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Bug 14640 - make it possible for the shader resource to provide a shader mesh default other than 1x1
Summary: make it possible for the shader resource to provide a shader mesh default oth...
Status: RESOLVED WONTFIX
Alias: None
Product: CSS
Classification: Unclassified
Component: Filter Effects (show other bugs)
Version: unspecified
Hardware: PC All
: P2 normal
Target Milestone: ---
Assignee: Dean Jackson
QA Contact: This bug has no owner yet - up for the taking
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-10-31 22:14 UTC by Dean Jackson
Modified: 2013-12-06 14:03 UTC (History)
4 users (show)

See Also:


Attachments

Description Dean Jackson 2011-10-31 22:14:18 UTC
http://lists.w3.org/Archives/Public/public-fx/2011OctDec/0010.html

Proposal
Allow the shader resource to contain an optional mesh default to further restrict the use cases when the author has to modify the mesh size.
Comment 1 Dirk Schulze 2013-01-14 07:15:39 UTC
(In reply to comment #0)
> http://lists.w3.org/Archives/Public/public-fx/2011OctDec/0010.html
> 
> Proposal
> Allow the shader resource to contain an optional mesh default to further
> restrict the use cases when the author has to modify the mesh size.

I am not sure how this is supposed to work? At least with direct referencing of shader files in the CSS syntax. Can you provide an example?
Comment 2 Dirk Schulze 2013-12-06 14:03:30 UTC
We won't do it with the latest syntax proposal.