This chapter introduces the basic ideas of MathML. The first section describes the overall design of MathML. The second section presents a number of motivating examples, to give the reader something concrete to refer to while reading subsequent chapters of the MathML specification. The final section describes basic features of the MathML syntax and grammar, which apply to all MathML markup. In particular, Section 2.4 MathML Syntax and Grammar should be read before Chapter 3 Presentation Markup, Chapter 4 Content Markup and Chapter 5 Combining Presentation and Content Markup.
A fundamental challenge in defining a markup language for mathematics on the Web is reconciling the need to encode both the presentation of a mathematical notation and the content of the mathematical idea or object which it represents.
The relationship between a mathematical notation and a mathematical idea
               is subtle and deep. On a formal level, the results of mathematical logic
               raise unsettling questions about the correspondence between systems of
               symbolic logic and the phenomena they model. At a more intuitive level,
               anyone who uses mathematical notation knows the difference that a good
               choice of notation can make; the symbolic structure of the notation
               suggests the logical structure.  For example, the Leibniz notation for
               derivatives "suggests" the chain rule of calculus through the
               symbolic cancellation of fractions: 
.
            
Mathematicians and teachers intuitively understand this very well; part of their expertise lies in choosing notation that emphasizes key aspects of a problem while hiding or diminishing extraneous aspects. It is commonplace in mathematics and science to write one thing when strictly technically something else is meant, because long experience shows this actually communicates the idea better at some higher level than rigorous detail.
In many other settings, though, mathematical notation is used to encode the full, precise meaning of a mathematical object. Mathematical notation is capable of prodigious rigor, and when used carefully, it can be virtually free of ambiguity. Moreover, it is precisely this lack of ambiguity which makes it possible to describe mathematical objects so that they can be used by software applications such as computer algebra systems and voice renderers. In situations where such inter-application communication is of paramount importance, the nuances of visual presentation generally play a minimal role.
MathML allows authors to encode both the notation which represents a mathematical object and the mathematical structure of the object itself. Moreover, authors can mix both kinds of encoding in order to specify both the presentation and content of a mathematical idea. The remainder of this section gives a basic overview of how MathML can be used in each of these ways.
All MathML elements fall into one of three categories: presentation elements, content elements and interface elements. Each of these categories is described in detail in Chapter 3 Presentation Markup, Chapter 4 Content Markup and Chapter 7 The MathML Interface, respectively.
Presentation elements describe mathematical notation's visually oriented
                  two-dimensional structure.  Typical examples are the 
                  mrow
                   element, which is usually employed to indicate a
                  horizontal row of pieces of expressions, and the 
                  msup element, which is used to mark up a base
                  expression and a superscript to it.  As a general rule, each presentation
                  element corresponds to a single kind of notational "schema" 
                  such as a row, a superscript, a subscript, an underscript and so on.
                  Any formula is made by putting together parts which ultimately can 
                  be analyzed down to the  simplest items such as digits, letters, or 
                  other symbol characters.
               
Although the previous paragraph was concerned with the display aspect of mathematical notation, and hence with presentation markup, the same observation about decomposition applies equally well to abstract mathematical objects, and hence to content markup. For example, in the context of content markup a superscript would typically be denoted by an exponentiation operation that would require two operands: a "base" and an "exponent". This is no coincidence, since as a general rule, mathematical notation's layout closely follows the logical structure of the underlying mathematical objects.
The recursive nature of mathematical objects and notation is strongly reflected in MathML markup. In use, most presentation or content elements contain some number of other MathML elements corresponding to the constituent pieces out of which the original object is recursively built. The original schema is commonly called the parent schema, and the constituent pieces are called child schemata. More generally, MathML expressions can be regarded as trees, where each node corresponds to a MathML element, the branches under a "parent" node correspond to its "children", and the leaves in the tree correspond to atomic notation or content units such as numbers, characters, etc.
Most leaf nodes in a MathML expression tree are either canonically
                     empty elements with no bodies, or token elements.
                  Canonically empty elements represent symbols directly in MathML, for
                  example, the content element 
                  <plus/> does
                  this.  MathML token elements are the only MathML elements permitted to
                  contain MathML character data.  MathML character data consists of
                  Unicode characters with the infrequent addition of special
                  character constructions done with the 
                  mglyph
                  element.  A third kind of leaf node
                  permitted in MathML is the 
                  annotation element,
                  which is used to hold data which is not in MathML format.
               
The most important presentation token elements are 
                  mi, 
                  mn and 
                  mo for representing identifiers, numbers and operators
                  respectively. Typically a renderer will employ slightly different
                  typesetting styles for each of these kinds of character data: numbers are
                  usually in upright font, identifiers in italics, and operators have extra
                  space around them.  In content markup, there are only three tokens, 
                  ci, 
                  cn and 
                  csymbol, for identifiers, numbers and new symbols
                  introduced in the document itself, respectively.  In content markup,
                  separate elements are provided for commonly used functions and
                  operators. The 
                  apply element is provided for
                  user-defined extensions to the base set.
               
In terms of markup, most MathML elements are denoted by a
                  start tag and an end tag, which enclose the
                  markup for their contents. In the case of tokens, the content is
                  character data, and in most other cases, the content is the markup for
                  child elements. Elements in a third category, called canonically empty
                  elements, do not require any contents, and are denoted by a single tag of
                  the form <name/>. An example of this kind of
                  markup is <plus/> in content markup.
               
Let us take the very simple example of (a + b)2, and we can now see how the principles discussed above play out in practice. One form of presentation markup for this example is:
 <mrow>
   <msup>
     <mfenced>
       <mrow>
         <mi>a</mi>
         <mo>+</mo>
         <mi>b</mi>
       </mrow>
     </mfenced>
     <mn>2</mn>
   </msup>
 </mrow>
This example demonstrates a number of presentation elements.  The first
                  element, one that is used a great deal is 
                  mrow.
                  This element is used to denote a row of horizontally aligned material.  The
                  material contained between the <mrow> and </mrow> tags is considered to be an argument to the mrow element.  Thus the whole expression here is
                  contained in an mrow element.  As previously noted,
                  almost all mathematical expressions decompose into subexpressions.  These
                  subexpressions can, in turn, also be contained in an mrow element.  For example, a + b is also contained in an
                  mrow.
               
