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The Screen Orientation API provides the ability to read the screen orientation type and angle, to be informed when the screen orientation changes, and to lock the screen to a specific orientation.
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This section is non-normative.
For web applications, the Screen Orientation API exposes the type and angle of a device's current screen orientation, and can provide notification if the device's orientation changes. This allows web applications to programmatically adapt the user experience for many possible screen orientations (in concert with CSS). The API also allows locking the screen to a particular orientation. This is useful in applications such as computer games where users physically rotate the device but the screen orientation itself mustn't change.
This section is non-normative.
In this example, clicking the "Lock" button makes a request to go into fullscreen and then lock the screen to the opposite orientation. Pressing the "Unlock" button unlocks the screen so it rotates if the user turns the device.
The developer console logs the change in orientation type and angle.
<script>
function fullScreenCheck() {
  if (document.fullscreenElement) return;
  return document.documentElement.requestFullscreen();
}
function updateDetails(lockButton) {
  const buttonOrientation = getOppositeOrientation();
  lockButton.textContent = `Lock to ${buttonOrientation}`;
}
function getOppositeOrientation() {
  const { type } = screen.orientation;
  return type.startsWith("portrait") ? "landscape" : "portrait";
}
async function rotate(lockButton) {
  try {
    await fullScreenCheck();
  } catch (err) {
    console.error(err);
  }
  const newOrientation = getOppositeOrientation();
  await screen.orientation.lock(newOrientation);
  updateDetails(lockButton);
}
function show() {
  const { type, angle } = screen.orientation;
  console.log(`Orientation type is ${type} & angle is ${angle}.`);
}
screen.orientation.addEventListener("change", () => {
  show();
  updateDetails(document.getElementById("button"));
});
window.addEventListener("load", () => {
  show();
  updateDetails(document.getElementById("button"));
});
</script>
<button onclick="rotate(this)" id="button">
  Lock
</button>
<button onclick="screen.orientation.unlock()">
  Unlock
</button>
            This example waits to go into fullscreen, then locks to landscape
            before calling ready().
          
<script>
function ready() {
  const { type } = screen.orientation;
  console.log(`Fullscreen and locked to ${type}. Ready!`);
}
async function start() {
  await document.body.requestFullscreen();
  await screen.orientation.lock("landscape");
  ready();
}
</script>
<button onclick="start()">
  Start
</button>
            In this example, if the Screen Orientation API is not
            supported, or the screen orientation lock()
<script>
function start() {
  /* Start application when in correct orientation */
}
async function rotate() {
  try {
    await screen.orientation.lock("landscape");
    start();
  } catch (err) {
    console.error(err);
  }
  const matchLandscape = matchMedia("(orientation: landscape)");
  if (matchLandscape.matches) return start();
  addEventListener("orientationchange", function listener() {
    matchLandscape.addListener(function mediaChange(e) {
      if (!e.matches) return;
      removeEventListener("orientationchange", listener);
      matchLandscape.removeListener(mediaChange);
      start();
    });
  });
  alert("To start, please rotate your screen to landscape.");
}
</script>
<button onclick="start()">
  Start
</button>Screen interface
      
        The CSSOM View Module specification defines the Screen interface, which this
        specification extends:
      
partial interface Screen {
  [SameObject] readonly attribute ScreenOrientation orientation;
};orientation attribute
        
          The Screen.orientationScreenOrientationScreen.orientation
ScreenOrientation interface
      [Exposed=Window] interfaceScreenOrientation: EventTarget { Promise<void>lock(OrientationLockTypeorientation); voidunlock(); readonly attributeOrientationTypetype; readonly attribute unsigned shortangle; attribute EventHandleronchange; }; enumOrientationLockType{ "any", "natural", "landscape", "portrait", "portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary" }; enumOrientationType{ "portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary" };
        The OrientationLockType enum represents the screen
        orientations to which a screen can be locked: the "any" enum
        value represents the any orientation, the "natural"
        enum represents the natural orientation, the
        "landscape" enum represents the landscape
        orientation, the "portrait" enum represents the
        portrait orientation, the "portrait-primary" enum
        represents the portrait-primary orientation, the
        "portrait-secondary" enum represents the
        portrait-secondary orientation, the
        "landscape-primary" enum represents the
        landscape-primary orientation, and the
        "landscape-secondary" enum represents the
        landscape-secondary orientation.
      
