Copyright © 2008 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
This document specifies Best Practices for the development and delivery of Web applications on mobile devices. The recommendations expand upon statements made in the Mobile Web Best Practices 1.0 (BP1), especially concerning statements that relate to the exploitation of device capabilities and awareness of the delivery context. Furthermore, since BP1 was written, networks and devices have continued to evolve, with the result that a number of Best Practices that were omitted from BP1 can now be included.
The recommendation is primarily directed at creators, maintainers and operators of Web applications. Readers of this document are expected to be familiar with the creation of Web sites, and to have a general familiarity with the technologies involved, such as Web servers, HTTP, and Web application technologies. Readers are not expected to have a background in mobile-specific technologies or previous experience with BP1.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.
Incomplete draft: This document is a Second Public Working Draft and is not complete. It is subject to major changes and is therefore not intended for implementation. In particular, the list of Best Practices is not settled yet. The document is provided for review and feedback only. Please send feedback to public-bpwg-comments@w3.org (archive).
The Working Group is particularly seeking feedback on:
iframe
on devices, see Separate Rarely Used FunctionalityThis document was developed by the Mobile Web Best Practices Working Group as part of the Mobile Web Initiative. Most of the best practices statements were changed since the publication of the First Public Working Draft on 29 July 2008. A complete list of changes is available.
Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
This document is a Second Public Working Draft intended to progress along the Recommendation track and be eventually published as a Recommendation.
This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. This document is informative only. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.
1 Introduction
1.1 Purpose of the Document
1.2 Audience
1.3 Scope
1.3.1 Best Practices
1.3.2 Web Application
1.3.3 Mobile Context
1.3.4 Delivery Context
1.4 Relationship to other Best Practices and recommendations
1.5 Terminology
2 Structure of Best Practice Statements
3 Best Practice Statements
3.1 Personalization
3.1.1 Retain Information For Personalization
3.1.2 Automatically Identify the User
3.2 Security and privacy
3.2.1 Use HTTPS when Exchanging User Credentials
3.2.2 Secure JSON Datafeeds
3.2.3 Use a Safe EVAL for JSON Datafeeds
3.3 User awareness and control
3.3.1 Inform the User About Automatic Network Access
3.3.2 Provide Sufficient Means to Control Automatic Network Access
3.3.3 Ensure the User is Informed About Use of Personal and Device Information
3.4 Conservative use of resources
3.4.1 Use Transfer Compression
3.4.2 Minimize Application Size
3.4.3 Avoid Redirects
3.4.4 Minimize Automatically Issued Network Requests
3.4.5 Use Push Methods to Reduce Pull Traffic
3.4.6 Minimize External Resources
3.4.7 Consider Inlining Small Stylesheets and Script Resources
3.4.8 Sprite Static Images into a Single Resource
3.4.9 Inline Background Images in CSS Stylesheet
3.4.10 Use Fingerprinting to Cache Dynamic Resources
3.4.11 Make AJAX Datafeeds Cachable
3.4.12 Use Power-Efficient Methods
3.4.13 Minimize DOM Manipulation
3.4.14 Reduce Cookie Size
3.4.15 Don't Send Cookie Information Unnecessarily
3.4.16 Use JSON in favour of XML for Datafeeds
3.5 User Experience
3.5.1 Design for Multiple Interaction Methods
3.5.2 Use Scripting to Improve Perceived Performance
3.5.3 Preserve Focus on Dynamic Page Updates
3.5.4 Group Closely Coupled Views
3.5.5 Use Fragment IDs for Application Views
3.5.6 Make Telephone Numbers Clickable
3.5.7 Ensure Paragraph Text Flows
3.5.8 Separate Rarely Used Functionality
3.5.9 Enable Progressive Rendering
3.5.10 Ensure Consistency Between Desktop and Mobile
3.6 Handling Device Capability Variation
3.6.1 Use Server-side Capability Detection
3.6.2 Use Client-side Capability Detection for Dynamic Device State
3.6.3 Use Device Classification to Simplify Content Adaptation
3.6.4 Support a non-JavaScript Variant if Possible
3.6.5 Offer Users a Choice of Interfaces
3.7 SVG
3.7.1 Use SVG Tiny 1.1 Compatible Content
3.7.2 Minimize Size and Complexity of Content
3.7.3 Test on Target Devices
3.7.4 Make Use of Language Features to Write Compact Code
A Sources (Non-Normative)
B Related Reading (Non-Normative)
C Acknowledgements (Non-Normative)
D References (Non-Normative)
D.1 MWI References
D.2 Sources
D.3 Device Independence
D.4 Web, Protocols and Languages
D.5 Other References
The following Best Practices are discussed in this document and listed here for convenience.
