Standards for Web Applications on Mobile: May 2011 current state and roadmap

Latest version
http://www.w3.org/Mobile/mobile-web-app-state/
This version
http://www.w3.org/2011/05/mobile-web-app-state
Previous version
http://www.w3.org/2011/02/mobile-web-app-state

Web technologies have become powerful enough that they are used to build full-featured applications; this has been true for many years in the desktop and laptop computer realm, but is increasingly so on mobile devices as well.

This document summarizes the various technologies developed in W3C that increases the power of Web applications, and how they apply more specifically to the mobile context, as of May 2011.

Status and changes

This document is the second version of this overview of mobile Web applications technologies. A previous version was released in February 2011, and a live version of this document accepts contributions in the W3C Wiki.

Feedback on every aspect of this document should be sent to the author (dom@w3.org) and will serve as input for the next iteration of the document.

Since the previous release of this document, the following evolution of the Web platform occurred and have been reflected in this document:

In addition, the data storage section was split in two to put the personal information management (PIM) work in its own section.

Document structure

The features that these technologies add to the Web platform are organized under the following categories:

Diagram showing the various components of the Web platform
The Web as an application development platform

In each category, a table summarizes for each feature:

As a reminder, W3C creates Web standards by progressing documents through its Recommendation track, with the following stages:

Prior to starting this standardization, a Working Group needs to be chartered, based on input from W3C Members, often through the organization of a workshop, after the reception of a W3C Member Submission, or as a follow-up to the work of a W3C Incubator Group.

Graphics

SVG, Scalable Vector Graphics, provides an XML-based markup language to describe two-dimensions vectorial graphics. Since these graphics are described as a set of geometric shapes, they can be zoomed at the user request, which makes them well-suited to create graphics on mobile devices where screen space is limited. They can also be easily animated, enabling the creation of very advanced and slick user interfaces.

The integration of SVG in HTML5 opens up new possibilities, for instance applying advanced graphic filters (through SVG filters) to multimedia content, including videos.

In complement to the declarative approach provided by SVG, the <canvas> element added in HTML5 enables a 2D programmatic API that is well-suited for processing graphics in a less memory intensive way. That API not only allows to render graphics, but can also serve as a way to make image processing and analysis.

Both SVG and HTML can be styled using CSS (Cascading Style Sheets); in particular, CSS3 (the third level of the specification) is built as a collection of specifications set to offer a large number of new features that make it simple to create graphical effects, such as rounded corners, complex background images, shadow effects (CSS Backgrounds and Borders), rotated content (CSS 2D Transforms), animations (CSS Animations, CSS Transitions), and even 3D effects (CSS 3D Transforms).

The cascading model of CSS is completed with the possibility of customizing the applied rules to the characteristics of the device through CSS Media Queries, a mechanism particularly useful on mobile devices to cater for the variation among screen sizes.

Fonts play also an important role in building appealing graphical interfaces, but mobile devices are in general distributed with only a limited set of fonts. WOFF (Web Open Font Format) addresses that limitation by making it easy to use fonts that are automatically downloaded through style sheets, while keeping the size of the downloaded fonts limited to what is actually needed to render the interface.

NB: work on defining a 3D graphic API called WebGL has started outside of W3C, as part of the Khronos Group; this API has been built to be compatible with OpenGL ES, i.e. for embedded systems, and is intended to work on mobile devices.