The 
                  mfenced element is used to provide fences
                  (braces, brackets, and parentheses) around formula material.  It defaults
                  to using parentheses.
               
Note the use of the 
                  mi element for displaying
                  the variables a and b and the 
                  mo element for
                  marking the + operator.
               
The 
                  msup element is for expressions involving
                  superscripts and takes two arguments, in order, the base expression (here,
                  (a+b)) and the exponent expression (here, 2).
               
The content markup for the same example is:
 <mrow>
   <apply>
     <power/>
     <apply>
       <plus/>
       <ci>a</ci>
       <ci>b</ci>
     </apply>
     <cn>2</cn>
   </apply>
 </mrow>
Here, the 
                  apply content element means apply an
                  operation to an expression.  In this example, the power element (for exponentiation), which requires no
                  body, and the similar 
                  plus element (for addition)
                  are both applied.  Observe that both operators take two
                  arguments, the order being particularly significant in the case of the
                  power operator.  But the order of the children is crucial in the use
                  of the  apply since the first child, the operator,
                  takes as argument list the remaining ones. 
               
Note the use of the 
                  ci element to mark up the
                  variables a and b, and the 
                  cn element to mark up
                  the number 2.
               
MathML presentation markup consists of about 30 elements which accept
                  over 50 attributes.  Most of the elements correspond to layout
                     schemata, which contain other presentation elements. Each layout
                  schema corresponds to a two-dimensional notational device, such as a
                  superscript or subscript, fraction or table.  In addition, there are the
                  presentation token elements 
                  mi, 
                  mo and 
                  mn introduced above, as
                  well as several other less commonly used token elements. The remaining few
                  presentation elements are empty elements, and are used mostly in connection
                  with alignment.
               
The layout schemata fall into several classes. One group of
                  elements is concerned with scripts, and contains elements such as
                  msub,
                  munder,
                  and mmultiscripts.  Another group focuses on
                  more general layout and includes mrow, mstyle, and mfrac.  A third group deals with tables.
                  The maction element is in a category by
                  itself, and allows coding of various kinds of actions on notation,
                  such as occur in an expression which toggles between two pieces of
                  notation.
               
An important feature of many layout schemata is that the order of child
                  schemata is significant. For example, the first child of an 
                  mfrac element is the numerator and the second child is
                  the denominator. Since the order of child schemata is not enforced at the
                  XML level by the MathML DTD, the information added by ordering is only
                  available to a MathML processor, as opposed to a generic XML processor.
                  When we want to emphasize that a MathML element such as 
                  mfrac requires children in a specific order, we will
                  refer to them as arguments, and think of the 
                  mfrac element as a notational
                  "constructor".
               
Content markup consists of about 120 elements accepting roughly a dozen
                  attributes. The majority of these elements are empty elements corresponding
                  to a wide variety of operators, relations and named functions. Examples of
                  this sort include 
                  partialdiff, 
                  leq and 
                  tan.  Others such as
                  matrix and 
                  set are used to
                  encode various mathematical data types, and a third, important category of
                  content elements such as 
                  apply are used to apply
                  operations to expressions and also to make new mathematical objects from
                  others.
               
The 
                  apply element is perhaps the single most
                  important content element. It is used to apply a function or operation to a
                  collection of arguments.  The positions of the child schemata are again
                  significant, with the first child denoting the function to be applied, and
                  the remaining children denoting the arguments of the function in
                  order. Note that the apply construct always uses
                  prefix notation, like the programming language LISP. In particular, even
                  binary operations such as subtraction are marked up by applying a prefix
                  subtraction operator to two arguments.  For example, a -
                  b would be marked up as
                  
               
<mrow> <apply> <minus/> <ci>a</ci> <ci>b</ci> </apply> </mrow>
A number of functions and operations require one or more quantifiers to
                  be well-defined. For example, in addition to an integrand, a definite
                  integral must specify the limits of integration and the bound variable. For
                  this reason, there are several qualifier schemata such as 
                  bvar and 
                  lowlimit.  They are
                  used with operators such as 
                  diff and 
                  int.
               
The 
                  declare construct is especially important
                  for content markup that might be evaluated by a computer algebra system.
                  The declare element provides a basic assignment
                  mechanism, where a variable can be declared to be of a certain type, with a
                  certain value.
               
In both the presentation and content markup examples, mathematical expressions are recursively decomposed into nested, simpler MathML elements specifying each stage of the decomposition. The examples in the following sections illustrate this with more complex expressions.
Different kinds of markup will be found most appropriate for different kinds of tasks. Documents written before the World Wide Web became important were most often intended only for visual communication of information, so that legacy data is probably best translated into pure presentation markup, since semantic information about what the author meant can only be guessed at heuristically. By contrast, some mathematical applications and pedagogically-oriented authoring tools will likely choose to be entirely content-based. The majority of applications fall somewhere in between these extremes. For these applications, the most appropriate markup is a mixture of both presentation and content markup.
The rules for mixing presentation and content markup derive from the general principle that mixed content should only be allowed in places where it makes sense. For content markup embedded in presentation markup this basically means that any content fragments should be semantically meaningful, and should not require additional arguments or quantifiers to be fully specified. For presentation markup embedded in content markup, this usually means that presentation markup must be contained in a content token element, so that it will be treated as an indivisible notational unit used as a variable or function name.
Another option is to use a 
                  semantics element.
                  The semantics element is used to bind MathML
                  expressions to various kinds of annotations. One common use for the semantics element is to bind a piece of content markup
                  to some presentation markup as a semantic annotation. In this way, an
                  author can specify a non-standard notation to be used when displaying a
                  particular content expression.  Another use of the semantics element is to bind some other kind of
                  semantic specification, such as an OpenMath expression, to a MathML
                  expression.  In this way, the semantics element can
                  be used to extend the scope of MathML content markup.
               
