.
Authors are encouraged to use declarative alternatives to scripting where possible, as declarative mechanisms are often more maintainable, and many users disable scripting.
details element could be used. Authors are also encouraged to make their applications degrade gracefully in the absence of scripting support.
4.12.1. The script element
- Categories:
- Metadata content.
- Flow content.
- Phrasing content.
- Script-supporting element.
- Contexts in which this element can be used:
- Where metadata content is expected.
- Where phrasing content is expected.
- Where script-supporting elements are expected.
- Content model:
- If there is no
srcattribute, depends on the value of thetypeattribute, but must match script content restrictions. - If there is a
srcattribute, the element must be either empty or contain only script documentation that also matches script content restrictions. - Tag omission in text/html:
- Neither tag is omissible
- Content attributes:
- Global attributes
src- Address of the resourcetype- Type of embedded resourceasync- Execute script in paralleldefer- Defer script executioncrossorigin- How the element handles crossorigin requestsintegrity- Integrity metadata used in Subresource Integrity checks [SRI]- Allowed ARIA role attribute values:
- None
- Allowed ARIA state and property attributes:
- None
- DOM interface:
-
interface
HTMLScriptElement: HTMLElement { attribute DOMString src; attribute DOMString type; attribute DOMString charset; attribute boolean async; attribute boolean defer; attribute DOMString? crossOrigin; attribute DOMString text; attribute DOMStringnonce; };
The script element allows authors to include dynamic script and data blocks in
their documents. The element does not represent content for the user.
The type attribute allows customization of the
type of script represented:
-
Omitting the attribute, or setting it to a JavaScript MIME type, means that the script is a classic script, to be interpreted according to the JavaScript Script top-level production. Classic scripts are affected by the
charset,async, anddeferattributes. Authors should omit the attribute, instead of redundantly giving a JavaScript MIME type. -
Setting the attribute to an ASCII case-insensitive match for the string "
module" means that the script is a module script, to be interpreted according to the JavaScript Module top-level production. Module scripts are not affected by thecharsetanddeferattributes. -
Setting the attribute to any other value means that the script is a data block, which is not processed. None of the
scriptattributes (excepttypeitself) have any effect on data blocks. Authors must use a valid MIME type that is not a JavaScript MIME type to denote data blocks.
The requirement that data blocks must be denoted using a valid MIME type is in
place to avoid potential future collisions. If this specification ever adds additional types
of script, they will be triggered by setting the type attribute to
something which is not a MIME type, like how the "module" value denotes module scripts. By using a valid MIME type now, you ensure that your data block
will not ever be reinterpreted as a different script type, even in future user agents.
Classic scripts and module scripts may either be embedded inline or may be imported
from an external file using the src attribute,
which if specified gives the URL of the external script resource to use. If src is specified, it must be a valid non-empty URL potentially surrounded by spaces. The
contents of inline script elements, or the external script resource, must conform with the
requirements of the JavaScript specification’s Script or Module productions, for classic scripts and module scripts respectively. [ECMA-262]
When used to include data blocks, the data must be embedded inline, the format of the data
must be given using the type attribute, and the contents of the script element
must conform to the requirements defined for the format used. The src, charset, async, defer, crossorigin, and integrity attributes must not be specified.
The async and defer attributes are boolean attributes that indicate how a script should be loaded and executed.
They have no effect, and must not be used, on script elements that do not have a src attribute specified. Classic scripts may specify either or both of defer and async; module scripts may specify async.
There are several possible modes that can be selected using these attributes, and depending
on the script’s type.
If a defer attribute is present, then a classic script will be fetched in parallel to parsing, and only evaluated when parsing is complete. The attribute has
no effect on module scripts or data blocks.
If the async attribute is present, then a classic or module script will be fetched in parallel to parsing. A module script will be evaluated as soon as it is available,
(potentially before parsing completes), as will a classic script unless a defer attribute is present.
If neither attribute is present, the script is fetched and evaluated immediately, blocking parsing until these are both complete.
The exact processing details for these attributes are, for mostly historical
reasons, somewhat non-trivial, involving a number of aspects of HTML. The implementation
requirements are therefore by necessity scattered throughout the specification. The algorithms
below (in this section) describe the core of this processing, but these algorithms reference
and are referenced by the parsing rules for script start and end tags in HTML, in foreign content, and in XML, the rules for the document.write() method, the handling of scripting, etc.
The defer attribute may be specified even if the async attribute is
specified, to cause legacy Web browsers that only support defer (and not async) to fall back to the defer behavior instead of the blocking behavior
that is the default.
The crossorigin attribute is a CORS settings attribute. For classic scripts, it controls whether error information
will be exposed, when the script is obtained from other origins. For module scripts, it controls the credentials mode used for cross-origin requests.
Unlike classic scripts, module scripts require the use of the CORS protocol for cross-origin fetching.
Changing the src, type, charset, async, defer, crossorigin, and integrity attributes dynamically has no
direct effect; these attributes are only used at specific times described below.
The IDL attributes src, type, defer, and integrity, must each reflect the
respective content attributes of the same name.
The crossOrigin IDL attribute must reflect the crossorigin content attribute, limited to only known values.
The async IDL attribute controls whether
the element will execute in parallel or not. If the element’s "non-blocking" flag is
set, then, on getting, the async IDL attribute must return true, and on
setting, the "non-blocking" flag must first be unset, and then the content attribute must
be removed if the IDL attribute’s new value is false, and must be set to the empty string if the
IDL attribute’s new value is true. If the element’s "non-blocking" flag is not set, the IDL attribute must reflect the async content attribute.
- script .
text[ = value ] -
Returns the child text content of the element.
Can be set, to replace the element’s children with the given value.
The IDL attribute text must return the child text content of the script element. On setting, it must act the same way as the textContent IDL attribute.
When inserted using the document.write() method, script elements
execute (typically blocking further script execution or HTML parsing), but when inserted using innerHTML and outerHTML attributes, they do not execute at all.
script elements are used. One embeds an external classic script, and the other includes some data as a data block.
<script src="game-engine.js"></script> <script type="text/x-game-map"> ........U.........e o............A....e .....A.....AAA....e .A..AAA...AAAAA...e </script>
The data in this case might be used by the script to generate the map of a video game. The data doesn’t have to be used that way, though; maybe the map data is actually embedded in other parts of the page’s markup, and the data block here is just used by the site’s search engine to help users who are looking for particular features in their game maps.
script element can be used to define a function that is
then used by other parts of the document, as part of a classic script. It also shows how
a script element can be used to invoke script while the document is being parsed, in this
case to initialize the form’s output.
<script> function calculate(form) { var price = 52000; if (form.elements.brakes.checked) price += 1000; if (form.elements.radio.checked) price += 2500; if (form.elements.turbo.checked) price += 5000; if (form.elements.sticker.checked) price += 250; form.elements.result.value = price; } </script> <form name="pricecalc" onsubmit="return false" onchange="calculate(this)"> <fieldset> <legend>Work out the price of your car</legend> <p>Base cost: £52000.</p> <p>Select additional options:</p> <ul> <li><label><input type="checkbox" name="brakes"> Ceramic brakes (£1000)</label></li> <li><label><input type="checkbox" name="radio"> Satellite radio (£2500)</label></li> <li><label><input type="checkbox" name="turbo"> Turbo charger (£5000)</label></li> <li><label><input type="checkbox" name="sticker"> "XZ" sticker (£250)</label></li> </ul> <p>Total: £<output name="result"></output></p> </fieldset> <script> calculate(document.forms.pricecalc); </script> </form>
script element can be used to include an external module script.
