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Community & Business Groups

Games Community Group

The goal of the Games Community Group is to improve the quality of open web standards that games developers rely on to create games. To achieve its goal, the Games community group will:

  • Track specifications and vendor implementations related to open web games.
  • Recommend new specifications to be produced and find group homes for them.
  • Refine use cases to communicate specific needs of games.
  • Suggest refinements or fixes to existing specifications to better meet the needs of the game development community.
  • Explore capabilities —APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc.— that developers can leverage to localize games and guarantee that they are accessible.
  • Evangelize specifications to browser vendors.
  • Document how to best use open web standards for games.
  • Evangelize open web standards to game developers and game development best practices to web developers.

The Games community group will not develop any normative specification. As such, there will not be any Essential Claims under the W3C Contributor License Agreement or Final Specification Agreement.

Please see the adopted charter for details.

Group's public email, repo and wiki activity over time

Note: Community Groups are proposed and run by the community. Although W3C hosts these conversations, the groups do not necessarily represent the views of the W3C Membership or staff.

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Welcome to the Games Community Group!

End of September 2011, a group of people passionate about games development and Web technologies gathered in Warsaw, Poland, next to the onGameStart conference, to discuss game developers needs for the next Open Web Platform.

During this half-day workshop, discussions covered more than 20 features that would ease the development of cool games using regular Web technologies. Some of these features were highlighted as candidate features worth including in potential Web standards (e.g. Joystick API, hardware feature detection, orientation lock), others as already being standardized, yet others as requiring more discussion, not a priority, not directly relevant, or out of scope of W3C. Check the full report for details.

The creation of a Games Community Group was proposed at the end of the workshop to pursue discussions, push for features of interest to be addressed by W3C working groups, monitor standardization progress, and otherwise serve as entry point for the games community in W3C. And this is how the Games Community Group came to life!

While the group starts to organize itself, I encourage you to join the group (simply follow the corresponding link on the right side of the group’s page) and introduce yourself and what you expect from the group on the public mailing-list public-games@w3.org (with public archives).