- ancestor
-
From
Document Object Model (DOM) Level 2 Traversal and Range
Specification (2000-11-13)
| Glossary
for this source
An ancestor node of any node A is any node
above A in a tree model of a document, where "above" means "toward
the root."
- anchor
-
From Web
Characterization Terminology & Definitions Sheet (1999-05-24) | Glossary for this
source
An area within a resource that can be the source or destination
of zero, one or more links. An anchor may refer to the whole resource,
particular parts of the resource, or to particular manifestations
of the resource.
- anchor
-
From Hypertext Terms (1995-04-15) | Glossary for this
source
An area within a the content of a
node which is the source or
destination of a
link . The anchor may be the whole of the node content.
Typically, clicking a mouse on an anchor area causes the link to be
followed, leaving the anchor at the opposite end of the link
displayed. Anchors tend to be highlighted in a special way (always,
or when the mouse is over them), or represented by a special
symbol. An anchor may, and often does, correspond to the whole
node. (also sometimes known as "span", "region", "button", or
"extent").
- ancillary
chunk
-
From Portable
Network Graphics (PNG) Specification (Second Edition) (2003-11-10) |
Glossary for this
source
class of
chunk that provides
additional information. A
PNG decoder , without
processing an ancillary chunk, can still produce a meaningful
image, though not necessarily the best possible image.
- animation
-
From User Agent
Accessibility Guidelines 1.0 (2002-12-17) |
Glossary for this
source
In this document, an "animation" refers to
content that, when rendered, creates a visual movement effect
automatically (i.e., without explicit user interaction). This
definition of animation includes video and animated images.
Animation techniques include: graphically displaying a sequence of
snapshots within the same region (e.g., as is done for video and
animated images). The series of snapshots may be provided by a
single resource (e.g., an animated GIF image) or from distinct
resources (e.g., a series of images downloaded continuously by the
user agent).scrolling text (e.g., achieved through markup or style
sheets).displacing graphical objects around the viewport (e.g., a
picture of a ball that is moved around the viewport giving the
impression that it is bouncing off of the viewport edges). For
instance, the SMIL 2.0 [SMIL20] animation modules explain how to
create such animation effects in a declarative manner (i.e., not by
composition of successive snapshots).
This content type label refers to all of
the requirements related to animations (including video and
animated images) for the following checkpoints: 3.2, 4.4, and 4.5.
When this label is part of a conformance profile, the user agent
must implement at least one animation format. Furthermore, when
this label is part of a profile, the user agent must satisfy the
requirements of checkpoint 3.2 for all implemented animation
formats, not just those identified in a conformance profile. The
animation requirements apply to animation content that is
recognized as distinct and that, according to the encoding format,
may be rendered as a coherent unit.
- annotation
-
From Hypertext Terms (1995-04-15) | Glossary for this
source
The linking of a new commentary
node to an existing node. If
readers can annotate nodes, then they can immediately provide
feedback if the information is misleading, out of date or plain
wrong. Thus the quality of the information in the
web can be improved.
(More...)
- anonymity
-
From Web Services Glossary (2004-02-11)
| Glossary for
this source
The quality or state of being anonymous, which is the
condition of having a name or identity that is unknown or
concealed. [RFC 2828]
- anonymous
type name
-
From XQuery 1.0 and XPath
2.0 Data Model (XDM) (2007-01-23)
| Glossary
for this source
An anonymous type name is an implementation
dependent, unique type name provided by the processor for every
anonymous type declared in the schemas available.
- antecedent
-
From RDF Semantics (2004-02-10) |
Glossary for this
source
- apache
-
From Glossary of "Weaving the Web"
(1999-07-23)
| Glossary for
this source
An open source Web server originally formed
by taking all the "patches" (fixes) to the NCSA Web server and
making a new server out of it.
- applet
-
From User Agent
Accessibility Guidelines 1.0 (2002-12-17) |
Glossary for this
source
An applet is a program (generally written
in the Java programming language) that is part of content, and that
the user agent executes.
- applet
-
From Web Content
Accessibility Guidelines 1.0 (1999-05-05)
| Glossary for
this source
A program inserted into a Web page.
- application
-
From Extensible Markup Language
(XML) 1.1 (2004-02-04) |
Glossary for this
source
It is assumed that an XML processor is
doing its work on behalf of another module, called the
application.
- application
-
From Voice
Extensible Markup Language (VoiceXML) Version 2.0 (2004-03-16)
| Glossary for
this source
A collection of VoiceXML documents
that are tagged with the same application name attribute.
- application
-
From XPointer Framework (2003-03-25)
| Glossary
for this source
A software component that incorporates or
uses an XPointer processor because it needs to access XML
subresources. The occurrence and usage of XPointers, and the
behavior to be applied to resources and subresources obtained by
processing those XPointers, are governed by the definition of each
application's corresponding data format (which could be XML-based
or non-XML-based). For example, HTML Web browsers and XInclude
processors are applications that might use XPointer
processors.
- application
-
From Extensible Markup
Language (XML) 1.0 (2000-10-06) |
Glossary for this
source
It is assumed that an XML processor is
doing its work on behalf of another module, called the
application.
-
application personalization
-
From Glossary of Terms
for Device Independence (2005-01-18) |
Glossary for
this source
A set of factors, specified by a
user or other aspects of the
delivery context , that may affect the
functionality of an application, independently of its
adaptation and delivery, and so change the
resultant
user experience ."
-
application programming interface (API), conventional
input/output/device API),
-
From User Agent
Accessibility Guidelines 1.0 (2002-12-17) |
Glossary for this
source
An application programming interface (API)
defines how communication may take place between applications.
Implementing APIs that are independent of a particular operating
environment (as are the W3C DOM Level 2 specifications) may reduce
implementation costs for multi-platform user agents and promote the
development of multi-platform assistive technologies. Implementing
conventional APIs for a particular operating environment may reduce
implementation costs for assistive technology developers who wish
to interoperate with more than one piece of software running on
that operating environment.A "device API" defines how communication
may take place with an input or output device such as a keyboard,
mouse, or video card.In this document, an "input/output API"
defines how applications or devices communicate with a user agent.
As used in this document, input and output APIs include, but are
not limited to, device APIs. Input and output APIs also include
more abstract communication interfaces than those specified by
device APIs. A "conventional input/output API" is one that is
expected to be implemented by software running on a particular
operating environment. For example, the conventional input APIs of
the target user agent are for the mouse and keyboard. For touch
screen devices or mobile devices, conventional input APIs may
include stylus, buttons, and voice. The graphical display and sound
card are considered conventional output devices for a graphical
desktop computer environment, and each has an associated API.
- arc
-
From
Resource Description Framework (RDF) Model and Syntax
Specification (1999-02-22)
| Glossary for
this source
A representation of a property in a graph
form; specifically the edges in a directed labeled graph.
- arc
-
From XML Linking Language
(XLink) (2001-06-27) |
Glossary for this
source
Information about how to traverse a pair of
resources, including the direction of traversal and possibly
application behavior information as well, is called an arc