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W3C published the Web Content Accessibility Guidelines 1.0 (WCAG 1.0) as a Recommendation in May 1999. This Working Draft for version 2.0 builds on WCAG 1.0. It has the same aim: to explain how to make Web content accessible to people with disabilities and to define target levels of accessibility. Incorporating feedback on WCAG 1.0, this Working Draft of version 2.0 focuses on checkpoints. It attempts to apply checkpoints to a wider range of technologies and to use wording that may be understood by a more varied audience.
This document is prepared by the Web Content Accessibility Guidelines Working Group (WCAG WG) to show how more generalized (less HTML-specific) WCAG checkpoints might read. This draft is not yet based on consensus of the WCAG Working Group nor has it gone through W3C process. This Working Draft in no way supersedes WCAG 1.0.
Please refer to "Issue Tracking for WCAG 2.0 Working Draft" for a list of open issues related to this Working Draft. The "History of Changes to WCAG 2.0 Working Drafts" is also available.
This is a draft document and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use W3C Working Drafts as reference material or to cite them as other than "work in progress". A list of current W3C Recommendations and other technical documents is available.
The Working Group welcomes comments on this document at w3c-wai-gl@w3.org. The archives for this list are publicly available.
Patent disclosures relevant to this specification may be found on the WCAG Working Group's patent disclosure page in conformance with W3C policy.
This document has been produced as part of the W3C Web Accessibility Initiative (WAI). The goals of the WCAG WG are discussed in the Working Group charter. The WCAG WG is part of the WAI Technical Activity.
This document outlines design principles for creating accessible Web sites. When these principles are ignored, individuals with disabilities may not be able to access the content at all, or they may be able to do so only with great difficulty. When these principles are employed, they also make Web content accessible to a variety of Web-enabled devices, such as phones, handheld devices, kiosks, network appliances, etc. By making content accessible to a variety of devices, that content will also be accessible to people in a variety of situations.
The design principles in this document represent broad concepts that apply to all Web-based content. They are not specific to HTML, XML, or any other technology. This approach was taken so that the design principles could be applied to a variety of situations and technologies, including those that do not yet exist.
In order to facilitate understanding of the guidelines and to help people focus in on just the parts they need, the guidelines are presented as a set of interrelated documents. There are basically 3 layers to the guidelines information.
The top layer is titled "Web Content Accessibility Guidelines 2.0". It is the document you are currently reading. This document provides:
In addition to the general guidelines, there will be a series of technology-specific checklist documents. These documents will provide information on what is required when using different technologies in order to meet the WCAG 2.0 Working Draft access guidelines.
Reviewer's Note: These checklists do not yet exist. At the present time the checklists are expected to be non-normative, though no formal decision has been made.
The Techniques Documents will include code examples, screen shots, and other information specific to a technology. These documents will be non-normative. They will contain different strategies for meeting the requirements as well as the current preferred approaches where they exist. Examples include:
(These will become active links as the corresponding working drafts are published)
These guidelines have been written to meet the needs of many different audiences from policy makers, to managers, to those who create Web content, to those who code the pages. Every attempt has been made to make the document as readable and usable as possible while still retaining the accuracy and clarity needed in a technical specification. For first time users, the work of the Education and Outreach Working Group of the Web Accessibility Initiative is highly recommended.
The guidelines cover a wide range of issues and recommendations for making Web content more accessible. They include recommendations to make pages accessible and usable by people with a full range of disabilities. In general, the guidelines do not include standard usability recommendations except where they have specific ramifications for accessibility beyond standard usability impacts.
This WCAG 2.0 Working Draft does not assign priorities to checkpoints, as did WCAG 1.0. Instead, each of the checkpoints has levels of implementation listed for it. There are 3 levels labeled "Minimum", "Level 2", and "Level 3". The main WCAG 2.0 Working Draft document does not include technology-specific implementation requirements or techniques, but it does include links to technology-specific requirements as well as technology-specific examples and techniques.
This Working Draft of WCAG 2.0 is a follow-on and evolution of WCAG 1.0 and reflects feedback received since the publication of WCAG 1.0 in May 1999. Although the same approaches to accessibility are followed in 1.0 and 2.0, the organization and structure have been improved significantly.
The Web Content Accessibility Guidelines Working Group is working carefully to enable organizations and individuals that are currently using WCAG 1.0 (which remains stable and referenceable at this time) to ensure that they will eventually be able to make a smooth transition to WCAG 2.0. To understand how this eventual transition would be facilitated, please refer to the (draft) Checkpoint Mapping Between WCAG 1.0 and the WCAG 2.0 Working Draft for more detail on current correspondences.
