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Link to my “Sustainable UX in Virtual Reality” Talk

I’ve been working with XR (Virtual Reality, Augmented Reality, Mixed Reality), specifically investigating design, usability, and sustainability. Here is a talk from about a year ago on the topic:

I’ve also been writing about it on my blog – basically why XR is currently being pushed in an unsustainable direction by its design community:

The current push in XR is to a “mirror world” – making XR as hyper-real as possible. That requires perhaps a 6G network plus 20x per user power consumption. The current XR design community is oblivious to sustainability issues. It is quite possible that an alternative XR design theory could be developed, following the trajectory from “skeuomorph” to more efficient “flat design” using abstract signifiers and idioms.

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