        The OrientationType enum represents the actual current
        screen orientation that the screen is in irrespective of which lock is
        applied: the "portrait-primary" enum represents the
        portrait-primary orientation, the
        "portrait-secondary" enum represents the
        portrait-secondary orientation, the
        "landscape-primary" enum represents the
        landscape-primary orientation, and the
        "landscape-secondary" enum represents the
        landscape-secondary orientation.
      
lock() method: Lock screen to a specific orientation
        
          When the lock()
unlock() method: Unlock screen to default orientation
        
          When the unlock()
          unlock()
I understand that this might not be possible from the note -
unlock() does not return a Promise because it is equivalent to locking to the default orientation which might or might not be known by the user agent. Hence, the user agent can not predict what the new orientation is going to be and even if it is going to change at all.
I am working on building an app that uses WebVR. Entering VR mode requires going fullscreen and then locking orientation to landscape. This works perfectly.
However exiting this mode when phone is in portrait orientation, on tested Android devices, results in the browser bar and menu disappearing and a large white space appearing under the app. Dragging down on the screen reveals the browser bar and covers the white space, you can not then drag back up.
I've overcome this issue using the following code
screen.orientation.unlock();
setTimeout( () => {
    fullscreen.exit();
}, 0 );
A cleaner solution would be something like -
screen.orientation.unlock().then( () => {
    fullscreen.exit();
});
type attribute: Get current orientation
        
          When getting the type
angle attribute: Get orientation angle
        
          When getting the angle
            angleangle90.
          
The screen orientation values table shows how the angle changes depending on the how the device is rotated.
The value returned by this property is always in the range 0-359. It never returns negative values.
onchange attribute: Handle orientation changes
        
        The onchange"change".
      
Document interface
      | Internal Slot | Description | 
|---|---|
| [[orientationLock]] | The [[orientationLock]]represents a document's
                orientation lock as an ordered set of. | 
| [[defaultOrientation]] | An ordered set of orientations to which the screen orientation is locked when not explicitly locked by this API or any other means. | 
| [[orientationPendingPromise]] | Either nullor aPromise. When assigned aPromise,
                that promise represents a request to lock the screen to one of
                the supported orientations. The promise resolves after locking
                the orientation succeeds or rejects if locking fails. | 
        The term screen is equivalent to the screen of the output device
        associated to the Window, as per [CSSOM-VIEW].
      
        Algorithms defined in this specification assume that for each
        document there is an [[orientationPendingPromise]].
      
Landscape-primary is an orientation where the screen width is greater than the screen height. If the device's natural orientation is landscape, then it is in landscape-primary when held in that position. If the device's natural orientation is portrait, the user agent sets landscape-primary from the two options as shown screen orientation values table.
Landscape-secondary is an orientation where the screen width is greater than the screen height. If the device's natural orientation is landscape, it is in landscape-secondary when rotated 180º from its natural orientation. If the device's natural orientation is portrait, the user agent sets landscape-secondary from the two options as shown in the screen orientation values table.
Portrait-primary is an orientation where the screen width is less than or equal to the screen height. If the device's natural orientation is portrait, then it is in portrait-primary when held in that position. If the device's natural orientation is landscape, the user agent sets portrait-primary from the two options as shown in the screen orientation values table.
Portrait-secondary is an orientation where the screen width is less than or equal to the screen height. If the device's natural orientation is portrait, then it is in portrait-secondary when rotated 180º from its natural position. If the device's natural orientation is landscape, the user agent sets portrait-secondary from the two options as shown in the screen orientation values table.
Portrait is an orientation where the screen width is less than or equal to the screen height and depending on platform convention locking the screen to portrait can represent portrait-primary, portrait-secondary or both.
Landscape is an orientation where the screen width is greater than the screen height and depending on platform convention locking the screen to landscape can represent landscape-primary, landscape-secondary or both.
Natural is an orientation that refers to either portrait-primary or landscape-primary depending on the device's usual orientation. This orientation is usually provided by the underlying operating system.
Any is an orientation that means the screen can be locked to any one of portrait-primary, portrait-secondary, landscape-primary and landscape-secondary.
The default orientation is the set of orientations to which the screen is locked when there is no current orientation lock. This orientation is determined by the device's operating system, or the user agent (e.g., § 6.2 Interaction with Web Application Manifest ), or controlled by the end-user.
Currently default orientation is defined with the following:
        A <a>document</a>'s <dfn>default orientation</dfn> is the set of
          orientations to which the screen orientation is locked when it is not
          explicitly locked by this API or any other means.
It would be great to get some clarification on why default orientation is a set? From looking at the android docs it looks like the system decides on one orientation if none is specified.
@mounirlamouri Could you please explain this further?
Relates to #104
All documents have a current orientation type and a current orientation angle. Both of them SHOULD be initialized when the document is created, otherwise they MUST be initialized the first time they are accessed and before their value is read. The user agent MUST update the orientation information of the document to initialize them.
For a given document, the current orientation type and the current orientation angle are strongly linked in the sense that for any given type, there will be a specific angle associated.
One primary orientation will always be determined by the natural orientation of the device and this will then determine the secondary value of its related orientation.
          For example a device held in its natural portrait orientation
          would have a current orientation of portrait-primary and its
          portrait-secondary orientation would be its position when
          rotated 180°.
        