In order to claim any conformance to the guidelines it is necessary to satisfy the "MINIMUM" success criteria of every checkpoint. The minimum criteria represent those aspects of the checkpoint requirements which, in the absence of a full implementation, will nonetheless offer substantial benefit to people with disabilities by removing barriers that would otherwise make it difficult or impossible to access the content. The Level 2 and Level 3 criteria build upon this functionality, making the content accessible to people who would not be able to access it, or could do so only with substantial difficulty, if only the minimum criteria had been met.A full discussion of the underlying rationale of the conformance scheme, including the three levels of conformance, is presented in Appendix B.
Sites which go beyond the Minimum level of conformance can claim conformance at higher levels in several ways.
The overall goal is to create Web content that is perceivable, operable, navigable, and understandable by the broadest possible range of users and compatible with their wide range of assistive technologies, now and in the future.
Accessible Web content benefits a variety of people, not just people with disabilities. In the physical world, ramps are used by bicycles, people pushing strollers, and people in wheelchairs. Similarly, accessible Web content is usable by a variety of people with and without disabilities. For example, people who are temporarily operating under constrained conditions like operating in a noisy environment or driving their car where their eyes are busy. Likewise, a search engine can find a famous quote in a movie if the movie is captioned.
Note: These principles apply only to Web content presented to a human reader. A structured database or metadata collection where the data is intended for use by another machine and thus requires no interface lies outside the scope of these guidelines.
Here are a few scenarios, by no means an exhaustive list of the variations and types of disabilities and needs:
If Web content employs the design principles described in this document, then users should be able to access the content using adaptive strategies and assistive technologies. A screen reader is an example of an assistive technology that reads the page aloud. There are many other tools people with disabilities employ to make use of Web content. For more in-depth scenarios of people with disabilities using accessible and inaccessible Web content, please read "How People with Disabilities Use the Web".
These guidelines provide the basic requirements for designing accessible Web content. This document is not designed to provide the background needed to learn about accessible Web design in a thorough or effective manner for those interested in learning. Readers are therefore referred to the Education and Outreach Working Group of the Web Accessibility Initiative.
Essential to any access to Web content is the ability of the user to have the information presented in a form which they can perceive.
The checkpoints under this guideline impact individuals with sensory disabilities by allowing the information to be transformed and presented in a form which they can perceive. They also impact individuals with cognitive and language disabilities by ensuring that the information is in a format that can be perceived by mainstream and assistive technologies which can read the content to them as well as (increasingly over time) transform and present it in a form which is easier for them to understand.
A text equivalent
Note: Text-equivalents should be easily convertible to braille or speech, displayed in a larger font or different colors, fed to language translators or abstracting software, etc.
Non-text content includes but is not limited to images, text in raster images, image map regions, animations (e.g., animated GIFs), ASCII art, images used as list bullets, spacers, graphical buttons, sounds (played with or without user interaction), stand-alone audio files, audio tracks of video, and video. Scripts, applets, and programmatic objects are not covered in this definition and are covered in checkpoint 5.4.
exception: if content is rebroadcast from another medium or resource that complies to broadcast requirements for accessibility (independent of these guidelines), the rebroadcast satisfies the checkpoint if it complies with the other guidelines.
A time-dependent presentation is a presentation which
Media equivalents present essential audio information visually (captions) and essential video information auditorily (audio descriptions).
People without disabilities also benefit from the media equivalents.
Note: Time-dependent presentations that require dual, simultaneous attention with a single sense can present significant barriers to some users. Depending on the nature of the of presentation, it may be possible to avoid scenarios where, for example, a deaf user would be required to watch an action on the screen and read the captions at the same time. However, this would not be achievable for live broadcasts (e.g. a football game). Where possible, provide content so that it does not require dual, simultaneous attention or so that it gives the user the ability to effectively control/pause different media signals.
Content is the information or meaning and function.
Presentation is the rendering of the content and structure in a form that can be sensed by the user.
Structure includes both hierarchical structure of the content and non-hierarchical relationships such as cross-references, or the correspondence between header and data cells in a table.
Note: Because the form and origin (including letters, art, historical documents, etc) of content varies so greatly, specific criteria for the type and amount of emphasis to be provided can not be standardized. Objective success criteria cannot therefore be formulated that would apply across media and documents. Advisory recommendations are however listed below to provide guidance in emphasizing the structure of content. See also the techniques documents for the different technologies.