<script type="module" src="app.js"></script>
This module, and all its dependencies (expressed through JavaScript import statements in the
source file), will be fetched. Once the entire resulting module tree has been imported, and the
document has finished parsing, the contents of app.js will be evaluated.
script element can be used to write an inline module script that performs a number of substitutions on the document’s text, in order
to make for a more interesting reading experience (e.g. on a news site): [XKCD-1288]
<script type="module"> import { walkAllTextNodeDescendants } from "./dom-utils.js"; const substitutions = new Map([ ["witnesses", "these dudes I know"] ["allegedly", "kinda probably"] ["new study", "Tumblr post"] ["rebuild", "avenge"] ["space", "spaaace"] ["Google glass", "Virtual Boy"] ["smartphone", "Pokédex"] ["electric", "atomic"] ["Senator", "Elf-Lord"] ["car", "cat"] ["election", "eating contest"] ["Congressional leaders", "river spirits"] ["homeland security", "Homestar Runner"] ["could not be reached for comment", "is guilty and everyone knows it"] ]); function substitute(textNode) { for (const [before, after] of substitutions.entries()) { textNode.data = textNode.data.replace(new RegExp('\\b${before}\\b', "ig"), after); } } walkAllTextNodeDescendants(document.body, substitute); </script>
Some notable features gained by using a module script include the ability to import
functions from other JavaScript modules, strict mode by default, and how top-level declarations
do not introduce new properties onto the global object. Also note that no matter where
this script element appears in the document, it will not be evaluated until both document
parsing has complete and its dependency (dom-utils.js) has been fetched and evaluated.
4.12.1.1. Processing model
A script element has several associated pieces of state.
The first is a flag indicating whether or not the script block has been
"already started". Initially, script elements must have this flag unset (script
blocks, when created, are not "already started"). The cloning steps for script elements
must set the "already started" flag on the copy if it is set on the element being cloned.
The second is a flag indicating whether the element was "parser-inserted".
Initially, script elements must have this flag unset. It is set by the HTML parser and the XML parser on script elements they insert and affects the processing of those
elements.
The third is a flag indicating whether the element will "non-blocking". Initially, script elements must have this flag set. It is unset by the HTML parser and the XML parser on script elements they insert. In addition, whenever
a script element whose "non-blocking" flag is set has an async content
attribute added, the element’s "non-blocking" flag must be unset.
The fourth is a flag indicating whether or not the script block is
"ready to be parser-executed". Initially, script elements must have this flag
unset (script blocks, when created, are not "ready to be parser-executed"). This flag is used
only for elements that are also "parser-inserted", to let the parser know when to execute
the script.
The fifth is the script’s type, which is either "classic" or
"module". It is determined when the script is prepared, based on the type attribute of the element at that time. Initially, script elements must have
this flag unset.
The sixth is a flag indicating whether or not the script is from an external file. It
is determined when the script is prepared, based on the src attribute of the
element at that time.
Finally, a script element has the script’s script, which is a script resulting from preparing the element. This is set asynchronously after the classic script or module tree is fetched. Once it is set, either to a script in the
case of success or to null in the case of failure, the fetching algorithms will note that the script is ready, which can trigger other actions. The user agent must delay the load event of the element’s node document until the script is ready.
When a script element that is not marked as being "parser-inserted" experiences one of
the events listed in the following list, the user agent must immediately prepare the script element:
-
The
scriptelement gets inserted into a document, at the time the node is inserted according to the DOM, after any otherscriptelements inserted at the same time that are earlier in theDocumentin tree order. -
The
scriptelement is in aDocumentand a node or document fragment is inserted into thescriptelement, after anyscriptelements inserted at that time. -
The
scriptelement is in aDocumentand has asrcattribute set where previously the element had no such attribute.
To prepare a script, the user agent must act as follows:
-
If the
scriptelement is marked as having "already started", then the user agent must abort these steps at this point. The script is not executed. -
If the element has its "parser-inserted" flag set, then set was-parser-inserted to true and unset the element’s "parser-inserted" flag. Otherwise, set was-parser-inserted to false.
This is done so that if parser-inserted
scriptelements fail to run when the parser tries to run them, e.g., because they are empty or specify an unsupported scripting language, another script can later mutate them and cause them to run again. -
If was-parser-inserted is true and the element does not have an
asyncattribute, then set the element’s "non-blocking" flag to true.This is done so that if a parser-inserted
scriptelement fails to run when the parser tries to run it, but it is later executed after a script dynamically updates it, it will execute in a non-blocking fashion even if theasyncattribute isn’t set. -
If the element has no
srcattribute, and its child nodes, if any, consist only of comment nodes and emptyTextnodes, then abort these steps at this point. The script is not executed. -
If the element is not in a
Document, then the user agent must abort these steps at this point. The script is not executed. -
If either:
-
the
scriptelement has atypeattribute and its value is the empty string, or -
the
scriptelement has notypeattribute but it has alanguageattribute and that attribute’s value is the empty string, or -
the
scriptelement has neither atypeattribute nor alanguageattribute, then
...let the script block’s type string for this
scriptelement be "text/javascript".Otherwise, if the
scriptelement has atypeattribute, let the script block’s type string for thisscriptelement be the value of that attribute after stripping leading and trailing white space.Otherwise, the element has a non-empty
languageattribute; let the script block’s type string for thisscriptelement be the concatenation of the string "text/" followed by the value of thelanguageattribute.The
languageattribute is never conforming, and is always ignored if there is atypeattribute present.Determine the script’s type as follows:
-
If the script block’s type string is an ASCII case-insensitive match for any JavaScript MIME type, the script’s type is "
classic". -
If the script block’s type string is an ASCII case-insensitive match for the string "
module", the script’s type is "module". -
If neither of the above conditions are true, then abort these steps at this point. No script is executed.
-
-
If was-parser-inserted is true, then flag the element as "parser-inserted" again, and set the element’s "non-blocking" flag to false.
-
The user agent must set the element’s "already started" flag.
-
If the element is flagged as "parser-inserted", but the element’s node document is not the
Documentof the parser that created the element, then abort these steps. -
If scripting is disabled for the
scriptelement, then abort these steps at this point. The script is not executed.The definition of scripting is disabled means that, amongst others, the following scripts will not execute: scripts in
XMLHttpRequest'sresponseXMLdocuments, scripts inDOMParser-created documents, scripts in documents created byXSLTProcessor’stransformToDocumentfeature, and scripts that are first inserted by a script into aDocumentthat was created using thecreateDocument()API. [XHR] [DOM-PARSING] [XSLTP] [DOM] -
If the
scriptelement does not have asrccontent attribute, and the Should element’s inline behavior be blocked by Content Security Policy? algorithm returns "Blocked" when executed upon thescriptelement, "script", and thescriptelement’s child text content, then abort these steps. The script is not executed. [CSP3] -
If the
scriptelement has aneventattribute and aforattribute, and the script’s type is "classic", then run these substeps:-
Let for be the value of the
forattribute. -
Let event be the value of the
eventattribute. -
Strip leading and trailing white space from event and for.
-
If for is not an ASCII case-insensitive match for the string "
window", then the user agent must abort these steps at this point. The script is not executed. -
If event is not an ASCII case-insensitive match for either the string "
onload" or the string "onload()", then the user agent must abort these steps at this point. The script is not executed.
-
-
If the
scriptelement has acharsetattribute, then let encoding be the result of getting an encoding from the value of thecharsetattribute.If the
scriptelement does not have acharsetattribute, or if getting an encoding failed, let encoding be the same as the encoding of the document itself.If the script’s type is "
module", this encoding will be ignored. -
Let CORS setting be the current state of the element’s
crossorigincontent attribute. -
Let cryptographic nonce be the element’s [[CryptographicNonce]] internal slot’s value.
-
If the
scriptelement has anintegrityattribute, then let integrity metadata be that attribute’s value. Otherwise, let integrity metadata be the empty string. -
Let parser metadata be "
parser-inserted" if thescriptelement has been flagged as "parser-inserted", and "not parser-inserted" otherwise. -
Let options be a set of script fetch options whose cryptographic nonce metadata is cryptographic nonce, integrity metadata is integrity metadata, parser metadata is parser metadata, credentials mode is module script credentials mode, and referrer policy is the empty string.
-
Let settings be the element’s node document’s
Windowobject’s environment settings object. -
If the element has a
srccontent attribute, run these substeps:-
Let src be the value of the element’s
srcattribute. -
If src is the empty string, queue a task to fire a simple event named
errorat the element, and abort these steps. -
Set the element’s from an external file flag.
-
Parse src relative to the element’s node document.