This document sets out a series of recommendations designed to facilitate development and delivery of Web applications on mobile devices. The recommendations are offered to creators, maintainers and operators of mobile Web sites.
Readers of this document are expected to be familiar with the creation of Web applications, and to have a general familiarity with the technologies involved, but are not expected to have a background in mobile-specific technologies or previous experience with Mobile Web Best Practices 1.0 (BP1).
The intention is to make clear to all involved what the Best Practices are, and hence establish a common basis of understanding. As a result of wishing to be clear to those not already involved in the development of mobile friendly content, some statements may appear to be obvious or trivial to those with experience in this area.
The document is not targeted solely at developers; others, such as interaction and graphic designers, and tool developers, are encouraged to read it. Some Best Practices, however, clearly have a more technical focus. These are likely to be of interest only to developers interesting in building highly optimized / advanced mobile Web applications and can be safely ignored by other disciplines.
These recommendations expand on the recommendations of the Mobile Web Best Practices (BP1). Where BP1 focussed primarily on the extension of Web browsing to mobile devices, this document considers the development of Web applications on mobile devices.
The approach in writing this document has been to collate and present the most relevant engineering practices prevalent in the development community today and identify those that: a) facilitate the exploitation of device capabilities to enable a better user experience; or b) are considered harmful and can have non-obvious detrimental effects on the overall quality of the application.
The goal of this document is not to invent or endorse future technologies. However, there are a number of cases where explicitly omitting a Best Practice that referred to an emerging technology on the grounds that it was too recent to have received wide adoption would have unnecessarily excluded a valuable recommendation. As such, some Best Practices have been included on the grounds that we believe they will soon become fully qualified Best Practices (e.g. in prevalent use within the development community).
For the purposes of this document, the term "Web application" refers to a Web page (XHTML or a variant thereof + CSS) or collection of Web pages delivered over HTTP which use either server-side or client-side processing (e.g. JavaScript) to provide an "application-like" experience within a Web browser. Web applications are distinct from simple Web content (the focus of BP1) in that they include some elements of interactivity and persistent state.
Whilst the focus of this document is on producing Best Practices that apply to applications running in a Web browser, in many cases these recommendations are equally applicable to other kinds of Web runtime, such as the widget frameworks being considered as part of the Web Widgets [REF] effort and also in a number of vendor-specific initiatives.
In an increasingly mobilized world the line between mobile and non-mobile is necessarily blurred and a document focussing solely on best practices that are uniquely mobile would most likely be very short. With this in mind, the focus of this document is to address those aspects of Web application development for which there are additional, non-trivial concerns associated with the mobile context. This applies equally both to the limitations of the mobile context (e.g. small screen, poor connectivity), and also the additional scope and features that must be considered when developing for the mobile context (e.g. device context / location, presence of personal data on the device, etc).
Requirements on delivery context have not been made explicitly, but most best practices assume devices with basic XHTML, JavaScript, and CSS compliance. Additionally, some best practices are relevant only if the device exposes certain capabilities (for example, access to device information such as location).
Implied by this discussion is that some level of device knowledge and content adaptation is required. For best practices specifically related to this area, see 3.6.1 Use Server-side Capability Detection for Device Properties and 3.6.2 Use Client-side Capability Detection for Device State.
These recommendations are complimentary to the recommendations of Mobile Web Best Practices 1.0 (BP1).
This document builds on some of the concepts described by the Ubiquitous Web Applications (UWA) working group and the Device Independence Principles [DIP]. The document discusses device and delivery channel characteristics, which the DIWG has named "Delivery Context" [DCODI]. In addition, the document uses some terminology from UWA's Glossary of Terms for Device Independence [DIGLOSS].
Note that the term "JavaScript" is used in place of the (arguably more correct) term "ECMAScript" in order to provide consistency with the companion Web application technologies (JSON and AJAX) which are in common use and both implicitly refer to JavaScript in their names.