Note: Ensure that the structural and semantic distinctions are provided in the markup or data model. Refer to checkpoint 1.3.
Presentation that emphasizes structure:
Note: This checkpoint addresses the need for authors to provide sufficient information so that text can be identified correctly by technologies used to render the text (e.g. voice synthesizers) so that the words can be accurately produced and perceived. This checkpoint does not deal with providing definitions or expanded text for words, abbreviations, foreign phrases etc. These are covered under checkpoint 4.3 since they deal with understanding of the content.
Natural languages are those used by humans to communicate, including spoken, written, and signed languages.
Also essential to accessibility is the ability to be able to operate all of the interface elements on the page without requiring the use of specific input devices.
This guideline impacts individuals who are blind, individuals who have low vision and have trouble with eye-hand coordination input devices, individuals with physical disabilities who cannot handle direct pointing devices accurately, and individuals with language and learning disabilities who would like to use speech input now or in the future.
Character input is defined as those characters that can be mapped to the character set of the W3C Character Model (which is based on Unicode).
Real-time events are those that are based on the occurrence of events in real-time where the events are not under the control of the author.
A competitive activity is an activity where timing is an essential part of the design of the activity. Removal of the time element would change the performance of the participants. Versions of the activity (e.g. test) that have no time basis or time limits might be preferred and may be required for some venues but this would require a complete redesign of the activity (e.g. test) and may change the character and validation methodology and would therefore not fall under these guidelines.
People with reading disabilities, cognitive disabilities, and learning disabilities often need longer than most people to read and comprehend written text. People with physical disabilities might not be able to move quickly or accurately enough to interact with moving objects.
Content that is updated often might not be processed and read in time or in the proper order by an assistive technology or voice browser.
Examples of content that requires a response within a timed interval:
Reviewer's Note: Trace is currently in the process of exploring an automated flicker testing tool.
Key to effective use of Web content is the ability to obtain and keep one's orientation within a document and/or Web site, and the ability to efficiently move about in the site or document.
Note: Because the form and origin of content (including letters, poetry, historical documents, etc.) varies so greatly, specific criteria for the type and amount of structure to be put into content can not be standardized. Objective success criteria cannot therefore be formulated that would apply across media and documents. Advisory recommendations are, however, listed below to provide guidance in adding key structural elements into the content. See also the techniques documents for the different technologies.
The structure of content represents changes in context. For example,
When the logical structure is provided in markup or a data model,
A site navigation mechanism is a mechanism for easily orienting and moving about within the site. Site navigation mechanisms include but are not limited to:
Presentation includes, but is not limited to:
Mechanisms that cause extreme changes in context include:
Common user actions include:
Common responses to user actions include:
It is important that responses to user actions be predictable and sensible to the end user and that interactions are consistent, both throughout the site and with commonly used interaction metaphors used throughout the Web.
Note: Providing consistent and predictable responses to user actions is important feedback for the user. This lets them know that your site is working properly and encourages them to continue interacting with the content. When the user receives an unexpected response, they might conclude that something is wrong or broken. Some people might get so confused they will not be able to use your site.
Reviewer's Note: Some of these examples are very brief. Should they be expanded and clarified with further details?
To help people understand the information you are presenting, consider the various ways that people learn. Keep in mind the variety of backgrounds and experiences people will bring to your site. Using language, illustrations, and concepts that they are likely to know, highlighting the differences and similarities between concepts, and providing explanations for unusual terms can all facilitate understanding.
Reviewer's Note: This item is under discussion. There is consensus for the existence of the checkpoint but not for the form of the success criteria. We do not therefore have something for the draft at this time. There is a list below of items that are being explored for inclusion either as success criteria or as Advisory Recommendations. We are also compiling a longer list (approx 50 items) of different ideas that relate to this checkpoint.
This checkpoint is very difficult and the group is wrestling with a number of problems. Among them:
Comments, suggestions and contributions to the discussion and work on this topic are also solicited. Refer to the issues list for more information.
Note: Supplementing text with non-text (e.g. graphics, sound, smell, etc) is useful for all users. However there are no clear guidelines as it relates to disability. Specific objective criteria that could be applied across all types of content are therefore not possible. Advisory recommendations are, however, listed below to provide guidance in this area. See also the techniques documents for the different technologies.
Reviewer's Note: Do we have any items to add here or do we just include examples below?