-
If the previous step failed, queue a task to fire a simple event named
errorat the element, and abort these steps.Otherwise, let url be the resulting URL record.
-
Switch on the script’s type:
"classic"- Fetch a classic script given url, settings object, options, classic script CORS setting, and encoding.
"module"- Fetch a module script tree given url, settings object, "
script", and options.
For performance reasons, user agents may start fetching the classic script or module tree (as defined above) as soon as the
srcattribute is set, instead, in the hope that the element will be inserted into the document (and that thecrossoriginattribute won’t change value in the meantime). Either way, once the element is inserted into the document, the load must have started as described in this step. If the UA performs such prefetching, but the element is never inserted in the document, or thesrcattribute is dynamically changed, or thecrossoriginattribute is dynamically changed, then the user agent will not execute the script so obtained, and the fetching process will have been effectively wasted.
-
-
If the element does not have a
srccontent attribute, run these substeps:-
Let source text be the
scriptelement’s child text content. -
Let base URL be the
scriptelement’s node document’s document base URL. -
Switch on the script’s type:
"classic"-
-
Let script be the result of creating a classic script using source text, settings object, base URL and options.
-
Set the script’s script to script.
-
"module"-
-
Let script be the result of creating a module script using source text, settings object, base URL, and options.
-
If this returns null, set the script’s script to null and abort these substeps; the script is ready.
-
Fetch the descendants of and instantiate script, given the destination "script". When this asynchronously completes, set the script’s script to the result. At that time, the script is ready.
-
-
-
Then, follow the first of the following options that describes the situation:
-
Add the element to the end of the list of scripts that will execute when the document has finished parsing associated with thethe script’s type srcpresent?deferpresent?asyncpresent?other conditions "classic"yes yes no element flagged as "parser-inserted" "module"yes or no n/a no element flagged as "parser-inserted" Documentof the parser that created the element.When the the script is ready, set the element’s "ready to be parser-executed" flag. The parser will handle executing the script.
-
The element is the pending parsing-blocking script of thethe script’s type srcpresent?deferpresent?asyncpresent?other conditions "classic"yes no no element flagged as "parser-inserted" Documentof the parser that created the element. (There can only be one such script perDocumentat a time.)When the script is ready, set the element’s "ready to be parser-executed" flag. The parser will handle executing the script.
-
Add the element to the end of the list of scripts that will execute in order as soon as possible associated with the node document of thethe script’s type srcpresent?deferpresent?asyncpresent?other conditions "classic"yes yes or no no "non-blocking" flag not set on element "module"yes or no n/a no "non-blocking" flag not set on element scriptelement at the time the prepare a script algorithm started.When the script is ready, run the following steps:
-
If the element is not now the first element in the list of scripts that will execute in order as soon as possible to which it was added above, then mark the element as ready but abort these steps without executing the script yet.
-
Execution: Execute the script block corresponding to the first script element in this list of scripts that will execute in order as soon as possible.
-
Remove the first element from this list of scripts that will execute in order as soon as possible.
-
If this list of scripts that will execute in order as soon as possible is still not empty and the first entry has already been marked as ready, then jump back to the step labeled Execution.
-
-
The element must be added to the set of scripts that will execute as soon as possible of the node document of thethe script’s type srcpresent?deferpresent?asyncpresent?other conditions "classic"yes yes or no yes or no n/a "module"yes or no n/a yes or no n/a scriptelement at the time the prepare a script algorithm started.When the script is ready, execute the script block and then remove the element from the set of scripts that will execute as soon as possible.
-
The element is the pending parsing-blocking script of thethe script’s type srcpresent?deferpresent?asyncpresent?other conditions "classic"or"module"no yes or no yes or no All of the following: -
element flagged as "parser-inserted"
-
an XML parser or an HTML parser whose script nesting level is not greater than one created the
script -
the
Documentof the XML parser or HTML parser that created thescripthas a style sheet that is blocking scripts
Documentof the parser that created the element. (There can only be one such script perDocumentat a time.)Set the element’s "ready to be parser-executed" flag. The parser will handle executing the script.
-
- Otherwise
- Immediately execute the script block, even if other scripts are already executing.
The pending parsing-blocking script of a Document is used by the Document's
parser(s).
If a script element that blocks a parser gets moved to another Document before it
would normally have stopped blocking that parser, it nonetheless continues blocking that
parser until the condition that causes it to be blocking the parser no longer applies
(e.g., if the script is a pending parsing-blocking script because there was a style sheet that is blocking scripts when it was parsed, but then the script is
moved to another Document before the style sheet loads, the script still blocks the
parser until the style sheets are all loaded, at which time the script executes and the
parser is unblocked).
When the user agent is required to execute a script block, it must run the following steps:
-
If the element is flagged as "parser-inserted", but the element’s node document is not the
Documentof the parser that created the element, then abort these steps. -
If the script’s script is null, fire a simple event named
errorat the element, and abort these steps. -
If the script is from an external file, or the script’s type is "
module", then increment the ignore-destructive-writes counter of thescriptelement’s node document. Let neutralized doc be thatDocument. -
Let old script element be the value to which the
scriptelement’s node document’scurrentScriptobject was most recently set. -
Switch on the script’s type:
"classic"-
-
Set the
scriptelement’s node document’scurrentScriptattribute to thescriptelement.This does not use the in a document check, as the
scriptelement could have been removed from the document prior to execution, and in that scenariocurrentScriptstill needs to point to it. -
Run the classic script given by the script’s script.
-
"module"-
-
Set the
scriptelement’s node document’scurrentScriptattribute to null. -
Run the module script given by the script’s script.
-
-
Set the
scriptelement’s node document’scurrentScriptobject to old script element. -
Decrement the ignore-destructive-writes counter of neutralized doc, if it was incremented in the earlier step.
-
If the script’s type is "
classic" and the script is from an external file, fire a simple event namedloadat thescriptelement.Otherwise queue a task to fire a simple event named
loadat thescriptelement.
4.12.1.2. Scripting languages
A JavaScript MIME type is a MIME type string that is one of the following and refers to JavaScript: [ECMA-262]
application/ecmascriptapplication/javascriptapplication/x-ecmascriptapplication/x-javascripttext/ecmascripttext/javascripttext/javascript1.0text/javascript1.1text/javascript1.2text/javascript1.3text/javascript1.4text/javascript1.5text/jscripttext/livescripttext/x-ecmascripttext/x-javascript
User agents must recognize all JavaScript MIME types.
User agents may support other MIME types for other languages, but must not support other MIME types for the languages in the list above. User agents are not required to support JavaScript. The processing model for languages other than JavaScript is outside the scope of this specification.
The following MIME types (with or without parameters) must not be interpreted as scripting languages:
-
text/plain -
text/xml -
application/octet-stream -
application/xml
These types are explicitly listed here because they are poorly-defined types that are nonetheless likely to be used as formats for data blocks, and it would be problematic if they were suddenly to be interpreted as script by a user agent.
When examining types to determine if they represent supported languages, user agents must not ignore MIME parameters. Types are to be compared including all parameters.
For example, types that include the charset parameter will not be
recognized as referencing any of the scripting languages listed above.
4.12.1.3. Restrictions for contents of script elements
The easiest and safest way to avoid the rather strange restrictions described in
this section is to always escape "<!--" as "<\!--", "<script" as
"<\script", and "</script" as "<\/script" when these sequences appear in
literals in scripts (e.g., in strings, regular expressions, or comments), and to avoid writing
code that uses such constructs in expressions. Doing so avoids the pitfalls that the
restrictions in this section are prone to triggering: namely, that, for historical reasons,
parsing of script blocks in HTML is a strange and exotic practice that acts unintuitively
in the face of these sequences.
