1. Introduction
1.1. Overview
UI Events is designed with two main goals. The first goal is the design of an event system which allows registration of event listeners and describes event flow through a tree structure. Additionally, the specification will provide standard modules of events for user interface control and document mutation notifications, including defined contextual information for each of these event modules.
The second goal of UI Events is to provide a common subset of the current event systems used in existing browsers. This is intended to foster interoperability of existing scripts and content. It is not expected that this goal will be met with full backwards compatibility. However, the specification attempts to achieve this when possible.
1.2. Conformance
This section is normative.
Within this specification, the key words MUST
, MUST NOT
, REQUIRED
, SHALL
, SHALL NOT
, SHOULD
, SHOULD NOT
, RECOMMENDED
, MAY
, and OPTIONAL
 are to be interpreted as described in [RFC2119].
This specification is to be understood in the context of the DOM Level 3
    Core specification [DOM-Level-3-Core] and the general considerations for DOM
    implementations apply. For example, handling of namespace URIs is
    discussed in XML Namespaces.
    For additional information about conformance,
    please see the DOM Level 3 Core specification [DOM-Level-3-Core]. A user
    agent is not required to conform to the entirety of another
    specification in order to conform to this specification, but it MUST conform
    to the specific parts of any other specification which are called out in
    this specification (e.g., a conforming UI Events user agent MUST
    support the DOMString data type as defined in [WebIDL], but
    need not support every method or data type defined in [WebIDL] in order
    to conform to UI Events).
This specification defines several classes of conformance for different user agents, specifications, and content authors:
1.2.1. Web browsers and other dynamic or interactive user agents
A dynamic or interactive user agent, referred to here as a browser
 (be it a Web browser, AT (Accessibility Technology)
        application, or other similar program), conforms to UI Events if it
        supports:
- 
      the Core module defined in [DOM-Level-3-Core] 
- 
      the § 3.1 Event dispatch and DOM event flow mechanism 
- 
      all the interfaces and events with their associated methods, attributes, and semantics defined in this specification with the exception of those marked as deprecated (a conforming user agent MAY implement the deprecated interfaces, events, or APIs for backwards compatibility, but is not required to do so in order to be conforming) 
- 
      the complete set of keyandcodevalues defined in [UIEvents-Key] and [UIEvents-Code] (subject to platform availability), and
- 
      all other normative requirements defined in this specification. 
A conforming browser MUST dispatch events appropriate to the
        given EventTarget when the conditions defined for that event
        type have been met.
A browser conforms specifically to UI Events if it implements the interfaces and related event types specified in § 5 Event Types.
A conforming browser MUST support scripting, declarative interactivity, or some other means of detecting and dispatching events in the manner described by this specification, and MUST support the APIs specified for that event type.
In addition to meeting all other conformance criteria, a conforming browser MAY implement features of this specification marked as deprecated, for backwards compatibility with existing content, but such implementation is discouraged.
A conforming browser MAY also support features not found in this specification, but which use the § 3.1 Event dispatch and DOM event flow mechanism, interfaces, events, or other features defined in this specification, and MAY implement additional interfaces and event types appropriate to that implementation. Such features can be later standardized in future specifications.
A browser which does not conform to all required portions of this specification MUST NOT claim conformance to UI Events. Such an implementation which does conform to portions of this specification MAY claim conformance to those specific portions.
A conforming browser MUST also be a conforming implementation of the IDL fragments in this specification, as described in the Web IDL specification [WebIDL].
1.2.2. Authoring tools
A content authoring tool conforms to UI Events if it produces content which uses the event types and § 3.1 Event dispatch and DOM event flow model, consistent in a manner as defined in this specification.
A content authoring tool MUST NOT claim conformance to UI Events for content it produces which uses features of this specification marked as deprecated in this specification.
A conforming content authoring tool SHOULD provide to the content author a means to use all event types and interfaces appropriate to all host languages in the content document being produced.
1.2.3. Content authors and content
A content author creates conforming UI Events content if that content uses the event types and § 3.1 Event dispatch and DOM event flow model, consistent in a manner as defined in this specification.
A content author SHOULD NOT use features of this specification marked as deprecated, but SHOULD rely instead upon replacement mechanisms defined in this specification and elsewhere.
Conforming content MUST use the semantics of the interfaces and event types as described in this specification.
Content authors are advised to follow best practices as described in accessibility and internationalization guideline specifications.
1.2.4. Specifications and host languages
A specification or host language conforms to UI Events if it references and uses the § 3.1 Event dispatch and DOM event flow mechanism, interfaces, events, or other features defined in [DOM], and does not extend these features in incompatible ways.
A specification or host language conforms specifically to UI Events if it references and uses the interfaces and related event types specified in § 5 Event Types. A conforming specification MAY define additional interfaces and event types appropriate to that specification, or MAY extend the UI Events interfaces and event types in a manner that does not contradict or conflict with the definitions of those interfaces and event types in this specification.
Specifications or host languages which reference UI Events SHOULD NOT use or recommend features of this specification marked as deprecated, but SHOULD use or recommend the indicated replacement for that the feature (if available).
2. Stylistic Conventions
This specification follows the Proposed W3C Specification Conventions, with the following supplemental additions:
- 
      The key cap printed on a key is shown as ↓,=orQ. This is used to refer to a key from the user’s perspective without regard for thekeyandcodevalues in the generatedKeyboardEvent.
- 
      Glyphs representing character are shown as: "𣧂".
- 
      Unicode character encodings are shown as: U+003d.
- 
      Names of key values generated by a key press (i.e., the value of KeyboardEvent.key) are shown as:"ArrowDown","=","q"or"Q".
- 
      Names of key codes associated with the physical keys (i.e., the value of KeyboardEvent.code) are shown as:"ArrowDown","Equal"or"KeyQ".
In addition, certain terms are used in this specification with particular
meanings.  The term implementation
 applies to a browser, content
authoring tool, or other user agent that implements this specification,
while a content author is a person who writes script or code that takes
advantage of the interfaces, methods, attributes, events, and other features
described in this specification in order to make Web applications, and a user is
the person who uses those Web applications in an implementation.
And finally:
This is a note.
This is an open issue.
This is a warning.
interface Example {
    // This is an IDL definition.
};
   3. DOM Event Architecture
This section is non-normative. Refer to [DOM] for a normative description of the DOM event architecture
3.1. Event dispatch and DOM event flow
This section gives a brief overview of the event dispatch mechanism
    and describes how events propagate through the DOM tree. Applications can
    dispatch event objects using the dispatchEvent() method, and
    the event object will propagate through the DOM tree as determined by the
    DOM event flow.
Event objects are dispatched to an event target. But before dispatch can begin, the event object’s propagation path must first be determined.
The propagation path is an ordered list of current event targets through which the event passes. This propagation path reflects the hierarchical tree structure of the document. The last item in the list is the event target, and the preceding items in the list are referred to as the target’s ancestors, with the immediately preceding item as the target’s parent.
Once the propagation path has been determined, the event object
    passes through one or more event phases. There are three event
    phases: capture phase, target phase and bubble phase.
    Event objects complete these phases as described below. A phase will be
    skipped if it is not supported, or if the event object’s propagation has
    been stopped. For example, if the bubbles attribute is set to
    false, the bubble phase will be skipped, and if stopPropagation() has been called prior to the dispatch, all phases will be skipped.
- 
      The capture phase: The event object propagates through the target’s ancestors from the Window to the target’s parent. This phase is also known as the capturing phase. 
- 
      The target phase: The event object arrives at the event object’s event target. This phase is also known as the at-target phase. If the event type indicates that the event doesn’t bubble, then the event object will halt after completion of this phase. 
- 
      The bubble phase: The event object propagates through the target’s ancestors in reverse order, starting with the target’s parent and ending with the Window. This phase is also known as the bubbling phase. 
3.2. Default actions and cancelable events
Events are typically dispatched by the implementation as a result of a user
    action, in response to the completion of a task, or to signal progress
    during asynchronous activity (such as a network request). Some events can be
    used to control the behavior that the implementation may take next (or undo
    an action that the implementation already took). Events in this category are
    said to be cancelable and the behavior they cancel is called their default action. Cancelable event objects can be associated
    with one or more 'default actions'. To cancel an event, call the preventDefault() method.
 A mousedown event is dispatched immediately after the user presses
    down a button on a pointing device (typically a mouse). One possible default action taken by the implementation is to set up a state
    machine that allows the user to drag images or select text. The default
    action depends on what happens next — for example, if the user’s
    pointing device is over text, a text selection might begin. If the user’s
    pointing device is over an image, then an image-drag action could begin.
    Preventing the default action of a mousedown event prevents
    these actions from occurring. 
Default actions are usually performed after the event dispatch has been completed, but in exceptional cases they may also be performed immediately before the event is dispatched.
 The default action associated with the click event on <input
    type="checkbox"> elements toggles the checked IDL
    attribute value of that element. If the click event’s default action
    is cancelled, then the value is restored to its former state. 
When an event is canceled, then the conditional default actions associated with the event is skipped (or as mentioned above, if the default actions are carried out before the dispatch, their effect
    is undone). Whether an event object is cancelable is indicated by
    the cancelable attribute. Calling preventDefault() stops all
    related default actions of an event object. The defaultPrevented attribute indicates whether an event has already
    been canceled (e.g., by a prior event listener). If the DOM
    application itself initiated the dispatch, then the return value of the dispatchEvent() method indicates whether the event object
    was cancelled.
Many implementations additionally interpret an event
    listener’s return value, such as the value false, to mean that
    the default action of cancelable events will be cancelled (though window.onerror handlers are cancelled by returning true). 
3.3. Synchronous and asynchronous events
Events may be dispatched either synchronously or asynchronously.
Events which are synchronous (sync events
) are treated
    as if they are in a virtual queue in a first-in-first-out model, ordered by
    sequence of temporal occurrence with respect to other events, to changes in
    the DOM, and to user interaction.  Each event in this virtual queue is
    delayed until the previous event has completed its propagation behavior, or
    been canceled.  Some sync events are driven by a specific device or process,
    such as mouse button events. These events are governed by the event
    order algorithms defined for that set of events, and user agents will
    dispatch these events in the defined order.
Events which are asynchronous (async events
) may be
    dispatched as the results of the action are completed, with no relation to
    other events, to other changes in the DOM, nor to user interaction.
 During loading of a document, an inline script element is parsed and
    executed. The load event is queued to be fired
    asynchronously at the script element. However, because it is an async event,
    its order with relation to other synchronous events fired during document
    load (such as the DOMContentLoaded event from [HTML5]) is not guaranteed. 
3.4. Trusted events
Events that are generated by the user agent, either as a result of user
    interaction, or as a direct result of changes to the DOM, are trusted by the user agent with privileges that are not afforded to events generated by
    script through the createEvent() method, modified
    using the initEvent() method, or dispatched via the dispatchEvent() method.  The isTrusted attribute
    of trusted events has a value of true, while untrusted events
    have a isTrusted attribute value of false.
Most untrusted events will not trigger default actions, with the
    exception of the click event. This event always
    triggers the default action, even if the isTrusted attribute is false (this behavior is retained for
    backward-compatibility). All other untrusted events behave as if the preventDefault() method had been called on that event.
3.5. Activation triggers and behavior
Certain event targets (such as a link or button element) may have associated activation behavior (such as following a link) that implementations perform in response to an activation trigger (such as clicking a link).
 Both HTML and SVG have an <a> element which indicates a
    link.  Relevant activation triggers for an <a> element are a click event on the text or image content
    of the <a> element, or a keydown event with a key attribute value of "Enter" key when
    the <a> element has focus.  The activation behavior for
    an <a> element is normally to change the content of the
    window to the content of the new document, in the case of external links,
    or to reposition the current document relative to the new anchor, in the
    case of internal links. 
An activation trigger is a user action or an event which indicates
    to the implementation that an activation behavior should be initiated.
    User-initiated activation triggers include clicking a mouse button
    on an activatable element, pressing the Enter key when an activatable
    element has focus, or pressing a key that is somehow linked to an
    activatable element (a hotkey
 or access key
) even when that
    element does not have focus.  Event-based activation triggers may
    include timer-based events that activate an element at a certain clock time
    or after a certain time period has elapsed, progress events after a certain
    action has been completed, or many other condition-based or state-based
    events.
3.6. Constructing Mouse and Keyboard Events
Generally, when a constructor of an Event interface, or of an interface
    inherited from the Event interface, is invoked, the steps described in [DOM] should be followed. However the KeyboardEvent and MouseEvent interfaces provide additional dictionary members for
    initializing the internal state of the Event object’s key modifiers:
    specifically, the internal state queried for using the getModifierState() and getModifierState() methods. This section supplements the DOM4 steps for intializing a new Event object with these optional modifier states.
For the purposes of constructing a KeyboardEvent, MouseEvent, or
    object derived from these objects using the algorithm below, all KeyboardEvent, MouseEvent, and derived objects have internal key modifier state which can be set and
    retrieved using the key modifier names described in the Modifier Keys table in [UIEvents-Key].
The following steps supplement the algorithm defined for constructing events in DOM4:
- 
      If the Eventbeing constructed is aKeyboardEventorMouseEventobject or an object that derives from either of these, and aEventModifierInitargument was provided to the constructor, then run the following sub-steps:- 
        For each EventModifierInitargument, if the dictionary member begins with the string"modifier", then let the key modifier name be the dictionary member’s name excluding the prefix"modifier", and set theEventobject’s internal key modifier state that matches the key modifier name to the corresponding value.
 
- 
        
4. Basic Event Interfaces
The basic event interfaces defined in [DOM] are fundamental to UI Events. These basic event interfaces MUST always be supported by the implementation:
- 
      The Eventinterface and its following constants, methods and attributes:- 
        NONEconstant
- 
        CAPTURING_PHASEconstant
- 
        AT_TARGETconstant
- 
        BUBBLING_PHASEconstant
- 
        typeattribute
- 
        targetattribute
- 
        currentTargetattribute
- 
        eventPhaseattribute
- 
        bubblesattribute
- 
        cancelableattribute
- 
        composedattribute
- 
        timeStampattribute
- 
        defaultPreventedattribute
- 
        isTrustedattribute
- 
        stopPropagation()method
- 
        stopImmediatePropagation()method
- 
        preventDefault()method
- 
        initEvent()method
 
- 
        
- 
      The CustomEventinterface and its following method and attribute:- 
        initCustomEvent()method
- 
        detailattribute
 
- 
        
- 
      The EventTargetinterface and its following methods:- 
        addEventListener()method
- 
        removeEventListener()method
- 
        dispatchEvent()method
 