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
2D Vector Graphics SVG Tiny 1.2 SVG Working Group Standard Finished New version of SVG (SVG 2.0) in preparation Widely deployed (iOS, BlackBerry, WebKit on Nokia, webOS, Opera, Firefox, announced for Android, announced for Windows Phone) High coverage
2D Programmatic API HTML Canvas 2D Context HTML Working Group Last Call Working Draft Mostly stable Updated regularly Widely deployed (iOS, BlackBerry, Android, webOS, Opera, Firefox, announced for Windows Phone) Good coverage
Rounded Corners CSS Backgrounds and Borders CSS Working Group Candidate Recommendation Mostly finished Updated regularly Deployed as an extension in many mobile browsers None
Complex background images Limited (?)
Box shadow effects Limited (?)
CSS 2D Transforms CSS 2D Transforms Module Level 3 Working Draft Stabilizing Last update May 2010 Limited (?) None
Animations CSS Animations Module Level 3 Working Draft First draft Updated regularly Limited (?) None
CSS Transitions Module Level 3 Working Draft Early draft Last update Aug 2010 Limited (?) None
3D Effects CSS 3D Transforms Module Level 3 Working Draft First draft Last update Dec 2010 Very limited None
CSS-based Adaptation Media Queries Candidate Recommendation Mostly finished Last update Aug 2010 Widely deployed Good coverage
Downloadable fonts WOFF File Format 1.0 WebFonts Working Group Last Call Stabilizing Last update Nov 2010 Growing deployment Good coverage

Multimedia

HTML5 adds two tags that improves dramatically the integration of multimedia content on the Web: the <video> and <audio> tags. These tags allows to embed respectively video and audio content, and make it possible for Web developers to interact much more freely with that content than they would through plug-ins. They make multimedia content first-class citizens of the Web, the same way images have been for the past 15 years.

While these tags allow to play multimedia content, the HTML Media Capture and the Media Capture API define mechanisms to capture and record multimedia content using attached camera and microphones, a very common feature on mobile devices. The newly chartered Web Real-Time Communications Working Group will also provide an API to manipulate directly streams from camera and microphones.

Beyond recording, two additional APIs add multimedia manipulation capabilities to the Web platform. We have already mentioned the Canvas 2D Context API: it enables modifying images, which in turn opens up the possibility of video editing. In a similar vein, a W3C Incubator Group has been working on an Audio API (Mozilla’s proposal draft) that makes it possible to modify audio content, as well as analyze and synthesize sounds — this work serves as a basis to the newly chartered Audio Working Group.

Finally, a proposed addition to the draft new charter of the Device APIs Working Group offers to provide an API for reading the current audio volume of a device, allowing to adapt the type of interactions with the user depending on that setting.

The combination of all these features mark the starting point of the Web as a comprehensive platform for multimedia, both for consuming and producing. The rising interest around bridging the Web and TV worlds (manifested through the W3C Web and TV Interest Group) should strengthen that trend in the coming months.

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Video playing HTML5 video element HTML Working Group Last Call Working Draft Stabilizing Updated regularly Growing deployment Just started
Audio playing HTML5 audio element Barely started
Capturing audio/video HTML Media Capture Device APIs & Policy Working Group Working Draft Early draft Last update Apr 2011 Very limited None
The Media Capture API Working Draft Early Draft Last update Dec 2010 None (?) None
API to get Video/Audio streams from camera/mike In scope for Web Real-Time Communications Working Group N/A None getUserMedia proposal from WhatWG A few experimental ones None
Image & Video analysis, modification HTML Canvas 2D Context HTML Working Group Last Call Working Draft Mostly stable Updated regularly Widely deployed (iOS, BlackBerry, Android, webOS, Opera, Firefox, announced for Windows Phone) Good coverage
Audio analysis, modification None Audio Working Group N/A Not started Mozilla Audio API None None
Audio volume reading N/A Proposed addition to Device APIs & Policy N/A Not started N/A None None

Forms

The ability to build rich forms with HTML is the basis for user input in most Web-based applications. Due to their limited keyboards, text input on mobile devices remains a difficult task for most users; HTML5 address parts of this problem with offering new type of form controls that optimizes the way users will enter data:

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Date and time entries HTML5 Date and Time state of input element HTML Working Group Last Call Working Draft Stabilizing Updated regularly Limited None
Customized text entries (tel, email, url) HTML5 telephone, email and URL state of input element Stabilizing Updated regularly Limited (?) None
Input pattern HTML5 pattern attribute Stabilizing Updated regularly Very limited (?) None
Input hint HTML5 placeholder attribute Stabilizing Updated regularly Limited (?) None
Pre-defined values for text entries HTML5 datalist element Stabilizing Updated regularly Very limited (?) None

User interactions

An increasing share of mobile devices rely on touch-based interactions. While the traditional interactions recognized in the Web platform (keyboard, mouse input) can still be applied in this context, a more specific handling of touch-based input is a critical aspect of creating well-adapted user experiences. As a result, work has started on defining Touch Events in the DOM (Document Object Model).