The textContent of a script element must match the script production in
the following ABNF, the character set for which is Unicode. [ABNF]
script = outer *( comment-open inner comment-close outer ) outer = < any string that doesn’t contain a substring that matches not-in-outer > not-in-outer = comment-open inner = < any string that doesn’t contain a substring that matches not-in-inner > not-in-inner = comment-close / script-open comment-open = "<!--" comment-close = "-->" script-open = "<" s c r i p t tag-end s = %x0053 ; U+0053 LATIN CAPITAL LETTER S s =/ %x0073 ; U+0073 LATIN SMALL LETTER S c = %x0043 ; U+0043 LATIN CAPITAL LETTER C c =/ %x0063 ; U+0063 LATIN SMALL LETTER C r = %x0052 ; U+0052 LATIN CAPITAL LETTER R r =/ %x0072 ; U+0072 LATIN SMALL LETTER R i = %x0049 ; U+0049 LATIN CAPITAL LETTER I i =/ %x0069 ; U+0069 LATIN SMALL LETTER I p = %x0050 ; U+0050 LATIN CAPITAL LETTER P p =/ %x0070 ; U+0070 LATIN SMALL LETTER P t = %x0054 ; U+0054 LATIN CAPITAL LETTER T t =/ %x0074 ; U+0074 LATIN SMALL LETTER T tag-end = %x0009 ; U+0009 CHARACTER TABULATION (tab) tag-end =/ %x000A ; U+000A LINE FEED (LF) tag-end =/ %x000C ; U+000C FORM FEED (FF) tag-end =/ %x0020 ; U+0020 SPACE tag-end =/ %x002F ; U+002F SOLIDUS (/) tag-end =/ %x003E ; U+003E GREATER-THAN SIGN (>)
When a script element contains script documentation, there are further restrictions on
the contents of the element, as described in the section below.
var example = 'Consider this string: <!-- <script>'; console.log(example);
If one were to put this string directly in a script block, it would violate the
restrictions above:
<script> var example = 'Consider this string: <!-- <script>'; console.log(example); </script>;
The bigger problem, though, and the reason why it would violate those restrictions, is that
actually the script would get parsed weirdly: the script block above is not terminated. That is, what looks like a
"</script>" end tag in this snippet is actually still part of the script block. The script doesn’t execute (since it’s not terminated); if it somehow were to execute,
as it might if the markup looked as follows, it would fail because the script is not valid
JavaScript:
<script> var example = 'Consider this string: <!-- <script>'; console.log(example); </script> <!-- despite appearances, this is actually part of the script still! --> <script> ... // this is the same script block still... </script>
What is going on here is that for legacy reasons, "<!--" and
"<script" strings in script elements in HTML need to be balanced in
order for the parser to consider closing the block.
By escaping the problematic strings as mentioned at the top of this section, the problem is avoided entirely:
<script> var example = 'Consider this string: <\!-- <\script>'; console.log(example); </script> <!-- this is just a comment between script blocks --> <script> ... // this is a new script block </script>
It is possible for these sequences to naturally occur in script expressions, as in the following examples:
if (x<!--y) { ... } if ( player<script ) { ... }
In such cases the characters cannot be escaped, but the expressions can be rewritten so that the sequences don’t occur, as in:
if (x < !--y) { ... } if (!--y > x) { ... } if (!(--y) > x) { ... } if (player < script) { ... } if (script > player) { ... }
Doing this also avoids a different pitfall as well: for related historical reasons, the string
"<!--" in classic scripts is actually treated as a line comment start, just like
"//".
4.12.1.4. Inline documentation for external scripts
If a script element’s src attribute is specified, then the contents of the script element, if any, must be such that the value of the text IDL
attribute, which is derived from the element’s contents, matches the documentation production in
the following ABNF, the character set for which is Unicode. [ABNF]
documentation = *( *( space / tab / comment ) [ line-comment ] newline )
comment = slash star *( not-star / star not-slash ) 1*star slash
line-comment = slash slash *not-newline
; characters
tab = %x0009 ; U+0009 CHARACTER TABULATION (tab)
newline = %x000A ; U+000A LINE FEED (LF)
space = %x0020 ; U+0020 SPACE
star = %x002A ; U+002A ASTERISK (*)
slash = %x002F ; U+002F SOLIDUS (/)
not-newline = %x0000-0009 / %x000B-10FFFF
; a Unicode character other than U+000A LINE FEED (LF)
not-star = %x0000-0029 / %x002B-10FFFF
; a Unicode character other than U+002A ASTERISK (*)
not-slash = %x0000-002E / %x0030-10FFFF
; a Unicode character other than U+002F SOLIDUS (/)
This corresponds to putting the contents of the element in JavaScript comments.
This requirement is in addition to the earlier restrictions on the syntax of
contents of script elements.
src attribute.
<script src="cool-effects.js"> // create new instances using: // var e = new Effect(); // start the effect using .play, stop using .stop: // e.play(); // e.stop(); </script>
4.12.1.5. Interaction of script elements and XSLT
This section is non-normative.
This specification does not define how XSLT interacts with the script element.
However, in the absence of another specification actually defining this, here are some guidelines
for implementors, based on existing implementations:
-
When an XSLT transformation program is triggered by an
<?xml-stylesheet?>processing instruction and the browser implements a direct-to-DOM transformation,scriptelements created by the XSLT processor need to be marked "parser-inserted" and run in document order (modulo scripts markeddeferorasync), immediately, as the transformation is occurring. -
The
XSLTProcessor.transformToDocument()method [XSLTP] adds elements to aDocumentthat is not in a browsing context, and, accordingly, anyscriptelements they create need to have their "already started" flag set in the prepare a script algorithm and never get executed (scripting is disabled). Suchscriptelements still need to be marked "parser-inserted", though, such that theirasyncIDL attribute will return false in the absence of anasynccontent attribute. -
The
XSLTProcessor.transformToFragment()method needs to create a fragment that is equivalent to one built manually by creating the elements usingdocument.createElementNS(). For instance, it needs to createscriptelements that aren’t "parser-inserted" and that don’t have their "already started" flag set, so that they will execute when the fragment is inserted into a document.
The main distinction between the first two cases and the last case is that the first two
operate on Documents and the last operates on a fragment.
4.12.2. The noscript element
- Categories:
- Metadata content.
- Flow content.
- Phrasing content.
- Contexts in which this element can be used:
- In a
headelement of an HTML document, if there are no ancestornoscriptelements. - Where phrasing content is expected in HTML documents, if there are no ancestor
noscriptelements. - Content model:
- When scripting is disabled, in a
headelement: in any order, zero or morelinkelements, zero or morestyleelements, and zero or moremetaelements. - When scripting is disabled, not in a
headelement: transparent, but there must be nonoscriptelement descendants. - Otherwise: text that conforms to the requirements given in the prose.
- Tag omission in text/html:
- Neither tag is omissible
- Content attributes:
- Global attributes
- Allowed ARIA role attribute values:
- None
- Allowed ARIA state and property attributes:
- None
- DOM interface:
- Uses
HTMLElement.
The noscript element represents nothing if scripting is enabled, and represents its children if scripting is disabled. It is used to present different
markup to user agents that support scripting and those that don’t support scripting, by affecting
how the document is parsed.
When used in HTML documents, the allowed content model is as follows:
- In a
headelement, if scripting is disabled for thenoscriptelement -
The
noscriptelement must contain onlylink,style, andmetaelements. - In a
headelement, if scripting is enabled for thenoscriptelement -
The
noscriptelement must contain only text, except that invoking the HTML fragment parsing algorithm with thenoscriptelement as the context element and the text contents as the input must result in a list of nodes that consists only oflink,style, andmetaelements that would be conforming if they were children of thenoscriptelement, and no parse errors. - Outside of
headelements, if scripting is disabled for thenoscriptelement -
The
noscriptelement’s content model is transparent, with the additional restriction that anoscriptelement must not have anoscriptelement as an ancestor (that is,noscriptcan’t be nested). - Outside of
headelements, if scripting is enabled for thenoscriptelement -
The
noscriptelement must contain only text, except that the text must be such that running the following algorithm results in a conforming document with nonoscriptelements and noscriptelements, and such that no step in the algorithm throws an exception or causes an HTML parser to flag a parse error:-
Remove every
scriptelement from the document. -
Make a list of every
noscriptelement in the document. For everynoscriptelement in that list, perform the following steps:-
Let s be the child text content of the
noscriptelement. -
Set the
outerHTMLattribute of thenoscriptelement to the value of s. (This, as a side-effect, causes thenoscriptelement to be removed from the document.) [DOM-PARSING]
-
-
All these contortions are required because, for historical reasons, the noscript element is handled differently by the HTML parser based on
whether scripting was enabled or not when the parser was invoked.