Also, the term "AJAX" is used as it is in practice to refer to any asynchronous browser request. The implicit reference to XML suggested by the name is commonly accepted to be an historical anomaly.
This section elaborates on the recommendations of BP1 Section 5.5 which details ways to minimize the amount of user input required.
Given the limitations of a mobile device, the interface should as far as possible minimize user input. To this end, personalization can improve the user experience by minimizing the amount of effort required to find relevant information.
If a service relies on user entered information (e.g. application preferences, personal details) the user should not have to re-enter that information during the normal course of the application. This is important both within a usage session and across usage sessions.
A number of technologies can be used to persist user entered information. Usually a combination of technologies will be required, the choice of which is application and context specific:
Ensure that personalization information is available to the user with minimal effort by using their identity to automatically restore application preferences.
A Service Provider (e.g. Mobile Network Operators or Web Portal Providers) or an Identity Management Provider may provide means to access trusted user identities automatically. This has the advantage of removing the need for the user to enter their identity at all and will provide an optimal experience.
Alternatively, the simplest way to identify the user is to prompt for login credentials on first access and store a Hashed identity token in a cookie for future accesses. Recommended methods for doing this include:
Use trusted information, and protect all personally identifiable information.
Although HTTPS is the most common means to secure personally identifiable information, the overhead of using it can be significant over a mobile network. As such, HTTPS should not be used unnecessarily, and the level of security should be matched to the level of sensitivity of the information being exchanged.
Personally identifiable information (e.g. user identity or information usable as a key to user identity) should only be accepted or sent securely. Less sensitive information that cannot be associated with an individual (e.g. a zip code by itself is not personally identifiable) does not need to use HTTPS provided the correlating information is secure.
HTTPS is the most secure way to exchange sensitive information such as user-identity. To avoid the overhead of using HTTPS for all transactions, a related pseudo-identity or secure hash of the actual identity can be exchanged in non-secure transactions.
HTTPS should always be used to exchange the initial user credentials, but subsequent requests need not use HTTPS provided the user identity is exchanged in the form of a Hashed Identity Token.
The working group is looking for feedback on the validity of this Best Practice. Whilst it is a true reflection of techniques commonly in use, it risks exposing the Hashed credentials in the network proxies and might pose an unacceptable security risk.
3.2.2.1 What it means
A common paradigm in Web applications is to provide a datafeed to an JavaScript based Web client in the form of an executable JavaScript string (e.g. JSON). This has many advantages in terms of speed of execution and ease of development, but it represents a significant security flaw which can expose user-data to malicious Web sites.
If a JSON datafeed is executable, a malicious Web site can reference it in a <script> element. This will execute the datafeed using the cookies associated with the data providing site and in most cases generate a JavaScript object model in the client which can be accessed by the malicious site.
3.2.2.2 How to do it
The JavaScript datafeed should be protected by a prefix that will prevent execution directly, but which can be stripped off prior to execution when accessed by an XHR request.
{ username: "My Name", contacts: [ {name: "Contact1", phonenumber: "xx-xxx-xxxx"}, {name: "Contact2", phonenumber: "xx-xxx-xxxx"}] }
while(1); { username: "My Name", contacts: [ {name: "Contact1", phonenumber: "xx-xxx-xxxx"}, {name: "Contact2", phonenumber: "xx-xxx-xxxx"}] }
3.2.3.1 What it means
If a JSON datafeed is being parsed using the eval(); method it is vulnerable to script attacks. For example, if the feed contains user entered data this data might replicate the JSON syntax in order to compromise the application.
3.2.3.2 How to do it
There are a number of steps which can be used to protect against this kind of attack, use the one most appropriate to the context:
The working group is looking for feedback on an example "Safe EVAL" algorithm that can be shared here, or a publicly available library that can be referenced.
Ensure that the user is aware of application behaviors that might affect the overall application behaviour, and that the user is offered options to control those behaviors.
Many browsers support the ability to make background server requests without requiring a server roundtrip. This makes it possible to make server requests that are not automatically reflected in the user-interface and which might surprise the user or lead to unexpected data charges.