Conversely, many mobile devices use haptic feedback (such as vibration) to create new form of interactions (e.g. in games); work on a vibration API is under consideration in the Device APIs & Policy Working Group (proposed addition to the draft new charter of the group.)

But as the Web reaches new devices, and as devices gain new user interactions mechanisms, it also becomes important to allow Web developers to react to a more abstract set of user interactions: instead of having to work in terms of “click”, “key press”, or “touch event”, being able to react to an “undo” command, or a “next page” command however the user communicated it to the device will prove beneficial to the development of Web applications. Work on abstract DOM events that would address this need is planned as part of the Web Events Working Group.

Mobile devices follow their users everywhere, and many mobile users rely on them to remind them or notify them: the Web Notifications specification proposes to add that feature to the Web environment.

Similarly, the proposed addition to the draft new charter of the Device APIs & Policy Working Group of an API to generate system beeps (rather than app-provided sounds) would facilitate the integration of the underlying system mechanisms to notify the user.

Mobile devices, and mobile phones in particular, are also in many cases well-suited to be used through voice-interactions; the HTML Speech Incubator Group is exploring the opportunity of starting standardization work around a framework that would make it possible for users to interact with a Web page through spoken commands (see their use cases and requirements.)

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Touch-based interactions Touch Events Specification Web Events Working Group Working Draft Early draft Updated regularly Growing deployment None
Vibration N/A Device API & Policy N/A Not started Not started None None
Intent-based events N/A Web Events Working Group N/A Not started Not started None None
Notification Web Notifications Web Notifications Working Group Working Draft Early draft Regularly updated None None
System beeps N/A Device API & Policy N/A Not started Not started None None
Speech-based interactions N/A HTML Speech Incubator Group N/A N/A Use cases and requirements N/A N/A

Data storage

A critical component of many applications reside in the ability to save state, export content, as well as integrate data from other files and services on the system.

For simple data storage, the Web Storage specification offers two basic mechanisms, localStorage and sessionStorage, that can preserve data respectively indefinitely, or on a browser-session basis.

For richer interactions, the Web platform has a growing number of APIs to interact with a device filesystem: the File Reader API makes it possible to load the content of a file, the File Writer API allows to save or modify a file, while the nascent FileSystems API give access to more general file operations, including directory management.

On top of this file-based access, the Indexed Database API defines a database of values and hierarchical objects that integrates naturally with JavaScript, and can be queried and updated very efficiently. Note that the work around a client-side SQL-based database which had been started in 2009 has been abandoned in favor of this new system.

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Simple data storage Web Storage Web Applications Working Group Working Draft Stabilizing Updated regularly Well deployed None
File reading File API Web Applications Working Group Working Draft Stabilizing toward LC Regular updates Limited (?) None
File writing File API: Writer Web Applications Working Group Working Draft Early draft (but starting to stabilize) Last update Apr 2011 Limited (?) None
Filesystems operations File API: Directories and System Web Applications Working Group Working Draft Early draft Last update Apr 2011 None None
Database query/update Indexed Database API Web Applications Working Group Working Draft Still changing, but starting to stabilize Last update Apr 2011 Very limited (?) None

Personal Information Management

Applications can benefit from integrating with existing data records; on mobile devices, the addressbook and calendar are particularly useful source of information, which the Contacts API and the Calendar API bring access to.