The discussion above has actually been of fragmentary formulas outside the context of any document. To be more specific let us look at what corresponds to a programming language's "Hello World!" example. We shall provide more complete code for an XHTML 1.0 document containing the square of a sum of two variables mentioned above. It would be
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
 
<head>
<title>MathML's Hello Square</title>
</head>
<body>
<p> This is a perfect square:</p>
<math xmlns="http://www.w3.org/1998/Math/MathML">
 <mrow>
   <msup>
     <mfenced>
       <mrow>
         <mi>a</mi>
         <mo>+</mo>
         <mi>b</mi>
       </mrow>
     </mfenced>
     <mn>2</mn>
   </msup>
 </mrow> 
</math>
</body>
</html>
Here we have the normal structure of an XHTML document.  It begins
               with the start tag <html> embellished with an
               XML namespace declaration and language assertions.  A head element contains a title as is customary.
               Within the body is 
                   a simple paragraph followed by a math element
                  which has the MathML namespace declared.J  Inside the math element is MathML markup.
               
                  as we are beginning to be used to it.
                  The reasons why one might have to do a more complex
                  namespace declaration for MathML are explained in Chapter 7 The MathML Interface; they have to do with present-day limitations in some XML
                  handling, that may be expected to go away.
                  J
               
            
For the next level of technical detail concerning such matters
               as !DOCTYPE statements and the like, see the 
               discussion in Chapter 7 The MathML Interface.
               
            
               We continue below to display examples in the form of fragments of
               MathML markup such as would appear inside math
               elements in real documents.  For the sake of clearer exposition of
               principles, the examples in Chapters 3, 4, 5 and 6 follow this form of
               giving examples as MathML fragments.
               
            
Notation: x2 + 4x + 4 = 0.
Markup:
<mrow>
  <mrow>
    <msup>
      <mi>x</mi>
      <mn>2</mn>
    </msup>
    <mo>+</mo>
    <mrow>
      <mn>4</mn>
      <mo>⁢</mo>
      <mi>x</mi>
    </mrow>
    <mo>+</mo>
    <mn>4</mn>
  </mrow>
  <mo>=</mo>
  <mn>0</mn>
</mrow>
                  Note the use of nested mrow elements to denote terms, for
                  example, the left-hand side of the equation functioning as an operand
                  of "=".  Marking terms greatly facilitates spacing for
                  visual rendering, voice rendering, and line breaking.  The ⁢ MathML character entity is used here
                  to indicate to a renderer that there are special spacing rules between
                  the 4 and the x, and that the 4 and the x should not be broken onto
                  separate lines.
                  
                     In fact, this use of an entity which was introduced
                     in MathML 1.0 is no longer the way that is preferred.  Ultimately all
                     ordinary character data is given by Unicode values.  However, although
                     a character for ⁢ is expected in
                     Unicode 3.2, and there is a suggested code point under
                     consideration in a Unicode amendment, there is no Unicode 3.0
                     character to be used at present.  We could use the expected numerical
                     character reference ࠎ but for clarity we will continue to
                     use entity references in these examples.  The situation is explicitly
                     discussed in Section 3.2 Token Elements and in Chapter 6 Characters, Entities and Fonts.
                     J
                  
               
Notation:
                  
.
               
Markup:
<mrow>
  <mi>x</mi>
  <mo>=</mo>
  <mfrac>
    <mrow>
      <mrow>
        <mo>-</mo>
        <mi>b</mi>
      </mrow>
      <mo>±</mo>
      <msqrt>
        <mrow>
          <msup>
            <mi>b</mi>
            <mn>2</mn>
          </msup>
          <mo>-</mo>
          <mrow>
            <mn>4</mn>
            <mo>⁢</mo>
            <mi>a</mi>
            <mo>⁢</mo>
            <mi>c</mi>
          </mrow>
        </mrow>
      </msqrt>
    </mrow>
    <mrow>
      <mn>2</mn>
      <mo>⁢</mo>
      <mi>a</mi>
    </mrow>
  </mfrac>
</mrow>
                  
                  The 
                  mfrac  and 
                  msqrt  
                  elements are used for generating fractions
                  and square roots, respectively.
               
Notice that the "plus or minus" sign is given by
                  theJ entity name ±,
                  this is equivalent to using the character referenceJ �B1;.
                  MathML provides a very comprehensive list of character names for
                  mathematical symbols. In addition to the mathematical symbols needed for
                  screen and print rendering, MathML provides symbols to facilitate audio
                  rendering.  For audio rendering, it is important to be able to
                  automatically determine whether
                  
               
<mrow>
  <mi>z</mi>
  <mfenced>
    <mrow>
      <mi>x</mi>
      <mo>+</mo>
      <mi>y</mi>
    </mrow>
  </mfenced>
</mrow>
                  
                  should be read as 'z times the quantity x plus
                  y' or 'z of x plus y'.  The
                  characters ⁢ (U+2062) and ⁡ (U+2061) provide a way for authors to
                  directly encode the distinction for audio renderers.  For instance, in
                  the first case ⁢ (U+2062) should
                  be inserted after the line containing the z.  MathML also
                  introduces entities like ⅆ (U+2146) 
                  representing a "differential d", which renders with slightly
                  different spacing in print and can be rendered as "d" or
                  "with respect to" in speech. Unless content tags, or some
                  other mechanism, are used to eliminate the ambiguity, authors should
                  always use these characters here referred to as entities, in order to
                  make their documents more accessible.
               
Notation: 
                  
.
               
Markup:
<mrow>
  <mi>A</mi>
  <mo>=</mo>
  <mfenced open="[" close="]">
    <mtable>
      <mtr>
         <mtd><mi>x</mi></mtd>
         <mtd><mi>y</mi></mtd>
      </mtr>
      <mtr>
         <mtd><mi>z</mi></mtd>
         <mtd><mi>w</mi></mtd>
      </mtr>
    </mtable>
  </mfenced>
</mrow>
 The mtable element denotes that a
                  MathML table is being created.  The mtr
                  specifies a row of the table and the mtd
                  element holds the data for an element of a row.  Most elements have a
                  number of attributes that control the details of their screen and
                  print rendering. For example, there are several attributes for the mfenced element that controls what delimiters
                  should be used at the beginning and the end of the grouped expression
                  above. The attributes for operator elements given using <mo> are set to default values determined by a
                  dictionary. For the suggested MathML operator dictionary, see Appendix F Operator Dictionary.
               