- 
        
- 
      The EventListenerinterface and itshandleEvent()method
- 
      The Documentinterface’screateEvent()method
The event types defined in this specification derive from these basic interfaces, and MUST inherit all of the attributes, methods, and constants of the interfaces they derive from.
The following chart describes the inheritance structure of the interfaces described in this specification.
4.1. List of Event Types
Each event MUST be associated with a type, called event type and
    available as the type attribute on the event object. The event
    type MUST be of type DOMString.
Depending on the level of DOM support, or the devices used for display (e.g., screen) or interaction (e.g., mouse, keyboard, touch screen, or voice), these event types can be generated by the implementation. When used with an [XML] or [HTML5] application, the specifications of those languages MAY restrict the semantics and scope (in particular the possible event targets) associated with an event type. Refer to the specification defining the language used in order to find those restrictions or to find event types that are not defined in this document.
The following table provides an informative summary of the event types described in this specification.
| Event Type | Sync / Async | Bubbling Phase | Trusted event target types | DOM Interface | Cancelable | Default Action | 
|---|---|---|---|---|---|---|
| abort | Sync | No | Window, Element | Event | No | None | 
| auxclick | Sync | Yes | Element | PointerEvent | Yes | Varies | 
| beforeinput | Sync | Yes | Element | InputEvent | Yes | Update the DOM element | 
| blur | Sync | No | Window, Element | FocusEvent | No | None | 
| click | Sync | Yes | Element | PointerEvent | Yes | Varies: for targets with an associated activation behavior, executes the activation behavior; for focusable targets, gives the element focus. | 
| compositionstart | Sync | Yes | Element | CompositionEvent | Yes | Show a text composition system candidate window | 
| compositionupdate | Sync | Yes | Element | CompositionEvent | No | None | 
| compositionend | Sync | Yes | Element | CompositionEvent | No | None | 
| contextmenu | Sync | Yes | Element | PointerEvent | Yes | Invoke a context menu if supported | 
| dblclick | Sync | Yes | Element | MouseEvent | No | Varies: for targets with an associated activation behavior, executes the activation behavior; for focusable targets, gives the element focus. | 
| error | Async | No | Window, Element | Event | No | None | 
| focus | Sync | No | Window, Element | FocusEvent | No | None | 
| focusin | Sync | Yes | Window, Element | FocusEvent | No | None | 
| focusout | Sync | Yes | Window, Element | FocusEvent | No | None | 
| input | Sync | Yes | Element | InputEvent | No | None | 
| keydown | Sync | Yes | Element | KeyboardEvent | Yes | Varies: trigger beforeinputandinputevents; launch text composition system;blurandfocusevents;keypressevent (if supported); activation behavior; other events | 
| keyup | Sync | Yes | Element | KeyboardEvent | Yes | None | 
| load | Async | No | Window, Document, Element | Event | No | None | 
| mousedown | Sync | Yes | Element | MouseEvent | Yes | Varies: start a drag/drop operation; start a text selection; start a scroll/pan interaction (in combination with the middle mouse button, if supported) | 
| mouseenter | Sync | No | Element | MouseEvent | No | None | 
| mouseleave | Sync | No | Element | MouseEvent | No | None | 
| mousemove | Sync | Yes | Element | MouseEvent | Yes | None | 
| mouseout | Sync | Yes | Element | MouseEvent | Yes | None | 
| mouseover | Sync | Yes | Element | MouseEvent | Yes | None | 
| mouseup | Sync | Yes | Element | MouseEvent | Yes | None | 
| select | Sync | Yes | Element | Event | No | None | 
| unload | Sync | No | Window, Document, Element | Event | No | None | 
| wheel | Async | Yes | Element | WheelEvent | Yes | Scroll (or zoom) the document | 
For a list of events which are deprecated in this specification, see the Legacy Event Types appendix at the end of this document.
 The following is one way to interpret the above tables: the load event will trigger event listeners attached on Element nodes
    for that event and on the capture and target phases. This event is not
    cancelable. If an event listener for the load event is attached to
    a node other than Window, Document, or Element nodes, or if it is attached to the bubbling phase
    only, this event listener would not be triggered. 
 Don’t interpret the above tables as definitive for the listed event types.
    For example, the load event is used in other specifications, for
    example, in XMLHttpRequest. Similarly, dispatchEvent() can
    be used to dispatch untrusted events to listeners on any object that also implements EventTarget. 
The event objects associated with the event types described above contain additional context information--refer to the description of the DOM interfaces for further information.
5. Event Types
The DOM Event Model allows a DOM implementation to support multiple modules of events. The model has been designed to allow addition of new event modules in the future. This document does not attempt to define all possible events. For purposes of interoperability, the DOM defines a module of user interface events including lower level device dependent events and a module of document mutation events.
5.1. User Interface Events
The User Interface event module contains basic event types associated with user interfaces and document manipulation.
5.1.1. Interface UIEvent
Introduced in DOM Level 2
The UIEvent interface provides specific contextual information
		associated with User Interface events.
To create an instance of the UIEvent interface, use the UIEvent
		constructor, passing an optional UIEventInit dictionary.
 For newly defined events, you don’t have to inherit UIEvent interface just
		because they are related to user interface.  Inherit only when members of UIEventInit make sense to those events. 
5.1.1.1. UIEvent
[Exposed =Window ]interface :UIEvent Event {(constructor DOMString ,type optional UIEventInit = {});eventInitDict readonly attribute Window ?;view readonly attribute long ; };detail 
- UIEvent . view
- 
       The viewattribute identifies theWindowfrom which the event was generated.The un-initialized value of this attribute MUST be null.
- UIEvent . detail
- 
       Specifies some detail information about the Event, depending on the type of event.The un-initialized value of this attribute MUST be 0.
5.1.1.2. UIEventInit
dictionary :UIEventInit EventInit {Window ?=view null ;long = 0; };detail 
- UIEventInit . view
-  Should be initialized to the Window object of the global
					environment in which this event will be dispatched. If this
					event will be dispatched to an element, the view property should
					be set to the Window object containing the element’s ownerDocument.
- UIEventInit . detail
- This value is initialized to a number that is application-specific.
5.1.2. UI Event Types
The User Interface event types are listed below.  Some of these events
		use the UIEvent interface if generated from a user interface, but
		the Event interface otherwise, as detailed in each event.
5.1.2.1. load
| Type | load | 
|---|---|
| Interface | UIEventif generated from a user interface,Eventotherwise. | 
| Sync / Async | Async | 
| Bubbles | No | 
| Trusted Targets | Window,Document,Element | 
| Cancelable | No | 
| Default action | None | 
| Context (trusted events) | 
A user agent MUST dispatch this event when the DOM
			implementation finishes loading the resource (such as the document)
			and any dependent resources (such as images, style sheets, or
			scripts). Dependent resources that fail to load MUST NOT prevent
			this event from firing if the resource that loaded them is still
			accessible via the DOM. If this event type is dispatched,
			implementations are REQUIRED to dispatch this event at least on the Document node.
 For legacy reasons, load events for resources inside the
			document (e.g., images) do not include the Window in the
			propagation path in HTML implementations. See [HTML5] for more
			information. 
5.1.2.2. unload
| Type | unload | 
|---|---|
| Interface | UIEventif generated from a user interface,Eventotherwise. | 
| Sync / Async | Sync | 
| Bubbles | No | 
| Trusted Targets | Window,Document,Element | 
| Cancelable | No | 
| Default action | None | 
| Context (trusted events) | 
A user agent MUST dispatch this event when the DOM
			Implementation removes from the environment the resource (such as
			the document) or any dependent resources (such as images, style
			sheets, scripts). The document MUST be unloaded after the dispatch
			of this event type. If this event type is dispatched,
			implementations are REQUIRED to dispatch this event at least on
			the Document node.
5.1.2.3. abort
| Type | abort | 
|---|---|
| Interface | UIEventif generated from a user interface,Eventotherwise. | 
| Sync / Async | Sync | 
| Bubbles | No | 
| Trusted Targets | Window,Element | 
| Cancelable | No | 
| Default action | None | 
| Context (trusted events) | 
A user agent MUST dispatch this event when the loading of a resource has been aborted, such as by a user canceling the load while it is still in progress.
5.1.2.4. error
| Type | error | 
|---|---|
| Interface | UIEventif generated from a user interface,Eventotherwise. | 
| Sync / Async | Async | 
| Bubbles | No | 
| Trusted Targets | Window,Element | 
| Cancelable | No | 
| Default action | None | 
| Context (trusted events) | 
A user agent MUST dispatch this event when a resource failed to load, or has been loaded but cannot be interpreted according to its semantics, such as an invalid image, a script execution error, or non-well-formed XML.
5.1.2.5. select
| Type | select | 
|---|---|
| Interface | UIEventif generated from a user interface,Eventotherwise. | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | No | 
| Default action | None | 
| Context (trusted events) | 
A user agent MUST dispatch this event when a user selects some text. This event is dispatched after the selection has occurred.
This specification does not provide contextual information to access
			the selected text.	Where applicable, a host language SHOULD
			define rules for how a user MAY select content (with consideration
			for international language conventions), at what point the select event is dispatched, and how a content author MAY
			access the user-selected content.
 In order to access to user-selected content, content authors will
			use native capabilities of the host languages, such as the Document.getSelection() method of the HTML Editing APIs [Editing]. 
 The select event might not be available for all elements in
			all languages.	For example, in [HTML5], select events can
			be dispatched only on form input and textarea elements.
			Implementations can dispatch select events in any context
			deemed appropriate, including text selections outside of form
			controls, or image or markup selections such as in SVG. 
5.2. Focus Events
This interface and its associated event types and § 5.2.2 Focus Event Order were designed in accordance to the concepts and guidelines defined in User Agent Accessibility Guidelines 2.0 [UAAG20], with particular attention on the focus mechanism and the terms defined in the glossary entry for focus.
5.2.1. Interface FocusEvent
Introduced in this specification
The FocusEvent interface provides specific contextual information
		associated with Focus events.
To create an instance of the FocusEvent interface, use the
		FocusEvent constructor, passing an optional FocusEventInit dictionary.
5.2.1.1. FocusEvent
[Exposed =Window ]interface :FocusEvent UIEvent {(constructor DOMString ,type optional FocusEventInit = {});eventInitDict readonly attribute EventTarget ?; };relatedTarget 
- FocusEvent . relatedTarget
- 
       Used to identify a secondary EventTargetrelated to a Focus event, depending on the type of event.For security reasons with nested browsing contexts, when tabbing into or out of a nested context, the relevant EventTargetSHOULD benull.The un-initialized value of this attribute MUST be null.
5.2.1.2. FocusEventInit
dictionary :FocusEventInit UIEventInit {EventTarget ?=relatedTarget null ; };
- FocusEventInit . relatedTarget
-  The relatedTargetshould be initialized to the element losing focus (in the case of afocusorfocusinevent) or the element gaining focus (in the case of ablurorfocusoutevent).
5.2.2. Focus Event Order
The focus events defined in this specification occur in a set order relative to one another. The following is the typical sequence of events when a focus is shifted between elements (this order assumes that no element is initially focused):
| Event Type | Notes | |
|---|---|---|
| User shifts focus | ||
| 1 | focus | Sent after first target element receives focus | 
| 2 | focusin | Follows the focus event | 
| User shifts focus | ||
| 3 | blur | Sent after first target element loses focus | 
| 4 | focusout | Follows the blur event | 
| 5 | focus | Sent after second target element receives focus | 
| 6 | focusin | Follows the focus event | 
 This specification does not define the behavior of focus events when
		interacting with methods such as focus() or blur(). See the relevant specifications where those methods
		are defined for such behavior. 
5.2.3. Document Focus and Focus Context
This event module includes event types for notification of changes in document focus. There are three distinct focus contexts that are relevant to this discussion:
- 
      The operating system focus context which MAY be on one of many different applications currently running on the computer. One of these applications with focus can be a browser. 
- 
      When the browser has focus, the user can switch (such as with the tab key) the application focus context among the different browser user interface fields (e.g., the Web site location bar, a search field, etc.). One of these user interface fields can be the document being shown in a tab. 
- 
      When the document itself has focus, the document focus context can be set to any of the focusable elements in the document. 
The event types defined in this specification deal exclusively with document focus, and the event target identified in the event details MUST only be part of the document or documents in the window, never a part of the browser or operating system, even when switching from one focus context to another.
Normally, a document always has a focused element (even if it is the document element itself) and a persistent focus ring. When switching between focus contexts, the document’s currently focused element and focus ring normally remain in their current state. For example, if a document has three focusable elements, with the second element focused, when a user changes operating system focus to another application and then back to the browser, the second element will still be focused within the document, and tabbing will change the focus to the third element. A host language MAY define specific elements which might receive focus, the conditions under which an element MAY receive focus, the means by which focus MAY be changed, and the order in which the focus changes. For example, in some cases an element might be given focus by moving a pointer over it, while other circumstances might require a mouse click. Some elements might not be focusable at all, and some might be focusable only by special means (clicking on the element), but not by tabbing to it. Documents MAY contain multiple focus rings. Other specifications MAY define a more complex focus model than is described in this specification, including allowing multiple elements to have the current focus.
5.2.4. Focus Event Types
The Focus event types are listed below.
5.2.4.1. blur
| Type | blur | 
|---|---|
| Interface | FocusEvent | 
| Sync / Async | Sync | 
| Bubbles | No | 
| Trusted Targets | Window,Element | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when an event target loses focus. The focus MUST be taken from the element before the dispatch of this event type. This event type is similar to focusout, but does not bubble.
5.2.4.2. focus
| Type | focus | 
|---|---|
| Interface | FocusEvent | 
| Sync / Async | Sync | 
| Bubbles | No | 
| Trusted Targets | Window,Element | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when an event target receives focus. The focus MUST be given to the element before the dispatch of this event type. This event type is similar to focusin, but does not bubble.
5.2.4.3. focusin
| Type | focusin | 
|---|---|
| Interface | FocusEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Window,Element | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when an event target receives focus. The event target MUST be the element which received focus. The focus event MUST fire before the dispatch of this event type. This event type is similar to focus, but does bubble.
5.2.4.4. focusout
| Type | focusout | 
|---|---|
| Interface | FocusEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Window,Element | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when an event target loses focus. The event target MUST be the element which lost focus. The blur event MUST fire before the dispatch of this event type. This event type is similar to blur, but does bubble.
5.3. Mouse Events
The mouse event module originates from the [HTML401] onclick, ondblclick, onmousedown, onmouseup, onmouseover, onmousemove, and onmouseout attributes. This event module is specifically
	designed for use with pointing input devices, such as a mouse or a trackball.
5.3.1. Interface MouseEvent
Introduced in DOM Level 2, modified in this specification
The MouseEvent interface provides specific contextual information
		associated with Mouse events.
In the case of nested elements, mouse events are always targeted at the most deeply nested element.
Ancestors of the targeted element can use event bubbling to obtain notifications of mouse events which occur within their descendent elements.
To create an instance of the MouseEvent interface, use the MouseEvent constructor, passing an optional MouseEventInit dictionary.
 When initializing MouseEvent objects using initMouseEvent,
		implementations can use the client coordinates clientX and clientY for calculation of other coordinates (such
		as target coordinates exposed by DOM Level 0 implementations or
		other proprietary attributes, e.g., pageX). 
5.3.1.1. MouseEvent
[Exposed =Window ]interface :MouseEvent UIEvent {(constructor DOMString ,type optional MouseEventInit = {});eventInitDict readonly attribute long screenX ;readonly attribute long screenY ;readonly attribute long clientX ;readonly attribute long clientY ;readonly attribute boolean ctrlKey ;readonly attribute boolean shiftKey ;readonly attribute boolean altKey ;readonly attribute boolean metaKey ;readonly attribute short button ;readonly attribute unsigned short buttons ;readonly attribute EventTarget ?relatedTarget ;boolean getModifierState (DOMString ); };keyArg 
- screenX, of type long, readonly
- 
       The horizontal coordinate at which the event occurred relative
					to the origin of the screen coordinate system. 
      The un-initialized value of this attribute MUST be 0.
- screenY, of type long, readonly
- 
       The vertical coordinate at which the event occurred relative to
					the origin of the screen coordinate system. 
      The un-initialized value of this attribute MUST be 0.
- clientX, of type long, readonly
- 
       The horizontal coordinate at which the event occurred relative
					to the viewport associated with the event. 
      The un-initialized value of this attribute MUST be 0.
- clientY, of type long, readonly
- 
       The vertical coordinate at which the event occurred relative
					to the viewport associated with the event. 
      The un-initialized value of this attribute MUST be 0.
- ctrlKey, of type boolean, readonly
- 
       Refer to the KeyboardEvent'sctrlKeyattribute.The un-initialized value of this attribute MUST be false.
- shiftKey, of type boolean, readonly
- 
       Refer to the KeyboardEvent'sshiftKeyattribute.The un-initialized value of this attribute MUST be false.
- altKey, of type boolean, readonly
- 
       Refer to the KeyboardEvent'saltKeyattribute.The un-initialized value of this attribute MUST be false.
- metaKey, of type boolean, readonly
- 
       Refer to the KeyboardEvent'smetaKeyattribute.The un-initialized value of this attribute MUST be false.
- button, of type short, readonly
- 
       During mouse events caused by the depression or release of a mouse button, buttonMUST be used to indicate which pointer device button changed state.The value of the buttonattribute MUST be as follows:- 
        0MUST indicate the primary button of the device (in general, the left button or the only button on single-button devices, used to activate a user interface control or select text) or the un-initialized value.
- 
        1MUST indicate the auxiliary button (in general, the middle button, often combined with a mouse wheel).
- 
        2MUST indicate the secondary button (in general, the right button, often used to display a context menu).
- 
        3MUST indicate the X1 (back) button.
- 
        4MUST indicate the X2 (forward) button.
 Some pointing devices provide or simulate more button states, and values higher than 2or lower than0MAY be used to represent such buttons.The value of buttonis not updated for events not caused by the depression/release of a mouse button. In these scenarios, take care not to interpret the value0as the left button, but rather as the un-initialized value.Some default actions related to events such as mousedownandmouseupdepend on the specific mouse button in use.The un-initialized value of this attribute MUST be 0.
- 
        
- buttons, of type unsigned short, readonly
- 
       During any mouse events, buttonsMUST be used to indicate which combination of mouse buttons are currently being pressed, expressed as a bitmask.Though similarly named, the values for the buttonsattribute and thebuttonattribute are very different. The value ofbuttonis assumed to be valid duringmousedown/mouseupevent handlers, whereas thebuttonsattribute reflects the state of the mouse’s buttons for any trustedMouseEventobject (while it is being dispatched), because it can represent the "no button currently active" state (0).The value of the buttonsattribute MUST be as follows:- 
        0MUST indicate no button is currently active.
- 
        1MUST indicate the primary button of the device (in general, the left button or the only button on single-button devices, used to activate a user interface control or select text).
- 
        2MUST indicate the secondary button (in general, the right button, often used to display a context menu), if present.
- 
        4MUST indicate the auxiliary button (in general, the middle button, often combined with a mouse wheel).
 Some pointing devices provide or simulate more buttons. To represent such buttons, the value MUST be doubled for each successive button (in the binary series 8,16,32, ... ).Because the sum of any set of button values is a unique number, a content author can use a bitwise operation to determine how many buttons are currently being pressed and which buttons they are, for an arbitrary number of mouse buttons on a device. For example, the value 3indicates that the left and right button are currently both pressed, while the value5indicates that the left and middle button are currently both pressed.Some default actions related to events such as mousedownandmouseupdepend on the specific mouse button in use.The un-initialized value of this attribute MUST be 0.
- 
        
- relatedTarget, of type EventTarget, readonly, nullable
- 
       Used to identify a secondary EventTargetrelated to a UI event, depending on the type of event.The un-initialized value of this attribute MUST be null.
- getModifierState(keyArg)
- 
      Introduced in this specification Queries the state of a modifier using a key value. Returns trueif it is a modifier key and the modifier is activated,falseotherwise.- DOMString keyArg
-  Refer to the KeyboardEvent'sgetModifierState()method for a description of this parameter.
 