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Addressbook data Contacts API Device APIs & Policy Working Group Working Draft Stabilizing Regularly updated Very limited early draft
Calendar data Calendar API Device APIs & Policy Working Group Working Draft Still changing Regularly updated Very limited None

Sensors and hardware integration

Mobile devices are packed with sensors, making them a great bridge between the real and virtual worlds: GPS, accelerometer, ambient light detector, microphone, camera, thermometer, etc.

To take full advantage of these sensors in mobile Web applications, Web developers need to be provided with hooks to interact with them.

The Geolocation API provides a common interface for locating the device, independently of the underlying technology (GPS, WIFI networks identification, triangulation in cellular networks, etc.)

Work has also started on providing access to orientation and acceleration data via the DeviceOrientation Event Specification.

The System Information API proposes a generic API to get and monitor data from sensors, although the Working Group producing it is evaluating whether that generic approach is the most practical way forward.

As already mentioned in the section on multimedia, there is ongoing work on APIs to open up access to camera and microphone streams.

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Geolocation Geolocation API Geolocation Working Group Candidate Recommendation Mostly finished Regularly updated Widely deployed Good coverage
Accelerometer / Orientation DeviceOrientation Event Specification (no public draft yet) Geolocation Working Group N/A Editors draft only Regularly updated Limited None
Battery Status Battery Status Event Device APIs & Policy Working Group Working Draft Early draft Updated regularly None None
Generic sensors The System Information API Device APIs & Policy Working Group Working Draft Not clear the group will continue in the current direction Last update Jan 2011 None None
Camera & Microphone streams API to get Video/Audio streams from camera/mike In scope for Web Real-Time Communications Working Group N/A None getUserMedia proposal from WhatWG A few experimental ones None

Network

Network connectivity represents a major asset for mobile devices: the Web is an immense store of content, as well as an almost endless source of processing power, overcoming two of the limitations of mobile devices.

The Web platform is growing a number of APIs that facilitate establishing network connectivity in different contexts.

XMLHttpRequest (the “X” in AJAX) is a widely deployed API to load content from Web servers using the HTTP and HTTPs protocol.

A second version of that specification, XMLHttpRequest Level 2 completes the existing API with the ability to make requests on servers in a different domain, programmatic feedback on the progress of the network operations, and more efficient handling of binary content.

By default, browsers prevent from making request across different domains (or more specifically, across different origins, a combination of the protocol, domain and port); this rule protects the user from having a Web site abusing from the user credentials and data on another Web site. Sites can opt-out of that rule by making use of the Cross-Origin Resource Sharing mechanism, opening up much wider cooperation across Web applications and services.

XMLHttpRequest is useful for client-initiated network requests, but mobile devices with their limited network capabilities and the cost that network requests induce on their battery (and sometimes on their users bill) can often make better use of server-initiated requests. The Server-Sent Events API allows to trigger DOM events based on push notifications (via HTTP and other protocols.)

The WebSocket API, built on top of the IETF WebSocket protocol, offers a bidirectional, more flexible, and less resource intensive network connectivity.

Of course, an important part of using network connectivity relies on being able to determine if such connectivity exists, and the type of network available. The HTML5 onLine DOM flag (and its associated change event, ononline) signals when network connectivity is available to the Web environment.

Part of the System Information API addresses discovery of the network characteristics (e.g. WIFI vs 3G, or available bandwidth), but this proposal is now being recast into a more simple network-centric API.

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
HTTP(s) network API XMLHttpRequest Web Applications Working Group Candidate Recommendation Mostly finished Regularly updated Widely deployed Good coverage
XHR2 XMLHttpRequest Level 2 Web Applications Working Group Working Draft Still changing, but starting to stabilize Updated regularly Very limited (?) None (?)
Cross-domain requests Cross-Origin Resource Sharing Web Applications Working Group Working Draft Close to stabilizing Last update November 2010 Implementation data None (?)
Server-pushed requests Server-Sent Events Web Applications Working Group Last Call Still changing but stabilizing Regularly updated Limited (?) None (?)
Bidirectional connections The WebSocket API Web Applications Working Group Working Draft Still changing but stabilizing Regularly updated None (?) None
on-line state HTML5 onLine DOM state HTML Working Group Last Call Working Draft Mostly stable regularly updated Getting deployed None
Network characteristics The Network Information API Device APIs & Policy Working Group N/A Early draft Regularly updated Very limited N/A
Network Property in The System Information API Device APIs & Policy Working Group Working Draft The group will likely NOT continue in the current direction for the network aspects Last update Jan 2011 None None

