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Bug 15783 - How to sort geometry is not specified
Summary: How to sort geometry is not specified
Status: RESOLVED DUPLICATE of bug 15784
Alias: None
Product: CSS
Classification: Unclassified
Component: Transforms (show other bugs)
Version: unspecified
Hardware: All All
: P2 normal
Target Milestone: ---
Assignee: Simon Fraser
QA Contact:
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Reported: 2012-01-30 00:29 UTC by Gregg Tavares
Modified: 2012-02-22 21:23 UTC (History)
6 users (show)

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Description Gregg Tavares 2012-01-30 00:29:24 UTC
If there is transparency for any elements transformed in 3d space it is essential that a sorting algorithm be specified, otherwise, webpages will get vastly different results depending on the sorting algorithm, or lack of sorting algorithm used.

A simple "coverflow" style page where all the images are at the same z distance from the camera, all are overlapping and all have some percentage of transparency will not work display the way a designer expects them to display without sorting.

Different sorting algorithms will end up with different result requiring designers to go to extreme measures for each and every different implementation.
Comment 1 Simon Fraser 2012-01-30 09:38:17 UTC
Does the new text in <http://dev.w3.org/csswg/css3-transforms/#transform-3d-rendering> help?
Comment 2 Simon Fraser 2012-02-07 14:39:20 UTC
Spec now refers to Newell's algorithm.
Comment 3 Aryeh Gregor 2012-02-22 21:23:12 UTC

*** This bug has been marked as a duplicate of bug 15784 ***