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Web Content Accessibility Guidelines 2.0

W3C Working Draft 12 January 2001

This version:
http://www.w3.org/WAI/GL/WCAG20/WD-WCAG20-20010112
Latest version:
http://www.w3.org/WAI/GL/WCAG20
Previous version:
http://www.w3.org/WAI/GL/WCAG20/WD-WCAG20-20010111
Editors:
Jason White, University of Melbourne
Wendy Chisholm, W3C
Gregg Vanderheiden, Trace R&D Center

Status

This document is prepared by the W3C Web Content Accessibility Guidelines Working Group (WCAG WG) to show how more generalized (less HTML-specific) WCAG checkpoints might read. This draft is not based on consensus of the working group nor has it gone through W3C process thus it in no way supersedes the checkpoints in WCAG 1.0.

Several edits have been made to the document and have been marked as "[Proposed]." Once these have been reviewed and accepted by the working group they will be marked as "[New]" for a couple of drafts thereafter.

Please refer to "Issue Tracking for WCAG 2.0" for a list of open issues related to this draft. The "History of Changes to WCAG 2.0 Working Drafts" is also available.

This is a draft document and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use W3C Working Drafts as reference material or to cite them as other than "work in progress". A list of current W3C Recommendations and other technical documents can be found at http://www.w3.org/TR/ .

Please send comments on this document to w3c-wai-gl@w3.org. The archives for this list are publicly available.


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Table of Contents

Introduction

This draft is intended for internal discussion by the working group. Consequently, all introductory and explanatory material, together with the technology-specific checks, have been omitted.

The differences between WCAG 1.0 and WCAG 2.0

Since the release of WCAG 1.0 in May 1999, the Working Group has received feedback on priorities of checkpoints, the usability of the set of documents, and requests for clarifications on the meaning of specific checkpoints and what is needed to satisfy them. Thus, WCAG 2.0:

For a checkpoint by checkpoint comparison, refer to the Checkpoint Mapping Between WCAG 1.0 and WCAG 2.0 checkpoints.

Improvements in WCAG 2.0

We hope that WCAG 2.0 has several improvements over WCAG 1.0.

More easily used with a wide range of languages
When WCAG 1.0 was written, most of the Web used HTML. The guidelines were designed with that in mind, and applying the guidelines to other languages has identified some areas that can be improved. The new version should be easier to apply to a wider range of languages and content types.
More easily used by authoring tool developers
The Authoring Tool Accessibility Guidelines rely heavily on WCAG to define how to make Web content accessible. Simplifying the guidelines will improve their usability for this important group.
Easier to determine conformance
In WCAG 1.0 there were a number of checkpoints that began "until user agents...". In the new version there are no such checkpoints. This reduces the confusion as to when a checkpoint has been met as well as the resource commitment required to keep the information produced up to date.

[Proposed] Priorities and Techniques

This WCAG 2.0 Working Draft does not assign priorities to checkpoints nor does it include links to technology-specific examples and techniques. This working draft presents the initial reorganization and restatements of concepts of WCAG 1.0 based on feedback received since its publication in May 1999.

In some cases, one or more WCAG 1.0 checkpoints of various priorities are combined in the WCAG 2.0 working draft. In these instances, a priority could not be assigned without extensive discussion within the working group. Priorities will be included in a future working draft.

Note that the working group is carefully tracking the evolution of WCAG 1.0 checkpoints into the WCAG 2.0 Working Draft to minimize substantial differences between the two documents. Refer to the Checkpoint Mapping Between WCAG 1.0 and WCAG 2.0 checkpoints.

This WCAG 2.0 Working Draft also does not include links to technology-specific examples and techniques. Links to separate, technology-specific documents will be provided in a future working draft.

Guidelines and Checkpoints

Guideline 1. Design content that can be presented according to the needs and preferences of the user and to the capabilities of the user agent and the device(s).