Notation: x2 + 4x + 4 = 0.
Markup:
<mrow>
<apply>
  <eq/>
  <apply>
    <plus/>
    <apply>
      <power/>
      <ci>x</ci>
      <cn>2</cn>
    </apply>
    <apply>
      <times/>
      <cn>4</cn>
      <ci>x</ci>
    </apply>
    <cn>4</cn>
  </apply>
  <cn>0</cn>
</apply>
</mrow>
                  Note that the apply element is used for
                  relations, operators and functions.
               
Notation:
                  
J.
               
Markup:
<apply>
  <eq/>
  <ci>x</ci>
  <apply>
    <divide/>
    <apply>
      <csymbol>±</csymbol>J
      <apply>
        <minus/>
        <ci>b</ci>
      </apply>
      <apply>
        <root/>
        <degree><cn>2</cn></degree>J
        <apply>
          <minus/>
          <apply>
            <power/>
            <ci>b</ci>
            <cn>2</cn>
          </apply>
          <apply>
            <times/>
            <cn>4</cn>
            <ci>a</ci>
            <ci>c</ci>
          </apply>
        </apply>
      </apply>
    </apply>
    <apply>
      <times/>
      <cn>2</cn>
      <ci>a</ci>
    </apply>
  </apply>
</apply>
                  MathML content markup does not directly contain an element for the
                  "plus or minus" operation. Therefore, we use the 
                  csymbol element to specify this operator.
                     Note that the default presentation is given here in prefix form,
                     although a renderer may recognise this operator and render it as
                     infix.
                     Alternatively the Mixed Markup style shown below may be used to
                     specify a presentation form for this expression as well as the Content
                     Markup.J
Notation:
                  
.
               
Markup:
<mrow>
<apply>
  <eq/>
  <ci>A</ci>
  <matrix>
    <matrixrow>
      <ci>x</ci>
      <ci>y</ci>
    </matrixrow>
    <matrixrow>
      <ci>z</ci>
      <ci>w</ci>
    </matrixrow>
  </matrix>
</apply>
</mrow>
                  
                  Here we have used the matrix element, and the
                  matrixrow element to wrap the entries in a row of
                  the matrix.  Note that, by default, the rendering of the content
                  element matrix includes enclosing parentheses,
                  so we need not directly encode them. This is quite different from the
                  presentation element mtable which may or may
                  not refer to a matrix, and hence requires explicit encoding of
                  parentheses if they are desired.
               
Notation:
                  
.
               
Markup:
<mrow>
<semantics>
  <mrow>
    <msubsup>
      <mo>∫</mo>
      <mn>1</mn>
      <mi>t</mi>
    </msubsup>
    <mfrac>
      <mrow>
        <mo>ⅆ</mo>
        <mi>x</mi>
      </mrow>
      <mi>x</mi>
    </mfrac>
  </mrow>
  <annotation-xml encoding="MathML-Content">
    <apply>
      <int/>
      <bvar><ci>x</ci></bvar>
      <lowlimit><cn>1</cn></lowlimit>
      <uplimit><ci>t</ci></uplimit>
      <apply>
        <divide/>
        <cn>1</cn>
        <ci>x</ci>
      </apply>
    </apply>
  </annotation-xml>
</semantics>
</mrow>
 In this example, we use the semantics
                  element to provide a MathML content expression to serve as a
                  "semantic annotation" for a presentation expression.  In
                  the display markup, we have used the msubsup
                  element to attach a subscript and a superscript to an expression, in
                  this case the integral sign. We also used entities ∫ and ⅆ to specify the
                  integral and differential symbols.
                  
               
                  The semantics element has as its first child
                  the expression being annotated, and the subsequent children are the
                  annotations.  There is no restriction on the kind of annotation that
                  can be attached using the semantics element.
                  For example, one might give a TEX encoding, or computer algebra
                  input in an annotation. The type of annotation is specified by the encoding attribute and the annotation and annotation-xml elements.
               
Another common use of the semantics
                  element arises  when one  wants to use  a content  coding, and
                  provide  a suggestion for  its presentation.  In such  a case,
                  applied to  the formula  above we would  have the  markup: 
                  