The noscript element must not be used in XML documents.
The noscript element is only effective in the HTML syntax, it has no
effect in the XHTML syntax. This is because the way it works is by
essentially "turning off" the parser when scripts are enabled, so that the contents of the
element are treated as pure text and not as real elements. XML does not define a mechanism
by which to do this.
The noscript element has no other requirements. In particular, children of the noscript element are not exempt from §4.10.21 Form submission, scripting, and so forth, even when scripting is enabled for the element.
noscript element is used to provide fallback for a script.
<form action="calcSquare.php"> <p> <label for="x">Number</label>: <input id="x" name="x" type="number"> </p> <script> var x = document.getElementById('x'); var output = document.createElement('p'); output.textContent = 'Type a number; it will be squared right then!'; x.form.appendChild(output); x.form.onsubmit = function() { return false; } x.oninput = function() { var v = x.valueAsNumber; output.textContent = v + ' squared is ' + v * v; }; </script> <noscript> <input type="submit" value="Calculate Square"> </noscript> </form>
When script is disabled, a button appears to do the calculation on the server side. When script is enabled, the value is computed on-the-fly instead.
The noscript element is a blunt instrument. Sometimes, scripts might be enabled,
but for some reason the page’s script might fail. For this reason, it’s generally better to avoid
using noscript, and to instead design the script to change the page from being a
scriptless page to a scripted page on the fly, as in the next example:
<form action="calcSquare.php"> <p> <label for="x">Number</label>: <input id="x" name="x" type="number"> </p> <input id="submit" type=submit value="Calculate Square"> <script> var x = document.getElementById('x'); var output = document.createElement('p'); output.textContent = 'Type a number; it will be squared right then!'; x.form.appendChild(output); x.form.onsubmit = function() { return false; } x.oninput = function() { var v = x.valueAsNumber; output.textContent = v + ' squared is ' + v * v; }; var submit = document.getElementById('submit'); submit.parentNode.removeChild(submit); </script> </form>
The above technique is also useful in XHTML, since noscript is not supported in the XHTML syntax.
4.12.3. The template element
- Categories:
- Metadata content.
- Flow content.
- Phrasing content.
- Script-supporting element.
- Contexts in which this element can be used:
- Where metadata content is expected.
- Where phrasing content is expected.
- Where script-supporting elements are expected.
- As a child of a
colgroupelement that doesn’t have aspanattribute. - Content model:
- Nothing (for clarification, see example).
- Tag omission in text/html:
- Neither tag is omissible.
- Content attributes:
- Global attributes
- Allowed ARIA role attribute values:
- None
- Allowed ARIA state and property attributes:
- None
- DOM interface:
-
[Exposed=Window, HTMLConstructor] interface
HTMLTemplateElement: HTMLElement { readonly attribute DocumentFragment content; };
The template element is used to declare fragments of HTML that can be cloned and
inserted in the document by script.
In a rendering, the template element represents nothing.
The template contents of a template element are not children of the element itself.
It is also possible, as a result of DOM manipulation, for a template element to contain Text nodes and element nodes; however, having any is a violation of the template element’s content model, since its content model is defined as Nothing.
For example, consider the following document:
<!DOCTYPE html> <html lang="en"> <head> <title>Homework</title> </head> <body> <template id="template"> <p>Smile!</p> </template> <script> let num = 3; const fragment = document.getElementById('template').content.cloneNode(true); while (num-- > 1) { fragment.firstChild.before(fragment.firstChild.cloneNode(true)); fragment.firstChild.textContent += fragment.lastChild.textContent; } document.body.appendChild(fragment); </script> </body> </html>
The p element in the template is not a child of the template in the DOM;
it is a child of the DocumentFragment returned by the template element’s content IDL attribute.
If the script were to call appendChild() on the template element, that would add a child to the template element (as for any other element); however, doing so is a violation of the template element’s content model.
- template .
content - Returns the template contents (a
DocumentFragment).
Each template element has an associated DocumentFragment object that is its template contents. The template contents have no conformance requirements. When a template element is created, the user agent must run the following steps to establish the template contents:
- Let doc be the
templateelement’s node document’s appropriate template contents owner document. - Create a
DocumentFragmentobject whose node document is doc and host is thetemplateelement. - Set the
templateelement’s template contents to the newly createdDocumentFragmentobject.
A Document doc’s appropriate template contents owner document is the Document returned by the following algorithm:
-
If doc is not a
Documentcreated by this algorithm, then:-
If doc does not yet have an associated inert template document, then:
- Let new doc be a new
Document(that does not have a browsing context). This is "aDocumentcreated by this algorithm" for the purposes of the step above. - If doc is an HTML document, mark new doc as an HTML document also.
- Let doc’s associated inert template document be new doc.
- Let new doc be a new
- Set doc to doc’s associated inert template document.
Each
Documentnot created by this algorithm thus gets a singleDocumentto act as its proxy for owning the template contents of all itstemplateelements, so that they aren’t in a browsing context and thus remain inert (e.g., scripts do not run). Meanwhile,templateelements insideDocumentobjects that are created by this algorithm just reuse the sameDocumentowner for their contents. -
- Return doc.
The adopting steps (with node and oldDocument as parameters) for template elements are the following:
-
Let doc be node’s node document’s appropriate template contents owner document.
node’s node document is the
Documentobject that node was just adopted into. - Adopt node’s template contents (a
DocumentFragmentobject) into doc.
The content IDL attribute must return
the template element’s template contents.
The cloning steps for a template element node being cloned to a
copy copy must run the following steps:
- If the clone children flag is not set in the calling clone algorithm, abort these steps.
- Let copied contents be the result of cloning all the children of node’s template contents, with document set to copy’s template contents’s node document, and with the clone children flag set.
- Append copied contents to copy’s template contents.
template to provide the element structure instead of manually generating the
structure from markup.
<!DOCTYPE html> <html lang="en"> <title>Cat data</title> <script> // Data is hard-coded here, but could come from the server var data = [ { name: 'Pillar', color: 'Tabby', sex: 'Female', legs: 3 }, { name: 'Hedral', color: 'Tuxedo', sex: 'Male', legs: 4 }, ]; </script> <table> <thead> <tr> <th>Name</th> <th>Color</th> <th>Sex</th> <th>Legs</th> </tr> </thead> <tbody> <template id="row"> <tr> <td></td> <td></td> <td></td> <td></td> </tr> </template> </tbody> </table> <script> var template = document.querySelector('#row'); for (var i = 0; i < data.length; i += 1) { var cat = data[i]; var clone = template.content.cloneNode(true); var cells = clone.querySelectorAll('td'); cells[0].textContent = cat.name; cells[1].textContent = cat.color; cells[2].textContent = cat.sex; cells[3].textContent = cat.legs; template.parentNode.appendChild(clone); } </script>
This example uses cloneNode() on the template’s contents; it could
equivalently have used document.importNode(), which does the same thing. The only
difference between these two APIs is when the node document is updated: with cloneNode() it is updated when the nodes are appended with appendChild(), with document.importNode() it is updated when the nodes
are cloned.
4.12.3.1. Interaction of template elements with XSLT and XPath
This section is non-normative.
This specification does not define how XSLT and XPath interact with the template element. However, in the absence of another specification actually defining this, here are some
guidelines for implementors, which are intended to be consistent with other processing described
in this specification:
- An XSLT processor based on an XML parser that acts as described
in this specification needs to act as if
templateelements contain as descendants their template contents for the purposes of the transform. - An XSLT processor that outputs a DOM needs to ensure that nodes that would go into a
templateelement are instead placed into the element’s template contents. - XPath evaluation using the XPath DOM API when applied to a
Documentparsed using the HTML parser or the XML parser described in this specification needs to ignore template contents.
4.12.4. The canvas element
- Categories:
- Flow content.
- Phrasing content.
- Embedded content.
- Palpable content.
- Contexts in which this element can be used:
- Where embedded content is expected.