A number of standard and proprietary APIs exist to give browsers access to both personal and device information, for example:
Use of such personal information and device functions can expose the user to privacy and security concerns.
The overall goal is that the user is informed of such activities, given effective means to control them, and also the opportunity to opt-out of their use.
Whenever an application makes background data requests, whether automatic or user-initiated, this should be indicated to the user in an appropriate manner.
Applications should disclose, in a clear and useful way, the basic nature of their use of the network. A simple icon indicating background activity is usually sufficient and will not interrupt the main application flow. If extensive background network activity is required the user should be informed when they first visit the site, when they first log-in, or in associated help pages.
The kinds of detailed information that could be disclosed in associated help pages or terms of service are:
3.3.2.1 What it means
If an application makes automatic network requests (e.g. to poll the server for updates or to automatically store an updated client state) a means to control this activity should be provided.
3.3.2.2 How to do it
At a minimum, provide the ability to switch off the automatic network activity. Endeavor to keep the application as functional as possible if automatic network activity is disabled by prompting the user before making network requests.
If appropriate, it might be desirable to enable the user to adjust the level of network activity. For example, by adjusting the polling-schedule, or controlling which activities are allowed to initiate network requests.
Ensure that the user is informed if the application needs to access personal or device information. The user should be informed of the types of information that will be used by the application and how that data will be exchanged with the server. Applications should be defensive and remain as functional as possible if the API request for information is denied.
In many cases APIs that provide access to personal or device information deliver a native confirmation dialogue to the user before providing access to the data. In this case the application should not force the user to confirm again at the application level, but should make clear in the UI that displayed data has been accessed from the device.
If the user declines a prompt to allow application access to personal or device information, the application must recover gracefully. For example, if a request to a device API fails, do not automatically retry if this will lead to the user being presented with repeated confirmation dialogues by the underlying API.
Resources, such as device memory, processor power, and network bandwidth are significantly more limited on mobile devices than on the desktop. The most effective way to ensure that applications run smoothly and with low latency is to take steps to ensure minimal use of resources.
Compress content for efficient delivery.
HTTP 1.1 compression, which typically uses gzip or deflate as algorithms, is a widely (though not universally) supported method of compression. In general, Web servers should be configured to serve Web pages using HTTP 1.1 compression, according to the coding supported by the device as indicated by the HTTP Accept-Encoding header.
Note however, that the processor cost of decompressing data should be balanced against the gains in transport efficiency. As a rule of thumb the following should be considered when configuring HTTP 1.1 compression:
3.4.1.3 Maximizing Compression Efficiency
Gzipping of HTML and CSS files can be made more efficient by ensuring consistency in the code. For example:
This section elaborates on the Best Practices of BP1 (MINIMIZE). Smaller applications will download and execute more quickly and more reliably on constrained devices.
The working group is seeking recommendations for the best / most-commonly used tools to reference in this section.
Request redirection (through HTTP response header or meta refresh) is typically used to exchange information between servers (e.g. account authentication). Whilst invaluable, the cost of redirects is much higher over limited bandwidth networks and so the number of redirects should be kept to a minimum to avoid degrading the user experience.
A typical redirect sequence should require no more than two automated redirects, e.g. one to redirect to the information-providing server, and another to redirect back to the service-providing server.
If further redirects are required, use a landing page to communicate to the user that the application is still working.
Applications that automatically issue network requests should provide "value" for those requests so as not to unnecessarily impact battery-life and application performance. Take care to ensure network requests are as well optimized as possible.
Consider the following possibilities when designing an application:
Network-initiated content delivery ("push") methods can significantly reduce network traffic overhead, as compared to conventional polling (scheduled "pull") methods.
Push method support may be disclosed through a User Agent Profile document if published by the device vendor, or through other device classification repositories.
If supported by the user agent, options for Push methods include:
3.4.6.1 What it means
A Web application typically requires a number of resources (stylesheets, scripts, image, etc) each of which may incur an additional HTTP Request. HTTP roundtrips are particularly expensive on a mobile network and so fewer, larger requests should be favoured over a larger number of smaller requests.
3.4.6.2 How to do it
As far as makes sense after taking into account 3.5.8 Separate Rarely Used Functionality combine all stylesheets into a single resource and all scripts into a single resource. If multiple scripts and stylesheets are required as part of the authoring process, then try to arrange that they are merged before the page is served.