               
<semantics>
  <apply>
    <int/>
    <bvar><ci>x</ci></bvar>
    <lowlimit><cn>1</cn></lowlimit>
    <uplimit><ci>t</ci></uplimit>
    <apply>
      <divide/>
      <cn>1</cn>
      <ci>x</ci>
    </apply>
  </apply>
  <annotation-xml encoding="MathML-Presentation">
    <mrow>
      <msubsup>
        <mo>∫</mo>
        <mn>1</mn>
        <mi>t</mi>
      </msubsup>
      <mfrac>
        <mrow>
          <mo>ⅆ</mo>
          <mi>x</mi>
        </mrow>
        <mi>x</mi>
      </mfrac>
    </mrow>
  </annotation-xml>
</semantics>
This kind of annotation is useful when something other than the default rendering of the content encoding is desired. For example, by default, some renderers might layout the integrand something like "(1/x) dx". Specifying that the integrand should by preference render as "dx/x" instead can be accomplished with the use of a MathML Presentation annotation as shown. Be aware, however, that renderers are not required to take into account information contained in annotations, and what use is made of them, if any, will depend on the renderer.
MathML is an application of [XML], or Extensible Markup Language, and as such its syntax is governed by the rules of XML syntax, and its grammar is in part specified by a DTD, or Document Type Definition. In other words, the details of using tags, attributes, entity references and so on are defined in the XML language specification, and the details about MathML element and attribute names, which elements can be nested inside each other, and so on are specified in the MathML DTD. This is in Appendix A Parsing MathML.
The W3C in seeking to increase the flexibility of the use of XML for the Web, and to encourage modularization of applications built with XML, has found that the basic form of a DTD is not sufficiently flexible. Therefore, a W3C Working Group was created to develop a specification for XML Schemas [XMLSchemas], which are specification documents that will eventually supersede DTDs. MathML 2.0 is consciously designed so that mathematics may take advantage of the latest in the evolving Web technology. Thus, there is to be a schema for MathML. For further information on a MathML schema see Appendix A Parsing MathML and the MathML Home Page.
However, MathML also specifies some syntax and grammar rules in addition to the general rules it inherits as an XML application. These rules allow MathML to encode a great deal more information than would ordinarily be possible with pure XML, without introducing many more elements, and using a substantially more complex DTD or schema. A grammar for content markup expressions is given in Appendix B Content Markup Validation Grammar. Of course, one drawback to using MathML specific rules is that they are invisible to generic XML processors and validators.
There are basically two kinds of additional MathML grammar and syntax rules. One kind involves placing additional criteria on attribute values. For example, it is not possible in pure XML to require that an attribute value be a positive integer. The second kind of rule specifies more detailed restrictions on the child elements (for example on ordering) than are given in the DTD or even a schema. For example, it is not possible in XML to specify that the first child be interpreted one way, and the second in another.
The following sections discuss features both of XML syntax and grammar in general, and of MathML in particular. Throughout the remainder of the MathML specification, we will usually take care to distinguish between usage required by XML syntax and the MathML DTD (and schema) and usage required by MathML specific rules. However, we will frequently allude to "MathML errors" without identifying which part of the specification is being violated.
Since MathML is an application of XML, the MathML specification uses the
                  terminology of XML to describe it. Briefly, XML data is composed of Unicode
                  characters (which include ordinary ASCII characters), "entity
                  references" (informally called "entities") such as < which usually represent "extended
                  characters", and "elements" such as <mi
                     fontstyle="normal"> x </mi>.
               
An element quite often encloses other XML data called its
                  "content", or "body", between a "start
                  tag" (sometimes called a "begin tag") and an "end
                  tag", much as in HTML.  There are also "empty elements"
                  such as <plus/>, whose start tag ends with
                  /> to indicate that the element has no content or end
                  tag. The start tag can contain named parameters called
                  "attributes", such as fontstyle="normal" in the
                  example above.  For further details on XML, consult the XML specification
                  [XML].
               
As XML is case-sensitive, MathML element and attribute names are case-sensitive. For reasons of legibility, the MathML specification defines them almost all in lowercase.
In formal discussions of XML markup, a distinction is maintained
                  between an element, such as an mrow element,
                  and the tags <mrow> and </mrow> marking it. What is between the <mrow> start tag and the </mrow> end tag is the content, or body, of the mrow element.  An "empty element"
                  such as none is defined to have no body, and
                  so has a single tag of the form <none/>.
                  Usually, the distinction between elements and tags will not be so
                  finely drawn in this specification. For instance, we will sometimes
                  refer to the <mrow> and <none/> elements, really meaning the elements whose
                  tags these are, in order that references to elements are visually
                  distinguishable from references to attributes.  However, the words
                  "element" and "tag" themselves will be used
                  strictly in accordance with XML terminology.
               
Many MathML elements require a specific number of child elements or attach additional meanings to children in certain positions. As noted above, these kinds of requirements are MathML specific, and cannot be given entirely using XML syntax and grammar. When the children of a given MathML element are subject to these kinds of additional conditions, we will often refer to them as arguments instead of merely as children, in order to emphasize their MathML specific usage. Note that, especially in Chapter 3 Presentation Markup, the term "argument" is usually used in this technical sense, unless otherwise noted, and therefore refers to a child element.
In the detailed discussions of element syntax given with each element throughout the MathML specification, the number of required arguments and their order is implicitly indicated by giving names for the arguments at various positions. This information is also given for presentation elements in the table of argument requirements in Section 3.1.3 Required Arguments, and for content elements in Appendix B Content Markup Validation Grammar.
A few elements have other requirements on the number or type of arguments. These additional requirements are described together with the individual elements.
According to the XML language specification, attributes given to elements must have one of the forms
attribute-name = "value"
or
attribute-name = 'value'
where whitespace around the '=' is optional.
Attribute names are generally shown in a monospaced font within descriptive text in this
                  specification, just as the monospaced font is used
                  for examples.
               
An attribute's value, which in general in MathML can be a string of
                  arbitrary characters, must be surrounded by a pair of either double quotes
                  (") or single quotes ('). The kind of quotes
                  not used to surround the value may be included within it.
               
MathML uses a more complicated syntax for attribute values than the generic XML syntax required by the MathML DTD. These additional rules are intended for use by MathML applications, and it is a MathML error to violate them, though they cannot be enforced by XML processing. The MathML syntax of each attribute value is specified in the table of attributes provided with the description of each element, using a notation described below. When MathML applications process attribute values, whitespace is ignored except to separate letter and digit sequences into individual words or numbers. Attribute values may contain any MathML characters listed in Section 6.2 MathML Characters permitted by the syntax restrictions for an attribute. Character data can be included directly in attribute values, or by using entity references as described in Section 6.2.1 Unicode Character Data.
In particular, the characters ", ',
                  & and < can be included in MathML
                  attribute values (when permitted by the attribute value syntax) using the
                  entity references ", ',
                  & and <, respectively.
                  