- Content model:
- Transparent.
- Tag omission in text/html:
- Neither tag is omissible
- Content attributes:
- Global attributes
width- Horizontal dimensionheight- Vertical dimension- Allowed ARIA role attribute values:
- Any role value.
- Allowed ARIA state and property attributes:
- Global aria-* attributes
- Any
aria-*attributes applicable to the allowed roles. - DOM interface:
-
typedef (CanvasRenderingContext2D or WebGLRenderingContext or WebGL2RenderingContext)
RenderingContext; interfaceHTMLCanvasElement: HTMLElement { attribute unsigned long width; attribute unsigned long height; RenderingContext?getContext(DOMStringcontextId, any...arguments); booleanprobablySupportsContext(DOMStringcontextId, any...arguments); DOMString toDataURL(optional DOMStringtype, any...arguments); void toBlob(BlobCallback_callback, optional DOMStringtype, any...arguments); }; callbackBlobCallback= void (Blob?blob);
The canvas element provides scripts with a resolution-dependent bitmap canvas,
which can be used for rendering graphs, game graphics, art, or other visual images on the fly.
Authors should not use the canvas element in a document when a more suitable
element is available. For example, it is inappropriate to use a canvas element to
render a page heading: if the desired presentation of the heading is graphically intense, it
should be marked up using appropriate elements (typically h1) and then styled using
CSS and supporting technologies such as Web Components.
When authors use the canvas element, they must also provide content that, when
presented to the user, conveys essentially the same function or purpose as the canvas's bitmap. This content may be placed as content of the canvas element. The contents of the canvas element, if any, are the element’s fallback
content.
In interactive visual media, if scripting is enabled for
the canvas element, and if support for canvas elements has been enabled,
the canvas element represents embedded content consisting
of a dynamically created image, the element’s bitmap.
In non-interactive, static, visual media, if the canvas element has been
previously associated with a rendering context (e.g., if the page was viewed in an interactive
visual medium and is now being printed, or if some script that ran during the page layout process
painted on the element), then the canvas element represents embedded content with the element’s current bitmap and size. Otherwise, the element
represents its fallback content instead.
In non-visual media, and in visual media if scripting is
disabled for the canvas element or if support for canvas elements
has been disabled, the canvas element represents its fallback
content instead.
When a canvas element represents embedded content, the
user can still focus descendants of the canvas element (in the fallback
content). When an element is focused, it is the target of keyboard interaction
events (even though the element itself is not visible). This allows authors to make an interactive
canvas keyboard-accessible: authors should have a one-to-one mapping of interactive regions to focusable areas in the fallback content. (Focus has no
effect on mouse interaction events.) [UIEVENTS]
An element whose nearest canvas element ancestor is being rendered and represents embedded content is an element that is being used as
relevant canvas fallback content.
The canvas element has two attributes to control the size of the element’s bitmap: width and height. These attributes, when specified, must have
values that are valid non-negative integers.
The rules for parsing non-negative integers must be used to obtain their
numeric values. If an attribute is missing, or if parsing its value returns an error, then the
default value must be used instead. The width attribute defaults to 300, and the height attribute defaults to 150.
The intrinsic dimensions of the canvas element when it represents embedded content are equal to the dimensions of the
element’s bitmap.
The user agent must use a square pixel density consisting of one pixel of image data per
coordinate space unit for the bitmaps of a canvas and its rendering contexts.
A canvas element can be sized arbitrarily by a style sheet, its
bitmap is then subject to the object-fit CSS property. [CSS3-IMAGES]
The bitmaps of canvas elements, the bitmaps of ImageBitmap objects,
as well as some of the bitmaps of rendering contexts, such as those described in the section on
the CanvasRenderingContext2D object below, have an origin-clean flag, which can be set to true or false.
Initially, when the canvas element or ImageBitmap object is created,
its bitmap’s origin-clean flag must be set to true.
A canvas bitmap can also have a hit region list, as described in the CanvasRenderingContext2D section below.
A canvas element can have a rendering context bound to it. Initially, it does not
have a bound rendering context. To keep track of whether it has a rendering context or not, and
what kind of rendering context it is, a canvas also has a canvas context mode,
which is initially none but can be changed to either 2d, webgl, webgl2 by algorithms defined in this specification.
When its canvas context mode is none, a canvas element has no rendering context,
and its bitmap must be fully transparent black with an intrinsic width equal to the numeric value
of the element’s width attribute and an intrinsic height equal to the numeric value of the element’s height attribute, those values being interpreted in CSS pixels, and being updated as the attributes are
set, changed, or removed.
When a canvas element represents embedded content, it provides
a paint source whose width is the element’s intrinsic width, whose height is
the element’s intrinsic height, and whose appearance is the element’s bitmap.
Whenever the width and height content attributes are set, removed, changed, or
redundantly set to the value they already have, if the canvas context mode is 2d, the user agent must set bitmap dimensions to the numeric values of
the width and height content attributes.
The width and height IDL attributes must reflect the
respective content attributes of the same name, with the same defaults.
- context = canvas .
getContext(contextId [, ... ] ) -
Returns an object that exposes an API for drawing on the canvas. The first argument specifies the desired API. Subsequent arguments are handled by that API.
Valid contexts are: "
2d" [CANVAS-2D] or "webgl" [WEBGL-1] or "webgl2" [webgl-2].Returns null if the given context ID is not supported or if the canvas has already been initialized with some other (incompatible) context type (e.g., trying to get a "
2d" context after getting a "webgl" context). - supported = canvas .
probablySupportsContext(contextId [, ... ] ) -
Returns false if calling
getContext()with the same arguments would definitely return null, and true otherwise.This return value is not a guarantee that
getContext()will or will not return an object, as conditions (e.g., availability of system resources) can vary over time.
The getContext(contextId, arguments...) method of the canvas element, when invoked,
must run the steps in the cell of the following table whose column header describes the canvas element’s canvas context mode and whose row header describes the method’s first argument.
| none | 2d | webgl | webgl2 | |
|---|---|---|---|---|
"2d"
| Set the canvas element’s context mode to 2d, obtain a CanvasRenderingContext2D object as
defined in the HTML Canvas 2D Context
specification [CANVAS-2D], set the obtained CanvasRenderingContext2D object’s context mode to 2d, and return the CanvasRenderingContext2D object
| Return the same object as was return the last time the method was invoked with this same first argument. | Return null. | Return null. |
"webgl", if the user agent supports the WebGL feature in its current configuration
| Follow the instructions given in the WebGL specification’s Context Creation section to
obtain either a WebGLRenderingContext or null; if the returned value is null,
then return null and abort these steps, otherwise, set the canvas element’s context mode to webgl, set the new WebGLRenderingContext object’s context mode to webgl, and return the WebGLRenderingContext object‡ [WEBGL-1]
| Return null. | Return the same object as was return the last time the method was invoked with this same first argument. | Return null |
"webgl2", if the user agent supports the WebGL2 feature in its current configuration
| Follow the instructions given in the WebGL2 specification’s Context Creation section to
obtain either a WebGL2RenderingContext or null; if the returned value is null,
then return null and abort these steps, otherwise, set the canvas element’s context mode to webgl2, set the new WebGL2RenderingContext object’s context mode to webgl2, and return the WebGL2RenderingContext object [webgl-2]
| Return null. | Return null. | Return the same object as was return the last time the method was invoked with this same first argument. |
| A vendor-specific extension* | Behave as defined for the extension. | Behave as defined for the extension. | Behave as defined for the extension. | Behave as defined for the extension. |
| An unsupported value† | Return null. | Return null. | Return null. | Return null. |
* Vendors may define experimental contexts using the syntax vendorname-context, for example, moz-3d.
† For example, the "webgl" value in the case of a user agent having
exhausted the graphics hardware’s abilities and having no software fallback
implementation.
‡ The second (and subsequent) argument(s) to the method, if any, are ignored in all cases except this one. See the WebGL specification for details.
The probablySupportsContext(contextId, arguments...) method of the canvas element, when
invoked, must return false if calling getContext() on
the same object and with the same arguments would definitely return null at this time, and true
otherwise.
