Well-deployed technologies

The Web Performance Working Group developed a number of specifications that expose timing hooks to Web applications, to analyze time spent doing various tasks.

The High-Resolution Time exposes a monotonic sub-millisecond resolution clock to Web applications so that they can precisely measure time elapsed between two events. The Performance Timeline defines a unified interface to store and retrieve performance metric data. Individual performance metric interfaces are defined in separate specifications:

  • Navigation Timing exposes timing information related to navigation and elements;
  • Resource Timing exposes timing information for resources in a document;
  • User Timing help applications measure the performance of their applications using high precision timestamps.

The API to determine whether a Web page is being displayed (Page Visibility API) can also be used to adapt the usage of resources to the need of the Web application, for instance by reducing network activity when the page is minimized.

The Cooperative Scheduling of Background Tasks specification defines the requestIdleCallback method that allows scheduling an operation at the next opportunity when the app is not processing another operation.

The Timing control for script-based animations API can help reduce the usage of resources needed for playing animations.

Smooth scrolling performance is essential for a good user experience on the web, especially on touch-based devices. Through the passive event listener option, developers can declare up-front that an event listener will not call preventDefault() on the event, allowing the browser not to wait for the event listener to have run before it performs the default action associated with the event. This is particularly recommended on touch and wheel events to guarantee smooth scrolling. Note: some browsers automatically set the passive flag on touchstart and touchmove by default.

Beyond optimization of resources, the perceived reactivity of an application is also a critical aspect of the mobile user experience. The thread-like mechanism made possible via Web Workers allows keeping the user interface responsive by offloading the most resource-intensive operations into a background process.

The Mobile Web Application Best Practices provide general advice on how to build Web applications that work well on mobile devices, taking into account in particular the needs for optimization.

FeatureSpecification / GroupMaturityCurrent implementations
Select browsers…
Timing HooksHigh Resolution Time
Web Performance Working Group
REC
Performance Timeline
Web Performance Working Group
REC

N/A

Navigation Timing
Web Performance Working Group
REC
Resource Timing Level 1
Web Performance Working Group
CR
User Timing
Web Performance Working Group
REC
Page Visibility DetectionPage Visibility (Second Edition)
Web Performance Working Group
REC
Priority HandlingCooperative Scheduling of Background Tasks
Web Performance Working Group
PR
Animation OptimizationrequestAnimationFrame in HTML 5.2
Web Platform Working Group
REC
Scrolling OptimizationPassive event listeners in DOM Standard
WHATWG
LS
ThreadingWeb workers in HTML (Living Standard)
WHATWG
LS
Optimization Best PracticesMobile Web Application Best Practices
Mobile Web Best Practices Working Group
REC

N/A

Technologies in progress

The Resource Hints and Preload specifications let developers optimize the download of resources by enabling to delay either the download or the execution of the downloaded resource.

The Service Workers specification defines a mechanism that allows applications to intercept outgoing network requests and respond to them directly. Applications can take advantage of this mechanism to implement a flexible cache logic directly and thus avoid lengthy requests to the server.

The Battery status API allows adjusting the use of resources to the current level of power available in the battery of a mobile device. However, note the future of this last specification is uncertain due to identified potential privacy-invasive usage of the API.

Server Timing enables a server to communicate performance metrics about the request-response cycle to the user agent, and allows applications to act on these metrics to optimize application delivery.

The Long Tasks API exposes a mechanism to detect long running tasks that monopolize the user interface's main thread for extended periods of time.

The Paint Timing specification allows the application to capture a series of key moments such as first paint and first contentful paint during page load.

WebAssembly is a low-level bytecode format that runs with near-native speed in web browsers and supports compilation from C, C++, and other languages. It also defines an execution environment that attempts to maximize performance and interoperate gracefully with JavaScript and the Web, while ensuring security and consistent behavior across a variety of implementations.

The use of infinite scrolling lists, where more and more content is loaded and rendered as the user scrolls, is very common on mobile devices. Such lists provide a better user experience than pagination on touch screens. Applications unfortunately need to continuously poll layout information of DOM elements synchronously to implement this pattern, which is a source of significant performance overhead. The Intersection Observer specification defines an API to asynchronously observe changes in the intersection of a target element with an ancestor element or with a top-level document's viewport, providing an efficient mechanism to retrieve the information needed to implement infinite scrolling.

FeatureSpecification / GroupMaturityCurrent implementations
Select browsers…
Network PrioritizationResource Hints
Web Performance Working Group
WD
Preload
Web Performance Working Group
CR
CachingService Workers 1
Service Workers Working Group
WD
Battery StatusBattery Status API
Device and Sensors Working Group
CR
Timing HooksServer Timing
Web Performance Working Group
WD

N/A

Long Tasks API 1
Web Performance Working Group
WD

N/A

Paint Timing 1
Web Performance Working Group
WD
Low-level Bytecode FormatWebAssembly
WebAssembly Working Group
ED
Infinite scrollingIntersection Observer
Web Platform Working Group
WD

Exploratory work

The work on the Frame Timing API aims at providing detailed information on the frame-per-second obtained when an application is running on the user device.

FeatureSpecification / GroupImplementation intents
Select browsers…
Rendering PerformanceFrame Timing
Web Performance Working Group

N/A

Features not covered by on-going work

More fine-grained network prioritization
Existing mechanisms to specify priorities for resource fetching, such as the preload link type, are quite coarse. Applications could benefit from a declarative mechanism to specify the relative priorities of resources that the user agent will eventually need to fetch. Current discussions in the Web Platform Incubator Community Group could lead to exploratory work in this space.