               
The MathML DTD provided in Appendix A Parsing MathML declares most attribute value types as CDATA strings. This permits increased interoperability with existing SGML and XML software and allows extension to the lists of predefined values. Similar sorts of considerations apply with XML schemas.
To describe the MathML-specific syntax of permissible attribute values, the following conventions and notations are used for most attributes in the present document.
| Notation | What it matches | 
|---|---|
| number | decimal integer or rational number (a string of digits with one decimal point), optionally starting with '-' | 
| unsigned-number | decimal integer or real number, no sign | 
| integer | decimal integer, optionally starting with '-' | 
| positive-integer | decimal integer, unsigned, not 0 | 
| string | arbitrary string (always the entire attribute value) | 
| character | single non-whitespace character, or MathML entity reference; whitespace separation is optional | 
| #rrggbb | RGB color value; the three pairs of hexadecimal digits in the example #5599dd define proportions of red, green and blue on a scale of x00 through xFF, which gives a strong sky blue. | 
| h-unit | unit of horizontal length (allowable units are listed below) | 
| v-unit | unit of vertical length (allowable units are listed below) | 
| css-fontfamily | explained in the CSS subsection below | 
| css-color-name | explained in the CSS subsection below | 
| other italicized words | explained in the text for each attribute | 
| form + | one or more instances of 'form' | 
| form * | zero or more instances of 'form' | 
| f1 f2 ... fn | one instance of each form, in sequence, perhaps separated by whitespace | 
| f1 | f2 | ... | fn | any one of the specified forms | 
| [ form ] | an optional instance of 'form' | 
| ( form ) | same as form | 
| word in plain text | that word, literally present in the attribute value (unless it is obviously part of an explanatory phrase) | 
| quoted symbol | that symbol, literally present in attribute value (e.g. "+" or '+') | 
The order of precedence of the syntax notation operators is, from highest to lowest precedence:
form + or form *
f1 f2 ... fn (sequence of forms)
f1 | f2 | ... | fn (alternative forms)
A string can contain arbitrary characters which are specifiable within XML CDATA attribute values. See Chapter 6 Characters, Entities and Fonts for a discussion and complete listing of MathML characters. No syntax rule in MathML includes a string as only part of an attribute value, only as the entire value.
Adjacent keywords and numbers must be separated by whitespace in the
                     actual attribute values, except for unit identifiers (denoted by h-unit or v-unit syntax symbols)
                     following numbers.  Whitespace is not otherwise required, but is permitted
                     between any of the tokens listed above, except (for compatibility with
                     CSS) immediately before unit identifiers, between the '-' signs and digits
                     of negative numbers, or between # or "rrggbb" and "rgb".
                  
Numerical attribute values for dimensions that should depend upon the
                     current font can be given in font-related units, or in named absolute units
                     (described in a separate subsection below). Horizontal dimensions are
                     conventionally given in em's, and vertical dimensions in
                     ex's, by immediately following a number by one of the unit
                     identifiers "em" or "ex".  For
                     example, the horizontal spacing around an operator such as "+"
                     is conventionally given in "em"s, though other units
                     can be used. Using font-related units is usually preferable to using
                     absolute units, since it allows renderings to grow or shrink in proportion
                     to the current font size.
                  
For most numerical attributes, only those in a subset of the expressible values are sensible; values outside this subset are not errors, unless otherwise specified, but rather are rounded up or down (at the discretion of the renderer) to the closest value within the allowed subset. The set of allowed values may depend on the renderer, and is not specified by MathML.
If a numerical value within an attribute value syntax description is
                     declared to allow a minus sign ('-'), e.g. number or
                     integer, it is not a syntax error when one is
                     provided in cases where a negative value is not sensible. Instead, the
                     value should be handled by the processing application as described in the
                     preceding paragraph.  An explicit plus sign ('+') is not allowed as part of
                     a numerical value except when it is specifically listed in the syntax (as a
                     quoted '+' or "+"), and its presence can change the meaning of the
                     attribute value (as documented with each attribute which permits it).
                  
The    symbols     h-unit,    v-unit, css-fontfamily,
                     and css-color-name are explained in the
                     following subsections.
                  
Some attributes accept horizontal or vertical lengths as numbers
                     followed by a "unit identifier" (often just called a
                     "unit"). The syntax symbols h-unit and
                     v-unit refer to a unit for horizontal or vertical
                     length, respectively. The possible units and the lengths they refer to are
                     shown in the table below; they are the same for horizontal and vertical
                     lengths, but the syntax symbols are distinguished in attribute syntaxes as
                     a reminder of the direction each is used in.
                  
The unit identifiers and meanings are taken from CSS. However, the syntax of numbers followed by unit identifiers in MathML is not identical to the syntax of length values with units in CSS style sheets, since numbers in CSS cannot end with decimal points, and are allowed to start with '+' signs.
The possible horizontal or vertical units in MathML are:
| Unit identifier | Unit description | 
|---|---|
| em | em (font-relative unit traditionally used for horizontal lengths) | 
| ex | ex (font-relative unit traditionally used for vertical lengths) | 
| px | pixels, or pixel size of the current display | 
| in | inches (1 inch = 2.54 centimeters) | 
| cm | centimeters | 
| mm | millimeters | 
| pt | points (1 point = 1/72 inch) | 
| pc | picas (1 pica = 12 points) | 
| % | percentage of default value | 
The typesetting units "em" and "ex" are defined in Appendix H Glossary, and discussed further under "Additional notes" below.
% is a "relative unit"; when an attribute
                     value is given as "n%" (for any numerical value "n"), the value being specified is the default value for
                     the property being controlled multiplied by "n"
                     divided by 100. The default value (or the way in which it is obtained, when
                     it is not constant) is listed in the table of attributes for each element,
                     and its meaning is described in the subsequent documentation about that
                     attribute.  (The mpadded element has its own syntax
                     for % and does not allow it as a unit identifier.)
                  
For consistency with CSS, length units in MathML are rarely
                     optional. When they are, the unit symbol is enclosed in square brackets in
                     the attribute syntax, following the number to which it applies,
                     e.g. number [ h-unit ]. The meaning of specifying no unit is
                     given in the documentation for each attribute; in general it is that the
                     number given is a multiplier for the default value of the attribute. (In
                     such cases, specifying the number "nnn" without a unit
                     is equivalent to specifying the number "nnn" times 100
                     followed by %.  For example, <mo maxsize="2"> (
                        </mo> is equivalent to <mo maxsize="200%"> (
                        </mo>.)
                  