User needs and preferences include:

Refer to the working draft "How People with Disabilities Use the Web" for more information and user scenarios.

1.1 Provide a text equivalent for all non-text content
A text equivalent is equal to its non-text element [D]
A text equivalent

Depending on the purpose and content of the non-text content, a short label may be appropriate while in other circumstances, a more thorough explanation may be required.

Non-normative examples:

1.2 Synchronize text equivalents with multimedia presentations.

The need for synchronized text equivalents applies to multimedia presentations that include both audio and video tracks. If one of the tracks (either the audio or the video) does not present any significant information, then a synchronized equivalent does not need to be synchronized. However, a text equivalent, such as a text transcript, is still required. Refer to checkpoint 1.1.

1.3 Synchronize a description of the essential visual information in multimedia presentations.
Commonly called an auditory description, the description is either a prerecorded human voice or a synthesized voice that has either been prerecorded or is generated as the presentation plays. The auditory description is synchronized with the audio track of the presentation, usually during natural pauses in the audio track. Auditory descriptions include information about actions, body language, graphics, and scene changes.

Non-normative examples

1.4 Use markup or a data model to provide the logical structure of content.
The logical structure of content represents changes in context. For example,
  1. A book is divided into chapters, paragraphs, lists, etc. Chapter titles help the reader anticipate the meaning of the following paragraphs. Lists clearly indicate separate, yet related ideas. An italicized phrase emphasizes an important idea. All of these divisions help the reader anticipate changes in context.
  2. A theatrical play is divided into scenes and acts. The curtain lowering, characters leaving the stage, or a short burst of music are a few ways to highlight changes in context during a play.
  3. A bicycle is divided into wheels and a frame. Further, a wheel is divided into a tire and a rim. In an image of the bicycle, one group of circles and lines becomes "wheel" while another group becomes "frame."

When the logical structure is documented in markup or a data model,

1.5 Separate content and structure from presentation.
Content and presentation can be separated because the rules that control how content is displayed can be separated from the markup that denotes the structure of the content.

Typically, style rules are stored separately from the content to which they apply, in resources which are referred to in these guidelines as style sheets. To facilitate the presentation of Web content by a range of devices (high and low-resolution displays, printers, speech devices, etc.), it is advisable to associate a variety of style sheets with your Web content.

1.6 Use device-independent event handlers.
When writing scripts or applications that have a user interface, ensure that the interface may be used with any type of input device. For example, if a user interface control can be activated by a mouse click it should also be activated by a keyboard event such as pressing the Enter key.
1.7 Ensure that content transforms gracefully.
Content transforms gracefully when mechanisms provided by the author are not supported or turned off but the content is still usable and readable by the user.

This may be accomplished by providing:

In determining the extent to which older technologies should be supported, keep in mind that

2.1 Provide consistent interaction behaviors and navigation mechanisms.
Interaction behaviors are the results of user actions. They include, for example:

Navigation mechanisms help the user find information in your site and may help the user skim a document. These mechanisms may include:

Navigation mechanisms and interface controls should be easy to locate and behave consistently.

2.2 Minimize content that will interfere with the user’s ability to focus.
Animations, blinking text and banners frequently disorient the user and interfere with the user’s ability to focus from the main content of the page. This can be improved by:
  1. Restricting these items to one section of the page to help the user retain focus.
  2. For a content-filled site, providing an optional banner-free view".
2.3 Give users control of mechanisms that cause extreme changes in context.
Mechanisms that cause extreme changes in context include:

This can be satisfied by providing an option to deactivate the changes in context. User agents may also offer control over this effect.

2.4 Give users control over how long they can spend reading or interacting with content.
Mechanisms that required a timed response include:

This can be satisfied by providing an option to deactivate automatic updating, or to control the rate at which it occurs. User agents may also offer control over this effect. Note that flicker effects can cause seizures in people with photoepilepsy.