Communication

Mobile devices are often communications devices; beyond connection to on-line services, allowing communications between users, but also between devices and between applications is an important aspect of a good mobile development platform.

The Messaging API completes the existing ability to create and send message through links (with sms:, mms: and mailto: URI schemes) with more control on adding attachments and the success of the message sending.

The postMessage API of HTML5 Web Messaging allows for Web Applications to communicate between each other.

Exploratory work in the Device APIs & Policy Working Group, inspired by the Web Introducer and similar works, would also open up possibilities of closer integration of Web applications.

The recent launch of the Web Real-Time Communications Working Group is the starting point of a much wider set of communication opportunity:

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Emails, SMS and MMS with generated attachments The Messaging API Device APIs & Policy Working Group Working Draft Still subject to large changes Last update May 2011 None None
Inter-app communications HTML5 Web Messaging Web Applications Working Group Last Call Still changing but stabilizing Regularly updated Limited (?) None
Inter-app triggers None Possibly Device APIs & Policy Working Group N/A Not started Possible inspiration from Web Introducer None None
P2P connections None Web Real-Time Communications Working Group N/A None N/A None None
P2P Video/Audio streams None Web Real-Time Communications Working Group N/A None N/A None None

Packaging

An important aspect of the user experience of applications is linked to how the user perceives the said application is available permanently (even when off-line, which is particularly important on mobile devices), as well as how it can shared and distributed — this is addressed by packaging the application adequately.

The Web platform offers two complementary approaches to packaging Web applications:

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Application Cache HTML5 Application Cache HTML Working Group Last Call Working Draft Still changing but stabilizing Regularly updated Getting deployed None
Widgets Widgets Packaging & Configuration Web Applications Working Group Last Call Mostly finished Regularly updated Getting deployed Full coverage
Digital Signatures for Widgets Candidate Recommendation Mostly finished Regularly updated Getting deployed Full coverage
Widget Access Request Policy Candidate Recommendation Mostly finished Last update Apr 2011 Getting deployed Full coverage

Performance & Optimization

Due to their limited CPU, and more importantly to their limited battery, mobile devices require a lot of attention in terms of performance.

The work started by the Web Performance Working Group on Navigation Timing, and more recently Resource Timing, gives tools to Web developers for optimizing their Web applications.

The proposed API to determine whether a Web page is being displayed (Page Visibility API) can also be used to adapt the usage of resources to the need of the Web application, for instance by reducing network activity when the page is minimized.

Beyond optimization of resources, the perceived reactivity of an application is also a critical aspect of the mobile user experience; as such, the thread-like mechanism made possible via Web Workers allows to keep the user interface responsive by offloading the most resource-intensive operations into a background process.

The Mobile Web Application Best Practices provide general advices on how to build Web applications that work well on mobile devices, taking into account in particular the needs for optimization.

Feature Specification Working Group Maturity Stability Latest editors draft Current implementations Test suite
Timing hooks Navigation Timing Web Performance Working Group Candidate Recommendation Mostly finished Regularly updated Getting deployed Started
Resource timing Working Draft Just started Regularly updated None N/A
Page Visibility detection Page visibility API N/A Early draft Regularly updated None N/A
Threading Web Workers Web Applications Working Group Last Call Stabilizing Regularly updated Limited (?) None
Optimization Best Practices Mobile Web Application Best Practices Mobile Web Best Practices Working Group (now closed) Standard Finished N/A N/A N/A