Scripts allow authors to add interactivity to their documents.
Authors are encouraged to use declarative alternatives to scripting where possible, as declarative mechanisms are often more maintainable, and many users disable scripting.
Authors are also encouraged to make their applications degrade gracefully in the absence of scripting support.
script elementsrc
   attribute, depends on the value of the type attribute, but must match
   script content restrictions.src
   attribute, the element must be either empty or contain only
   script documentation that also matches script
   content restrictions.src - Address of the resourcetype - Type of embedded resourcecharset - Character encoding of the external script resourceasync - Execute script asynchronouslydefer - Defer script executioncrossorigin - How the element handles crossorigin requestsinterface HTMLScriptElement : HTMLElement {
           attribute DOMString src;
           attribute DOMString type;
           attribute DOMString charset;
           attribute boolean async;
           attribute boolean defer;
           attribute DOMString crossOrigin;
           attribute DOMString text;
};
   The script element allows authors to include dynamic script and data blocks in
  their documents. The element does not represent content for the
  user.
When used to include dynamic scripts, the scripts may either be embedded inline or may be
  imported from an external file using the src attribute. If
  the language is not that described by "text/javascript", then the type attribute must be present, as described below. Whatever
  language is used, the contents of the script element must conform with the
  requirements of that language's specification.
When used to include data blocks (as opposed to scripts), the data must be embedded inline, the
  format of the data must be given using the type attribute,
  the src attribute must not be specified, and the contents of
  the script element must conform to the requirements defined for the format used.
The type attribute gives the language of the
  script or format of the data. If the attribute is present, its value must be a valid MIME
  type. The charset parameter must not be specified. The default, which
  is used if the attribute is absent, is "text/javascript".
The src attribute, if specified, gives the
  address of the external script resource to use. The value of the attribute must be a valid
  non-empty URL potentially surrounded by spaces identifying a script resource of the type
  given by the type attribute, if the attribute is present, or
  of the type "text/javascript", if the attribute is absent. A resource is a
  script resource of a given type if that type identifies a scripting language and the resource
  conforms with the requirements of that language's specification.
The charset attribute gives the character
  encoding of the external script resource. The attribute must not be specified if the src attribute is not present. If the attribute is set, its value
  must be an ASCII case-insensitive match for one of the labels of an encoding, and must specify the same encoding as
  the charset parameter of the Content-Type
  metadata of the external file, if any. [ENCODING]
The async and defer attributes are boolean attributes that indicate how the script should be executed. The defer and async attributes
  must not be specified if the src attribute is not
  present.
There are three possible modes that can be selected using these attributes. If the async attribute is present, then the script will be executed
  asynchronously, as soon as it is available. If the async
  attribute is not present but the defer attribute is
  present, then the script is executed when the page has finished parsing. If neither attribute is
  present, then the script is fetched and executed immediately, before the user agent continues
  parsing the page.
The exact processing details for these attributes are, for mostly historical
  reasons, somewhat non-trivial, involving a number of aspects of HTML. The implementation
  requirements are therefore by necessity scattered throughout the specification. The algorithms
  below (in this section) describe the core of this processing, but these algorithms reference and
  are referenced by the parsing rules for script start and end tags in HTML, in foreign content,
  and in XML, the rules for the document.write() method, the handling of scripting, etc.
The defer attribute may be specified even if the async attribute is specified, to cause legacy Web browsers that
  only support defer (and not async) to fall back to the defer behavior instead of the synchronous blocking behavior that
  is the default.
The crossorigin attribute is a
  CORS settings attribute. It controls, for scripts that are obtained from other origins, whether error information will be exposed.
Changing the src, type, charset, async, defer, and crossorigin attributes dynamically has no direct effect;
  these attribute are only used at specific times described below.
A script element has several associated pieces of state.
The first is a flag indicating whether or not the script block has been "already
  started". Initially, script elements must have this flag unset (script blocks,
  when created, are not "already started"). The cloning
  steps for script elements must set the "already started" flag on the copy if
  it is set on the element being cloned.
The second is a flag indicating whether the element was "parser-inserted".
  Initially, script elements must have this flag unset. It is set by the HTML
  parser and the XML parser on script elements they insert and
  affects the processing of those elements.
The third is a flag indicating whether the element will "force-async". Initially,
  script elements must have this flag set. It is unset by the HTML parser
  and the XML parser on script elements they insert. In addition, whenever
  a script element whose "force-async" flag is set has a async content attribute added, the element's
  "force-async" flag must be unset.