Non-text content - includes images, text in raster images, image map regions, animations (e.g., animated GIFs), applets and programmatic objects, ASCII art, scripts, images used as list bullets, spacers, graphical buttons, sounds (played with or without user interaction), stand-alone audio files, audio tracks of video, and video.
Reviewer's Note: Is this definition adequate?
Note: Designers need to be cautious in deciding when to use illustrations. Reading a picture is probably a learned activity that is easier for some than others. Some users skip the pictures; others read only the pictures. Designers must also recognize that visual conventions are not universal and that individuals develop their own mental schema and expectations in interpreting visual information.
Content is considered complex if the relationships between pieces of information are not easy to figure out. If the presentation of the information is intended to highlight trends or relationships between concepts, these should be explicitly stated in the summary.
Examples of complex information:
Content might be unfamiliar if you are using terms specific to a particular community. For example, many of the terms used in this document are specific to the disability community.
Reviewer's Note: Are protocols relevant to this checkpoint? If so, why, and should we require that they be used according to specification? Obviously there are interoperability advantages in doing so, but is this pertinent to accessibility?
A technology is a
A feature is a specific component of a technology, for example an element in a markup language or a function call in an Application Programming Interface. Typically, a given feature may only be available in specific versions of the technology, and thus may need to be noted explicitly in the required list.
Benefits of determining and documenting baseline user agent requirements:
Benefits of designing for backward compatibility:
Reviewer's Note: Should we include only the definitions of terms appearing in the guidelines or is there some subset of key terms from the glossary that should also be included? We also need to make sure that the glossary definitions are the same as the definitions which appear in the guidelines themselves. For now, a simple list of the terms that are defined in this document are included below. Definitions for each term will be included at a later date.
The effect of the three levels of conformance defined in these guidelines may be characterized as follows.
If Web content satisfies a checkpoint at the first conformance level (i.e., "minimum"), then the barriers to access which the checkpoint was designed to address will have been minimally overcome for at least some people with disabilities. The quality of access thus provided is not necessarily high, and there may well be people with disabilities to whom the content remains inaccessible due to issues relevant to the checkpoint, despite the attainment of minimal conformance.
At level 2, a more demanding standard of access is achieved. Often, this is assured by requiring, in success criteria at this level, that the access-related features of the content be reviewed for quality and completeness. In undertaking such reviews, it is recommended, though not required for purposes of conformance, that consistent processes be followed and that, if possible, these should include evaluation of the content by users with disabilities, for example as part of a testing procedure. To guide designers and evaluators in developing content and reviewing it for accessibility, the additional ideas section that appears under most checkpoints, lists various factors which greatly enhance the level of access provided. These factors are not in themselves testable (see below), but they should be taken into account in designing content and assessing its quality, as required by the success criteria at level 2 of the guidelines.
At level 3, the highest possible standard of access is attained along the dimension identified in the checkpoint. The purpose of implementing a checkpoint at level 3 is typically to optimize the content for use by people with specific requirements or expectations. For this reason, there may be particular types of content for which conformance to a given checkpoint, at level 3, is not feasible. Nevertheless, implementors are strongly encouraged to meet level 3 success criteria wherever possible. Moreover, there are some people with disabilities who may only be able to access the content if it conforms to level 3 of one or more particular checkpoints. [Perhaps we need an example here?]
All success criteria in these guidelines are testable, according to the following definition. A success criterion is considered testable if:
There nonetheless exist requirements, or factors of importance to accessibility, which are not testable according to the above definition. These have been placed in the additional ideas sections of relevant checkpoints, and should be taken into account not only in developing Web content, but also, as noted above, in evaluating its degree of accessibility to people with disabilities.
Participants in the WCAG Working Group
Since the release of WCAG 1.0 in May 1999, the WCAG Working Group has received feedback on priorities of checkpoints, the usability of the set of documents, and requests for clarifications on the meaning of specific checkpoints and what is needed to satisfy them. Thus, it is intended that WCAG 2.0, when it eventually becomes a W3C Recommendation:
For a checkpoint by checkpoint comparison, refer to the Checkpoint Mapping Between WCAG 1.0 and the WCAG 2.0 Working Draft.
We hope that WCAG 2.0 will have several improvements over WCAG 1.0. While the primary goal of WCAG 2.0 is the same as WCAG 1.0 (to promote accessibility of Web content) additional goals for WCAG 2.0 include improvements that will:
For more information about the intended improvements in WCAG 2.0 Working Draft, please refer to Requirements for WCAG 2.0.
Reviewer's Note: Links within the document will be turned into references and the links to those documents will be listed here as references. They are inline for the time being.