5.3.1.2. MouseEventInit
dictionary :MouseEventInit EventModifierInit {long screenX = 0;long screenY = 0;long clientX = 0;long clientY = 0;short button = 0;unsigned short buttons = 0;EventTarget ?relatedTarget =null ; };
- screenX, of type long, defaulting to- 0
- 
       Initializes the screenXattribute of theMouseEventobject to the desired horizontal relative position of the mouse pointer on the user’s screen.Initializing the event object to the given mouse position must not move the user’s mouse pointer to the initialized position. 
- screenY, of type long, defaulting to- 0
- 
       Initializes the screenYattribute of theMouseEventobject to the desired vertical relative position of the mouse pointer on the user’s screen.Initializing the event object to the given mouse position must not move the user’s mouse pointer to the initialized position. 
- clientX, of type long, defaulting to- 0
- 
       Initializes the clientXattribute of theMouseEventobject to the desired horizontal position of the mouse pointer relative to the client window of the user’s browser.Initializing the event object to the given mouse position must not move the user’s mouse pointer to the initialized position. 
- clientY, of type long, defaulting to- 0
- 
       Initializes the clientYattribute of theMouseEventobject to the desired vertical position of the mouse pointer relative to the client window of the user’s browser.Initializing the event object to the given mouse position must not move the user’s mouse pointer to the initialized position. 
- button, of type short, defaulting to- 0
- 
       Initializes the buttonattribute of theMouseEventobject to a number representing the desired state of the button(s) of the mouse.The value 0 is used to represent the primary mouse button, 1 is used to represent the auxiliary/middle mouse button, and 2 to represent the right mouse button. Numbers greater than 2 are also possible, but are not specified in this document. 
- buttons, of type unsigned short, defaulting to- 0
- 
       Initializes the buttonsattribute of theMouseEventobject to a number representing one or more of the button(s) of the mouse that are to be considered active.The buttonsattribute is a bit-field. If a mask value of 1 is true when applied to the value of the bit field, then the primary mouse button is down. If a mask value of 2 is true when applied to the value of the bit field, then the right mouse button is down. If a mask value of 4 is true when applied to the value of the bit field, then the auxiliary/middle button is down.In JavaScript, to initialize the buttonsattribute as if the right (2) and middle button (4) were being pressed simultaneously, the buttons value can be assigned as either:
 { buttons: 2 | 4 }
 or:
 { buttons: 6 }
- relatedTarget, of type EventTarget, nullable, defaulting to- null
-  The relatedTargetshould be initialized to the element whose bounds the mouse pointer just left (in the case of a mouseover or mouseenter event) or the element whose bounds the mouse pointer is entering (in the case of a mouseout or mouseleave or focusout event). For other events, this value need not be assigned (and will default to null).
Implementations MUST maintain the current click count when generating mouse events. This MUST be a non-negative integer indicating the number of consecutive clicks of a pointing device button within a specific time. The delay after which the count resets is specific to the environment configuration.
5.3.2. Event Modifier Initializers
The MouseEvent and KeyboardEvent interfaces share a set of
		keyboard modifier attributes and support a mechanism for retrieving
		additional modifier states. The following dictionary enables authors to
		initialize keyboard modifier attributes of the MouseEvent and KeyboardEvent interfaces, as well as the additional modifier states
		queried via getModifierState(). The steps for
		constructing events using this dictionary are defined in the event constructors section.
dictionary :EventModifierInit UIEventInit {boolean ctrlKey =false ;boolean shiftKey =false ;boolean altKey =false ;boolean metaKey =false ;boolean modifierAltGraph =false ;boolean modifierCapsLock =false ;boolean modifierFn =false ;boolean modifierFnLock =false ;boolean modifierHyper =false ;boolean modifierNumLock =false ;boolean modifierScrollLock =false ;boolean modifierSuper =false ;boolean modifierSymbol =false ;boolean modifierSymbolLock =false ; };
- ctrlKey, of type boolean, defaulting to- false
- 
       Initializes the ctrlKeyattribute of theMouseEventorKeyboardEventobjects totrueif theControlkey modifier is to be considered active,falseotherwise.When true, implementations must also initialize the event object’s key modifier state such that calls to thegetModifierState()orgetModifierState()when provided with the parameterControlmust returntrue.
- shiftKey, of type boolean, defaulting to- false
- 
       Initializes the shiftKeyattribute of theMouseEventorKeyboardEventobjects totrueif theShiftkey modifier is to be considered active,falseotherwise.When true, implementations must also initialize the event object’s key modifier state such that calls to thegetModifierState()orgetModifierState()when provided with the parameterShiftmust returntrue.
- altKey, of type boolean, defaulting to- false
- 
       Initializes the altKeyattribute of theMouseEventorKeyboardEventobjects totrueif theAlt(alternative) (orOption) key modifier is to be considered active,falseotherwise.When true, implementations must also initialize the event object’s key modifier state such that calls to thegetModifierState()orgetModifierState()when provided with the parameterAltmust returntrue.
- metaKey, of type boolean, defaulting to- false
- 
       Initializes the metaKeyattribute of theMouseEventorKeyboardEventobjects totrueif theMetakey modifier is to be considered active,falseotherwise.When true, implementations must also initialize the event object’s key modifier state such that calls to thegetModifierState()orgetModifierState()when provided with either the parameterMetamust returntrue.
- modifierAltGraph, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterAltGraphmust returntrue.
- modifierCapsLock, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterCapsLockmust returntrue.
- modifierFn, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterFnmust returntrue.
- modifierFnLock, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterFnLockmust returntrue.
- modifierHyper, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterHypermust returntrue.
- modifierNumLock, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterNumLockmust returntrue.
- modifierScrollLock, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterScrollLockmust returntrue.
- modifierSuper, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterSupermust returntrue.
- modifierSymbol, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterSymbolmust returntrue.
- modifierSymbolLock, of type boolean, defaulting to- false
-  Initializes the event object’s key modifier state such that calls to the getModifierState()orgetModifierState()when provided with the parameterSymbolLockmust returntrue.
5.3.3. Mouse Event Order
Certain mouse events defined in this specification MUST occur in a set order relative to one another. The following shows the event sequence that MUST occur when a pointing device’s cursor is moved over an element:
| Event Type | Element | Notes | |
|---|---|---|---|
| 1 | mousemove | ||
| Pointing device is moved into element A... | |||
| 2 | mouseover | A | |
| 3 | mouseenter | A | |
| 4 | mousemove | A | Multiple mousemoveevents | 
| Pointing device is moved out of element A... | |||
| 5 | mouseout | A | |
| 6 | mouseleave | A | 
When a pointing device is moved into an element A, and then into a nested element B and then back out again, the following sequence of events MUST occur:
| Event Type | Element | Notes | |
|---|---|---|---|
| 1 | mousemove | ||
| Pointing device is moved into element A... | |||
| 2 | mouseover | A | |
| 3 | mouseenter | A | |
| 4 | mousemove | A | Multiple mousemoveevents | 
| Pointing device is moved into nested element B... | |||
| 5 | mouseout | A | |
| 6 | mouseover | B | |
| 7 | mouseenter | B | |
| 8 | mousemove | B | Multiple mousemoveevents | 
| Pointing device is moved from element B into A... | |||
| 9 | mouseout | B | |
| 10 | mouseleave | B | |
| 11 | mouseover | A | |
| 12 | mousemove | A | Multiple mousemoveevents | 
| Pointing device is moved out of element A... | |||
| 13 | mouseout | A | |
| 14 | mouseleave | A | 
Sometimes elements can be visually overlapped using CSS. In the following example, three elements labeled A, B, and C all have the same dimensions and absolute position on a web page. Element C is a child of B, and B is a child of A in the DOM:
When the pointing device is moved from outside the element stack to the element labeled C and then moved out again, the following series of events MUST occur:
| Event Type | Element | Notes | |
|---|---|---|---|
| 1 | mousemove | ||
| Pointing device is moved into element C, the topmost element in the stack | |||
| 2 | mouseover | C | |
| 3 | mouseenter | A | |
| 4 | mouseenter | B | |
| 5 | mouseenter | C | |
| 6 | mousemove | C | Multiple mousemoveevents | 
| Pointing device is moved out of element C... | |||
| 7 | mouseout | C | |
| 8 | mouseleave | C | |
| 9 | mouseleave | B | |
| 10 | mouseleave | A | 
 The mouseover/mouseout events are only fired once, while mouseenter/mouseleave events are fired three times (once
		to each element). 
The following is the typical sequence of events when a button associated with a pointing device (e.g., a mouse button or trackpad) is pressed and released over an element:
| Event Type | Notes | |
|---|---|---|
| 1 | mousedown | |
| 2 | mousemove | OPTIONAL, multiple events, some limits | 
| 3 | mouseup | |
| 4 | click | |
| 5 | mousemove | OPTIONAL, multiple events, some limits | 
| 6 | mousedown | |
| 7 | mousemove | OPTIONAL, multiple events, some limits | 
| 8 | mouseup | |
| 9 | click | |
| 10 | dblclick | 
 The lag time, degree, distance, and number of mousemove events
		allowed between the mousedown and mouseup events while
		still firing a click or dblclick event will be
		implementation-, device-, and platform-specific. This tolerance can aid
		users that have physical disabilities like unsteady hands when these
		users interact with a pointing device. 
Each implementation will determine the appropriate hysteresis tolerance, but in general SHOULD fire click and dblclick events when the event target of the associated mousedown and mouseup events is the same element with no mouseout or mouseleave events intervening, and SHOULD fire click and dblclick events on the nearest common inclusive ancestor when the
		associated mousedown and mouseup event targets are
		different.
 If a mousedown event was targeted at an HTML document’s body
		element, and the corresponding mouseup event was targeted at
		the root element, then the click event will be dispatched
		to the root element, since it is the nearest common inclusive
		ancestor. 
If the event target (e.g. the target element) is removed from the DOM during the mouse events sequence, the remaining events of the sequence MUST NOT be fired on that element.
 If the target element is removed from the DOM as the result of a mousedown event, no events for that element will be dispatched
		for mouseup, click, or dblclick, nor any default
		activation events. However, the mouseup event will still be
		dispatched on the element that is exposed to the mouse after the removal
		of the initial target element. Similarly, if the target element is
		removed from the DOM during the dispatch of a mouseup event, the click and subsequent events will not be dispatched. 
5.3.4. Mouse Event Types
The Mouse event types are listed below. In the case of nested elements, mouse event types are always targeted at the most deeply nested element. Ancestors of the targeted element MAY use bubbling to obtain notification of mouse events which occur within its descendent elements.
5.3.4.1. auxclick
| Type | auxclick | 
|---|---|
| Interface | PointerEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | Varies | 
| Context (trusted events) | 
 | 
The auxclick event type MUST be dispatched on the topmost
			event target indicated by the pointer, when the user presses
			down and releases the non-primary pointer button, or otherwise activates
			the pointer in a manner that simulates such an action. The actuation
			method of the mouse button depends upon the pointer device and the
			environment configuration, e.g., it MAY depend on the screen
			location or the delay between the press and release of the pointing
			device button.
The auxclick event should only be fired for the non-primary pointer
			buttons (i.e., when button value is not 0, buttons value is greater than 1). The primary button
			(like the left button on a standard mouse) MUST NOT fire auxclick events. See click for a corresponding event that
			is associated with the primary button.
The auxclick event MAY be preceded by the mousedown and mouseup events on the same element, disregarding changes
			between other node types (e.g., text nodes).  Depending upon the
			environment configuration, the auxclick event MAY be dispatched
			if one or more of the event types mouseover, mousemove, and mouseout occur between the press and
			release of the pointing device button.
The default action of the auxclick event type varies
			based on the event target of the event and the value of the button or buttons attributes. Typical default actions of the auxclick event type are as follows:
- 
      If the event target has associated activation behavior, the default action MUST be to execute that activation behavior (see § 3.5 Activation triggers and behavior). 
 Receiving and handling auxclick for the middle button.
 myLink.addEventListener("auxclick", function(e) {
  if (e.button === 1) {
    // This would prevent the default behavior which is for example
    // opening a new tab when middle clicking on a link.
    e.preventDefault();
    // Do something else to handle middle button click like taking
    // care of opening link or non-link buttons in new tabs in a way
    // that fits the app. Other actions like closing a tab in a tab-strip
    // which should be done on the click action can be done here too.
  }
});  
 In the case of right button, the auxclick event is dispatched after
			any contextmenu event. Note that some user agents swallow all input
			events while a context menu is being displayed, so auxclick may not be
			available to applications in such scenarios.
			See this example for more clarification. 
 Receiving and handling auxclick for the right button
 myDiv.addEventListener("contextmenu", function(e) {
  // This call makes sure no context menu is shown
  // to interfere with page receiving the events.
  e.preventDefault();
});
myDiv.addEventListener("auxclick", function(e) {
  if (e.button === 2) {
    // Do something else to handle right button click like opening a
    // customized context menu inside the app.
  }
});  
5.3.4.2. click
| Type | click | 
|---|---|
| Interface | PointerEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | Varies | 
| Context (trusted events) | 
 | 
The click event type MUST be dispatched on the topmost
			event target indicated by the pointer, when the user presses
			down and releases the primary pointer button, or otherwise activates
			the pointer in a manner that simulates such an action. The actuation
			method of the mouse button depends upon the pointer device and the
			environment configuration, e.g., it MAY depend on the screen
			location or the delay between the press and release of the pointing
			device button.
The click event should only be fired for the primary pointer
			button (i.e., when button value is 0, buttons value is 1). Secondary buttons
			(like the middle or right button on a standard mouse) MUST NOT fire click events. See auxclick for a corresponding event that
			is associated with the non-primary buttons.
The click event MAY be preceded by the mousedown and mouseup events on the same element, disregarding changes
			between other node types (e.g., text nodes).  Depending upon the
			environment configuration, the click event MAY be dispatched
			if one or more of the event types mouseover, mousemove, and mouseout occur between the press and
			release of the pointing device button.  The click event MAY
			also be followed by the dblclick event.
 If a user mouses down on a text node child of a <p> element which has been styled with a large
			line-height, shifts the mouse slightly such that it is no longer
			over an area containing text but is still within the containing
			block of that <p> element (i.e., the pointer is
			between lines of the same text block, but not over the text node per
			se), then subsequently mouses up, this will likely still trigger a click event (if it falls within the normal temporal hysteresis for a click), since the user has stayed
			within the scope of the same element. Note that user-agent-generated
			mouse events are not dispatched on text nodes. 
In addition to being associated with pointer devices, the click event type MUST be dispatched as part of an element
			activation, as described in § 3.5 Activation triggers and behavior.
 For maximum accessibility, content authors are encouraged to use the click event type when defining activation behavior for custom
			controls, rather than other pointing-device event types such as mousedown or mouseup, which are more device-specific.
			Though the click event type has its origins in pointer
			devices (e.g., a mouse), subsequent implementation enhancements have
			extended it beyond that association, and it can be considered a
			device-independent event type for element activation. 
The default action of the click event type varies
			based on the event target of the event and the value of the button or buttons attributes. Typical default actions of the click event type are as follows:
- 
      If the event target has associated activation behavior, the default action MUST be to execute that activation behavior (see § 3.5 Activation triggers and behavior). 
- 
      If the event target is focusable, the default action MUST be to give that element document focus. 
5.3.4.3. contextmenu
| Type | contextmenu | 
|---|---|
| Interface | PointerEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | Invoke a context menu if supported. | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event before invoking a context menu.
When the contextmenu event is triggered by right mouse button, the contextmenu event MUST be dispatched after the mousedown event.
 Depending on the platform, the contextmenu event may be dispatched
			before or after the mouseup event. 
5.3.4.4. dblclick
| Type | dblclick | 
|---|---|
| Interface | MouseEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when the primary button
			of a pointing device is clicked twice over an element. The
			definition of a double click depends on the environment
			configuration, except that the event target MUST be the same between mousedown, mouseup, and dblclick. This event
			type MUST be dispatched after the event type click if a click
			and double click occur simultaneously, and after the event type mouseup otherwise.
As with the click event, the dblclick event should
			only be fired for the primary pointer button. Secondary buttons MUST
			NOT fire dblclick events.
 Canceling the click event does not affect the firing of a dblclick event. 
As with the click event type, the default action of
			the dblclick event type varies based on the event
			target of the event and the value of the button or buttons attributes. The typical default actions of the dblclick event type match those
			of the click event type.
5.3.4.5. mousedown
| Type | mousedown | 
|---|---|
| Interface | MouseEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | Varies: Start a drag/drop operation; start a text selection; start a scroll/pan interaction (in combination with the middle mouse button, if supported) | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a pointing device button is pressed over an element.
 Many implementations use the mousedown event to begin a
			variety of contextually dependent default actions. These
			default actions can be prevented if this event is canceled. Some of
			these default actions could include: beginning a drag/drop
			interaction with an image or link, starting text selection, etc.
			Additionally, some implementations provide a mouse-driven panning
			feature that is activated when the middle mouse button is pressed at
			the time the mousedown event is dispatched. 
5.3.4.6. mouseenter
| Type | mouseenter | 
|---|---|
| Interface | MouseEvent | 
| Sync / Async | Sync | 
| Bubbles | No | 
| Trusted Targets | Element | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a pointing device
			is moved onto the boundaries of an element or one of its descendent
			elements.  A user agent MUST also dispatch this event when the
			element or one of its descendants moves to be underneath the primary
			pointing device. This event type is similar to mouseover, but
			differs in that it does not bubble, and MUST NOT be dispatched when
			the pointer device moves from an element onto the boundaries of one
			of its descendent elements.
 There are similarities between this event type and the CSS :hover pseudo-class [CSS2].
			See also the mouseleave event type. 
5.3.4.7. mouseleave
| Type | mouseleave | 
|---|---|
| Interface | MouseEvent | 
| Sync / Async | Sync | 
| Bubbles | No | 
| Trusted Targets | Element | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a pointing device
			is moved off of the boundaries of an element and all of its
			descendent elements.  A user agent MUST also dispatch this event
			when the element or one of its descendants moves to be no longer underneath
			the primary pointing device. This event type is similar to mouseout,
			but differs in that does not bubble, and that it MUST NOT be
			dispatched until the pointing device has left the boundaries of the
			element and the boundaries of all of its children.
 There are similarities between this event type and the CSS :hover pseudo-class [CSS2].
			See also the mouseenter event type. 
5.3.4.8. mousemove
| Type | mousemove | 
|---|---|
| Interface | MouseEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a pointing device
			is moved while it is over an element.  The frequency rate of events
			while the pointing device is moved is implementation-, device-, and
			platform-specific, but multiple consecutive mousemove events
			SHOULD be fired for sustained pointer-device movement, rather than a
			single event for each instance of mouse movement.  Implementations
			are encouraged to determine the optimal frequency rate to balance
			responsiveness with performance.
 In some implementation environments, such as a browser, mousemove events can continue to fire if the user began a
			drag operation (e.g., a mouse button is pressed) and the pointing
			device has left the boundary of the user agent. 
This event was formerly specified to be non-cancelable in DOM Level 2 Events, but was changed to reflect existing interoperability between user agents.
5.3.4.9. mouseout
| Type | mouseout | 
|---|---|
| Interface | MouseEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a pointing device
			is moved off of the boundaries of an element or when the element is
			moved to be no longer underneath the primary pointing device.
			This event type is similar to mouseleave, but differs in that
			does bubble, and that it MUST be dispatched when the pointer device
			moves from an element onto the boundaries of one of its descendent elements.
 See also the mouseover event type. 
5.3.4.10. mouseover
| Type | mouseover | 
|---|---|
| Interface | MouseEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a pointing device
			is moved onto the boundaries of an element or when the element is
			moved to be underneath the primary pointing device.
			This event type is similar to mouseenter, but differs in
			that it bubbles, and that it MUST be dispatched when the pointer device moves onto the
			boundaries of an element whose ancestor element is the event
			target for the same event listener instance.
 See also the mouseout event type. 
5.3.4.11. mouseup
| Type | mouseup | 
|---|---|
| Interface | MouseEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a pointing device button is released over an element.
 In some implementation environments, such as a browser, a mouseup event can be dispatched even if the pointing device
			has left the boundary of the user agent, e.g., if the user began a
			drag operation with a mouse button pressed. 
5.4. Wheel Events
Wheels are devices that can be rotated in one or more spatial dimensions, and which can be associated with a pointer device. The coordinate system depends on the environment configuration.
The user’s environment might be configured to associate vertical scrolling with rotation along the y-axis, horizontal scrolling with rotation along the x-axis, and zooming with rotation along the z-axis.
The deltaX, deltaY, and deltaZ attributes of WheelEvent objects indicate
	a measurement along their respective axes in units of pixels, lines, or
	pages. The reported measurements are provided after an environment-specific
	algorithm translates the actual rotation/movement of the wheel device into
	the appropriate values and units.
 A user’s environment settings can be customized to interpret actual rotation/movement
	of a wheel device in different ways.
	One movement of a common dented
 mouse wheel can produce a measurement of 162 pixels
	(162 is just an example value, actual values can depend on the current screen
	dimensions of the user-agent).
	But a user can change their default environment settings to speed-up their mouse wheel,
	increasing this number.
	Furthermore, some mouse wheel software can support acceleration (the faster the wheel
	is rotated/moved, the greater the delta of each measurement) or even sub-pixel rotation measurements.
	Because of this, authors can not assume a given rotation amount in one user agent will
	produce the same delta value in all user agents. 
The sign (positive or negative) of the values of the deltaX, deltaY, and deltaZ attributes
	MUST be consistent between multiple dispatches of the wheel event while the
	motion of the actual wheel device is rotating/moving in the same direction.
	If a user agent scrolls as the default action of the wheel event then the sign
	of the delta SHOULD be given by a right-hand coordinate system where positive X,
	Y, and Z axes are directed towards the right-most edge, bottom-most edge, and farthest
	depth (away from the user) of the document, respectively.
Individual user agents can (depending on their environment and hardware configuration) interpret the same physical user interaction on the wheel differently. For example, a vertical swipe on the edge of a trackpad from top to bottom can be interpreted as a wheel action intended to either scroll the page down or to pan the page up (i.e., resulting in either a positive or negative deltaY value respectively).
5.4.1. Interface WheelEvent
Introduced in this specification
The WheelEvent interface provides specific contextual information
		associated with wheel events.
To create an instance of the WheelEvent interface, use the WheelEvent constructor,
		passing an optional WheelEventInit dictionary.
5.4.1.1. WheelEvent
[Exposed =Window ]interface :WheelEvent MouseEvent {(constructor DOMString ,type optional WheelEventInit = {}); // DeltaModeCodeeventInitDict const unsigned long DOM_DELTA_PIXEL = 0x00;const unsigned long DOM_DELTA_LINE = 0x01;const unsigned long DOM_DELTA_PAGE = 0x02;readonly attribute double deltaX ;readonly attribute double deltaY ;readonly attribute double deltaZ ;readonly attribute unsigned long deltaMode ; };
- DOM_DELTA_PIXEL
- The units of measurement for the delta MUST be pixels. This is the most typical case in most operating system and implementation configurations.
- DOM_DELTA_LINE
- The units of measurement for the delta MUST be individual lines of text. This is the case for many form controls.
- DOM_DELTA_PAGE
- The units of measurement for the delta MUST be pages, either defined as a single screen or as a demarcated page.
- deltaX, of type double, readonly
- 
       In user agents where the default action of the wheelevent is to scroll, the value MUST be the measurement along the x-axis (in pixels, lines, or pages) to be scrolled in the case where the event is not cancelled. Otherwise, this is an implementation-specific measurement (in pixels, lines, or pages) of the movement of a wheel device around the x-axis.The un-initialized value of this attribute MUST be 0.0.
- deltaY, of type double, readonly
- 
       In user agents where the default action of the wheelevent is to scroll, the value MUST be the measurement along the y-axis (in pixels, lines, or pages) to be scrolled in the case where the event is not cancelled. Otherwise, this is an implementation-specific measurement (in pixels, lines, or pages) of the movement of a wheel device around the y-axis.The un-initialized value of this attribute MUST be 0.0.
- deltaZ, of type double, readonly
- 
       In user agents where the default action of the wheelevent is to scroll, the value MUST be the measurement along the z-axis (in pixels, lines, or pages) to be scrolled in the case where the event is not cancelled. Otherwise, this is an implementation-specific measurement (in pixels, lines, or pages) of the movement of a wheel device around the z-axis.The un-initialized value of this attribute MUST be 0.0.
- deltaMode, of type unsigned long, readonly
- 
       The deltaModeattribute contains an indication of the units of measurement for the delta values. The default value isDOM_DELTA_PIXEL(pixels).This attribute MUST be set to one of the DOM_DELTA constants to indicate the units of measurement for the delta values. The precise measurement is specific to device, operating system, and application configurations. The un-initialized value of this attribute MUST be 0.
5.4.1.2. WheelEventInit
dictionary :WheelEventInit MouseEventInit {double deltaX = 0.0;double deltaY = 0.0;double deltaZ = 0.0;unsigned long deltaMode = 0; };
- deltaX, of type double, defaulting to- 0.0
- See deltaZattribute.
- deltaY, of type double, defaulting to- 0.0
- See deltaZattribute.
- deltaZ, of type double, defaulting to- 0.0
-  Initializes the deltaZattribute of theWheelEventobject. Relative positive values for this attribute (as well as thedeltaXanddeltaYattributes) are given by a right-hand coordinate system where the X, Y, and Z axes are directed towards the right-most edge, bottom-most edge, and farthest depth (away from the user) of the document, respectively. Negative relative values are in the respective opposite directions.
- deltaMode, of type unsigned long, defaulting to- 0
-  Initializes the deltaModeattribute on theWheelEventobject to the enumerated values 0, 1, or 2, which represent the amount of pixels scrolled (DOM_DELTA_PIXEL), lines scrolled (DOM_DELTA_LINE), or pages scrolled (DOM_DELTA_PAGE) if the rotation of the wheel would have resulted in scrolling.
5.4.2. Wheel Event Types
5.4.2.1. wheel
| Type | wheel | 
|---|---|
| Interface | WheelEvent | 
| Sync / Async | Async | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Varies | 
| Composed | Yes | 
| Default action | Scroll (or zoom) the document | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a mouse wheel has
			been rotated around any axis, or when an equivalent input device
			(such as a mouse-ball, certain tablets or touchpads, etc.) has
			emulated such an action. Depending on the platform and input device,
			diagonal wheel deltas MAY be delivered either as a single wheel event with multiple non-zero axes or as separate wheel events for each non-zero axis.
The typical default action of the wheel event type is
			to scroll (or in some cases, zoom) the document by the indicated
			amount.  If this event is canceled, the implementation MUST NOT
			scroll or zoom the document (or perform whatever other
			implementation-specific default action is associated with this event
			type).
In some user agents, or with some input devices, the speed that the wheel has been turned can affect the delta values, with a faster speed producing a higher delta value.
5.4.2.2. cancelability of wheel events
 Calling preventDefault on a wheel event can prevent
			or otherwise interrupt scrolling. For maximum scroll performance, a
			user agent may not wait for each wheel event associated with the scroll
			to be processed to see if it will be canceled. In such cases the user
			agent should generate wheel events whose cancelable property is false, indicating that preventDefault cannot be used to prevent or interrupt
			scrolling. Otherwise cancelable will be true. 
 In particular, a user agent should generate only uncancelable wheel events when it observes
			that there are no non-passive listeners for the event. 
5.5. Input Events
Input events are sent as notifications whenever the DOM is being updated (or about to be updated) as a direct result of a user action (e.g., keyboard input in an editable region, deleting or formatting text, ...).
5.5.1. Interface InputEvent
5.5.1.1. InputEvent
Introduced in DOM Level 3
[Exposed =Window ]interface :InputEvent UIEvent {(constructor DOMString ,type optional InputEventInit = {});eventInitDict readonly attribute DOMString ?data ;readonly attribute boolean isComposing ;readonly attribute DOMString inputType ; };
- data, of type DOMString, readonly, nullable
- 
       dataholds the value of the characters generated by an input method. This MAY be a single Unicode character or a non-empty sequence of Unicode characters [Unicode]. Characters SHOULD be normalized as defined by the Unicode normalization form NFC, defined in [UAX15]. This attribute MAY contain the empty string.The un-initialized value of this attribute MUST be null.
- isComposing, of type boolean, readonly
- 
       trueif the input event occurs as part of a composition session, i.e., after acompositionstartevent and before the correspondingcompositionendevent.The un-initialized value of this attribute MUST be false.
- inputType, of type DOMString, readonly
- 
       inputTypecontains a string that identifies the type of input associated with the event.For a list of valid values for this attribute, refer to the [Input-Events] specification. The un-initialized value of this attribute MUST be the empty string "".
5.5.1.2. InputEventInit
dictionary :InputEventInit UIEventInit {DOMString ?data =null ;boolean isComposing =false ;DOMString inputType = ""; };
- data, of type DOMString, nullable, defaulting to- null
-  Initializes the dataattribute of the InputEvent object.
- isComposing, of type boolean, defaulting to- false
-  Initializes the isComposingattribute of the InputEvent object.
- inputType, of type DOMString, defaulting to- ""
-  Initializes the inputTypeattribute of the InputEvent object.
5.5.2. Input Event Order
The input events defined in this specification MUST occur in a set order relative to one another.
| Event Type | Notes | |
|---|---|---|
| 1 | beforeinput | |
| DOM element is updated | ||
| 2 | input | 
5.5.3. Input Event Types
5.5.3.1. beforeinput
| Type | beforeinput | 
|---|---|
| Interface | InputEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element(specifically: control types such asHTMLInputElement, etc.) or anyElementwithcontenteditableattribute enabled | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | Update the DOM element | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when the DOM is about to be updated.
5.5.3.2. input
| Type | input | 
|---|---|
| Interface | InputEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element(specifically: control types such asHTMLInputElement, etc.) or anyElementwithcontenteditableattribute enabled | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event immediately after the DOM has been updated.
5.6. Keyboard Events
Keyboard events are device dependent, i.e., they rely on the capabilities of the input devices and how they are mapped in the operating systems. Refer to Keyboard events and key values for more details, including examples on how Keyboard Events are used in combination with Composition Events. Depending on the character generation device, keyboard events might not be generated.
 Keyboard events are only one modality of providing textual input. For
	editing scenarios, consider also using the InputEvent as an alternate to
	(or in addition to) keyboard events. 
5.6.1. Interface KeyboardEvent
Introduced in this specification
The KeyboardEvent interface provides specific contextual information
		associated with keyboard devices. Each keyboard event references a key
		using a value. Keyboard events are commonly directed at the element that
		has the focus.
The KeyboardEvent interface provides convenient attributes for some
		common modifiers keys: ctrlKey, shiftKey, altKey, metaKey. These attributes are equivalent to using the
		method getModifierState() with Control, Shift, Alt, or Meta respectively.
To create an instance of the KeyboardEvent interface, use the KeyboardEvent constructor, passing an optional KeyboardEventInit dictionary.
5.6.1.1. KeyboardEvent
[Exposed =Window ]interface :KeyboardEvent UIEvent {(constructor DOMString ,type optional KeyboardEventInit = {}); // KeyLocationCodeeventInitDict const unsigned long DOM_KEY_LOCATION_STANDARD = 0x00;const unsigned long DOM_KEY_LOCATION_LEFT = 0x01;const unsigned long DOM_KEY_LOCATION_RIGHT = 0x02;const unsigned long DOM_KEY_LOCATION_NUMPAD = 0x03;readonly attribute DOMString key ;readonly attribute DOMString code ;readonly attribute unsigned long location ;readonly attribute boolean ctrlKey ;readonly attribute boolean shiftKey ;readonly attribute boolean altKey ;readonly attribute boolean metaKey ;readonly attribute boolean repeat ;readonly attribute boolean isComposing ;boolean getModifierState (DOMString ); };keyArg 
- DOM_KEY_LOCATION_STANDARD
- 
       The key activation MUST NOT be distinguished as the left or
					right version of the key, and (other than the NumLockkey) did not originate from the numeric keypad (or did not originate with a virtual key corresponding to the numeric keypad).The Qkey on a PC 101 Key US keyboard.
 TheNumLockkey on a PC 101 Key US keyboard.
 The1key on a PC 101 Key US keyboard located in the main section of the keyboard.
- DOM_KEY_LOCATION_LEFT
- The key activated originated from the left key location (when there is more than one possible location for this key).
- DOM_KEY_LOCATION_RIGHT
- The key activation originated from the right key location (when there is more than one possible location for this key).
- DOM_KEY_LOCATION_NUMPAD
- 
       The key activation originated on the numeric keypad or with a
					virtual key corresponding to the numeric keypad (when there is
					more than one possible location for this key). Note that the NumLockkey should always be encoded with alocationofDOM_KEY_LOCATION_STANDARD.The 1key on a PC 101 Key US keyboard located on the numeric pad.
- key, of type DOMString, readonly
- 
       keyholds a key attribute value corresponding to the key pressed.The keyattribute is not related to the legacykeyCodeattribute and does not have the same set of values.The un-initialized value of this attribute MUST be ""(the empty string).
- code, of type DOMString, readonly
- 
       codeholds a string that identifies the physical key being pressed. The value is not affected by the current keyboard layout or modifier state, so a particular key will always return the same value.The un-initialized value of this attribute MUST be ""(the empty string).
- location, of type unsigned long, readonly
- 
       The locationattribute contains an indication of the logical location of the key on the device.This attribute MUST be set to one of the DOM_KEY_LOCATION constants to indicate the location of a key on the device. If a user agent allows keys to be remapped, then the locationvalue for a remapped key MUST be set to a value which is appropriate for the new key. For example, if the"ControlLeft"key is mapped to the"KeyQ"key, then thelocationattribute MUST be set toDOM_KEY_LOCATION_STANDARD. Conversely, if the"KeyQ"key is remapped to one of theControlkeys, then thelocationattribute MUST be set to eitherDOM_KEY_LOCATION_LEFTorDOM_KEY_LOCATION_RIGHT.The un-initialized value of this attribute MUST be 0.
- ctrlKey, of type boolean, readonly
- 
       trueif theControl(control) key modifier was active.The un-initialized value of this attribute MUST be false.
- shiftKey, of type boolean, readonly
- 
       trueif the shift (Shift) key modifier was active.The un-initialized value of this attribute MUST be false.
- altKey, of type boolean, readonly
- 
       trueif theAlt(alternative) (or"Option") key modifier was active.The un-initialized value of this attribute MUST be false.
- metaKey, of type boolean, readonly
- 
       trueif the meta (Meta) key modifier was active.The "Command"("⌘") key modifier on Macintosh systems is represented using this key modifier.The un-initialized value of this attribute MUST be false.
- repeat, of type boolean, readonly
- 
       trueif the key has been pressed in a sustained manner. Holding down a key MUST result in the repeating the eventskeydown,beforeinput,inputin this order, at a rate determined by the system configuration. For mobile devices which have long-key-press behavior, the first key event with arepeatattribute value oftrueMUST serve as an indication of a long-key-press. The length of time that the key MUST be pressed in order to begin repeating is configuration-dependent.The un-initialized value of this attribute MUST be false.
- isComposing, of type boolean, readonly
- 
       trueif the key event occurs as part of a composition session, i.e., after acompositionstartevent and before the correspondingcompositionendevent.The un-initialized value of this attribute MUST be false.
- getModifierState(keyArg)
- 
       Queries the state of a modifier using a key value. 
      Returns trueif it is a modifier key and the modifier is activated,falseotherwise.- DOMString keyArg
- 
         A modifier key value.  Valid modifier keys are defined
							in the Modifier Keys table in [UIEvents-Key]. 
        If an application wishes to distinguish between right and left modifiers, this information could be deduced using keyboard events and location.
 