- url = canvas .
toDataURL( [ type, ... ] ) -
Returns a
data:URL for the image in the canvas.The first argument, if provided, controls the type of the image to be returned (e.g., PNG or JPEG). The default is
image/png; that type is also used if the given type isn’t supported. The other arguments are specific to the type, and control the way that the image is generated, as given in the table below.When trying to use types other than "
image/png", authors can check if the image was really returned in the requested format by checking to see if the returned string starts with one of the exact strings "data:image/png," or "data:image/png;". If it does, the image is PNG, and thus the requested type was not supported. (The one exception to this is if the canvas has either no height or no width, in which case the result might simply be "data:,".) - canvas .
toBlob(callback [, type, ... ] ) -
Creates a
Blobobject representing a file containing the image in the canvas, and invokes a callback with a handle to that object.The second argument, if provided, controls the type of the image to be returned (e.g., PNG or JPEG). The default is
image/png; that type is also used if the given type isn’t supported. The other arguments are specific to the type, and control the way that the image is generated, as given in the table below.
The toDataURL() method must run the
following steps:
- If the
canvaselement’s bitmap’s origin-clean flag is set to false, throw a "SecurityError"DOMExceptionand abort these steps. - If the
canvaselement’s bitmap has no pixels (i.e., either its horizontal dimension or its vertical dimension is zero) then return the string "data:," and abort these steps. (This is the shortestdata:URL; it represents the empty string in atext/plainresource.) - Let file be a serialization of the
canvaselement’s bitmap as a file, using the method’s arguments (if any) as the arguments. - Return a
data:URL representing file. [RFC2397]
The toBlob(BlobCallback _callback, optional DOMString type, any... arguments) method must run the following steps:
- If the
canvaselement’s bitmap’s origin-clean flag is set to false, throw a "SecurityError"DOMExceptionand abort these steps. - Let callback be the first argument.
- Let arguments be the second and subsequent arguments to the method, if any.
-
If the
canvaselement’s bitmap has no pixels (i.e., either its horizontal dimension or its vertical dimension is zero) then let result be null.Otherwise, let result be a
Blobobject representing a serialization of thecanvaselement’s bitmap as a file, using arguments. [FILEAPI] - Return, but continue running these steps in parallel.
- Queue a task to invoke the
BlobCallbackcallback with result as its argument. The task source for this task is the canvas blob serialization task source.
4.12.4.1. Color spaces and color correction
The canvas APIs must only perform color correction in two circumstances:
- When rendering the actual canvas bitmap to the output device.
- When images which contain their own gamma correction and color space information are
rendered onto a bitmap which has an existing color space. The image must be converted to
to the bitmap’s color space. (e.g., using the 2D Context’s
drawImage()method with aHTMLImageElementobject).
Thus, in the 2D context, colors used to draw shapes onto the canvas will exactly
match colors obtained through the getImageData() method.
The toDataURL() method must not include color space
information in the resources they return. Where the output format allows it, the color of pixels
in resources created by toDataURL() must match those
returned by the getImageData() method.
In user agents that support CSS, the color space used by a canvas element must
match the color space used for processing any colors for that element in CSS.
The gamma correction and color space information of images must be handled in such a way that
an image rendered directly using an img element would use the same colors as one
painted on a canvas element that is then itself rendered. Furthermore, the rendering
of images that have no color correction information (such as those returned by the toDataURL() method) must be rendered with no color correction.
Thus, in the 2D context, calling the drawImage() method to render the output of the toDataURL() method to the canvas, given the appropriate
dimensions, has no visible effect.
4.12.4.2. Serializing bitmaps to a file
When a user agent is to create a serialization of the bitmap as a file, optionally with some given arguments, and optionally with a native flag set, it must create an image file in the format given by the first value of arguments, or, if there are no arguments, in the PNG format. [PNG]
If the native flag is set, or if the bitmap has one pixel per coordinate space unit, then the image file must have the same pixel data (before compression, if applicable) as the bitmap, and if the file format used supports encoding resolution metadata, the resolution of that bitmap (device pixels per coordinate space units being interpreted as image pixels per CSS pixel) must be given as well.
Otherwise, the image file’s pixel data must be the bitmap’s pixel data scaled to one image pixel per coordinate space unit, and if the file format used supports encoding resolution metadata, the resolution must be given as 96dpi (one image pixel per CSS pixel).
If arguments is not empty, the first value must be interpreted as a MIME type giving the format to use. If the type has any parameters, it must be treated as not supported.
For example, the value "image/png" would mean to generate a PNG
image, the value "image/jpeg" would mean to generate a JPEG image, and the value
"image/svg+xml" would mean to generate an SVG image (which would require that the
user agent track how the bitmap was generated, an unlikely, though potentially awesome,
feature).
User agents must support PNG ("image/png"). User agents may support other types.
If the user agent does not support the requested type, it must create the file using the PNG
format. [PNG]
User agents must convert the provided type to ASCII lowercase before establishing if they support that type.
For image types that do not support an alpha channel, the serialized image must be the bitmap image composited onto a solid black background using the source-over operator.
If the first argument in arguments gives a type corresponding to one of the types given in the first column of the following table, and the user agent supports that type, then the subsequent arguments, if any, must be treated as described in the second cell of that row.
| Type | Other arguments | Reference |
|---|---|---|
image/jpeg
| The second argument, if it is a number in the range 0.0 to 1.0 inclusive, must be treated as the desired quality level. If it is not a number or is outside that range, the user agent must use its default value, as if the argument had been omitted. | [JPEG] |
For the purposes of these rules, an argument is considered to be a number if it is converted to
an IDL double value by the rules for handling arguments of type any in the
Web IDL specification. [WEBIDL]
Other arguments must be ignored and must not cause the user agent to throw an exception. A future version of this specification will probably define other parameters to be passed to these methods to allow authors to more carefully control compression settings, image metadata, etc.
4.12.4.3. Security with canvas elements
This section is non-normative.
Information leakage can occur if scripts from one origin can access information (e.g., read pixels) from images from another origin (one that isn’t the same).
To mitigate this, bitmaps used with canvas elements and ImageBitmap objects are defined to have a flag indicating whether they are origin-clean.
All bitmaps start with their origin-clean set to true. The flag is set to
false when cross-origin images or fonts are used.
The toDataURL(), toBlob(), and getImageData() methods check the flag and will
throw a "SecurityError" DOMException rather than leak cross-origin data.
The value of the origin-clean flag is propagated from a source canvas element’s
bitmap to a new ImageBitmap object by createImageBitmap().
Conversely, a destination canvas element’s bitmap will have its origin-clean flags
set to false by drawImage if the source image is an ImageBitmap object whose bitmap has its origin-clean flag set to false.
The flag can be reset in certain situations; for example, when a CanvasRenderingContext2D is bound to a new canvas, the bitmap is cleared
and its flag reset.
4.12.5. Custom Elements
A custom element is an element whose constructor and prototype are defined by the author.
The author-supplied constructor function is called the custom element constructor.
Custom elements have the custom element state "custom".
For the elements whose semantics are described in this specification, or in other applicable specifications, constructor and prototype are defined by the user agent.
There are two types of custom elements:
- autonomous custom Elements
-
These are entirely author-defined, extending
HTMLElement - customized built-in Elements
-
These extend elements that are already defined. This is typically to inherit some functionality.
4.12.5.1. Autonomous custom elements
An autonomous custom element is a custom element completely defined by the author. It extends HTMLElement,
and its local name is equal to its name.
Autonomous custom elements have the following element definition:
- Categories:
- Flow content.
- Phrasing content.
- Palpable content.
- Contexts in which this element can be used:
- Where phrasing content is expected.
- Content model:
- Transparent.
- Content attributes:
- Global attributes, except the
isattribute - Allowed ARIA role attribute values:
- Any role value
- Allowed ARIA state and property attributes:
- Global aria-* attributes
- Any
aria-*attributes applicable to the allowed roles. - DOM interface:
- Supplied by the element’s author (inherits from
HTMLElement)
An autonomous custom element’s meaning is defined by its author. It represents its children.
