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Bug 14642 - How is hit testing handled with shaders that significantly adjust geometry
Summary: How is hit testing handled with shaders that significantly adjust geometry
Status: RESOLVED FIXED
Alias: None
Product: CSS
Classification: Unclassified
Component: Filter Effects (show other bugs)
Version: unspecified
Hardware: PC All
: P2 normal
Target Milestone: ---
Assignee: Dean Jackson
QA Contact: This bug has no owner yet - up for the taking
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-10-31 22:15 UTC by Dean Jackson
Modified: 2012-11-09 20:56 UTC (History)
4 users (show)

See Also:


Attachments

Description Dean Jackson 2011-10-31 22:15:46 UTC
http://lists.w3.org/Archives/Public/www-style/2011Oct/0203.html

No proposal yet, but there is a desire to find a way to a) handle interactivity properly through vertex shaders and b) handle coordinate transforms properly through vertex shaders.

A note has been added to the draft.
Comment 1 Dirk Schulze 2012-11-08 18:13:17 UTC
I will remove this note again. Pointer events are disabled from filters for security reasons.

See http://lists.w3.org/Archives/Public/www-svg/2008Sep/0112.html for more information.
Comment 2 Dirk Schulze 2012-11-08 19:29:56 UTC
Removed the issue from the spec.
Comment 3 Simon Fraser 2012-11-09 20:56:14 UTC
pointer-events is a property, so adjust the title to be less confusing.