5.6.1.2. KeyboardEventInit
dictionary :KeyboardEventInit EventModifierInit {DOMString key = "";DOMString code = "";unsigned long location = 0;boolean repeat =false ;boolean isComposing =false ; };
- key, of type DOMString, defaulting to- ""
-  Initializes the keyattribute of the KeyboardEvent object to the unicode character string representing the meaning of a key after taking into account all keyboard modifiers (such as shift-state). This value is the final effective value of the key. If the key is not a printable character, then it should be one of the key values defined in [UIEvents-Key].
- code, of type DOMString, defaulting to- ""
-  Initializes the codeattribute of the KeyboardEvent object to the unicode character string representing the key that was pressed, ignoring any keyboard modifications such as keyboard layout. This value should be one of the code values defined in [UIEvents-Code].
- location, of type unsigned long, defaulting to- 0
- 
       Initializes the locationattribute of the KeyboardEvent object to one of the following location numerical constants:- 
        DOM_KEY_LOCATION_STANDARD(numerical value 0)
- 
        DOM_KEY_LOCATION_LEFT(numerical value 1)
- 
        DOM_KEY_LOCATION_RIGHT(numerical value 2)
- 
        DOM_KEY_LOCATION_NUMPAD(numerical value 3)
 
- 
        
- repeat, of type boolean, defaulting to- false
-  Initializes the repeatattribute of the KeyboardEvent object. This attribute should be set totrueif the the current KeyboardEvent is considered part of a repeating sequence of similar events caused by the long depression of any single key,falseotherwise.
- isComposing, of type boolean, defaulting to- false
-  Initializes the isComposingattribute of the KeyboardEvent object. This attribute should be set totrueif the event being constructed occurs as part of a composition sequence,falseotherwise.
keyCode, charCode, and which. The keyCode attribute indicates a numeric value associated with a
	particular key on a computer keyboard, while the charCode attribute indicates the ASCII value of the character associated
	with that key (which might be the same as the keyCode value)
	and is applicable only to keys that produce a character value. 
     In practice, keyCode and charCode are inconsistent
	across platforms and even the same implementation on different operating
	systems or using different localizations. This specification does not define
	values for either keyCode or charCode, or behavior
	for charCode. In conforming UI Events implementations, content
	authors can instead use key and code.
For more information, see the informative appendix on Legacy key attributes.
For compatibility with existing content, virtual keyboards, such as software keyboards on screen-based input devices, are expected to produce the normal range of keyboard events, even though they do not possess physical keys.
In some implementations or system configurations, some key events, or their values, might be suppressed by the IME in use.
5.6.2. Keyboard Event Key Location
The location attribute can be used to disambiguate
		between key values that can be generated by different
		physical keys on the keyboard, for example, the left and right Shift key or the physical arrow keys vs. the numpad arrow keys
		(when NumLock is off).
The following table defines the valid location values
		for the special keys that have more than one location on the keyboard:
| KeyboardEvent.key | Valid locationvalues | 
|---|---|
| "Shift","Control","Alt","Meta" | DOM_KEY_LOCATION_LEFT,DOM_KEY_LOCATION_RIGHT | 
| "ArrowDown","ArrowLeft","ArrowRight","ArrowUp" | DOM_KEY_LOCATION_STANDARD,DOM_KEY_LOCATION_NUMPAD | 
| "End","Home","PageDown","PageUp" | DOM_KEY_LOCATION_STANDARD,DOM_KEY_LOCATION_NUMPAD | 
| "0","1","2","2","4","5","6","7","8","9",".","Enter","+","-","*","/" | DOM_KEY_LOCATION_STANDARD,DOM_KEY_LOCATION_NUMPAD | 
For all other keys not listed in this table, the location attribute MUST always be set to DOM_KEY_LOCATION_STANDARD.
5.6.3. Keyboard Event Order
The keyboard events defined in this specification occur in a set order relative to one another, for any given key:
| Event Type | Notes | |
|---|---|---|
| 1 | keydown | |
| 2 | beforeinput | (only for keys which produce a character value) | 
| Any default actions related to this key, such as inserting a character in to the DOM. | ||
| 3 | input | (only for keys which have updated the DOM) | 
| Any events as a result of the key being held for a sustained period (see below). | ||
| 4 | keyup | 
If the key is depressed for a sustained period, the following events MAY repeat at an environment-dependent rate:
| Event Type | Notes | |
|---|---|---|
| 1 | keydown | (with repeatattribute set totrue) | 
| 2 | beforeinput | (only for keys which produce a character value) | 
| Any default actions related to this key, such as inserting a character in to the DOM. | ||
| 3 | input | (only for keys which have updated the DOM) | 
 Typically, any default actions associated with any particular key
		are completed before the keyup event is dispatched. This might
		delay the keyup event slightly (though this is not likely to be a
		perceptible delay). 
The event target of a key event is the currently focused element
		which is processing the keyboard activity. This is often an HTML input element or a textual element which is editable, but
		MAY be an element defined by the host language to accept keyboard
		input for non-text purposes, such as the activation of an accelerator
		key or trigger of some other behavior. If no suitable element is in
		focus, the event target will be the HTML body element if
		available, otherwise the root element.
 The event target might change between different key events. For
		example, a keydown event for the Tab key will likely have
		a different event target than the keyup event on the same
		keystroke. 
5.6.4. Keyboard Event Types
5.6.4.1. keydown
| Type | keydown | 
|---|---|
| Interface | KeyboardEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | Varies: beforeinputandinputevents; launch text composition system;blurandfocusevents;keypressevent (if supported); activation behavior; other event | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a key is pressed
			down. The keydown event type is device dependent and relies
			on the capabilities of the input devices and how they are mapped in
			the operating system. This event type MUST be generated after the key mapping. This event type MUST be dispatched before the beforeinput, input, and keyup events associated
			with the same key.
The default action of the keydown event depends upon the key:
- 
      If the key is associated with a character, the default action MUST be to dispatch a beforeinputevent followed by aninputevent. In the case where the key which is associated with multiple characters (such as with a macro or certain sequences of dead keys), the default action MUST be to dispatch one set ofbeforeinput/inputevents for each character
- 
      If the key is associated with a text composition system, the default action MUST be to launch that system 
- 
      If the key is the Tabkey, the default action MUST be to shift the document focus from the currently focused element (if any) to the new focused element, as described in Focus Event Types
- 
      If the key is the Enterorclickevent, and aDOMActivateevent if that event type is supported by the user agent (refer to § 3.5 Activation triggers and behavior for more details)
If this event is canceled, the associated event types MUST NOT be dispatched, and the associated actions MUST NOT be performed.
 The keydown and keyup events are traditionally
			associated with detecting any key, not just those which produce a character value. 
5.6.4.2. keyup
| Type | keyup | 
|---|---|
| Interface | KeyboardEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a key is released.
			The keyup event type is device dependent and relies on the
			capabilities of the input devices and how they are mapped in the
			operating system. This event type MUST be generated after the key
			mapping. This event type MUST be dispatched after the keydown, beforeinput, and input events
			associated with the same key.
 The keydown and keyup events are traditionally
			associated with detecting any key, not just those which produce a character value. 
5.7. Composition Events
Composition Events provide a means for inputing text in a supplementary or alternate manner than by Keyboard Events, in order to allow the use of characters that might not be commonly available on keyboard. For example, Composition Events might be used to add accents to characters despite their absence from standard US keyboards, to build up logograms of many Asian languages from their base components or categories, to select word choices from a combination of key presses on a mobile device keyboard, or to convert voice commands into text using a speech recognition processor. Refer to § 6 Keyboard events and key values for examples on how Composition Events are used in combination with keyboard events.
Conceptually, a composition session consists of one compositionstart event, one or more compositionupdate events, and one compositionend event, with the value of the data attribute persisting between each stage
 of this event chain during
	each session.
Note: While a composition session is active, keyboard events can be dispatched to
	the DOM if the keyboard is the input device used with the composition
	session. See the compositionstart event details and IME section for relevent event ordering. 
Not all IME systems or devices expose the necessary data to the DOM,
	so the active composition string (the Reading Window
 or candidate
	selection menu option
) might not be available through this interface, in
	which case the selection MAY be represented by the empty string.
5.7.1. Interface CompositionEvent
Introduced in this specification
The CompositionEvent interface provides specific contextual
		information associated with Composition Events.
To create an instance of the CompositionEvent interface,
		use the CompositionEvent constructor, passing an optional CompositionEventInit dictionary.
5.7.1.1. CompositionEvent
[Exposed =Window ]interface :CompositionEvent UIEvent {(constructor DOMString ,type optional CompositionEventInit = {});eventInitDict readonly attribute DOMString data ; };
- data, of type DOMString, readonly
- 
       dataholds the value of the characters generated by an input method. This MAY be a single Unicode character or a non-empty sequence of Unicode characters [Unicode]. Characters SHOULD be normalized as defined by the Unicode normalization form NFC, defined in [UAX15]. This attribute MAY be the empty string.The un-initialized value of this attribute MUST be ""(the empty string).
5.7.1.2. CompositionEventInit
dictionary :CompositionEventInit UIEventInit {DOMString data = ""; };
- data, of type DOMString, defaulting to- ""
-  Initializes the dataattribute of the CompositionEvent object to the characters generated by the IME composition.
5.7.2. Composition Event Order
The Composition Events defined in this specification MUST occur in the following set order relative to one another:
| Event Type | Notes | |
|---|---|---|
| 1 | compositionstart | |
| 2 | compositionupdate | Multiple events | 
| 3 | compositionend | 
5.7.3. Handwriting Recognition Systems
The following example describes a possible sequence of events when
		composing a text passage text
 with a handwriting recognition
		system, such as on a pen tablet, as modeled using Composition Events.
| Event Type | CompositionEventdata | Notes | |
|---|---|---|---|
| 1 | compositionstart | "" | |
| User writes word on tablet surface | |||
| 2 | compositionupdate | "test" | |
| User rejects first word-match suggestion, selects different match | |||
| 3 | compositionupdate | "text" | |
| 4 | compositionend | "text" | 
5.7.4. Canceling Composition Events
If a keydown event is canceled then any Composition Events that
		would have fired as a result of that keydown SHOULD not be
		dispatched:
| Event Type | Notes | |
|---|---|---|
| 1 | keydown | The default action is prevented, e.g., by invoking preventDefault(). | 
| No Composition Events are dispatched | ||
| 2 | keyup | 
If the initial compositionstart event is canceled then the text
		composition session SHOULD be terminated. Regardless of whether or not
		the composition session is terminated, the compositionend event
		MUST be sent.
| Event Type | Notes | |
|---|---|---|
| 1 | keydown | |
| 2 | compositionstart | The default action is prevented, e.g., by invoking preventDefault(). | 
| No Composition Events are dispatched | ||
| 3 | compositionend | |
| 4 | keyup | 
5.7.5. Key Events During Composition
During the composition session, keydown and keyup events
		MUST still be sent, and these events MUST have the isComposing attribute set to true.
| Event Type | KeyboardEventisComposing | Notes | |
|---|---|---|---|
| 1 | keydown | false | This is the key event that initiates the composition. | 
| 2 | compositionstart | ||
| 3 | compositionupdate | ||
| 4 | keyup | true | |
| ... | Any key events sent during the composition session MUST have isComposingset totrue. | ||
| 5 | keydown | true | This is the key event that exits the composition. | 
| 6 | compositionend | ||
| 7 | keyup | false | 
5.7.6. Input Events During Composition
During the composition session, the compositionupdate MUST be
		dispatched after the beforeinput is sent, but before the input event is sent.
| Event Type | Notes | |
|---|---|---|
| 1 | beforeinput | |
| 2 | compositionupdate | |
| Any DOM updates occur at this point. | ||
| 3 | input | 
Most IMEs do not support canceling updates during a composition session.
The beforeinput and input events are sent along with the compositionupdate event whenever the DOM is updated as part of
		the composition. Since there are no DOM updates associated with the compositionend event, beforeinput and input events
		should not be sent at that time.
| Event Type | Notes | |
|---|---|---|
| 1 | beforeinput | Canceling this will prevent the DOM update and the inputevent. | 
| 2 | compositionupdate | |
| Any DOM updates occur at this point. | ||
| 3 | input | Sent only if the DOM was updated. | 
| 4 | compositionend | 
5.7.7. Composition Event Types
5.7.7.1. compositionstart
| Type | compositionstart | 
|---|---|
| Interface | CompositionEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | Start a new composition session when a text composition system is enabled | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a text
			composition system is enabled and a new composition session is
			about to begin (or has begun, depending on the text composition
			system) in preparation for composing a passage of text. This
			event type is device-dependent, and MAY rely upon the capabilities
			of the text conversion system and how it is mapped into the
			operating system. When a keyboard is used to feed an input method
			editor, this event type is generated after a keydown event,
			but speech or handwriting recognition systems MAY send this event
			type without keyboard events.  Some implementations MAY populate the data attribute of the compositionstart event with the text currently selected in the document (for editing
			and replacement). Otherwise, the value of the data attribute MUST be  the empty string.
This event MUST be dispatched immediately before a text composition system begins a new composition session, and before the DOM is modified due to the composition process. The default action of this event is for the text composition system to start a new composition session. If this event is canceled, the text composition system SHOULD discard the current composition session.
 Canceling the compositionstart event type is
			distinct from canceling the text composition system itself
			(e.g., by hitting a cancel button or closing an IME window). 
 Some IMEs do not support cancelling an in-progress composition
			session (e.g., such as GTK which doesn’t presently have such an
			API). In these cases, calling preventDefault() will not
			stop this event’s default action. 
5.7.7.2. compositionupdate
| Type | compositionupdate | 
|---|---|
| Interface | CompositionEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent SHOULD dispatch this event during a composition
			session when a text composition system updates its active
			text passage with a new character, which is reflected in the string
			in data.
In text composition systems which keep the ongoing
			composition in sync with the input control, the compositionupdate event MUST be dispatched before the control
			is updated.
Some text composition systems might not expose this information to the DOM, in which case this event will not fire during the composition process.
If the composition session is canceled, this event will be fired
			immediately before the compositionend event, and the data attribute will be set to the empty
			string.
5.7.7.3. compositionend
| Type | compositionend | 
|---|---|
| Interface | CompositionEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a text
			composition system completes or cancels the current composition
			session, and the compositionend event MUST be dispatched
			after the control is updated.
This event is dispatched immediately after the text composition system completes the composition session (e.g., the IME is closed, minimized, switched out of focus, or otherwise dismissed, and the focus switched back to the user agent).
6. Keyboard events and key values
This section contains necessary information regarding keyboard events:
- 
      Explanation of keyboard layout, mapping, and key values. 
- 
      Relations between keys, such as dead keys or modifiers keys. 
- 
      Relations between keyboard events and their default actions. 
- 
      The set of keyvalues, and guidelines on how to extend this set.
This section uses Serbian and Kanji characters which could be misrepresented or unavailable in the PDF version or printed version of this specification.
6.1. Keyboard Input
This section is non-normative
The relationship of each key to the complete keyboard has three separate aspects, each of which vary among different models and configurations of keyboards, particularly for locale-specific reasons:
- 
      Mechanical layout: the dimensions, size, and placement of the physical keys on the keyboard 
- 
      Visual markings: the labels (or legends) that mark each key 
- 
      Functional mapping: the abstract key-value association of each key. 
This specification only defines the functional mapping, in terms of key values and code values,
	but briefly describes key legends for background.
6.1.1. Key Legends
This section is informative
The key legend is the visual marking that is printed or embossed on the key cap (the rectangular "cap" that covers the mechanical
		switch for the key). These markings normally consist of one or more
		characters that a keystroke on that key will produce (such as "G", "8", or "ш"), or names or symbols which indicate that key’s
		function (such as an upward-pointing arrow "⇧" indicating Shift, or the string "Enter"). Keys are often
		referred to by this marking (e.g., Press the 
). Note, however, that the visual appearance
		of the key has no bearing on its digital representation, and in many
		configurations may be completely inaccurate. Even the control and
		function keys, such as "Shift" and "G" keys.Enter, may be mapped to different
		functionality, or even mapped as character keys.
 Many keyboards contain keys that do not normally produce any characters,
		even though the symbol might have a Unicode equivalent. For example, the Shift key might bear the symbol "⇧", which has the
		Unicode code point U+21E7, but
		pressing the Shift key will not produce this character value,
		and there is no Unicode code point for Shift. 
6.2. Key codes
A key code is an attribute of a keyboard event that can be
	used to identify the physical key associated with the keyboard event. It is
	similar to USB Usage IDs in that it provides a low-level value (similar to a
	scancode) that is vendor-neutral.
The primary purpose of the code attribute is to provide a
	consistent and coherent way to identify keys based on their physical
	location. In addition, it also provides a stable name (unaffected by the
	current keyboard state) that uniquely identifies each key on the keyboard.
The list of valid code values is defined in the [UIEvents-Code].
6.2.1. Motivation for the code Attribute
    The standard PC keyboard has a set of keys (which we refer to as writing system keys) that generate different key values based on the current keyboard layout
		selected by the user. This situation makes it difficult to write code
		that detects keys based on their physical location since the code would
		need to know which layout is in effect in order to know which key values to check for. A real-world example of this
		is a game that wants to use the "W", "A", "S" and "D" keys to control player movement. The code attribute solves this problem by providing a stable value to check that
		is not affected by the current keyboard layout.
In addition, the values in the key attribute depend as
		well on the current keyboard state. Because of this, the order in which
		keys are pressed and released in relation to modifier keys can affect
		the values stored in the key attribute. The code attribute solves this problem by providing a
		stable value that is not affected by the current keyboard state.
6.2.2. The Relationship Between key and code
    - key
- The keyattribute is intended for users who are interested in the meaning of the key being pressed, taking into account the current keyboard layout (and IME; dead keys are given a uniquekeyvalue). Example use case: Detecting modified keys or bare modifier keys (e.g., to perform an action in response to a keyboard shortcut).
- code
- The codeattribute is intended for users who are interested in the key that was pressed by the user, without any layout modifications applied. Example use case: Detecting WASD keys (e.g., for movement controls in a game) or trapping all keys (e.g., in a remote desktop client to send all keys to the remote host).
6.2.3. code Examples
    | Keyboard Layout | KeyboardEventkey | KeyboardEventcode | Notes | 
|---|---|---|---|
| US | "Alt" | "AltLeft" | DOM_KEY_LOCATION_LEFT | 
| French | "Alt" | "AltLeft" | DOM_KEY_LOCATION_LEFT | 
| US | "Alt" | "AltRight" | DOM_KEY_LOCATION_RIGHT | 
| French | "AltGraph" | "AltRight" | DOM_KEY_LOCATION_RIGHT | 
In this example, checking the key attribute permits
			matching Alt without worrying about which Alt key (left or
			right) was pressed. Checking the code attribute
			permits matching the right Alt key ("AltRight") without worrying
			about which layout is currently in effect.
Note that, in the French example, the Alt and AltGraph keys
			retain their left and right location, even though there is only one of
			each key.
| Keyboard Layout | KeyboardEventkey | KeyboardEventcode | Notes | 
|---|---|---|---|
| US | "'" | "Quote" | |
| Japanese | ":" | "Quote" | |
| US Intl | "Dead" | "Quote" | 
This example shows how dead key values are encoded in the
			attributes. The key values vary based on the
			current locale, whereas the code attribute returns
			a consistent value.
"2" Key (with and without Shift pressed) on
			various keyboard layouts. 
     | Keyboard Layout | KeyboardEventkey | KeyboardEventcode | Notes | 
|---|---|---|---|
| US | "2" | "Digit2" | |