The fourth is a flag indicating whether or not the script block is "ready to be
  parser-executed". Initially, script elements must have this flag unset (script
  blocks, when created, are not "ready to be parser-executed"). This flag is used only for elements
  that are also "parser-inserted", to let the parser know when to execute the
  script.
The last few pieces of state are the script block's type, the
  script block's character encoding, and the script block's fallback character
  encoding. They are determined when the script is prepared, based on the attributes on
  the element at that time, and the Document of the script element.
When a script element that is not marked as being "parser-inserted"
  experiences one of the events listed in the following list, the user agent must synchronously
  prepare the script element:
script element gets inserted
   into a document, at the time the node is inserted
   according to the DOM, after any other script elements inserted at the same time that
   are earlier in the Document in tree order.script element is in a Document and a node or
   document fragment is inserted into the
   script element, after any script elements inserted at that time.script element is in a Document and has a src attribute set where previously the element had no such
   attribute.To prepare a script, the user agent must act as follows:
If the script element is marked as having "already started", then
    the user agent must abort these steps at this point. The script is not executed.
If the element has its "parser-inserted" flag set, then set was-parser-inserted to true and unset the element's "parser-inserted" flag. Otherwise, set was-parser-inserted to false.
This is done so that if parser-inserted script elements fail to run
    when the parser tries to run them, e.g. because they are empty or specify an unsupported
    scripting language, another script can later mutate them and cause them to run again.
If was-parser-inserted is true and the element does not have an async attribute, then set the element's
    "force-async" flag to true.
This is done so that if a parser-inserted script element fails to
    run when the parser tries to run it, but it is later executed after a script dynamically updates
    it, it will execute asynchronously even if the async
    attribute isn't set.
If the element has no src attribute, and its child
    nodes, if any, consist only of comment nodes and empty Text nodes, then the user
    agent must abort these steps at this point. The script is not executed.
If the element is not in a Document, then the user agent must abort
    these steps at this point. The script is not executed.
If either:
script element has a type attribute
     and its value is the empty string, orscript element has no type attribute
     but it has a language attribute and that
     attribute's value is the empty string, orscript element has neither a type
     attribute nor a language attribute, then...let the script block's type for this script element be "text/javascript".
Otherwise, if the script element has a type attribute, let the script block's type for this
    script element be the value of that attribute with any leading or trailing
    sequences of space characters removed.
Otherwise, the element has a non-empty language
    attribute; let the script block's type for this script element be the
    concatenation of the string "text/" followed by the value of the language attribute.
The language attribute is never
    conforming, and is always ignored if there is a type
    attribute present.
If the user agent does not support the scripting language given by the
    script block's type for this script element, then the user agent must abort
    these steps at this point. The script is not executed.
If was-parser-inserted is true, then flag the element as "parser-inserted" again, and set the element's "force-async" flag to false.
The user agent must set the element's "already started" flag.
The state of the element at this moment is later used to determine the script source.
If the element is flagged as "parser-inserted", but the element's
    Document is not the Document of the parser that created the element,
    then abort these steps.
If scripting is disabled for the script
    element, then the user agent must abort these steps at this point. The script is not
    executed.
The definition of scripting is disabled
    means that, amongst others, the following scripts will not execute: scripts in
    XMLHttpRequest's responseXML
    documents, scripts in DOMParser-created documents, scripts in documents created by
    XSLTProcessor's transformToDocument feature, and scripts
    that are first inserted by a script into a Document that was created using the
    createDocument() API. [XHR] [DOMPARSING]  [DOM]
If the script element has an event
    attribute and a for attribute, then run these substeps:
Let for be the value of the for
     attribute.
Let event be the value of the event attribute.
Strip leading and trailing whitespace from event and for.
If for is not an ASCII case-insensitive match for the
     string "window", then the user agent must abort these steps at this
     point. The script is not executed.
If event is not an ASCII case-insensitive match for
     either the string "onload" or the string "onload()", then the user agent must abort these steps at this point. The script
     is not executed.
If the script element has a charset
    attribute, then let the script block's character encoding for this
    script element be the result of getting an encoding from the value of
    the charset attribute.
Otherwise, let the script block's fallback character encoding for this
    script element be the same as the
    encoding of the document itself.
Only one of these two pieces of state is set.
If the element has a src content attribute, run these
    substeps:
Let src be the value of the element's src attribute.