3.4.7.1 What it means
In some circumstances performance is improved if the JavaScript and CSS stylesheet resources are inlined in the HTML page, since it eliminates the need for two additional HTTP requests required to fetch the external files.
3.4.7.2 How to do it
Investigate for a given application the optimum configuration. Whether inlined resources make sense or not depends on a number of factors. For example:
3.4.8.1 What it means
Web applications often depend on a number of static images to provide icons, buttons, etc. If served as a separate image each one incurs an additional HTTP roundtrip which is detrimental to performance. To avoid this, all static images should be sprited together into a single image.
3.4.8.2 How to do it
Using manual or automatic means, combine all icons into a single image. To optimize the efficiency of this:
To render individual icons from a sprited resource using css positioning and clipping.
3.4.9.1 What it means
Background images are often used as gradients to improve the look and feel of an application. These can be inlined in the CSS as base64 encoded strings in order to avoid an additional HTTP roundtrip.
3.4.9.2 How to do it
Background images can be embedded using the data URI scheme: url('data:image/png;base64, [data])
3.4.10.1. What it means
Dynamic resources that change occasionally (e.g. a user's avatar) can still be cached by identifying them with a URL that includes a fingerprint of the resource content. Using this technique means that the browser doesn't need to check the resource headers in order to validate its cache, instead, any change in the resource will lead naturally to a corresponding change in the resource reference.
3.4.10.2 How to do it
3.4.11.1 What it means
Datafeeds designed to be accessed by AJAX requests from the client should be cached in the same way as the primary content.
3.4.11.2 How to do it
The standard caching techniques (Expires header and Cache-Control header), as well as resource fingerprinting can be used on AJAX datafeeds as readily as primary content pages.
A Web application is not guaranteed to be suspended if it is placed in the background and may continue running for a long period. In this case, the impact of prolonged JavaScript operations on battery-life should be considered.
The working group is currently investigating the relative impacts of Web application activities on battery life in order to make more concrete recommendations.
On small devices with limited processing capability, the cost of excessive DOM manipulation can impact application performance.
Only use DOM manipulation for dynamic parts of the page. The static framework of the page is best created using HTML markup which can then be connected to the script using the element ID attribute.
3.4.14.1 What it means
Information stored in cookies is exchanged between the server and the client for every request, which can negatively impact performance.
3.4.14.2 How to do it
Use cookies sparingly, and consider alternative methods (see 3.1 Personalization) for anything other than trivial amounts of data.
3.4.15.1 What it means
Static resources don't need cookie information and so performance can be improved by serving these from a path or subdomain for which the application cookies are out of scope.
3.4.15.2 How to do it
Use a different domain, subdomain, or path name for static resources to the main application, and restrict the valid path of cookies such that they will not be exchanged when they are not needed.
3.4.16.1 What it means
Asynchronous data can be delivered to the client in response to an XHR request in any form (HTML markup, proprietary format, XML, or JSON object model). Use JSON in favour of XML if possible.
3.4.16.2 How to do it
A JSON datafeed can be built from an object model by hand, or an Open Source JSON builder (REF). On the client, JSON is readily parsed into a javascript object model using the eval method. Note, however, that care should be taken to observe: 3.2.2 Secure JSON Datafeeds and 3.2.3 Use a Safe EVAL for JSON Datafeeds.
Given the additional complexities of interacting with an application on a mobile device, special consideration should be given to the overall user experience. User experience is influenced by a number of factors, including: perceived latency, interaction method, and data consistency.
3.5.1.1 What it means
Interaction methods vary across different devices. Three main interaction methods should be considered:
Devices may implement one or more of these approaches and it is important for an application to remain usable in all cases.
3.5.1.2 How to do it
Particularly where content requires multiple links (ie back/forward in carousel) or where the user's interaction with links is designed to give them feedback, the following factors should be considered:
Focus Based:
Pointer Based:
Touch Based:
Using script for dynamic parts of the page means that the view can be updated without a full page reload. Since reloading the entire page can be slow this can greatly improve application usability.
Use asynchronous (XHR) requests to get additional information from the server in response to user events and update the page DOM to convey this to the user.