4.12.5.2. Customized built-in elements
A customized built-in element is a custom element that extends an
existing element.
A customized built-in element’s local name is the name of the element it extends.
Its name is called the is value: the value of
the is attribute when it is used in HTML.
button has pre-defined interaction behaviour, a tr already participates
in the table model, and a checkbox has defined behaviour and participates in
form submission.
Since only existing table elements take part in the table model, with other elements
moved outside the table, creating a custom element that is part of a table can only
be done by customizing a built-in table element.
A customized built-in element inherits the semantics of the element that it extends.
A customized built-in element has the same requirements for attributes as the element it extends. To add custom attribute-based behavior, use data-* attributes.
A customized built-in element’s is value is saved on the element when it is created. This means changing the value of the is attribute
after the element is created does not change the element’s behaviour.
4.12.6. Requirements for all custom elements
A valid custom element name is a sequence of characters name that matches the PotentialCustomElementName production, and is not one of the following:
annotation-xmlcolor-profilefont-facefont-face-srcfont-face-urifont-face-formatfont-face-namemissing-glyph
These are all hyphen-containing element names from the applicable specifications: SVG and MathML. [SVG11] [MATHML]
The PotentialCustomElementName production is as follows:
- PotentialCustomElementName ::=
[a-z] (PCENChar)* '-' (PCENChar)*PCENChar ::=-
"-" | "." | [0-9] | "_" | [a-z] | #xB7 | [#xC0-#xD6] | [#xD8-#xF6] | [#xF8-#x37D] | [#x37F-#x1FFF] | [#x200C-#x200D] | [#x203F-#x2040] | [#x2070-#x218F] | [#x2C00-#x2FEF] | [#x3001-#xD7FF] | [#xF900-#xFDCF] | [#xFDF0-#xFFFD] | [#x10000-#xEFFFF]
This uses the EBNF notation from the XML specification. [XML]
- They start with a lowercase ASCII letter, ensuring that the HTML parser will treat them as tags instead of as text.
- They do not contain any uppercase ASCII letters, so user agents can always treat HTML elements ASCII-case-insensitively.
- They contain a hyphen, used for namespacing and to ensure forward compatibility. No new elements will be added to HTML, SVG, or MathML with names containing a hyphen.
- They can always be created with
createElement()andcreateElementNS(), which have more restrictions than the parser. - They allow a wide range of names to give maximum flexibility:
e.g.
<x-小山><math-α>or<emotion-😍>.
A custom element definition describes a custom element and consists of:
- A name
- A valid custom element name.
- A local name
- For autonomous custom elements this is the same as its name.
- For customized built-in elements this is the name of the element it extends.
- A constructor
- A custom element constructor function.
- A prototype
- A JavaScript object
- A list of observed attributes
- A
sequence<DOMString>that is a list of attribute names. When any attribute in that list changes value, theattributeChangedCallbackcustom element reaction is enqueued. - A collection of lifecycle callbacks
- These callbacks are used to invoke custom element reactions
- The value must be a map, whose four keys are the strings "
connectedCallback", "disconnectedCallback", "adoptedCallback", and "attributeChangedCallback". The values of each key are either a Web IDLFunction, or null. The default value of each entry is null. - A construction stack
- A list, initially empty, that is manipulated by the upgrade an element algorithm and the HTML element constructors. Each entry in the list is either an element or an already constructed marker.
To look up a custom element definition, given a document, namespace, localName, and is, perform the following steps. They will return either a custom element definition or null:
- If namespace is not the HTML namespace, return null.
- If document does not have a browsing context, return null.
- Let registry be document’s browsing context’s
Window'sCustomElementRegistryobject. - If there is custom element definition in registry with name and local name both equal to localName, return that custom element definition.
- If there is a custom element definition in registry with name equal to is and local name equal to localName, return that custom element definition.
- Return null.
4.12.7. Requirements for custom element constructors
A custom element constructor must meet the following requirements:
- A parameter-less call to
super()must be the first statement in the constructor body. This establishes the correct prototype chain andthisvalue before any further code is run. - A
returnstatement must not appear anywhere inside the constructor body, unless it is a simple early-return (returnorreturn this). - The constructor must not use the
document.write()ordocument.open()methods. - The element’s attributes and children must not be inspected. In the non-upgrade case none will be present, and relying on upgrades makes the element less usable.
- The element must not gain any attributes or children.
Doing so violates the expectations of consumers who use the
createElement()orcreateElementNS()methods.
In addition, custom element constructors should implement the following good practices:
- Work should be deferred to
connectedCallback. This especially applies to work involving fetching resources or rendering. However, note thatconnectedCallbackcan be called more than once, so initialization work may need a guard to prevent it from running twice. - The constructor should set up initial state and default values, event listeners, and possibly a shadow root.
Some of these requirements are checked during element creation, and failing to follow them will result in a custom element that cannot be instantiated by the parser or DOM APIs.
4.12.8. The slot element
- Categories:
- Flow content.
- Phrasing content.
- Contexts in which this element can be used:
- Where phrasing content is expected.
- Content model:
- Transparent
- Tag omission in text/html:
- Neither tag is omissible
- Content attributes:
- Global attributes
name- the name of the slot created.- Allowed ARIA role attribute values:
- Any role value.
- Allowed ARIA state and property attributes:
- Any
aria-*attributes applicable to the default or allowed roles. - DOM interface:
-
[Exposed=Window, HTMLConstructor] interface
HTMLSlotElement: HTMLElement { [CEReactions] attribute DOMStringname; sequence<Node>assignedNodes(optional AssignedNodesOptionsoptions); sequence<Element>assignedElements(optional AssignedNodesOptionsoptions); }; dictionaryAssignedNodesOptions{ booleanflatten= false; }; - DPub Roles:
- Any
The slot element creates a named slot within a shadow tree. If it has an assigned node it represents that, if not it represents its contents.
The name attribute’s value is a string.
It represents the name of the slot created in a shadow tree.
The name IDL attribute must reflect the name content attribute.
slot element with a template for user profile cards.
Two slots are named, using the name attribute, the other is unnamed, or anonymous.
<template id="profile-card"> <div class="card"> <slot name="user-name"> <p>No user name available.</p> </slot> <slot name="user-email"> <p>No email provided.</p> </slot> <!-- an anonymous slot --> <slot> <p>No details provided.</p> </slot> </div> </template>
When using a custom element based on that template, each slot can be replaced with a
defined HTML fragment.
If a child element of the custom element has a slot attribute, that element will
replace the slot whose name matches it.
An element without a slot attribute will be inserted into the anonymous slot element.
If the browser doesn’t support the slot element, or a custom element doesn’t
define replacement content for a slot, the fallback content of that slot in the template will be used.
<user-card> <h2 slot="user-name">Violet Ann</h2> <div> <p>Enjoys:</p> <ul> <li>Reading</li> <li>Sketching</li> <li>Cycling</li> </ul> </div> <-- notice no defined user-email --> </user-card>
After the browser runs the necessary JavaScript to define the custom element, the content
defined within the custom element user-card will be inserted into the appropriate slot elements defined within the template.
With some CSS styling the example could be rendered like this:

- slot .
name - Get or set the slot’s name.
- slot .
assignedNodes() - Returns the slot’s assigned nodes.
- slot .
assignedNodes({ flatten: true}) - Returns the slot’s assigned nodes, including those of any
slotelements that are descendants, calculated recursively. If there are not assigned nodes it returns the elements children. - slot .
assignedElements() - Returns the slot’s assigned nodes that are Elements.
- slot .
assignedElements({ flatten: true}) - Returns only the Elements that would be returned by
assignedNodes({ flatten: true}).
The assignedNodes(), when invoked on an element element,
and given options options, must run the following algorithm:
- If the
flattenmember of options isfalse, return the element’s assigned nodes. - otherwise, return the result of finding flattened slottables for element.
The assignedElements(), when invoked on an element element,
and given options options, must run the following algorithm:
- Let result be empty.
- If the
flattenmember of options isfalse, set result to the element’s assigned nodes. - otherwise, set result to the result of finding flattened slottables for element.
- Remove all nodes from result that are not elements.
- Return result.