Users with spelling disabilities or users who are learning a new language, may have a difficult time finding information if a search engine requires perfect spelling. Search engines might include a spell checker, offer "best guess" alternatives, query-by-example searches, similarity searches, etc.

Guideline 3. Design for ease of comprehension

Note: this guideline is applicable only in circumstances in which the web content is intended to be presented to a human reader. A structured data base or collection of metadata, in circumstances where the user interface is supplied entirely by the client application, lies outside the scope of this guideline.

3.1 Use consistent presentation.
Consistency helps users determine the relationships between items in the content. This ability to understand the structure helps users navigate, orient themselves, and thus understand.
3.2 Emphasize structure through presentation, positioning, and labels.
Emphasizing the structure through presentation will help the user

If the default presentation of the structured content does not meet the needs of your audience use graphics, colors, sounds, etc. to emphasize the structure. For example, section headings may appear in a different color and spoken in a different voice than the rest of the text. However, ensure that the structural and semantic distinctions are captured in the markup (checkpoint 2.3).

  • Identify important topics or subdivisions within a document (e.g., in XHTML use the Hn elements, identify groups of user interface controls).
  • Identify important groupings of data (e.g., label groups of rows or columns with a header),
  • In addition to full, descriptive labels, it may also be appropriate to provide abbreviated labels to be used when displaying content on small displays or via speech output. For example, an abbreviated heading for a column of data.
3.3 Write clearly and simply.
This checkpoint addresses the need to facilitate comprehension of the content by all readers, especially those with cognitive disabilities. It should not be interpreted as discouraging the expression of complex or technical ideas. However, authors should strive for clarity and simplicity in their writing.
3.4 Use multimedia to illustrate concepts.
Sounds, graphics, videos and animations can help make a concepts presented in a Web site easier to understand, especially for people with cognitive disabilities or those who are unfamiliar with the language of the text of the site. Material provided in auditory or visual forms must also be available as text (see Guideline 1).
3.5 Summarize complex information.
Examples of complex information:

Content is considered complex if the relationships between pieces of information are not easy to figure out. If the presentation of the information is intended to highlight trends or relationships between concepts, these should be explicitly stated in the summary.

3.6 Define key terms, abbreviations, acronyms, and specialized language.
Defining key terms and specialized language will help people who are not familiar with the topic you are presenting. Providing the expansion of abbreviations and acronyms not only helps people who are not familiar with the abbreviation or acronym but can clarify which meaning of an abbreviation or acronym is appropriate to use. For example, the acronym "ADA" stands for both the American with Disabilities Act as well as the American Dental Association.
3.7 Divide information into smaller, more manageable units.
For example,

Guideline 4. Design for compatibility and interoperability

4.1 Choose languages, API's, and protocols that support the use of these guidelines.
Markup languages, multimedia formats, software interface standards, etc., vary in their support of accessibility. When choosing which technologies to use, consider how easy it is apply these guidelines. Where feasible, favor technologies that:
4.2 Use languages, API's, and protocols according to specification.
This checkpoint requires
4.3 Design assistive-technology compatible user interfaces.
Use standard software conventions to control the behaviour and activation of user interface components. Platform-specific guidance may be available for your operating system or application environment.

Glossary

Auditory description

An auditory description is either a prerecorded human voice or a synthesized voice that has either been prerecorded or is generated as the presentation plays. The auditory description is synchronized with the audio track of the presentation, usually during natural pauses in the audio track. Auditory descriptions include information about actions, body language, graphics, and scene changes.

Data model
Not yet defined.
Equivalent
Not yet defined.
Markup
Not yet defined.
Multimedia
Not yet defined. The definition must include the idea of timelines and slide shows (per 30 November 2000 telecon)
Normative/Non-normative
Throughout this document we refer to several "non-normative" examples. These are included to help readers understand concepts. Normative items are prescriptions for what must/should/may be done to create accessible content.
Presentation
Not yet defined.
Semantics
Not yet defined.
Transform gracefully
Not yet defined.