          The user agent can associate the other *-primary and
          *-secondary values at will. For example, it can be based on the
          device preferred angles, the user's preferred orientations or the
          current orientation when the application starts.
        
          The screen orientation values table presents the possible
          orientation types: portrait-primary,
          portrait-secondary, landscape-primary and
          landscape-secondary. The table shows the primary and secondary
          values that are determined by the device's natural orientation
          and the possibilities available to the user agent for setting
          the other primary and secondary orientation values.
        
| Natural Orientation | Primary Orientation 1 | Secondary Orientation 1 | Primary Orientation 2 | Secondary Orientation 2 | 
|---|---|---|---|---|
| Portrait | portrait-primary 0 | portrait-secondary 180 | landscape-primary User agent to set at either 90or270 | landscape-secondary Set at the angle not used for landscape-primary | 
| Landscape | landscape-primary 0 | landscape-secondary 180 | portrait-primary User agent to set at either 90or270 | portrait-secondary Set at the angle not used for portrait-primary | 
Once the user agent has set the primary and secondary values from the options in the screen orientation values table, the current orientation type and the current orientation angle relation MUST be kept consistent for any given document.
ScreenOrientation.angleScreenOrientation.type
             Never assume any
            cross-devices relationship between the screen orientation type and
            the screen orientation angle. Any assumption would be wrong given
            that a device might have 90 and 270 as the angles for
            landscape types but another device will have 0 and 180,
            depending on its natural orientation. Instead, it is
            recommended to check during runtime the relationship between angle
            and type.
          
The user agent MAY require a document and its associated browsing context to meet one or more pre-lock conditions in order to be able to lock the screen orientation. For example, a user agent might require a document's top-level browsing context to be fullscreen (see § 6.1 Interaction with Fullscreen API ) in order to allow an orientation lock.
The user agent MAY reject all attempts to lock the screen orientation if the platform conventions do not expect applications to be able to change the screen orientation. For example, on most desktop platforms, applications can not change the screen orientation.
          If the user agent supports locking the screen orientation, it
          MUST allow the screen to be locked to all of the states of the
          OrientationLockType
          The [[orientationLock]] internal slot represents the
          document's orientation lock.
        
An orientation lock is in place when the screen has successfully been locked to a specific orientation.
From the perspective of a document, locking to the default orientation is equivalent to unlocking because it means that it no longer has a lock applied.
            This does not mean that the [[defaultOrientation]] will only
            contain the item any. The default orientation is
            likely device-specific and [[defaultOrientation]] could for
            example contain portrait-primary and/or
            landscape-primary. Alternatively, the user could restrict
            the default orientation to a specific orientation via some OS or
            browser level preference for accessibility reasons. The user agent
            can also set the default orientation e.g., § 6.2 
          Interaction with Web Application Manifest
        .
          