| US | "@" | "Digit2" | shiftKey | 
| UK | "2" | "Digit2" | |
| UK | """ | "Digit2" | shiftKey | 
| French | "é" | "Digit2" | |
| French | "2" | "Digit2" | shiftKey | 
Regardless of the current locale or the modifier key state, pressing
			the key labelled "2" on a US keyboard always results in "Digit2" in the code attribute.
Shift and 2 
     Compare the attribute values in the following two key event
			sequences. They both produce the "@" character on a US
			keyboard, but differ in the order in which the keys are released. In
			the first sequence, the order is: Shift (down), 2 (down), 2 (up), Shift (up).
| Event Type | KeyboardEventkey | KeyboardEventcode | Notes | |
|---|---|---|---|---|
| 1 | keydown | "Shift" | "ShiftLeft" | DOM_KEY_LOCATION_LEFT | 
| 2 | keydown | "@" | "Digit2" | shiftKey | 
| 3 | keypress | "@" | "Digit2" | (if supported) | 
| 4 | keyup | "@" | "Digit2" | shiftKey | 
| 5 | keyup | "Shift" | "ShiftLeft" | DOM_KEY_LOCATION_LEFT | 
In the second sequence, the Shift is released before the 2,
			resulting in the following event order: Shift (down), 2 (down), Shift (up), 2 (up).
| Event Type | KeyboardEventkey | KeyboardEventcode | Notes | |
|---|---|---|---|---|
| 1 | keydown | "Shift" | "ShiftLeft" | DOM_KEY_LOCATION_LEFT | 
| 2 | keydown | "@" | "Digit2" | shiftKey | 
| 3 | keypress | "@" | "Digit2" | (if supported) | 
| 4 | keyup | "Shift" | "ShiftLeft" | DOM_KEY_LOCATION_LEFT | 
| 5 | keyup | "2" | "Digit2" | 
Note that the values contained in the key attribute does not match between the keydown and keyup events for
			the "2" key. The code attribute provides a
			consistent value that is not affected by the current modifier state.
6.2.4. code and Virtual Keyboards
    The usefulness of the code attribute is less obvious
		for virtual keyboards (and also for remote controls and chording
		keyboards). In general, if a virtual (or remote control) keyboard is
		mimicking the layout and functionality of a standard keyboard, then it
		MUST also set the code attribute as appropriate. For
		keyboards which are not mimicking the layout of a standard keyboard,
		then the code attribute MAY be set to the closest
		match on a standard keyboard or it MAY be left undefined.
For virtual keyboards with keys that produce different values based on
		some modifier state, the code value should be the key value generated when the button is pressed while
		the device is in its factory-reset state.
6.3. Keyboard Event key Values
    A key value is a DOMString that can be used to indicate any
	given key on a keyboard, regardless of position or state, by the value it
	produces.  These key values MAY be used as return values for keyboard events
	generated by the implementation, or as input values by the content author to
	specify desired input (such as for keyboard shortcuts).
The list of valid key values is defined in [UIEvents-Key].
Key values can be used to detect the value of a key which has been pressed,
	using the key attribute.  Content authors can retrieve the character value of upper- or lower-case letters, number, symbols, or
	other character-producing keys, and also the key value of control
	keys, modifier keys, function keys, or other keys that do not generate
	characters. These values can be used for monitoring particular input
	strings, for detecting and acting on modifier key input in combination with
	other inputs (such as a mouse), for creating virtual keyboards, or for any
	number of other purposes.
Key values can also be used by content authors in string comparisons, as
	values for markup attributes (such as the HTML accesskey) in
	conforming host languages, or for other related purposes.   A
	conforming host language SHOULD allow content authors to use either
	of the two equivalent string values for a key value: the character
	value, or the key value.
 While implementations will use the most relevant value for a key
	independently of the platform or keyboard layout mappings, content authors
	can not make assumptions on the ability of keyboard devices to generate
	them.  When using keyboard events and key values for shortcut-key
	combinations, content authors can consider using numbers and function
	keys (
 ([DWW95])
	given that most keyboard layouts will provide keys for those. F4, F5, and so on) instead of letters
A key value does not indicate a specific key on the physical keyboard, nor
	does it reflect the character printed on the key. A key value indicates the
	current value of the event with consideration to the current state of all
	active keys and key input modes (including shift modes), as reflected in the
	operating-system mapping of the keyboard and reported to the implementation.
	In other words, the key value for the key labeled O on a QWERTY keyboard has the key value "o" in an unshifted state and "O" in a shifted state. Because a user can map their keyboard to an
	arbitrary custom configuration, the content author is encouraged not to
	assume that a relationship exists between the shifted and unshifted states
	of a key and the majuscule form (uppercase or capital letters) and minuscule
	form (lowercase or small letters) of a character representation, but is
	encouraged instead to use the value of the key attribute.
	For example, the Standard "102" Keyboard layout depicted in [UIEvents-Code] illustrates one possible set of key mappings on one possible keyboard
	layout. Many others exist, both standard and idiosyncratic.
 To simplify dead key support, when the operating-system mapping of
	the keyboard is handling a dead key state, the current state of the
	dead key sequence is not reported via the key attribute.
	Rather, a key value of "Dead" is reported. Instead, implementations
	generate composition events which
	contain the intermediate state of the dead key sequence reported via the data attribute. As in the previous example, the key
	value for the key marked O on a QWERTY keyboard has a data value of "ö" in an
	unshifted state during a dead-key operation to add an umlaut diacritic, and "Ö" in a shifted state during a dead-key
	operation to add an umlaut diacritic. 
It is also important to note that there is not a one-to-one relationship
	between key event states and key values.  A particular key value might be
	associated with multiple keys. For example, many standard keyboards contain
	more than one key with the Shift key value (normally distinguished
	by the location values DOM_KEY_LOCATION_LEFT and DOM_KEY_LOCATION_RIGHT) or 8 key value (normally
	distinguished by the location values DOM_KEY_LOCATION_STANDARD and DOM_KEY_LOCATION_NUMPAD), and user-configured custom
	keyboard layouts MAY duplicate any key value in multiple key-state scenarios
	(note that location is intended for standard keyboard
	layouts, and cannot always indicate a meaningful distinction).
Finally, the meaning of any given character representation is
	context-dependent and complex.  For example, in some contexts, the asterisk
	(star) glyph ("*") represents a footnote or
	emphasis (when bracketing a passage of text). However, in some documents or
	executable programs it is equivalent to the mathematical multiplication
	operation, while in other documents or executable programs, that function is
	reserved for the multiplication symbol ("×", Unicode value U+00D7) or the Latin small letter "x" (due to the lack of a multiplication key on many keyboards and the
	superficial resemblance of the glyphs "×" and "x").  Thus,
	the semantic meaning or function of character representations is outside the
	scope of this specification.
6.3.1. Modifier keys
Keyboard input uses modifier keys to change the normal behavior of a
		key. Like other keys, modifier keys generate keydown and keyup events, as shown in the example below. Some modifiers are
		activated while the key is being pressed down or maintained pressed such
		as Alt, Control, Shift, AltGraph, or Meta. Other modifiers are activated depending on their state
		such as CapsLock, NumLock, or ScrollLock. Change
		in the state happens when the modifier key is being pressed down. The KeyboardEvent interface provides convenient attributes for some
		common modifiers keys: ctrlKey, shiftKey, altKey, metaKey. Some operating systems simulate the AltGraph modifier key with the combination of the Alt and Control modifier keys. Implementations are encouraged to use
		the AltGraph modifier key.
U+0051) on a US
			keyboard using a US mapping: 
     | Event Type | KeyboardEventkey | Modifiers | Notes | |
|---|---|---|---|---|
| 1 | keydown | "Shift" | shiftKey | |
| 2 | keydown | "Q" | shiftKey | Latin Capital Letter Q | 
| 3 | beforeinput | |||
| 4 | input | |||
| 5 | keyup | "Q" | shiftKey | |
| 6 | keyup | "Shift" | 
Shift key is released before the Q key.  The key value for the Q key will revert to its
			unshifted value for the keyup event: 
     | Event Type | KeyboardEventkey | Modifiers | Notes | |
|---|---|---|---|---|
| 1 | keydown | "Shift" | shiftKey | |
| 2 | keydown | "Q" | shiftKey | Latin Capital Letter Q | 
| 3 | beforeinput | |||
| 4 | input | |||
| 5 | keyup | "Shift" | ||
| 6 | keyup | "q" | Latin Small Letter Q | 
| Event Type | KeyboardEventkey | Modifiers | Notes | |
|---|---|---|---|---|
| 1 | keydown | "Control" | ctrlKey | |
| 2 | keydown | "v" | ctrlKey | Latin Small Letter V | 
| No beforeinputorinputevents are generated. | ||||
| 3 | keyup | "v" | ctrlKey | Latin Small Letter V | 
| 4 | keyup | "Control" | 
Shift and Control are pressed: 
     | Event Type | KeyboardEventkey | Modifiers | Notes | |
|---|---|---|---|---|
| 1 | keydown | "Control" | ctrlKey | |
| 2 | keydown | "Shift" | ctrlKey,shiftKey | |
| 3 | keydown | "V" | ctrlKey,shiftKey | Latin Capital Letter V | 
| No beforeinputorinputevents are generated. | ||||
| 4 | keyup | "V" | ctrlKey,shiftKey | Latin Capital Letter V | 
| 5 | keyup | "Shift" | ctrlKey | |
| 6 | keyup | "Control" | 
| Event Type | KeyboardEventkey | Modifiers | Notes | |
|---|---|---|---|---|
| 1 | keydown | "Control" | ctrlKey | |
| 2 | keydown | "ر" | ctrlKey | Arabic Letter Reh | 
| No beforeinputorinputevents are generated. | ||||
| 3 | keyup | "ر" | ctrlKey | Arabic Letter Reh | 
| 4 | keyup | "Control" | 
 The value in the keydown and keyup events varies based on
		the current keyboard layout in effect when the key is pressed. This
		means that the v key on a US layout and the ر key on an
		Arabic layout will generate different events even though they are the
		same physical key. To identify these events as coming from the same
		physical key, you will need to make use of the code attribute. 
In some cases, modifier keys change the key value for a key event. For example, on some MacOS keyboards, the  key
		labeled "delete" functions the same as the Backspace key on the
		Windows OS when unmodified, but when modified by the Fn key,
		acts as the Delete key, and the value of key will match the most appropriate function of the key in its current
		modified state.
6.3.2. Dead keys
Some keyboard input uses dead keys for the input of composed
		character sequences. Unlike the handwriting sequence, in which users
		enter the base character first, keyboard input requires to enter a
		special state when a dead key is pressed and emit the
		character(s) only when one of a limited number of legal
 base
		character is entered.
The MacOS and Linux operating systems use input methods to process dead keys.
The dead keys (across all keyboard layouts and mappings) are
		represented by the key value Dead. In response to any dead key
		press,  composition events must
		be dispatched by the user agent and the compositionupdate event’s data value must be the character value of the
		current state of the dead key combining sequence.
While Unicode combining characters always follow the handwriting
		sequence, with the combining character trailing the corresponding
		letter, typical dead key input MAY reverse the sequence, with the
		combining character before the corresponding letter. For example, the
		word naïve, using the combining diacritic ¨, would be
		represented sequentially in Unicode as nai¨ve, but MAY be typed na¨ive. The sequence of keystrokes U+0302 (Combining
		Circumflex Accent key) and U+0065 (key marked with the Latin Small
		Letter E) will likely produce (on a French keyboard using a french
		mapping and without any modifier activated) the Unicode character "ê" (Latin Small Letter E With Circumflex), as preferred by
		the Unicode Normalization Form NFC.
| Event Type | KeyboardEventkey | KeyboardEventisComposing | CompositionEventdata | Notes | |
|---|---|---|---|---|---|
| 1 | keydown | "Dead" | false | Combining Circumflex Accent (Dead Key) | |
| 2 | compositionstart | "" | |||
| 3 | compositionupdate | U+0302 | |||
| 4 | keyup | "Dead" | true | ||
| 5 | keydown | "ê" | true | ||
| 6 | compositionupdate | "ê" | |||
| 7 | compositionend | "ê" | |||
| 8 | keyup | "e" | false | Latin Small Letter E | 
 In the second keydown event (step 5), the key value (assuming the
		event is not suppressed) will not be "e" (Latin Small
		Letter E key) under normal circumstances because the value delivered to
		the user agent will already be modified by the dead key operation. 
This process might be aborted when a user types an unsupported base character (that is, a base character for which the active diacritical mark is not available) after pressing a dead key:
| Event Type | KeyboardEventkey | KeyboardEventisComposing | CompositionEventdata | Notes | |
|---|---|---|---|---|---|
| 1 | keydown | "Dead" | false | Combining Circumflex Accent (Dead Key) | |
| 2 | compositionstart | "" | |||
| 3 | compositionupdate | U+0302 | |||
| 4 | keyup | "Dead" | true | ||
| 5 | keydown | "q" | true | Latin Small Letter Q | |
| 6 | compositionupdate | "" | |||
| 7 | compositionend | "" | |||
| 8 | keyup | "q" | false | 
6.3.3. Input Method Editors
This specification includes a model for input method editors (IMEs), through the CompositionEvent interface and events.
		However, Composition Events and Keyboard Events do not necessarily map
		as a one-to-one relationship.  As an example, receiving a keydown for the Accept key value does not necessarily imply that the
		text currently selected in the IME is being accepted, but
		indicates only that a keystroke happened, disconnected from the IME Accept functionality (which would normally result in a compositionend event in most IME systems).  Keyboard
		events cannot be used to determine the current state of the input method
		editor, which can be obtained through the data attribute of the CompositionEvent interface.  Additionally, IME systems and devices vary in their functionality, and in which
		keys are used for activating that functionality, such that the Convert and Accept keys MAY be represented by other
		available keys. Keyboard events correspond to the events generated by
		the input device after the keyboard layout mapping.
In some implementations or system configurations, some key events, or their values, might be suppressed by the IME in use.
The following example describes a possible sequence of keys to generate
		the Unicode character "市" (Kanji character, part of CJK
		Unified Ideographs) using Japanese input methods. This example assumes
		that the input method editor is activated and in the Japanese-Romaji
		input mode. The keys Convert and Accept MAY be replaced
		by others depending on the input device in use and the configuration of
		the IME, e.g., it can be respectively U+0020 (Space key) and Enter.
 "詩" (poem
) and "市" (city
) are
		homophones, both pronounced し (shi
/si
), so the user
		needs to use the Convert key to select the proper option. 
| Event Type | KeyboardEventkey | KeyboardEventisComposing | CompositionEventdata | Notes | |
|---|---|---|---|---|---|
| 1 | keydown | "s" | false | Latin Small Letter S | |
| 2 | compositionstart | "" | |||
| 3 | beforeinput | ||||
| 4 | compositionupdate | "s" | |||
| DOM is updated | |||||
| 5 | input | ||||
| 6 | keyup | "s" | true | ||
| 7 | keydown | "i" | true | Latin Small Letter I | |
| 8 | beforeinput | ||||
| 9 | compositionupdate | "し" | shi | ||
| DOM is updated | |||||
| 10 | input | ||||
| 11 | keyup | "i" | true | ||
| 12 | keydown | "Convert" | true | Convert | |
| 13 | beforeinput | ||||
| 14 | compositionupdate | "詩" | "poem" | ||
| DOM is updated | |||||
| 15 | input | ||||
| 16 | keyup | "Convert" | true | ||
| 17 | keydown | "Convert" | true | Convert | |
| 18 | beforeinput | ||||
| 19 | compositionupdate | "市" | "city" | ||
| DOM is updated | |||||
| 20 | input | ||||
| 21 | keyup | "Convert" | true | ||
| 22 | keydown | "Accept" | true | Accept | |
| 23 | compositionend | "市" | |||
| 24 | keyup | "Accept" | false | 
IME composition can also be canceled as in the following example, with
		conditions identical to the previous example. The key Cancel might also be replaced by others depending on the input device in use
		and the configuration of the IME, e.g., it could be U+001B (Escape
		key).
| Event Type | KeyboardEventkey | KeyboardEventisComposing | CompositionEventdata | Notes | |
|---|---|---|---|---|---|
| 1 | keydown | "s" | false | Latin Small Letter S | |
| 2 | compositionstart | "" | |||
| 3 | compositionupdate | "s" | |||
| 4 | keyup | "s" | true | ||
| 5 | keydown | "i" | true | Latin Small Letter I | |
| 6 | compositionupdate | "し" | shi | ||
| 7 | keyup | "i" | true | ||
| 8 | keydown | "Convert" | true | Convert | |
| 9 | compositionupdate | "詩" | "poem" | ||
| 10 | keyup | "Convert" | true | ||
| 11 | keydown | "Convert" | true | Convert | |
| 12 | compositionupdate | "市" | "city" | ||
| 13 | keyup | "Convert" | true | ||
| 14 | keydown | "Cancel" | true | Cancel | |
| 15 | compositionupdate | "" | |||
| 16 | compositionend | "" | |||
| 17 | keyup | "Cancel" | false | 
Some input method editors (such as on the MacOS operating system) might set an empty string to the composition data attribute before canceling a composition.
6.3.3.1. Input Method Editor mode keys
Some keys on certain devices are intended to activate input
			method editor functionality, or to change the mode of an active input method editor.  Custom keys for this purpose can be
			defined for different devices or language modes. The keys defined in
			this specification for this purpose are: "Alphanumeric", "CodeInput", "FinalMode", "HangulMode", "HanjaMode", "Hiragana", "JunjaMode", "KanaMode", "KanjiMode", "Katakana", and "Romaji".  When one of these keys is
			pressed, and no IME is currently active, the appropriate IME is expected to be activated in the mode indicated by the
			key (if available). If an IME is already active when the key
			is pressed, the active IME might change to the indicated
			mode, or a different IME might be launched, or the might MAY
			be ignored, on a device- and application-specific basis.
This specification also defines other keys which are intended for
			operation specifically with input method editors: "Accept", "AllCandidates", "Cancel", "Convert", "Compose", "Zenkaku" (FullWidth), "Hankaku" (HalfWidth), "NextCandidate", "NonConvert", and "PreviousCandidate".  The functions of these
			keys are not defined in this specification — refer to other
			resources for details on input method editor functionality.
Keys with input method editor functions are not restricted to that purpose, and can have other device- or implementation-specific purposes.
6.3.4. Default actions and cancelable keyboard events
Canceling the default action of a keydown event MUST NOT
		affect its respective keyup event, but it MUST prevent the
		respective beforeinput and input (and keypress if
		supported) events from being generated. The following example describes
		a possible sequence of keys to generate the Unicode character Q (Latin
		Capital Letter Q) on a US keyboard using a US mapping:
| Event Type | KeyboardEventkey | InputEventdata | Modifiers | Notes | |
|---|---|---|---|---|---|
| 1 | keydown | "Shift" | shiftKey | ||
| 2 | keydown | "Q" | shiftKey | The default action is prevented, e.g., by invoking preventDefault(). | |
| No beforeinputorinput(orkeypress, if supported) events are generated | |||||
| 3 | keyup | "Q" | shiftKey | ||
| 4 | keyup | "Shift" | 
If the key is a modifier key, the keystroke MUST still be taken into account for the modifiers states. The following example describes a possible sequence of keys to generate the Unicode character Q (Latin Capital Letter Q) on a US keyboard using a US mapping:
| Event Type | KeyboardEventkey | InputEventdata | Modifiers | Notes | |
|---|---|---|---|---|---|
| 1 | keydown | "Shift" | shiftKey | The default action is prevented, e.g., by invoking preventDefault(). | |
| 2 | keydown | "Q" | shiftKey | ||
| 3 | beforeinput | "Q" | |||
| 4 | input | ||||
| 5 | keyup | "Q" | shiftKey | ||
| 6 | keyup | "Shift" | 
If the key is part of a sequence of several keystrokes, whether it is a dead key or it is contributing to an Input Method Editor
		sequence, the keystroke MUST be ignored (not taken into account) only if
		the default action is canceled on the keydown event.
		Canceling a dead key on a keyup event has no effect on beforeinput or input events. The following example uses
		the dead key "Dead" (U+0302 Combining Circumflex Accent key) and "e" (U+0065, Latin Small Letter E key) on a French
		keyboard using a French mapping and without any modifier activated:
| Event Type | KeyboardEventkey | InputEventdata | Notes | |
|---|---|---|---|---|
| 1 | keydown | "Dead" | The default action is prevented, e.g., by invoking preventDefault(). | |
| 2 | keyup | "Dead" | ||
| 3 | keydown | "e" | ||
| 4 | beforeinput | "e" | ||
| 5 | input | |||
| 6 | keyup | "e" | 
7. Legacy Event Initializers
This section is normative. The following features are obsolete and should only be implemented by user agents that require compatibility with legacy software.
Early versions of this specification included an initialization method on
the interface (for example initMouseEvent) that required a long
list of parameters that, in most cases, did not fully initialize all
attributes of the event object. Because of this, event interfaces which were
derived from the basic Event interface required that the initializer of each of the derived interfaces be called explicitly in order to
fully initialize an event.
initEvent and initMutationEvent. Due in part to the length of time in the development of this standard, some implementations MAY have taken a dependency on these (now deprecated) initializer methods. For completeness, these legacy event initializers are described in this Appendix.
7.1. Legacy Event Initializer Interfaces
This section is informative
This section documents legacy initializer methods that were introduced in earlier versions of this specification.
7.1.1. Initializers for interface UIEvent
partial interface UIEvent { // Deprecated in this specificationundefined initUIEvent (DOMString ,typeArg optional boolean =bubblesArg false ,optional boolean =cancelableArg false ,optional Window ?=viewArg null ,optional long = 0); };detailArg 
- initUIEvent(typeArg)
- 
       Initializes attributes of an UIEventobject. This method has the same behavior asinitEvent().The initUIEventmethod is deprecated, but supported for backwards-compatibility with widely-deployed implementations.- DOMString typeArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean bubblesArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean cancelableArg
-  Refer to the initEvent()method for a description of this parameter.
- Window? viewArg
-  Specifies view. This value MAY benull.
- long detailArg
-  Specifies detail.
 
