Microsoft Silverlight, versions 3 and greater
Silverlight managed programming model and Silverlight XAML
This technique relates to:
See User Agents Supported for general information on user agent support.
The objective of this technique is to associate a "Pause" or "Stop" action for a Silverlight animation with a user interface control. This enables a user to pause or stop an animation in Silverlight content.
The Silverlight animation system is generalized such that nearly any
Silverlight property of type Double
, Point
or Color
can
be animated, or a property can cycle through discrete object values.
Thus the possibilities for which properties in the user interface can
be animated are quite broad. The general technique shown can be used
to pause or stop any Silverlight animation, including those that are
purely decorative.
Silverlight has two discrete methods for animation control: a Pause
method
and a Stop
method. The difference in behavior is that Pause
uses
whatever the last value was while the animation was still running,
and holds that value permanenently (unless the animation is restarted). Stop
sets
the value to be whatever value existed before the animation was started.
However, calling Stop
on an animation often results
in a behavior that looks like a "reset" to the user; this
is particularly true if the animation is animating an element's position
on screen. In many cases, what might be a conceptual "stop" for
the user is better accomplished by a "permanent Pause" in
the Silverlight animation API. Whether to call Pause
or Stop
is
an aesthetic decision and application authors can experiment to see
which behavior has the best appearance. If application authors choose
to use Stop
, authors can simply replace the call to
.Pause() with a call to .Stop() for any code that is based on this
technique's example.
The following is the XAML UI. The animated object and the animation behavior are both described in XAML, as is the control that users can activate to pause the animation.
<UserControl x:Class="PauseBouncyBall.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<UserControl.Resources>
<Storyboard x:Key="anim" RepeatBehavior="Forever" >
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Ball"
Storyboard.TargetProperty="(Canvas.Top)"
FillBehavior="HoldEnd" AutoReverse="True">
<EasingDoubleKeyFrame Value="100" KeyTime="00:00:01">
<EasingDoubleKeyFrame.EasingFunction>
<BounceEase Bounces="-1" EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
<Canvas x:Name="LayoutRoot" Background="White" Height="600" Width="800">
<Ellipse Name="Ball" Fill="Red" Width="20" Height="20" Canvas.Top="200">
<Ellipse.RenderTransform>
<TransformGroup>
<TranslateTransform/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
<Button HorizontalAlignment="Left" Width="200" Click="Button_Click">Stop the bouncy ball please!</Button>
</Canvas>
</UserControl>
The following is the C# logic. One function is the "page" constructor,
which is what starts and loops the animation. The other function
is the event handler for the UI control (a button). The event handler
retrieves the animation definition from the page resources, and calls
the Pause
method on the animation.
public MainPage()
{
InitializeComponent();
(this.Resources["anim"] as Storyboard).Begin();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
(this.Resources["anim"] as Storyboard).Pause();
}
This example is shown in operation in the working example of Pause Bouncy Ball.
Resources are for information purposes only, no endorsement implied.
Using a browser that supports Silverlight, open an HTML page that references a Silverlight application through an object tag. For Silverlight content with moving, blinking, scrolling or auto-updating content that is the result of a running Silverlight animation:
Check for a mechanism to stop the movement, blinking, scrolling or auto-updating.
Check that the movement, blinking, scrolling or auto-updating stops when the mechanism is activated and does not restart by itself.
For pause, check that the animation can be restarted using a start mechanism.
#3 is true.
If this is a sufficient technique for a success criterion, failing this test procedure does not necessarily mean that the success criterion has not been satisfied in some other way, only that this technique has not been successfully implemented and can not be used to claim conformance.