Community & Business Groups

  • AccessAbility - Chennai

    4 Sponsors
    The primary objective of this group is be a discussion forum and to teach the necessity of accessibility within the Chennai region. A secondary objective is to raise awareness of Web accessibility among college students. This group will not produce specifications.
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  • BDE-Secure, clean and efficient energy

    4 Sponsors

    This is one of 7 Community Groups established under the BigDataEurope Project, a Coordination and Support Action under the European Union’s Horizon 2020 Programme, each one tailored to a specific Societal Challenge. The discussions in this group will be used to design and realise the ICT infrastructure needed to benefit from big data technologies, maximising the opportunities of the latest European RTD developments, including multilingual data harvesting, data analytics, and data visualisation.

    This Community Group is specifically interested in the challenge related to secure, clean and efficient energy and is led by the Centre for Renewable Energy Sources and Saving (CRES).

    This group will not publish specifications.

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  • BDE-Smart, green and integrated transport

    4 Sponsors

    This is one of 7 Community Groups established under the BigDataEurope Project, a Coordination and Support Action under the European Union’s Horizon 2020 Programme, each one tailored to a specific Societal Challenge. The discussions in this group will be used to design and realise the ICT infrastructure needed to benefit from big data technologies, maximising the opportunities of the latest European RTD developments, including multilingual data harvesting, data analytics, and data visualisation.

    This Community Group is specifically interested in the challenge related to smart, green and integrated transport and is led by the ERTICO.

    This group will not publish specifications.

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  • Restaurant Ontology

    4 Sponsors
    The mission of this group is to create a new ontology to describe restaurants, and reservations to those restaurants. The ontology will support queries such as:
    • Find an Asian restaurant for a business meal, near my job place.
    • Schedule a meal with friends, and add it to my calendar.
    • Find a restaurant with good reviews of people I trust.
    • Find a cheap restaurant near a cinema where I can see the last movie of my favorite director (yes, we need an ontology for cinemas too!)
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  • The Extended Web

    1 Sponsors
    The CG would deal with extensions allowing web-pages to communicate with local software as well as with devices connected with NFC/BLE
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  • The Hardware Pixel

    3 Sponsors
    A group for people who love pixels! This group is in support of exposing device pixel densities to web developers and letting web developers have the ability to use 'hardware pixels' instead of 'CSS pixels' on demand. Native developers have this affordance, why can't we? Hardware pixels! We want hardware pixels! ## What we want ## We want metrics! The hardware pixel density of a screen can live in the window.screen object as window.screen.pixelDensity, for example. The value would be the average of the vertical pixel density and the horizontal pixel density of the screen (in hardware pixels per unit). Vertical and horizontal pixel densities of the screen can be exposed in window.screen.verticalPixelDensity and window.screen.horizontalPixelDensity. Yes, the vertical and horizontal values don't always have a ratio of 1 across devices. Pixel Aspect Ratios are important for developers and designers that truly care about device-independence. ## How can it be done? ## Easy. The EDID data in modern screens tells us the width and height of a display in millimeters, the native resolution of the screen, and other interesting information. This info allows us to calculate a screen's hardware pixel density in pixels per millimeter with floating point precision. Exposing these values in window.screen is even more trivial. ## Why do we want these values? ## In this modern day, developers are moving towards device-independent development more than ever before. By exposing physical characteristics of a screen (when supported by the screen (just like how OpenGL is exposed through WebGL when supported by a device)) web developers will be able to make device-independent decisions on their development process. Currently, the lack of these metrics means that a web app can only look *almost* the same across devices, but not necessarily *exactly* as intended. We're engineers; *almost* is not enough. For example, suppose I want to make a push menu that is *always* 1 physical inch wide. This is currently not possible because inches in the web are "CSS inches", not physical inches. CSS units like centimeters, millimeters, and inches are currently unreliable across devices. You might think "why not just create a div element that is 1 cm wide, then get it's width in pixels and that's how many pixels per cm you have". Sure, that works, but those are *CSS* pixels per *CSS* centimeter. On top of that, not all operating systems operate at the same dpi, and to make matters worse not all devices have a devicePixelRatio of 1 (mines 2 by default in Mac OS X Yosemite). So the value that you'll get from this technique, if you adopt it right now, vary a *whole lot* across devices. We can't say with any confidence that something being displayed on various screens on multiple devices is 1 physical inch wide. Giving us these screen metrics will not only help us, it will help the future generation of developers because not only will exposing these screen metrics based on EDID info (when supported by the screen) get us closer to device-independent development more often, it will also promote the use of the EDID standard by screen manufacturers so that the next generation can benefit even more from the exposed screen metrics. ## Pixel Freedom for All! May the pixel be with you! ##
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