As a special exception (also consistent with CSS), a numerical value equal to 0 need not be followed by a unit identifier even if the syntax specified here requires one. In such cases, the unit identifier (or lack of one) would not matter, since 0 times any unit is 0.
For most attributes, the typical unit which would be used to describe
                     them in typesetting is chosen as the one used in that attribute's default
                     value in this specification; when a specific default value is not given,
                     the typical unit is usually mentioned in the syntax table or in the
                     documentation for that attribute. The most common units are em
                     or ex. However, any unit can be used, unless otherwise
                     specified for a specific attribute.
                  
Note that some attributes, e.g.  framespacing 
                        on a <mtable>,
                        can contain more than one numerical value, each followed by its own
                        unit.
                     
It is conventional to use the font-relative unit ex mainly
                        for vertical lengths, and em mainly for horizontal lengths,
                        but this is not required. These units are relative to the font and font size
                        which would be used for rendering the element in whose attribute value they
                        are specified, which means they should be interpreted after
                        attributes such as fontfamily and fontsize are processed, if those occur on the same
                        element, since changing the current font or font size can change the length
                        of one of these units.
                     
The definition of the length of each unit, but not the MathML syntax for
                        length values, is as specified in CSS, except that if a font provides
                        specific values for em and ex which differ from
                        the values defined by CSS (the font size and "x"-height
                        respectively), those values should be used.
                     
Several MathML attributes, listed below, correspond closely to text rendering properties defined originally in [CSS1]. In MathML 1.01, the names and values of these attributes were aligned with the CSS Recommendation where possible. This was done so that renderers in CSS environments could query the environment for the corresponding property when determining the default values for the attributes.
Allowing style properties to be set both via MathML attributes and CSS style sheets has drawbacks. At a minimum, its confusing, and at worst, it leads to the meaning of equations being inadvertently changed by document-wide CSS changes. For these reasons, these attributes have been deprecated. In their place, MathML 2.0 introduces four new mathematical style attributes. These attributes use logical values to better capture the abstract categories of letter-like symbols used in math, and afford a much cleaner separation between MathML and CSS. See Section 3.2.2 Mathematics style attributes common to token elements for more details.
For reference, a table showing the correspondence of the deprecated MathML 1.01 style attribute with the CSS counterparts is given below:
| MathML attribute | CSS property | syntax symbol | MathML elements | refer to | 
|---|---|---|---|---|
| fontsize | font-size | - | presentation tokens; mstyle | 
                           Section 3.2.2 Mathematics style attributes common to token elements | 
| fontweight | font-weight | - | presentation tokens; mstyle | 
                           Section 3.2.2 Mathematics style attributes common to token elements | 
| fontstyle | font-style | - | presentation tokens; mstyle | 
                           Section 3.2.2 Mathematics style attributes common to token elements | 
| fontfamily | font-family | css-fontfamily | presentation tokens; mstyle | 
                           Section 3.2.2 Mathematics style attributes common to token elements | 
| color | color | css-color-name | presentation tokens; mstyle | 
                           Section 3.3.4 Style Change (mstyle) | 
| background | background | css-color-name | mstyle | 
                           Section 3.3.4 Style Change (mstyle) | 
See also Section 2.4.5 Attributes Shared by all MathML Elements below for a discussion of the class, style and id attributes for use with style sheets.
                  
CSS or analogous style sheets can specify changes to rendering
                        properties of selected MathML elements.  Since rendering properties
                        can also be changed by attributes on an element, or be changed automatically
                        by the renderer, it is necessary to specify the order in which changes
                        from various sources occur. An example of automatic adjustment is what
                        happens for fontsize, as explained in the
                        discussion on scriptlevel in Section 3.3.4 Style Change (mstyle).  In the case of "absolute" changes,
                        i.e., setting a new property value independent of the old value (as
                        opposed to "relative" changes, such as increments or
                        multiplications by a factor), the absolute change performed last will
                        be the only absolute change which is effective, so the sources of
                        changes which should have the highest priority must be processed
                        last.
                     
In the case of CSS, the order of processing of changes from various sources which affect one MathML element's rendering properties should be as follows:
(first changes; lowest priority)
Automatic changes to properties or attributes based on the type of the
                              parent element, and this element's position in the parent, as for the
                              changes to fontsize in relation to scriptlevel mentioned above; such changes will usually
                              be implemented by the parent element itself before it passes a set of
                              rendering properties to this element
                           
From a style sheet from the reader: styles which are not declared "important"
Explicit attribute settings on this MathML element
From a style sheet from the author: styles which are not declared "important"
From a style sheet from the author: styles which are declared "important"
From a style sheet from the reader: styles which are declared "important"
(last changes; highest priority)
Note that the order of the changes derived from CSS style sheets is specified by CSS itself (this is the order specified by CSS2). The following rationale is related only to the issue of where in this pre-existing order the changes caused by explicit MathML attribute settings should be inserted.
Rationale: MathML rendering attributes are analogous to HTML rendering
                        attributes such as align, which the CSS section on
                        cascading order specifies should be processed with the same priority.
                        Furthermore, this choice of priority permits readers, by declaring certain
                        CSS styles as "important", to decide which of their style
                        preferences should override explicit attribute settings in MathML.  Since
                        MathML expressions, whether composed of "presentation" or
                        "content" elements, are primarily intended to convey meaning,
                        with their "graphic design" (if any) intended mainly to aid in
                        that purpose but not to be essential in it, it is likely that readers will
                        often want their own style preferences to have priority; the main exception
                        will be when a rendering attribute is intended to alter the meaning
                        conveyed by an expression, which is generally discouraged in the
                        presentation attributes of MathML.
                     
Default values for MathML attributes are in general given along with the detailed descriptions of specific elements in the text. Default values shown in plain text in the tables of attributes for an element are literal (unless they are obviously explanatory phrases), but when italicized are descriptions of how default values can be computed.
Default values described as inherited are taken from the
                     rendering environment, as described under mstyle,
                     or in some cases (described individually) from the values of other
                     attributes of surrounding elements, or from certain parts of those
                     values. The value used will always be one which could have been specified
                     explicitly, had it been known; it will never depend on the content or
                     attributes of the same element, only on its environment. (What it means
                     when used may, however, depend on those attributes or the content.)
                  
