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Term entries in the full glossary matching "synchronize"

W3C Glossaries

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SMIL (Synchronized multimedia integration language)

From Glossary of "Weaving the Web" (1999-07-23) | Glossary for this source

A language for creating a multimedia presentation by specifying the spatial and temporal relationships between its components. A W3C recommendation.
synchronize

From User Agent Accessibility Guidelines 1.0 (2002-12-17) | Glossary for this source

In this document, "to synchronize" refers to the act of time-coordinating two or more presentation components (e.g., a visual track with captions, or several tracks in a multimedia presentation). For Web content developers, the requirement to synchronize means to provide the data that will permit sensible time-coordinated rendering by a user agent. For example, Web content developers can ensure that the segments of caption text are neither too long nor too short, and that they map to segments of the visual track that are appropriate in length. For user agent developers, the requirement to synchronize means to present the content in a sensible time-coordinated fashion under a wide range of circumstances including technology constraints (e.g., small text-only displays), user limitations (slow reading speeds, large font sizes, high need for review or repeat functions), and content that is sub-optimal in terms of accessibility.

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