This section explains how this specification interacts with other related specifications of the platform.
As a pre-lock condition, a user agent MAY restrict locking the screen orientation exclusively to when the top-level browsing context's document's is full screen. When that pre-lock condition applies, whenever the document's fullscreen element is empty and a screen orientation lock is applied, the user agent MUST lock the orientation of the document to the document's default orientation.
This section is non-normative.
The Web App Manifest allows web applications to set the document's default orientation.
This section is non-normative.
The CSS Device Adaptation Module Level 1 specification defines, independently of this document, a way to lock the screen orientation for a web page using CSS.
This section is non-normative.
The Web Content Accessibility Guidelines (WCAG) 2.1 includes a Success Criterion related to screen orientation.
The intent of this Success Criterion is to ensure that all essential content and functionality is available regardless of the display orientation (portrait or landscape). Some websites and applications automatically set the screen to a particular display orientation and expect that users will respond by rotating their device to match.
However, some users may have their devices mounted in a fixed orientation (e.g. on the arm of a power wheelchair). Therefore, websites and applications need to support both orientations by making sure essential content and functionality is available in each orientation. While the order of content and method of functionality may have differences the content and functionality must always be available. When a particular orientation is essential, the user needs to be advised of the orientation requirements.
The steps to update the orientation information of a document are as follows:
landscape-primary or landscape-secondary.
          portrait-primary or portrait-secondary.
          The steps to apply an orientation lock to a document using orientation are as follows:
"NotSupportedError"
          DOMException and abort these steps.
          "SecurityError" DOMException and abort these steps.
          [[orientationPendingPromise]] to a newly-created promise.
          [[orientationPendingPromise]] and in
          parallel:
            [[orientationPendingPromise]] is not null:
                null
                  [[orientationPendingPromise]].
                  [[orientationPendingPromise]] with
                  "AbortError" DOMException.
                  [[orientationPendingPromise]] to null .
                  portrait-primary or portrait-secondary or
                    landscape-primary or landscape-secondary
                  landscape
                  landscape-primary, or landscape-secondary, or both to
                    orientations.
                  portrait
                  portrait-primary, or portrait-secondary, or both to
                    orientations.
                  natural
                  portrait-primary or landscape-primary to
                    orientations such as the associated current
                    orientation angle is 0.
                  any
                  portrait-primary, portrait-secondary,
                    landscape-primary and landscape-secondary to
                    orientations.
                  undefined and set |
              pending-promise| to null.
              The steps to lock the orientation to orientation are as follows.
[[orientationLock]] to orientations.
          [[orientationLock]], abort these steps.
          The steps to determine the active orientation lock are as follows:
[[orientationLock]].
          [[orientationLock]].
          [[orientationLock]], unless
          stated otherwise by the platform conventions.
          
          Whenever the active orientation lock changes, the user
          agent MUST run the steps to lock the orientation of the
          document to the document's [[orientationLock]].
        
          Whenever a top-level browsing context is navigated, the
          user agent MUST lock the orientation of the
          document to the document's [[defaultOrientation]].
        
Whenever the viewport's angle changes, the user agent MUST run the following steps as part of the next animation frame task:
lock()process user orientation change
          when running the next step.
          change at doc's
            screen.orientation object.
          [[orientationPendingPromise]] is not null:
            [[orientationPendingPromise]] with
              undefined.
              [[orientationPendingPromise]] to null .
              Whenever a document becomes visible per [PAGE-VISIBILITY], in other words after the now visible algorithm is run, the user agent MUST run the following substeps as part of the next animation frame task:
                lock(), the task MUST be annotated with process
                user orientation change when running the next step.
              change at the document's
                screen.orientation object.
              [[orientationPendingPromise]] is
              not null:
                [[orientationPendingPromise]] with undefined.
                  [[orientationPendingPromise]] to null.
                  
          An algorithm is triggered by a user generated orientation
          change if the task in which the algorithm is running is
          annotated with process user orientation change.
        
            Developers need to be aware that a screen.orientation object
            from a document that is not visible, as per
            [PAGE-VISIBILITY], will not receive an orientation change event.
            This is to prevent unnecessary changes to layout, etc. in the
            non-visible web application.
          
This section is non-normative.
The screen orientation type and angle of the device can be accessed with the API specified in this document, and can be a potential fingerprinting vector.
The screen orientation type can already be known by using the screen width and height. In practice, the additional information provided with the API concerning the angle of the device and the primary or secondary screen orientation is unlikely to be used by any competent attack.
The following concepts and interfaces are defined in [HTML]: list of the descendant browsing contexts.
The following is defined in [FULLSCREEN]: fullscreen element.
The following is defined in [PAGE-VISIBILITY]: now visible algorithm.
The following is used but not defined in [FULLSCREEN]: animation frame task.
As well as sections marked as non-normative, all authoring guidelines, diagrams, examples, and notes in this specification are non-normative. Everything else in this specification is normative.
The key words MAY, MUST, and SHOULD in this document are to be interpreted as described in BCP 14 [RFC2119] [RFC8174] when, and only when, they appear in all capitals, as shown here.
This specification defines conformance criteria that apply to a single product: the user agent that implements the interfaces that it contains.
Thanks Christophe Dumez, Anne van Kesteren, Chundong Wang, Fuqiao Xue, and Chaals McCathie Nevile for their useful comments.
Special thanks to Chris Jones and Jonas Sicking for their contributions to the initial design of this API.