Default values described as automatic should be computed by a MathML renderer in a way which will produce a high-quality rendering; how to do this is not usually specified by the MathML specification. The value computed will always be one which could have been specified explicitly, had it been known, but it will usually depend on the element content and possibly on the rendering environment.
Other italicized descriptions of default values which appear in the tables of attributes are explained for each attribute individually.
The single or double quotes which are required around attribute values in an XML start tag are not shown in the tables of attribute value syntax for each element, but are shown around example attribute values in the text.
Note that, in general, there is no value which can be given explicitly
                     for a MathML attribute which will simulate the effect of not specifying the
                     attribute at all for attributes which are inherited or
                     automatic.  Giving the words "inherited" or
                     "automatic" explicitly will not work, and is not generally
                     allowed.  Furthermore, even for presentation attributes for which a
                     specific default value is documented here, the mstyle element (Section 3.3.4 Style Change (mstyle)) can be
                     used to change this for the elements it contains. Therefore, the MathML DTD
                     declares most presentation attribute default values as #IMPLIED,
                     which prevents XML preprocessors from adding them with any specific default
                     value. This point of view is carried through to the MathML schema.
                  
In an XML DTD, allowed attribute values can be declared as general strings, or they can be constrained in various ways, either by enumerating the possible values, or by declaring them to be certain special data types. The choice of an XML attribute type affects the extent to which validity checks can be performed using a DTD.
The MathML DTD specifies formal XML attribute types for all MathML attributes, including enumerations of legitimate values in some cases. In general, however, the MathML DTD is relatively permissive, frequently declaring attribute values as strings; this is done to provide for interoperability with SGML parsers while allowing multiple attributes on one MathML element to accept the same values (such as "true" and "false"), and also to allow extension to the lists of predefined values.
At the same time, even though an attribute value may be declared as a string in the DTD, only certain values are legitimate in MathML, as described above and in the rest of this specification. For example, many attributes expect numerical values. In the sections which follow, the allowed attribute values are described for each element. To determine when these constraints are actually enforced in the MathML DTD, consult Appendix A Parsing MathML. However, lack of enforcement of a requirement in the DTD does not imply that the requirement is not part of the MathML language itself, or that it will not be enforced by a particular MathML renderer. (See Section 7.2.2 Handling of Errors for a description of how MathML renderers should respond to MathML errors.)
Furthermore, the MathML DTD is provided for convenience; although it is intended to be fully compatible with the text of the specification, the text should be taken as definitive if there is a contradiction. (Any contradictions which may exist between various chapters of the text should be resolved by favoring Chapter 6 Characters, Entities and Fonts first, then Chapter 3 Presentation Markup, Chapter 4 Content Markup, then Section 2.4 MathML Syntax and Grammar, and then other parts of the text.) For the MathML schema the situation will be the same: the published Recommendation text takes precedence. Though this is what is intended to happen, there is a practical difficulty. If the system processing the MathML uses a validating parser, whether it be based on a DTD or on a schema, the process will probably simply stop when it hits something held to be incorrect syntax, whether or not further MathML processing in full harmony with the specification would have processed the piece correctly.
In order to facilitate use with style sheet mechanisms such as
                  [XSLT] and [CSS2]
                  all MathML elements accept class, style, and id attributes in addition to the attributes described
                  specifically for each element.  MathML renderers not supporting CSS may
                  ignore these attributes. MathML specifies these attribute values as general
                  strings, even if style sheet mechanisms have more restrictive syntaxes for
                  them. That is, any value for them is valid in MathML.
               
In order to facilitate compatibility with linking mechanisms, all
                  MathML elements accept the xlink:href
                  attribute.
               
All MathML elements also accept the xref
                  attribute for use in parallel markup (Section 5.3 Parallel Markup).  The id is also used
                  in this context.
               
Every MathML element, because of a legacy from MathML 1.0, also
                  accepts the deprecated attribute
                  other (Section 7.2.3 Attributes for unspecified data)
                  which was conceived for passing non-standard attributes without
                  violating the MathML DTD. MathML renderers are only required to
                  process this attribute if they respond to any attributes which are not
                  standard in MathML.  However, the use of other
                  is strongly discouragedJ when there are already other ways within MathML
                  of passing specific information.
               
See also Section 3.2.2 Mathematics style attributes common to token elements for a list of MathML attributes which can be used on most presentation token elements.
MathML ignores whitespace occurring outside token elements. Non-whitespace characters are not allowed there. Whitespace occurring within the content of token elements is "trimmed" from the ends, i.e., all whitespace at the beginning and end of the content is removed. Whitespace internal to content of MathML elements is "collapsed" canonically, i.e., each sequence of 1 or more whitespace characters is replaced with one space character (sometimes called a blank character).
In MathML, as in XML, "whitespace" means simple spaces, tabs, newlines, or carriage returns, i.e., characters with hexadecimal Unicode codes U+0020, U+0009, U+000A, or U+000D, respectively.
For example, <mo> ( </mo> is equivalent to
                  <mo>(</mo>, and
                  
               
<mtext> Theorem 1: </mtext>
                  is equivalent to 
                  <mtext>Theorem 1:</mtext>.
               
Authors wishing to encode whitespace characters at the start or end of
                  the content of a token, or in sequences other than a single space, without
                  having them ignored, must use   or other
                  "whitespace" non-marking entities as described in Section 6.2.4 Non-Marking Characters. For example, compare
                  
               
<mtext> Theorem 1: </mtext>
with
<mtext>  Theorem  1: </mtext>
When the first example is rendered, there is no whitespace before "Theorem", one space between "Theorem" and "1:", and no whitespace after "1:". In the second example, a single space is rendered before "Theorem", two spaces are rendered before "1:", and there is no whitespace after the "1:".
Note that the xml:space attribute does not apply
                  in this situation since XML processors pass whitespace in tokens to a
                  MathML processor; it is the MathML processing rules which specify that
                  whitespace is trimmed and collapsed.
               
For whitespace occurring outside the content of the token elements mi, mn, mo, ms, mtext, ci, cn and annotation, an mspace element should be used, as opposed to an mtext element containing only "whitespace"
                  entities.