If src is the empty string, queue a task to fire
     a simple event named error at the element, and abort
     these steps.
Resolve src relative to the element.
If the previous step failed, queue a task to fire a simple
     event named error at the element, and abort these
     steps.
Do a potentially CORS-enabled fetch of the resulting
      absolute URL, with the mode being the current state of the element's crossorigin content attribute, the origin being the origin of the script element's
      Document, and the default origin behaviour set to taint.
The resource obtained in this fashion can be either CORS-same-origin or CORS-cross-origin. This only affects how error reporting happens.
For performance reasons, user agents may start fetching the script (as defined above) as
      soon as the src attribute is set, instead, in the hope
      that the element will be inserted into the document (and that the crossorigin attribute won't change value in the
      meantime). Either way, once the element is inserted into the document, the load must have started as described in this
      step. If the UA performs such prefetching, but the element is never inserted in the document,
      or the src attribute is dynamically changed, or the crossorigin attribute is dynamically changed, then the
      user agent will not execute the script so obtained, and the fetching process will have been
      effectively wasted.
Then, the first of the following options that describes the situation must be followed:
src
     attribute, and the element has a defer attribute, and
     the element has been flagged as "parser-inserted", and the element does not have
     an async attributeThe element must be added to the end of the list of scripts that will execute when the
      document has finished parsing associated with the Document of the parser
      that created the element.
The task that the networking task source places on the task queue once the fetching algorithm has completed must set the element's "ready to be parser-executed" flag. The parser will handle executing the script.
src attribute, and the element has been flagged as
     "parser-inserted", and the element does not have an async attributeThe element is the pending parsing-blocking script of the
      Document of the parser that created the element. (There can only be one such
      script per Document at a time.)
The task that the networking task source places on the task queue once the fetching algorithm has completed must set the element's "ready to be parser-executed" flag. The parser will handle executing the script.
src attribute, and the element has been flagged as
     "parser-inserted", and either the parser that created the script is
     an XML parser or it's an HTML parser whose script nesting
     level is not greater than one, and the Document of the HTML
     parser or XML parser that created the script element has
     a style sheet that is blocking scriptsThe element is the pending parsing-blocking script of the
      Document of the parser that created the element. (There can only be one such
      script per Document at a time.)
Set the element's "ready to be parser-executed" flag. The parser will handle executing the script.
src attribute, does not have an async attribute, and does not have the
     "force-async" flag setThe element must be added to the end of the list of scripts that will execute in order
      as soon as possible associated with the Document of the script
      element at the time the prepare a script algorithm started.
The task that the networking task source places on the task queue once the fetching algorithm has completed must run the following steps:
If the element is not now the first element in the list of scripts that will execute in order as soon as possible to which it was added above, then mark the element as ready but abort these steps without executing the script yet.
Execution: Execute the script block corresponding to the first script element in this list of scripts that will execute in order as soon as possible.
Remove the first element from this list of scripts that will execute in order as soon as possible.
If this list of scripts that will execute in order as soon as possible is still not empty and the first entry has already been marked as ready, then jump back to the step labeled execution.
src
     attributeThe element must be added to the set of scripts that will execute as soon as
      possible of the Document of the script element at the time the
      prepare a script algorithm started.
The task that the networking task source places on the task queue once the fetching algorithm has completed must execute the script block and then remove the element from the set of scripts that will execute as soon as possible.
Fetching an external script must delay the load event of the element's document until the task that is queued by the networking task source once the resource has been fetched (defined above) has been run.
The pending parsing-blocking script of a Document is used by the
  Document's parser(s).
If a script element that blocks a parser gets moved to another
  Document before it would normally have stopped blocking that parser, it nonetheless
  continues blocking that parser until the condition that causes it to be blocking the parser no
  longer applies (e.g. if the script is a pending parsing-blocking script because there
  was a style sheet that is blocking scripts when it was parsed, but then the script is
  moved to another Document before the style sheet loads, the script still blocks the
  parser until the style sheets are all loaded, at which time the script executes and the parser is
  unblocked).
When the user agent is required to execute a script block, it must run the following steps:
If the element is flagged as "parser-inserted", but the element's
    Document is not the Document of the parser that created the element,
    then abort these steps.
Jump to the appropriate set of steps from the list below:
Executing the script block must just consist of firing
     a simple event named error at the element.
Executing the script block must consist of running the following steps. For the purposes of
      these steps, the script is considered to be from an external file if, while the
      prepare a script algorithm above was running for this script, the
      script element had a src attribute
      specified.