7.1.2. Initializers for interface MouseEvent
partial interface MouseEvent { // Deprecated in this specificationundefined initMouseEvent (DOMString ,typeArg optional boolean =bubblesArg false ,optional boolean =cancelableArg false ,optional Window ?=viewArg null ,optional long = 0,detailArg optional long = 0,screenXArg optional long = 0,screenYArg optional long = 0,clientXArg optional long = 0,clientYArg optional boolean =ctrlKeyArg false ,optional boolean =altKeyArg false ,optional boolean =shiftKeyArg false ,optional boolean =metaKeyArg false ,optional short = 0,buttonArg optional EventTarget ?=relatedTargetArg null ); };
- initMouseEvent(typeArg)
- 
       Initializes attributes of a MouseEventobject. This method has the same behavior asUIEvent.initUIEvent().The initMouseEventmethod is deprecated, but supported for backwards-compatibility with widely-deployed implementations.- DOMString typeArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean bubblesArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean cancelableArg
-  Refer to the initEvent()method for a description of this parameter.
- Window? viewArg
-  Specifies view. This value MAY benull.
- long detailArg
-  Specifies detail.
- long screenXArg
-  Specifies screenX.
- long screenYArg
-  Specifies screenY.
- long clientXArg
-  Specifies clientX.
- long clientYArg
-  Specifies clientY.
- boolean ctrlKeyArg
-  Specifies ctrlKey.
- boolean altKeyArg
-  Specifies altKey.
- boolean shiftKeyArg
-  Specifies shiftKey.
- boolean metaKeyArg
-  Specifies metaKey.
- short buttonArg
-  Specifies button.
- EventTarget? relatedTargetArg
-  Specifies relatedTarget. This value MAY benull.
 
7.1.3. Initializers for interface KeyboardEvent
 The argument list to this legacy KeyboardEvent initializer does not
		include the detailArg (present in other initializers) and
		adds the locale argument (see § 12.2 Changes between different drafts of UI Events); it is
		necessary to preserve this inconsistency for compatibility with existing
		implementations. 
partial interface KeyboardEvent { // Originally introduced (and deprecated) in this specificationundefined initKeyboardEvent (DOMString ,typeArg optional boolean =bubblesArg false ,optional boolean =cancelableArg false ,optional Window ?=viewArg null ,optional DOMString = "",keyArg optional unsigned long = 0,locationArg optional boolean =ctrlKey false ,optional boolean =altKey false ,optional boolean =shiftKey false ,optional boolean =metaKey false ); };
- initKeyboardEvent(typeArg)
- 
       Initializes attributes of a KeyboardEventobject. This method has the same behavior asUIEvent.initUIEvent(). The value ofdetailremains undefined.The initKeyboardEventmethod is deprecated.- DOMString typeArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean bubblesArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean cancelableArg
-  Refer to the initEvent()method for a description of this parameter.
- Window? viewArg
-  Specifies view. This value MAY benull.
- DOMString keyArg
-  Specifies key.
- unsigned long locationArg
-  Specifies location.
- boolean ctrlKey
- Specifies whether the Control key modifier is active.
- boolean altKey
- Specifies whether the Alt key modifier is active.
- boolean shiftKey
- Specifies whether the Shift key modifier is active.
- boolean metaKey
- Specifies whether the Meta key modifier is active.
 
7.1.4. Initializers for interface CompositionEvent
 The argument list to this legacy CompositionEvent initializer does not
		include the detailArg (present in other initializers) and
		adds the locale argument (see § 12.2 Changes between different drafts of UI Events); it is
		necessary to preserve this inconsistency for compatibility with existing
		implementations. 
partial interface CompositionEvent { // Originally introduced (and deprecated) in this specificationundefined initCompositionEvent (DOMString ,typeArg optional boolean =bubblesArg false ,optional boolean =cancelableArg false ,optional WindowProxy ?=viewArg null ,optional DOMString = ""); };dataArg 
- initCompositionEvent(typeArg)
- 
       Initializes attributes of a CompositionEventobject. This method has the same behavior asUIEvent.initUIEvent(). The value ofdetailremains undefined.The initCompositionEventmethod is deprecated.- DOMString typeArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean bubblesArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean cancelableArg
-  Refer to the initEvent()method for a description of this parameter.
- Window? viewArg
-  Specifies view. This value MAY benull.
- DOMString dataArg
-  Specifies data.
 