The JavaScript focus method can be used to move the focus to the part of a page that has changed. However, if unexpected, this can confuse or irritate the user, especially if returning to the previous focus is not easy.
Use the JavaScript focus method only if it is essential to the use of the application, and does not inhibit user control/interaction.
3.5.4.1 What it means
Most applications consist of a number of views (e.g. an email application consists of an inbox and the message detail view). User experience is improved if switching between these views does not require a server roundtrip.
3.5.4.2 How to do it
Each view can be rendered in a DIV element which is hidden using css. Client-side script can be used to reveal content in response to user events without the need for a server roundtrip.
3.5.5.1 What it means
Web applications can show multiple views by showing and hiding content. However, this means it is not automatically possible to link directly to these views and the browser <back> button cannot be used to move between previous views. Usability is enhanced by enabling both of these features:
3.5.5.2 How to do it
Each view within an application should be identified with a fragmentID
(e.g. http://myapp.example.org/myapp#view
) and JavaScript used to interrogate the
browser location in order to determine which view to display.
Standardized URI schemes have been defined for some common device functions, e.g. making phone calls and managing phone address books. These URI schemes, if supported, can enable users to easily use these functions from Web applications.
The most broadly supported scheme is tel: as described in [RFC3966]. Use this as follows to make phone numbers easily diallable from the Web application:
<a href="tel:[PHONE-NUMBER]">[PHONE-NUMBER]</a>
3.5.7.1 What it means
On small screens it's important that paragraph text flows to fill all the available space. Fixed paragraph widths (even when optimized for the device screen) are error prone, make it harder to support multiple device formats, and will not support multiple orientations (e.g. landscape and portrait mode).
3.5.7.2 How to do it
Specify widths for elements containing paragraph text as a percentage (style="width:100%") in favour of using an absolute size (style="width:660px").
3.5.8.1 What it means
Perceived performance can be improved by separating out JavaScript and CSS styles that are not required by the initial page. JavaScript and CSS styles associated with rarely used features should be bundled separately and downloaded only if those features are accessed.
3.5.8.2 How to do it
Consider what functionality is being downloaded in a given script resource and how likely that functionality is to be used in the majority of requests. If some functionality is rarely used, it may make sense to partition this into a separate script to be loaded on demand. On demand loading can be accomplished by:
The working group is seeking feedback on this Best Practice. Whilst it contains value for very large / complex applications, the implementation of this technique and its support across even high-end devices is not clear. Specifically, IFRAMEs are known to have significant issues on many devices and so we are looking for validation that their use in this context is a good idea.
3.5.9.1 What it means
Progressive rendering means that the page will be displayed incrementally as it loads. In most cases this results in an improved perceived latency since content is available earlier.
3.5.9.2 How to do it
Place CSS stylesheet (<style>) elements in the <head> stanza at the top of the document and JavaScript (<script>) elements at the bottom of the document. Browsers will not progressively render a page until the stylesheet has been loaded and will block while JavaScript content is parsed.
3.5.10.1 What it means
This recommendation builds on the recommendation in BP1 (5.5.1 Thematic Consistency) and expands it to consider the application preferences and personalization data that form part of the overall experience on a mobile Web application.
User credentials valid on one device should be valid on other devices. User preferences captured on one device should be accessible on other devices. The most valuable example of this would be in offering a consistent experience where information entered during a desktop session is accessible in a mobile session and vice-versa.
3.5.10.2 How to do it
For application data to be shared between devices it must be stored on a server and cannot be stored locally on a device (e.g. using cookies or a local datastore). For any application data that is not exclusively relevant to the current device, favour storing it on the server so it can be shared by other devices.
Device capability variation is a basic characteristic of the mobile Web environment. Web applications should adapt their content such that they render in an optimum way on as broad a range of target devices as possible.
For static device capabilities that won't change (e.g. SVG support, screen-dimensions) it is preferrable to detect these capabilities on the server and adapt content before it is sent to the client in order to avoid transferring unnecessary data.
Typically used methods of device capabilities detection:
For dynamic device state that might depend on the configuration or context of the device (e.g. Is scripting enabled? Is the SDCard available? Has permission been granted for PIM access?) detection must be done on the device.
