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If there is transparency for any elements transformed in 3d space it is essential that a sorting algorithm be specified, otherwise, webpages will get vastly different results depending on the sorting algorithm, or lack of sorting algorithm used. A simple "coverflow" style page where all the images are at the same z distance from the camera, all are overlapping and all have some percentage of transparency will not work display the way a designer expects them to display without sorting. Different sorting algorithms will end up with different result requiring designers to go to extreme measures for each and every different implementation.
Does the new text in <http://dev.w3.org/csswg/css3-transforms/#transform-3d-rendering> help?
Spec now refers to Newell's algorithm.
*** This bug has been marked as a duplicate of bug 15784 ***