8. Legacy Key & Mouse Event Attributes
This section is non-normative. The following attributes are obsolete and should only be implemented by user agents that require compatibility with legacy software that requires these keyboard events.
These features were never formally specified and the current browser implementations vary in significant ways. The large amount of legacy content, including script libraries, that relies upon detecting the user agent and acting accordingly means that any attempt to formalize these legacy attributes and events would risk breaking as much content as it would fix or enable. Additionally, these attributes are not suitable for international usage, nor do they address accessibility concerns.
Therefore, this specification does not normatively define the events and
attributes commonly employed for handling keyboard input, though they MAY be
present in user agents for compatibility with legacy content. Authors
SHOULD use the key attribute instead of the charCode and keyCode attributes.
However, for the purpose of documenting the current state of these features and their relation to normative events and attributes, this section provides an informative description. For implementations which do support these attributes and events, it is suggested that the definitions provided in this section be used.
8.1. Legacy UIEvent supplemental interface
    This section is non-normative
User agents have traditionally included a which attribute so that KeyboardEvents and MouseEvents could record supplemental event info.
 Previous versions of this specification defined separate which attributes
	directly on KeyboardEvent and MouseEvent rather than having a shared which attribute defined on UIEvent. 
8.1.1. Interface UIEvent (supplemental)
The partial UIEvent interface is an informative extension of the UIEvent interface, which adds the which attribute.
partial interface UIEvent { // The following support legacy user agentsreadonly attribute unsigned long which ; };
- which, of type unsigned long, readonly
-  For MouseEvents, this contains a value equal to the value stored inbutton+1. ForKeyboardEvents, this holds a system- and implementation-dependent numerical code signifying the unmodified identifier associated with the key pressed. In most cases, the value is identical tokeyCode.
8.1.2. Interface UIEventInit (supplemental)
Browsers that include support for which in UIEvent should also add the following members to the UIEventInit dictionary.
The partial UIEventInit dictionary is an informative extension
		of the UIEventInit dictionary, which adds the which member to initialize the corresponding UIEvent attributes.
partial dictionary UIEventInit {unsigned long which = 0; };
- which, of type unsigned long, defaulting to- 0
-  Initializes the whichattribute of theUIEvent.
8.2. Legacy KeyboardEvent supplemental interface
    This section is non-normative
Browser support for keyboards has traditionally relied on three ad-hoc
	attributes, keyCode, charCode, and UIEvent's which.
All three of these attributes return a numerical code that represents some
	aspect of the key pressed: keyCode is an index of the key
	itself. charCode is the ASCII value of the character keys. which is the character value where available and otherwise
	the key index. The values for these attributes, and the availability of the
	attribute, is inconsistent across platforms, keyboard languages and layouts, user agents, versions, and even event types.
8.2.1. Interface KeyboardEvent (supplemental)
The partial KeyboardEvent interface is an informative extension of
		the KeyboardEvent interface, which adds the charCode and keyCode attributes.
The partial KeyboardEvent interface can be obtained by using the createEvent() method call in
		implementations that support this extension.
partial interface KeyboardEvent { // The following support legacy user agentsreadonly attribute unsigned long charCode ;readonly attribute unsigned long keyCode ; };
- charCode, of type unsigned long, readonly
-  charCodeholds a character value, forkeypressevents which generate character input. The value is the Unicode reference number (code point) of that character (e.g.event.charCode = event.key.charCodeAt(0)for printable characters). Forkeydownorkeyupevents, the value ofcharCodeis0.
- keyCode, of type unsigned long, readonly
- 
       keyCodeholds a system- and implementation-dependent numerical code signifying the unmodified identifier associated with the key pressed. Unlike thekeyattribute, the set of possible values are not normatively defined in this specification. Typically, these value of thekeyCodeSHOULD represent the decimal codepoint in ASCII [RFC20][US-ASCII] or Windows 1252 [WIN1252], but MAY be drawn from a different appropriate character set. Implementations that are unable to identify a key use the key value0.See § 8.3 Legacy key models for more details on how to determine the values for keyCode.
8.2.2. Interface KeyboardEventInit (supplemental)
Browsers that include support for keyCode and charCode in KeyboardEvent should also add the following members to the KeyboardEventInit dictionary.
The partial KeyboardEventInit dictionary is an informative extension
		of the KeyboardEventInit dictionary, which adds charCode and keyCode members to initialize the corresponding KeyboardEvent attributes.
partial dictionary KeyboardEventInit { // The following support legacy user agentsunsigned long charCode = 0;unsigned long keyCode = 0; };
- charCode, of type unsigned long, defaulting to- 0
-  Initializes the charCodeattribute of theKeyboardEventto the Unicode code point for the event’s character.
- keyCode, of type unsigned long, defaulting to- 0
-  Initializes the keyCodeattribute of theKeyboardEventto the system- and implementation-dependent numerical code signifying the unmodified identifier associated with the key pressed.
8.3. Legacy key models
This section is non-normative
Implementations differ on which values are exposed on these attributes for
	different event types. An implementation MAY choose to expose both virtual
	key codes and character codes in the keyCode property
	(conflated model), or report separate keyCode and charCode properties (split model).
8.3.1. How to determine keyCode for keydown and keyup events
    The keyCode for keydown or keyup events
		is calculated as follows:
- 
      Read the virtual key code from the operating system’s event information, if such information is available. 
- 
      If an Input Method Editor is processing key input and the event is keydown, return 229.
- 
      If input key when pressed without modifiers would insert a numerical character (0-9), return the ASCII code of that numerical character. 
- 
      If input key when pressed without modifiers would insert a lower case character in the a-z alphabetical range, return the ASCII code of the upper case equivalent. 
- 
      If the implementation supports a key code conversion table for the operating system and platform, look up the value. If the conversion table specifies an alternate virtual key value for the given input, return the specified value. 
- 
      If the key’s function, as determined in an implementation-specific way, corresponds to one of the keys in the § 8.3.3 Fixed virtual key codes table, return the corresponding key code. 
- 
      Return the virtual key code from the operating system. 
- 
      If no key code was found, return 0. 
8.3.2. How to determine keyCode for keypress events
    The keyCode for keypress events is calculated
		as follows:
- 
      If the implementation supports a conflated model, set keyCodeto the Unicode code point of the character being entered.
- 
      If the implementation supports a split model, set keyCodeto 0.
8.3.3. Fixed virtual key codes
The virtual key codes for the following keys do not usually change with keyboard layouts on desktop systems:
| Key | Virtual Key Code | Notes | 
|---|---|---|
| Backspace | 8 | |
| Tab | 9 | |
| Enter | 13 | |
| Shift | 16 | |
| Control | 17 | |
| Alt | 18 | |
| CapsLock | 20 | |
| Escape | 27 | Esc | 
| Space | 32 | |
| PageUp | 33 | |
| PageDown | 34 | |
| End | 35 | |
| Home | 36 | |
| ArrowLeft | 37 | |
| ArrowUp | 38 | |
| ArrowRight | 39 | |
| ArrowDown | 40 | |
| Delete | 46 | Del | 
8.3.4. Optionally fixed virtual key codes
The following punctuation characters MAY change virtual codes between keyboard layouts, but reporting these values will likely be more compatible with legacy content expecting US-English keyboard layout:
| Key | Character | Virtual Key Code | 
|---|---|---|
| Semicolon | ";" | 186 | 
| Colon | ":" | 186 | 
| Equals sign | "=" | 187 | 
| Plus | "+" | 187 | 
| Comma | "," | 188 | 
| Less than sign | "<" | 188 | 
| Minus | "-" | 189 | 
| Underscore | "_" | 189 | 
| Period | "." | 190 | 
| Greater than sign | ">" | 190 | 
| Forward slash | "/" | 191 | 
| Question mark | "?" | 191 | 
| Backtick | "`" | 192 | 
| Tilde | "~" | 192 | 
| Opening squace bracket | "[" | 219 | 
| Opening curly brace | "{" | 219 | 
| Backslash | "\" | 220 | 
| Pipe | "|" | 220 | 
| Closing square bracket | "]" | 221 | 
| Closing curly brace | "}" | 221 | 
| Single quote | "'" | 222 | 
| Double quote | """ | 222 | 
9. Legacy Event Types
This section is normative. The following event types are obsolete and should only be implemented by user agents that require compatibility with legacy software.
The purpose of this section is to document the current state of these features and their relation to normative events. For implementations which do support these events, it is suggested that the definitions provided in this section be used.
The following table provides an informative summary of the event types which are deprecated in this specification. They are included here for reference and completeness.
| Event Type | Sync / Async | Bubbling Phase | Trusted event target types | DOM Interface | Cancelable | Composed | Default Action | 
|---|---|---|---|---|---|---|---|
| DOMActivate | Sync | Yes | Element | UIEvent | Yes | Yes | None | 
| DOMAttrModified | Sync | Yes | Element | MutationEvent | No | No | None | 
| DOMCharacterDataModified | Sync | Yes | Text,Comment,ProcessingInstruction | MutationEvent | No | No | None | 
| DOMFocusIn | Sync | Yes | Window,Element | FocusEvent | No | Yes | None | 
| DOMFocusOut | Sync | Yes | Window,Element | FocusEvent | No | Yes | None | 
| DOMNodeInserted | Sync | Yes | Element,Attr,Text,Comment,DocumentType,ProcessingInstruction | MutationEvent | No | No | None | 
| DOMNodeInsertedIntoDocument | Sync | No | Element,Attr,Text,Comment,DocumentType,ProcessingInstruction | MutationEvent | No | No | None | 
| DOMNodeRemoved | Sync | Yes | Element,Attr,Text,Comment,DocumentType,ProcessingInstruction | MutationEvent | No | No | None | 
| DOMNodeRemovedFromDocument | Sync | No | Element,Attr,Text,Comment,DocumentType,ProcessingInstruction | MutationEvent | No | No | None | 
| DOMSubtreeModified | Sync | Yes | Window,Document,DocumentFragment,Element,Attr | MutationEvent | No | No | None | 
| keypress | Sync | Yes | Element | KeyboardEvent | Yes | Yes | Varies: launch text composition system; blurandfocusevents;DOMActivateevent; other event | 
9.1. Legacy UIEvent events
    9.1.1. Legacy UIEvent event types
    9.1.1.1. DOMActivate
| Type | DOMActivate | 
|---|---|
| Interface | UIEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
A user agent MUST dispatch this event when a button, link, or other state-changing element is activated. Refer to § 3.5 Activation triggers and behavior for more details.
 The DOMActivate event type is defined in this
			specification for reference and completeness, but this specification deprecates the use of this event type in favor of the related event type click.  Other specifications MAY define and
			maintain their own DOMActivate event type for backwards
			compatibility. 
 While DOMActivate and click are not completely equivalent,
			implemented behavior for the click event type has
			developed to encompass the most critical accessibility aspects for which
			the DOMActivate event type was designed, and is more
			widely implemented.  Content authors are encouraged to use the click event type rather than the related mousedown or mouseup event type to ensure maximum accessibility. 
Implementations which support the DOMActivate event type SHOULD also dispatch a DOMActivate event as a default
		action of a click event which is associated with an activation trigger. However, such implementations SHOULD only
		initiate the associated activation behavior once for any given
		occurrence of an activation trigger.
 The DOMActivate event type is REQUIRED to be supported for
		XForms [XFORMS11], which is intended for implementation within a host
		language. In a scenario where a plugin or script-based
		implementation of XForms is intended for installation in a native
		implementation of this specification which does not support the DOMActivate event type, the XForms user agent has
		to synthesize and dispatch its own DOMActivate events based on
		the appropriate activation triggers. 
 Thus, when a click event is dispatched by a user agent conforming to UI Events, the XForms user agent has to determine
		whether to synthesize a DOMActivate event with the same relevant
		properties as a default action of that click event.
		Appropriate cues might be whether the click event is trusted, or whether its event target has a DOMActivate event listener registered. 
 Don’t rely upon the interoperable support of DOMActivate in many user agents. Instead, the click event type should
		be used since it will provide more accessible behavior due to broader
		implementation support. 
 The DOMActivate event type is deprecated in this
		specification. 
9.1.2. Activation event order
If the DOMActivate event is supported by the user
		agent, then the events MUST be dispatched in a set order relative to
		each other: (with only pertinent events listed):
| Event Type | Notes | |
|---|---|---|
| 1 | click | |
| 2 | DOMActivate | default action, if supported by the user agent; synthesized; isTrusted="true" | 
| 3 | All other default actions, including the activation behavior | 
If the focused element is activated by a key event, then the following shows the typical sequence of events (with only pertinent events listed):
| Event Type | Notes | |
|---|---|---|
| 1 | keydown | MUST be a key which can activate the element, such as the Enteror  (spacebar) key, or the element is not activated | 
| 2 | click | default action; synthesized; isTrusted="true" | 
| 3 | DOMActivate | default action, if supported by the user agent; synthesized; isTrusted="true" | 
| 4 | All other default actions, including the activation behavior | 
9.2. Legacy FocusEvent events
    9.2.1. Legacy FocusEvent event types
    9.2.1.1. DOMFocusIn
| Type | DOMFocusIn | 
|---|---|
| Interface | FocusEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Window,Element | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when an event
			target receives focus. The focus MUST be given to the
			element before the dispatch of this event type. This event type
			MUST be dispatched after the event type focus.
 The DOMFocusIn event type is defined in this
			specification for reference and completeness, but this
			specification deprecates the use of this event type in
			favor of the related event types focus and focusin. 
9.2.1.2. DOMFocusOut
| Type | DOMFocusOut | 
|---|---|
| Interface | FocusEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Window,Element | 
| Cancelable | No | 
| Composed | Yes | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when an event
			target loses focus. The focus MUST be taken from the element
			before the dispatch of this event type. This event type MUST be
			dispatched after the event type blur.
 The DOMFocusOut event type is defined in this
			specification for reference and completeness, but this
			specification deprecates the use of this event type in
			favor of the related event types blur and focusout. 
9.2.2. Legacy FocusEvent event order
The following is the typical sequence of events when a focus is shifted
		between elements, including the deprecated DOMFocusIn and DOMFocusOut events. The order shown assumes that no element is
		initially focused.
| Event Type | Notes | |
|---|---|---|
| User shifts focus | ||
| 1 | focusin | Sent before first target element receives focus | 
| 2 | focus | Sent after first target element receives focus | 
| 3 | DOMFocusIn | If supported | 
| User shifts focus | ||
| 4 | focusout | Sent before first target element loses focus | 
| 5 | focusin | Sent before second target element receives focus | 
| 6 | blur | Sent after first target element loses focus | 
| 7 | DOMFocusOut | If supported | 
| 8 | focus | Sent after second target element receives focus | 
| 9 | DOMFocusIn | If supported | 
9.3. Legacy KeyboardEvent events
    The keypress event is the traditional method for capturing key events
	and processing them before the DOM is updated with the effects of the key
	press. Code that makes use of the keypress event typically relies on
	the legacy charCode, keyCode, and which attributes.
Note that the keypress event is specific to key events, and has been
	replaced by the more general event sequence of beforeinput and input events. These new input events are not specific to
	keyboard actions and can be used to capture user input regardless of the
	original source.
9.3.1. Legacy KeyboardEvent event types
    9.3.1.1. keypress
| Type | keypress | 
|---|---|
| Interface | KeyboardEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | Yes | 
| Composed | Yes | 
| Default action | Varies:
						launch text composition system; blurandfocusevents;DOMActivateevent;
						other event | 
| Context (trusted events) | 
 | 
If supported by a user agent, this event MUST be dispatched
			when a key is pressed down, if and only if that key normally
			produces a character value. The keypress event type is
			device dependent and relies on the capabilities of the input devices
			and how they are mapped in the operating system.
This event type MUST be generated after the key mapping. It MUST NOT be fired when using an input method editor.
If this event is canceled, it should prevent the input event
			from firing, in addition to canceling the default action.
Authors SHOULD use the beforeinput event instead of the keypress event.
 The keypress event is traditionally associated with detecting
			a character value rather than a physical key, and might not
			be available on all keys in some configurations. 
 The keypress event type is defined in this specification for
			reference and completeness, but this specification deprecates the use of this event type. When in editing contexts, authors can
			subscribe to the beforeinput event instead. 
9.3.2. keypress event order
    The keypress event type MUST be dispatched after the keydown event and before the keyup event associated with
		the same key.
The keypress event type MUST be dispatched after the beforeinput event and before the input event associated
		with the same key.
The sequence of key events for user-agents the support the keypress event is demonstrated in the following example:
| Event Type | KeyboardEventkey | InputEventdata | Notes | |
|---|---|---|---|---|
| 1 | keydown | "a" | ||
| 2 | beforeinput | "a" | ||
| 3 | keypress | "a" | ||
| Any default actions related to this key, such as inserting a character in to the DOM. | ||||
| 4 | input | |||
| 5 | keyup | "a" | 
9.4. Legacy MutationEvent events
    The mutation and mutation name event modules are designed to allow notification of any changes to the structure of a document, including attribute, text, or name modifications.
 None of the event types associated with the MutationEvent interface are
	designated as cancelable. This stems from the fact that it is very difficult
	to make use of existing DOM interfaces which cause document modifications if
	any change to the document might or might not take place due to cancelation
	of the resulting event. Although this is still a desired capability, it was
	decided that it would be better left until the addition of transactions into
	the DOM. 
Many single modifications of the tree can cause multiple mutation events to be dispatched. Rather than attempt to specify the ordering of mutation events due to every possible modification of the tree, the ordering of these events is left to the implementation.
 The MutationEvent interface was introduced in DOM Level 2 Events, but
	has not yet been completely and interoperably implemented across user
	agents. In addition, there have been critiques that the interface, as
	designed, introduces a performance and implementation challenge. 
 DOM4 [DOM] provides a new mechanism using a MutationObserver interface which addresses the use cases that
	mutation events solve, but in a more performant manner. Thus, this
	specification describes mutation events for reference and completeness of
	legacy behavior, but deprecates the use of the MutationEvent interface. 
9.4.1. Interface MutationEvent
Introduced in DOM Level 2, deprecated in this specification
The MutationEvent interface provides specific contextual
		information associated with Mutation events.
To create an instance of the MutationEvent interface, use
		the createEvent() method call.
[Exposed =Window ]interface :MutationEvent Event { // attrChangeTypeconst unsigned short MODIFICATION = 1;const unsigned short ADDITION = 2;const unsigned short REMOVAL = 3;readonly attribute Node ?relatedNode ;readonly attribute DOMString prevValue ;readonly attribute DOMString newValue ;readonly attribute DOMString attrName ;readonly attribute unsigned short attrChange ;undefined initMutationEvent (DOMString ,typeArg optional boolean =bubblesArg false ,optional boolean =cancelableArg false ,optional Node ?=relatedNodeArg null ,optional DOMString = "",prevValueArg optional DOMString = "",newValueArg optional DOMString = "",attrNameArg optional unsigned short = 0); };attrChangeArg 
- MODIFICATION
-  The Attrwas modified in place.
- ADDITION
-  The Attrwas just added.
- REMOVAL
-  The Attrwas just removed.
- relatedNode, of type Node, readonly, nullable
- 
       relatedNodeMUST be used to identify a secondary node related to a mutation event. For example, if a mutation event is dispatched to a node indicating that its parent has changed, therelatedNodewill be the changed parent. If an event is instead dispatched to a subtree indicating a node was changed within it, therelatedNodeMUST be the changed node. In the case of theDOMAttrModifiedevent, it indicates theAttrnode which was modified, added, or removed.The un-initialized value of this attribute MUST be null.
- prevValue, of type DOMString, readonly
- 
       prevValueindicates the previous value of theAttrnode inDOMAttrModifiedevents, and of theCharacterDatanode inDOMCharacterDataModifiedevents.The un-initialized value of this attribute MUST be ""(the empty string).
- newValue, of type DOMString, readonly
- 
       newValueindicates the new value of theAttrnode inDOMAttrModifiedevents, and of theCharacterDatanode inDOMCharacterDataModifiedevents.The un-initialized value of this attribute MUST be ""(the empty string).
- attrName, of type DOMString, readonly
- 
       attrNameindicates the name of the changedAttrnode in aDOMAttrModifiedevent.The un-initialized value of this attribute MUST be ""(the empty string).
- attrChange, of type unsigned short, readonly
- 
       attrChangeindicates the type of change which triggered theDOMAttrModifiedevent. The values can beMODIFICATION,ADDITION, orREMOVAL.The un-initialized value of this attribute MUST be 0.There is no defined constant for the attrChange value of 0 (the un-initialized value). 
- initMutationEvent(typeArg)
- 
       Initializes attributes of a MutationEventobject. This method has the same behavior asinitEvent().- DOMString typeArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean bubblesArg
-  Refer to the initEvent()method for a description of this parameter.
- boolean cancelableArg
-  Refer to the initEvent()method for a description of this parameter.
- Node? relatedNodeArg
-  Specifies MutationEvent.relatedNode.
- DOMString prevValueArg
-  Specifies MutationEvent.prevValue. This value MAY be the empty string.
- DOMString newValueArg
-  Specifies MutationEvent.newValue. This value MAY be the empty string.
- DOMString attrNameArg
-  Specifies MutationEvent.attrName. This value MAY be the empty string.
- unsigned short attrChangeArg
-  Specifies MutationEvent.attrChange. This value MAY be0.
 
9.4.2. Legacy MutationEvent event types
    The mutation event types are listed below.
9.4.2.1. DOMAttrModified
| Type | DOMAttrModified | 
|---|---|
| Interface | MutationEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event after an Attr.value has been modified and after an Attr node has been added to or removed from an Element. The event target of this event MUST be
			the Element node where the change occurred. It is
			implementation dependent whether this event type occurs when the
			children of the Attr node are changed in ways that do
			not affect the value of Attr.value.
 The DOMAttrModified event type is defined in this
			specification for reference and completeness, but this specification deprecates the use of this event type. 
9.4.2.2. DOMCharacterDataModified
| Type | DOMCharacterDataModified | 
|---|---|
| Interface | MutationEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Text,Comment,ProcessingInstruction | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event after CharacterData.data or ProcessingInstruction.data have been modified, but the
			node itself has not been inserted or deleted. The event
			target of this event MUST be the CharacterData node
			or the ProcessingInstruction node.
 The DOMCharacterDataModified event type is defined in this
			specification for reference and completeness, but this specification deprecates the use of this event type. 
9.4.2.3. DOMNodeInserted
| Type | DOMNodeInserted | 
|---|---|
| Interface | MutationEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element,Attr,Text,Comment,DocumentType,ProcessingInstruction | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event type when a node other
			than an Attr node has been added as a child of another
			node. A user agent MAY dispatch this event when an Attr node has been added to an Element node (see note below). This
			event MUST be dispatched after the insertion has taken place. The event target of this event MUST be the node being inserted.
 For detecting attribute insertion, use the DOMAttrModified event type instead. 
 The DOMNodeInserted event type is defined in this
			specification for reference and completeness, but this specification deprecates the use of this event type. 
9.4.2.4. DOMNodeInsertedIntoDocument
| Type | DOMNodeInsertedIntoDocument | 
|---|---|
| Interface | MutationEvent | 
| Sync / Async | Sync | 
| Bubbles | No | 
| Trusted Targets | Element,Attr,Text,Comment,DocumentType,ProcessingInstruction | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a node has been
			inserted into a document, either through direct insertion of the
			node or insertion of a subtree in which it is contained. A user
			agent MAY  treat an Attr node as part of an Element’s subtree. This event MUST be dispatched after
			the insertion has taken place. The event target of this event
			MUST be the node being inserted. If the node is being directly
			inserted, the event type DOMNodeInserted MUST occur before
			this event type.
 The DOMNodeInsertedIntoDocument event type is defined in this
			specification for reference and completeness, but this specification deprecates the use of this event type. 
9.4.2.5. DOMNodeRemoved
| Type | DOMNodeRemoved | 
|---|---|
| Interface | MutationEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Element,Attr,Text,Comment,DocumentType,ProcessingInstruction | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a node other than
			an Attr node is being removed from its parent node. A user agent MAY dispatch this event when an Attr node is being removed from its ownerElement (see note below). This event MUST be
			dispatched before the removal takes place. The event target of this event MUST be the node being removed.
 For reliably detecting attribute removal, use the DOMAttrModified event type instead. 
 The DOMNodeRemoved event type is defined in this
			specification for reference and completeness, but this specification deprecates the use of this event type. 
9.4.2.6. DOMNodeRemovedFromDocument
| Type | DOMNodeRemovedFromDocument | 
|---|---|
| Interface | MutationEvent | 
| Sync / Async | Sync | 
| Bubbles | No | 
| Trusted Targets | Element,Attr,Text,Comment,DocumentType,ProcessingInstruction | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
A user agent MUST dispatch this event when a node is being
			removed from a document, either through direct removal of the node
			or removal of a subtree in which it is contained. A user
			agent MAY treat an Attr node as part of an Element’s subtree. This event MUST be dispatched before
			the removal takes place. The event target of this event type
			MUST be the node being removed. If the node is being directly
			removed, the event type DOMNodeRemoved MUST occur before this
			event type.
 For reliably detecting attribute removal, use the DOMAttrModified event type instead. 
 The DOMNodeRemovedFromDocument event type is defined in this
			specification for reference and completeness, but this specification deprecates the use of this event type. 
9.4.2.7. DOMSubtreeModified
| Type | DOMSubtreeModified | 
|---|---|
| Interface | MutationEvent | 
| Sync / Async | Sync | 
| Bubbles | Yes | 
| Trusted Targets | Window,Document,DocumentFragment,Element,Attr | 
| Cancelable | No | 
| Composed | No | 
| Default action | None | 
| Context (trusted events) | 
 | 
This is a general event for notification of all changes to the document. It can be used instead of the more specific mutation and mutation name events. It MAY be dispatched after a single modification to the document or, at the implementation’s discretion, after multiple changes have occurred. The latter case SHOULD generally be used to accommodate multiple changes which occur either simultaneously or in rapid succession. The target of this event MUST be the lowest common parent of the changes which have taken place. This event MUST be dispatched after any other events caused by the mutation(s) have occurred.
 The DOMSubtreeModified event type is defined in this
			specification for reference and completeness, but this specification deprecates the use of this event type. 
10. Extending Events
This section is non-normative
10.1. Introduction
This specification defines several interfaces and many events, however, this is not an exhaustive set of events for all purposes. To allow content authors and implementers to add desired functionality, this specification provides two mechanisms for extend this set of interfaces and events without creating conflicts: custom events and implementation-specific extensions.
10.2. Custom Events
A script author MAY wish to define an application in terms of functional
	components, with event types that are meaningful to the application
	architecture. The content author can use the CustomEvent interface to
	create their own events appropriate to the level of abstraction they are
	using.
updateChartevent, which is fired whenever one of the trigger conditions is met:
var chartData = ...;
var evt = document.createEvent("CustomEvent");
evt.initCustomEvent( "updateChart", true, false, { data: chartData });
document.documentElement.dispatchEvent(evt);
10.3. Implementation-Specific Extensions
While a new event is being designed and prototyped, or when an event is
	intended for implementation-specific functionality, it is desirable to
	distinguish it from standardized events. Implementors SHOULD prefix event
	types specific to their implementations with a short string to distinguish
	it from the same event in other implementations and from standardized
	events. This is similar to the vendor-specific keyword prefixes in CSS, though without the dashes ("-") used in CSS, since that
	can cause problems when used as an attribute name in Javascript.
FooCorp, might wish to introduce a new event,
jump. This vendor implements fooJump in their browser, using their
		vendor-specific prefix: "foo". Early adopters start
		experimenting with the event, using someElement.addEventListener("fooJump", doJump, false ),
		and provide feedback to FooCorp, who change the behavior of fooJump accordingly. 
     After some time, another vendor, BarOrg
, decides they also want
		the functionality, but implement it slightly differently, so they use
		their own vendor-specific prefix, "bar" in their event type
		name: barJump. Content authors
		experimenting with this version of the jump event type register events with BarOrg’s
		event type name. Content authors who wish to write code that accounts
		for both browsers can either register each event type separately with
		specific handlers, or use the same handler and switch on the name of the
		event type. Thus, early experiments in different codebases do not
		conflict, and the early adopter is able to write easily-maintained code
		for multiple implementations.
Eventually, as the feature matures, the behavior of both browsers
		stabilizes and might converge due to content author and user feedback or
		through formal standardization. As this stabilization occurs, and risk
		of conflicts decrease, content authors can remove the forked code, and
		use the jump event type name (even before
		it is formally standardized) using the same event handler and the more
		generic registration method someElement.addEventListener( "jump",
		doJump, false).
10.3.1. Known Implementation-Specific Prefixes
At the time of writing, the following event-type name prefixes are known to exist:
| Prefix | Web Engine | Organization | 
|---|---|---|
| moz,Moz | Gecko | Mozilla | 
| ms,MS | Trident | Microsoft | 
| o,O | Presto | Opera Software | 
| webkit | WebKit | Apple, Google, others | 
11. Security Considerations
This appendix discusses security considerations for UI Events implementations. The discussion is limited to security issues that arise directly from implementation of the event model, APIs and events defined in this specification. Implementations typically support other features like scripting languages, other APIs and additional events not defined in this document. These features constitute an unknown factor and are out of scope of this document. Implementers SHOULD consult the specifications of such features for their respective security considerations.
Many of the event types defined in this specification are dispatched in response to user actions. This allows malicious event listeners to gain access to information users would typically consider confidential, e.g., typos they might have made when filling out a form, if they reconsider their answer to a multiple choice question shortly before submitting a form, their typing rate or primary input mechanism. In the worst case, malicious event listeners could capture all user interactions and submit them to a third party through means (not defined in this specification) that are generally available in DOM implementations, such as the XMLHttpRequest interface.
In DOM implementations that support facilities to load external data, events
like the error event can provide access to sensitive information about
the environment of the computer system or network. An example would be a
malicious HTML document that attempts to embed a resource on the local network
or the localhost on different ports. An embedded DOM application could
then listen for error and load events to determine which other
computers in a network are accessible from the local system or which ports are
open on the system to prepare further attacks.
An implementation of UI Events alone is generally insufficient to perform
attacks of this kind and the security considerations of the facilities that
possibly support such attacks apply. For conformance with this specification,
DOM implementations MAY take reasonable steps to ensure that DOM
applications do not get access to confidential or sensitive information. For
example, they might choose not to dispatch load events to nodes that
attempt to embed resources on the local network.
12. Changes
12.1. Changes between DOM Level 2 Events and UI Events
Numerous clarifications to the interfaces and event types have been made.
    The HTMLEvents module is no longer defined in this document.
    The focus and blur events have been added to the UIEvent module, and the dblclick event has been added to the MouseEvent module. This new specification provides a better separation between the DOM
    event flow, the event types, and the DOM interfaces.
12.1.1. Changes to DOM Level 2 event flow
This new specification introduced the following new concepts in the event flow:
- 
      Event listeners are now ordered. In DOM Level 2, the event ordering was unspecified. 
- 
      The event flow now includes the Window, to reflect existing implementations.
12.1.2. Changes to DOM Level 2 event types
Many clarifications have been made on the event types. The conformance is now explicitly defined against the event types, and not only in terms of interfaces used by the event types.
"MutationEvents" have been deprecated. Support for
		namespaced events, present in early drafts of this specification, has
		also been removed.
For user agents which support the DOMNodeInserted and DOMNodeRemoved event types, this specification no longer requires
		that the event type be fired for Attr nodes.
The resize event type no longer bubbles and the mousemove event is now cancelable, reflecting existing implementations.
12.1.3. Changes to DOM Level 2 Events interfaces
- Interface Event
- 
      - 
        The Eventinterface has one new attribute,defaultPrevented, and one new method,stopImmediatePropagation().
- 
        timeStampis now aNumberin the ECMAScript binding. A proposed correction to make the same change in [DOM-Level-3-Core] is forthcoming.
- 
        This specification considers the typeattribute to be case-sensitive, while DOM Level 2 Events considerstypeto be case-insensitive.
 