Use JavaScript reflection to determine if a given API is active and interrogate the device configuration using appropriate APIs. Two methods can then be used to adapt on the client to differing configurations:
Option (1) is simpler to implement and is appropriate provided the amount of inactive code downloaded doesn't have a negative impact on performance. Option (2) is preferred when the application must change significantly in response to properties that can only be determined on the client.
If a large number of devices are being targetted, or the application is sensitive to the permutations of a large number of configuration properties, the number of application variants required might quickly become unmanageable.
To combat this, classify target devices into different "buckets" and build a single application variant for each device bucket.
This will keep the amount of device-specific code to a minimum without unduly encouraging a "lowest common denominator" solution.
Identify the target devices for the application and assign these to "buckets" of varying capability. Focus on application variants that work in each bucket rather than building device-specific exceptions for every variation in device configuration.
Device buckets should be defined on an application-specific basis, so that the variants can be tailored accordingly. For example, the following is a typical configuration of application buckets:
Bucket 1: Basic XHTML support, no or very basic scripting. No AJAX support.
Bucket 2: Full AJAX and JavaScript support.
Bucket 3: Advanced device APIs, for example: access to location API, device PIM data, or application cache.
Scripted and XHR based applications are not yet well supported on many browsers. If possible, provide a variant of the application that does not rely on script by using synchronous FORM posts instead.
Essentially this BP states that it is favourable to support "Bucket 1" devices as defined above if at all possible. Doing this will ensure that the application can be used across as broad a range of devices as possible. Furthermore, in some cases a non-JavaScript version can sometimes be useful for simple operations in low-bandwidth situations.
In some cases, however, the type of application simply has no non-JavaScript counterpart (e.g. a Web based game, an IM client) in which case it should return a 406 Not Acceptable response.
Do this by detecting the device User-Agent and checking its JavaScript support against a DDR or local index.
3.6.5.1 What it means
Not only is device characteristics detection imperfect, it cannot always account for the differing use-cases of an application. If multiple flavours of the application exist (e.g. to support the various device buckets) it might make sense to offer the user the choice of which flavour they wish to use.
3.6.5.2 How to do it
Only if it makes sense in the specific context of a given application, allow the user to switch to a different flavour (for example, upgrading their experience if their device is more capable than the server believes, or degrading if connectivity is poor and they wish to accomplish a very simple task that can be done more easily with the minimal UI).
Always attempt to default to the most appropriate UI on first use.
Always remember the user's preference for future visits in a cookie or local datastore.
Note: This section is still under review. The working group is keen to receive further suggestions for best practices specifically related to the use of SVG on mobile Web sites.
This section covers some specfic Best Practices related to the use of SVG in mobile Web applications. SVG is a vector graphics format designed for use in the Web. It is useful when there is a need to convey large amounts of information.
SVG Tiny 1.1 is the most broadly supported.
Take steps to ensure that the SVG content is not overly complex since constrained devices will have difficulty rendering it. Ensure that the browser is configured to enable GZip compression as per 3.4.1 Use Transfer Compression.
Even if SVG Tiny 1.1 is supported on target devices, it is necessary to test on-device since some implementations are not entirely compliant.
Certain features (e.g. defs and use elements) enable geometric shapes to be re-used. Appropriate use of these elements is encouraged in order to create compact code.
[To include the set of minimum device properties supporting specific best practices.]
TODO: Include more detailed examples on the following BPs... Use Fragment IDs
The Best Practice statements have been assembled by the BPWG from a number of sources. Primary among those are:
While the Best Practice statements have mainly been assembled by secondary research, the sources for that research have in many cases been assembled from primary research. In addition, group members' contributions are to some extent informed by primary research carried out by their company.
Readers interested in the topic of this document will find a variety of other publications of interest. As noted in the Scope paragraph above, topics such as internationalization and accessibility have been addressed separately by the W3C and have not been covered here.
The Character Model for the World Wide Web and other materials prepared by the W3C Internationalization (i18n) Activity cover important interoperability drivers for content prepared for the One Web and the mobile-services arena.
The Web Accessibility Initiative has prepared a variety of Guidelines and Techniques that likewise bear on the preparation and processing of content in and for the Web.
Section 3.6.3 Use Device Classification to Simplify Content Adaptation above introduced the idea of content adaptation. Readers who contemplate implementing server-side adaptation will be interested in the ongoing work of the Device Independence Activity.
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