- 
        
- Interface EventTarget
- 
      - 
        The method dispatchEvent()was modified.
 
- 
        
- Interface MouseEvent
- 
      - 
        The MouseEventinterface has one new methodgetModifierState().
 
- 
        
- Exception EventException
- 
      - 
        The exception EventExceptionis removed in this specification. The priorDISPATCH_REQUEST_ERRcode is re-mapped to aDOMExceptionof typeInvalidStateError.
 
- 
        
12.1.4. New Interfaces
The interfaces CustomEvent, FocusEvent, KeyboardEvent, CompositionEvent, and WheelEvent were added to the Events module.
12.2. Changes between different drafts of UI Events
The DOM Level 3 Events document was originally developed between 2000 and 2003, and published as a W3C Note, pending further feedback and interest from implementers. In 2006, it was picked up for revision and progress on the Recommendation Track, and was then revised to reflect the current state of implementation and the needs of script authors.
Despite its status only as a W3C Note, rather than an official Recommendation, DOM 3 Events saw some implementation, and was also referenced by other specifications, so care is being taken to cause minimal disruption, while still adapting the specification to the current environment.
The current specification has been reordered significantly from the earlier W3C Note form, and also from the structure of DOM2 Events, in order to clarify the material. New diagrams have been put in place to represent hierarchies and events flows more clearly. Here are some of the more important changes between drafts:
- 
      The key identifier feature has been renamedkey value to disambiguate them from unique identifiers for keys.
- 
      The KeyboardEventinterface was briefly (from 2003-2010) defined to havekeyIdentifierandkeyLocationattributes, but these were removed in favor of the currentkeyandlocationattributes. These attributes were not widely implemented.
- 
      The KeyboardEventandCompositionEventinterfaces defined alocaleattribute. This attribute was underspecified and moved into a technical note until it can be specified adequately. Refer to this old version of UI Events (before the DOM3Events spec was renamed "UI Events") for details.
- 
      The KeyboardEventalso had acharattribute that was only used by thekeypressevent. Since the keypress event has been deprecated, this attribute was no longer useful and was removed.
- 
      The change,submit, andresetevents were removed, since they were specific to HTML forms, and are specified in [HTML5].
- 
      The textInputevent, originally proposed as a replacement forkeypress, was removed in favor of the currentbeforeinputandinputevents.
- 
      Namespaced events have been removed. 
- 
      Updated to use [WebIDL]. 
- 
      EventException has been removed. 
13. Acknowledgements
Many people contributed to the DOM specifications (Level 1, 2 or 3), including participants of the DOM Working Group, the DOM Interest Group, the WebAPI Working Group, and the WebApps Working Group. We especially thank the following:
Andrew Watson (Object Management Group), Andy Heninger (IBM), Angel Diaz (IBM), Anne van Kesteren (Opera Software), Arnaud Le Hors (W3C and IBM), Arun Ranganathan (AOL), Ashok Malhotra (IBM and Microsoft), Ben Chang (Oracle), Bill Shea (Merrill Lynch), Bill Smith (Sun), Björn Höhrmann, Bob Sutor (IBM), Charles McCathie-Nevile (Opera Software, Co-Chair), Chris Lovett (Microsoft), Chris Wilson (Microsoft), Christophe Jolif (ILOG), David Brownell (Sun), David Ezell (Hewlett-Packard Company), David Singer (IBM), Dean Jackson (W3C, W3C Team Contact), Dimitris Dimitriadis (Improve AB and invited expert), Don Park (invited), Doug Schepers (Vectoreal), Elena Litani (IBM), Eric Vasilik (Microsoft), Gavin Nicol (INSO), Gorm Haug Eriksen (Opera Software), Ian Davis (Talis Information Limited), Ian Hickson (Google), Ian Jacobs (W3C), James Clark (invited), James Davidson (Sun), Jared Sorensen (Novell), Jeroen van Rotterdam (X-Hive Corporation), Joe Kesselman (IBM), Joe Lapp (webMethods), Joe Marini (Macromedia), John Robinson (AOL), Johnny Stenback (Netscape/AOL), Jon Ferraiolo (Adobe), Jonas Sicking (Mozilla Foundation), Jonathan Marsh (Microsoft), Jonathan Robie (Texcel Research and Software AG), Kim Adamson-Sharpe (SoftQuad Software Inc.), Lauren Wood (SoftQuad Software Inc., former Chair), Laurence Cable (Sun), Luca Mascaro (HTML Writers Guild), Maciej Stachowiak (Apple Computer), Marc Hadley (Sun Microsystems), Mark Davis (IBM), Mark Scardina (Oracle), Martin Dürst (W3C), Mary Brady (NIST), Michael Shenfield (Research In Motion), Mick Goulish (Software AG), Mike Champion (Arbortext and Software AG), Miles Sabin (Cromwell Media), Patti Lutsky (Arbortext), Paul Grosso (Arbortext), Peter Sharpe (SoftQuad Software Inc.), Phil Karlton (Netscape), Philippe Le Hégaret (W3C, W3C Team Contact and former Chair), Ramesh Lekshmynarayanan (Merrill Lynch), Ray Whitmer (iMall, Excite@Home, and Netscape/AOL, Chair), Rezaur Rahman (Intel), Rich Rollman (Microsoft), Rick Gessner (Netscape), Rick Jelliffe (invited), Rob Relyea (Microsoft), Robin Berjon (Expway, Co-Chair), Scott Hayman (Research In Motion), Scott Isaacs (Microsoft), Sharon Adler (INSO), Stéphane Sire (IntuiLab), Steve Byrne (JavaSoft), Tim Bray (invited), Tim Yu (Oracle), Tom Pixley (Netscape/AOL), T.V. Raman (Google). Vidur Apparao (Netscape) and Vinod Anupam (Lucent).
Former editors: Tom Pixley (Netscape Communications Corporation) until July 2002; Philippe Le Hégaret (W3C) until November 2003; Björn Höhrmann (Invited Expert) until January 2008; and Jacob Rossi (Microsoft) from March 2011 to October 2011.
Contributors: In the WebApps Working Group, the following people made substantial material contributions in the process of refining and revising this specification: Bob Lund (Cable Laboratories), Cameron McCormack (Invited Expert / Mozilla), Daniel Danilatos (Google), Gary Kacmarcik (Google), Glenn Adams (Samsung), Hallvord R. M. Steen (Opera), Hironori Bono (Google), Mark Vickers (Comcast), Masayuki Nakano (Mozilla), Olli Pettay (Mozilla), Takayoshi Kochi (Google) and Travis Leithead (Microsoft).
Glossary contributors: Arnaud Le Hors (W3C) and Robert S. Sutor (IBM Research).
Test suite contributors: Carmelo Montanez (NIST), Fred Drake, Mary Brady (NIST), Neil Delima (IBM), Rick Rivello (NIST), Robert Clary (Netscape), with a special mention to Curt Arnold.
Thanks to all those who have helped to improve this specification by sending suggestions and corrections (please, keep bugging us with your issues!), or writing informative books or Web sites: Al Gilman, Alex Russell, Alexander J. Vincent, Alexey Proskuryakov, Arkadiusz Michalski, Brad Pettit, Cameron McCormack, Chris Rebert, Curt Arnold, David Flanagan, Dylan Schiemann, Erik Arvidsson, Garrett Smith, Giuseppe Pascale, James Su, Jan Goyvaerts (regular-expressions.info), Jorge Chamorro, Kazuyuki Ashimura, Ken Rehor, Magnus Kristiansen, Martijn Wargers, Martin Dürst, Michael B. Allen, Mike Taylor, Misha Wolf, Ojan Vafai, Oliver Hunt, Paul Irish, Peter-Paul Koch, Richard Ishida, Sean Hogan, Sergey Ilinsky, Sigurd Lerstad, Steven Pemberton, Tony Chang, William Edney and Øistein E. Andersen.
14. Glossary
Some of the following term definitions have been borrowed or modified from similar definitions in other W3C or standards documents. See the links within the definitions for more information.
- activation behavior
- 
      The action taken when an event, typically initiated by users through an input device, causes an element to fulfill a defined task. The task MAY be defined for that element by the host language, or by author-defined variables, or both. The default task for any given element MAY be a generic action, or MAY be unique to that element. For example, the activation behavior of an HTML or SVG <a>element is to cause the user agent to traverse the link specified in thehrefattribute, with the further optional parameter of specifying the browsing context for the traversal (such as the current window or tab, a named window, or a new window). The activation behavior of an HTML<input>element with thetypeattribute valuesubmitis be to send the values of the form elements to an author-defined IRI by the author-defined HTTP method. See § 3.5 Activation triggers and behavior for more details.
- activation trigger
- 
      An event which is defined to initiate an activation behavior. Refer to § 3.5 Activation triggers and behavior for more details. 
- author
- 
      In the context of this specification, an author, content author, or script author is a person who writes script or other executable content that uses the interfaces, events, and event flow defined in this specification. See § 1.2.3 Content authors and content conformance category for more details. 
- body element
- 
      In HTML or XHTML documents, the body element represents the contents of the document. In a well-formed HTML document, the body element is a first descendant of the root element. 
- bubbling phase
- 
      The process by which an event can be handled by one of the target’s ancestors after being handled by the event target. See the description of the bubble phase in the context of event flow for more details. 
- capture phase
- 
      The process by which an event can be handled by one of the target’s ancestors before being handled by the event target. See the description of the capture phase in the context of event flow for more details. 
- character value
- 
      In the context of key values, a character value is a string representing one or more Unicode characters, such as a letter or symbol, or a set of letters, each belonging to the set of valid Unicode character categories. In this specification, character values are denoted as a unicode string (e.g., U+0020) or a glyph representation of the same code point (e.g.," "), and are color coded to help distinguish these two representations.In source code, some key values, such as non-graphic characters, can be represented using the character escape syntax of the programming language in use. 
- current event target
- 
      In an event flow, the current event target is the object associated with the event handler that is currently being dispatched. This object MAY be the event target itself or one of its ancestors. The current event target changes as the event propagates from object to object through the various phases of the event flow. The current event target is the value of the currentTargetattribute.
- dead key
- 
      A dead key is a key or combination of keys which produces no character by itself, but which in combination or sequence with another key produces a modified character, such as a character with diacritical marks (e.g., "ö","é","â").
- default action
- 
      A default action is an OPTIONAL supplementary behavior that an implementation MUST perform in combination with the dispatch of the event object. Each event type definition, and each specification, defines the default action for that event type, if it has one. An instance of an event MAY have more than one default action under some circumstances, such as when associated with an activation trigger. A default action MAY be cancelled through the invocation of the preventDefault()method. For more details, see § 3.2 Default actions and cancelable events.
- delta
- 
      The estimated scroll amount (in pixels, lines, or pages) that the user agent will scroll or zoom the page in response to the physical movement of an input device that supports the WheelEventinterface (such as a mouse wheel or touch pad). The value of a delta (e.g., thedeltaX,deltaY, ordeltaZattributes) is to be interpreted in the context of the currentdeltaModeproperty. The relationship between the physical movement of a wheel (or other device) and whether the delta is positive or negative is environment and device dependent. However, if a user agent scrolls as the default action then the sign of the delta is given by a right-hand coordinate system where positive X,Y, and Z axes are directed towards the right-most edge, bottom-most edge, and farthest depth (away from the user) of the document, respectively.
- deprecated
- 
      Features marked as deprecated are included in the specification as reference to older implementations or specifications, but are OPTIONAL and discouraged. Only features which have existing or in-progress replacements MUST be deprecated in this specification. Implementations which do not already include support for the feature MAY implement deprecated features for reasons of backwards compatibility with existing content, but content authors creating content SHOULD NOT use deprecated features, unless there is no other way to solve a use case. Other specifications which reference this specification SHOULD NOT use deprecated features, but SHOULD point instead to the replacements of which the feature is deprecated in favor. Features marked as deprecated in this specification are expected to be dropped from future specifications. 
- dispatch
- 
      To create an event with attributes and methods appropriate to its type and context, and propagate it through the DOM tree in the specified manner. Interchangeable with the term fire , e.g.,fire a orclickeventdispatch a .loadevent
- document
- 
      An object instantiating the Documentinterface [DOM-Level-3-Core], representing the entire HTML or XML text document. Conceptually, it is the root of the document tree, and provides the primary access to the document’s data.
- DOM application
- 
      A DOM application is script or code, written by a content author or automatically generated, which takes advantage of the interfaces, methods, attributes, events, and other features described in this specification in order to make dynamic or interactive content, such as Web applications, exposed to users in a user agent. 
- DOM Level 0
- 
      The term DOM Level 0 refers to a mix of HTML document functionalities, often not formally specified but traditionally supported as de facto standards, implemented originally by Netscape Navigator version 3.0 or Microsoft Internet Explorer version 3.0. In many cases, attributes or methods have been included for reasons of backward compatibility withDOM Level 0 .
- empty string
- 
      The empty string is a value of type DOMStringof length0, i.e., a string which contains no characters (neither printing nor control characters).
- event
- 
      An event is the representation of some occurrence (such as a mouse click on the presentation of an element, the removal of child node from an element, or any number of other possibilities) which is associated with its event target. Each event is an instantiation of one specific event type. 
- event focus
- 
      Event focus is a special state of receptivity and concentration on a particular element or other event target within a document. Each element has different behavior when focused, depending on its functionality, such as priming the element for activation (as for a button or hyperlink) or toggling state (as for a checkbox), receiving text input (as for a text form field), or copying selected text. For more details, see § 5.2.3 Document Focus and Focus Context. 
- event focus ring
- 
      An event focus ring is an ordered set of event focus targets within a document. A host language MAY define one or more ways to determine the order of targets, such as document order, a numerical index defined per focus target, explicit pointers between focus targets, or a hybrid of different models. Each document MAY contain multiple focus rings, or conditional focus rings. Typically, for document-order or indexed focus rings, focus wraps around from the last focus target to the first.
- event handler
     - event listener
- 
      An object that implements the EventListenerinterface and provides anhandleEvent()callback method. Event handlers are language-specific. Event handlers are invoked in the context of a particular object (the current event target) and are provided with the event object itself.In JavaScript, user-defined functions are considered to implement the EventListenerinterface. Thus the event object will be provided as the first parameter to the user-defined function when it is invoked. Additionally, JavaScript objects can also implement theEventListenerinterface when they define ahandleEvent()method.
- event order
- 
      The sequence in which events from the same event source or process occur, using the same or related event interfaces. For example, in an environment with a mouse, a track pad, and a keyboard, each of those input devices would constitute a separate event source, and each would follow its own event order. A mousedownevent from the trackpad followed by amouseupevent from the mouse would not result in aclickevent.There can be interactions between different event orders. For example, a clickevent might be modified by a concurrentkeydownevent (e.g., viaShift+click). However, the event orders of these different event sources would be distinct.The event order of some interfaces are device-independent. For example, a user might change focus using the Tabkey, or by clicking the new focused element with the mouse. The event order in such cases depends on the state of the process, not on the state of the device that initiates the state change.
- event phase
- 
      See phase. 
- event target
- 
      The object to which an event is targeted using the § 3.1 Event dispatch and DOM event flow. The event target is the value of the targetattribute.
- event type
- 
      An event type is an event object with a particular name and which defines particular trigger conditions, properties, and other characteristics which distinguish it from other event types. For example, the clickevent type has different characteristics than themouseoverorloadevent types. The event type is exposed as thetypeattribute on the event object. See § 5 Event Types for more details. Also loosely referred to as "event", such as theclickevent.
- fire
- 
      A synonym for dispatch. 
- host language
- 
      Any language which integrates the features of another language or API specification, while normatively referencing the origin specification rather than redefining those features, and extending those features only in ways defined by the origin specification. An origin specification typically is only intended to be implemented in the context of one or more host languages, not as a standalone language. For example, XHTML, HTML, and SVG are host languages for UI Events, and they integrate and extend the objects and models defined in this specification. 
- hysteresis
- 
      A feature of human interface design to accept input values within a certain range of location or time, in order to improve the user experience. For example, allowing for small deviation in the time it takes for a user to double-click a mouse button is temporal hysteresis, and not immediately closing a nested menu if the user mouses out from the parent window when transitioning to the child menu is locative hysteresis. 
- IME
     - input method editor
- 
      An input method editor (IME), also known as a front end processor, is an application that performs the conversion between keystrokes and ideographs or other characters, usually by user-guided dictionary lookup, often used in East Asian languages (e.g., Chinese, Japanese, Korean). An IME MAY also be used for dictionary-based word completion, such as on mobile devices. See § 6.3.3 Input Method Editors for treatment of IMEs in this specification. See also text composition system. 
- key mapping
- 
      Key mapping is the process of assigning a key value to a particular key, and is the result of a combination of several factors, including the operating system and the keyboard layout (e.g., QWERTY, Dvorak, Spanish, InScript, Chinese, etc.), and after taking into account all modifier key ( Shift,Alt, et al.) and dead key states.
- key value
- 
      A key value is a character value or multi-character string (such as "Enter","Tab", or"MediaTrackNext") associated with a key in a particular state. Every key has a key value, whether or not it has a character value. This includes control keys, function keys, modifier keys, dead keys, and any other key. The key value of any given key at any given time depends upon the key mapping.
- modifier key
- 
      A modifier key changes the normal behavior of a key, such as to produce a character of a different case (as with the Shiftkey), or to alter what functionality the key triggers (as with theFnorAltkeys). See § 6.3.1 Modifier keys for more information about modifier keys and refer to the Modifier Keys table in [UIEvents-Key] for a list of valid modifier keys.
- namespace URI
- 
      A namespace URI is a URI that identifies an XML namespace. This is called the namespace name in [XML-Names11]. See also sections 1.3.2 DOM URIs and 1.3.3 XML Namespaces regarding URIs and namespace URIs handling and comparison in the DOM APIs. 
- phase
- 
      In the context of events, a phase is set of logical traversals from node to node along the DOM tree, from the Window to the Documentobject, root element, and down to the event target (capture phase), at the event target itself (target phase), and back up the same chain (bubbling phase).
- propagation path
- 
      The ordered set of current event targets though which an event object will pass sequentially on the way to and back from the event target. As the event propagates, each current event target in the propagation path is in turn set as the currentTarget. The propagation path is initially composed of one or more event phases as defined by the event type, but MAY be interrupted. Also known as an event target chain.
- QWERTY
- 
      QWERTY (pronounced ˈkwɜrti ) is a common keyboard layout, so named because the first five character keys on the top row of letter keys are Q, W, E, R, T, and Y. There are many other popular keyboard layouts (including the Dvorak and Colemak layouts), most designed for localization or ergonomics.
- root element
- 
      The first element node of a document, of which all other elements are children. The document element. 
- rotation
- 
      An indication of incremental change on an input device using the WheelEventinterface. On some devices this MAY be a literal rotation of a wheel, while on others, it MAY be movement along a flat surface, or pressure on a particular button.
- target phase
- 
      The process by which an event can be handled by the event target. See the description of the target phase in the context of event flow for more details. 
- text composition system
- 
      A software component that interprets some form of alternate input (such as a input method editor, a speech processor, or a handwriting recognition system) and converts it to text. 
- topmost event target
- 
      The topmost event target MUST be the element highest in the rendering order which is capable of being an event target. In graphical user interfaces this is the element under the user’s pointing device. A user interface’s hit testing facility is used to determine the target. For specific details regarding hit testing and stacking order, refer to the host language.
- Unicode character categories
- 
      A subset of the General Category values that are defined for each Unicode code point. This subset contains all the Letter (Ll, Lm, Lo, Lt, Lu), Number (Nd, Nl, No), Punctuation (Pc, Pd, Pe, Pf, Pi, Po, Ps) and Symbol (Sc, Sk, Sm, So) category values. 
- un-initialized value
- 
      The value of any event attribute (such as bubblesorcurrentTarget) before the event has been initialized withinitEvent(). The un-initialized values of an event apply immediately after a new event has been created using the methodcreateEvent().
- user agent
- 
      A program, such as a browser or content authoring tool, normally running on a client machine, which acts on a user’s behalf in retrieving, interpreting, executing, presenting, or creating content. Users MAY act on the content using different user agents at different times, for different purposes. See the § 1.2.1 Web browsers and other dynamic or interactive user agents and § 1.2.2 Authoring tools for details on the requirements for a conforming user agent. 
- Window
- 
      The Windowis the object referred to by the current document’s browsing context’s Window Proxy object as defined in HTML5 [HTML5].