Initialize the script block's source as follows:
The contents of that file, interpreted as a Unicode string, are the script source.
To obtain the Unicode string, the user agent run the following steps:
If the resource's Content Type metadata, if any, specifies a character encoding, and the user agent supports that encoding, then let character encoding be that encoding, and jump to the bottom step in this series of steps.
If the algorithm above set the script block's character encoding, then let character encoding be that encoding, and jump to the bottom step in this series of steps.
Let character encoding be the script block's fallback character encoding.
If the specification for the script block's type gives specific rules for decoding files in that format to Unicode, follow them, using character encoding as the character encoding specified by higher-level protocols, if necessary.
Otherwise, decode the file to Unicode, using character encoding as the fallback encoding.
The decode algorithm overrides character encoding if the file contains a BOM.
The external file is the script source. When it is later executed, it must be interpreted in a manner consistent with the specification defining the language given by the script block's type.
The value of the text IDL attribute at the time
          the element's "already started" flag was last set is the script source.
The child nodes of the script element at the time the element's
          "already started" flag was last set are the script source.
Fire a simple event named beforescriptexecute that bubbles and is cancelable
        at the script element.
If the event is canceled, then abort these steps.
If the script is from an external file, then increment the
        ignore-destructive-writes counter of the script element's
        Document. Let neutralized doc be that
        Document.
Create a script, using the script block's source, the
        URL from which the script was obtained, the script block's
        type as the scripting language, and the script settings object of the script element's
        Document's Window object.
If the script came from a resource that was fetched in the steps above, and the resource was CORS-cross-origin, then pass the muted errors flag to the create a script algorithm as well.
This is where the script is compiled and actually executed.
Decrement the ignore-destructive-writes counter of neutralized doc, if it was incremented in the earlier step.
Fire a simple event named afterscriptexecute that bubbles (but is not
        cancelable) at the script element.
If the script is from an external file, fire a simple event named load at the script element.
Otherwise, the script is internal; queue a task to fire a simple
        event named load at the script
        element.
The IDL attributes src, type, charset, defer, each must reflect the respective
  content attributes of the same name.
The crossOrigin IDL attribute must
  reflect the crossorigin content
  attribute, limited to only known values.
The async IDL attribute controls whether the
  element will execute asynchronously or not. If the element's "force-async" flag is
  set, then, on getting, the async IDL attribute must return
  true, and on setting, the "force-async" flag must first be unset, and then the
  content attribute must be removed if the IDL attribute's new value is false, and must be set to
  the empty string if the IDL attribute's new value is true. If the element's
  "force-async" flag is not set, the IDL attribute must reflect
  the async content attribute.
text [ = value ]Returns the contents of the element, ignoring child nodes that aren't Text
    nodes.
Can be set, to replace the element's children with the given value.
The IDL attribute text must return a
  concatenation of the contents of all the Text nodes that are children of the
  script element (ignoring any other nodes such as comments or elements), in tree
  order. On setting, it must act the same way as the textContent IDL attribute.
When inserted using the document.write()
  method, script elements execute (typically synchronously), but when inserted using
  innerHTML and outerHTML
  attributes, they do not execute at all.
In this example, two script elements are used. One embeds an external script, and
   the other includes some data.
<script src="game-engine.js"></script> <script type="text/x-game-map"> ........U.........e o............A....e .....A.....AAA....e .A..AAA...AAAAA...e </script>
The data in this case might be used by the script to generate the map of a video game. The data doesn't have to be used that way, though; maybe the map data is actually embedded in other parts of the page's markup, and the data block here is just used by the site's search engine to help users who are looking for particular features in their game maps.
The following sample shows how a script element can be used to define a function that is then
   used by other parts of the document. It also shows how a script element can be used
   to invoke script while the document is being parsed, in this case to initialize the form's
   output.
<script>
 function calculate(form) {
   var price = 52000;
   if (form.elements.brakes.checked)
     price += 1000;
   if (form.elements.radio.checked)
     price += 2500;
   if (form.elements.turbo.checked)
     price += 5000;
   if (form.elements.sticker.checked)
     price += 250;
   form.elements.result.value = price;
 }
</script>
<form name="pricecalc" onsubmit="return false" onchange="calculate(this)">
 <fieldset>
  <legend>Work out the price of your car</legend>
  <p>Base cost: £52000.</p>
  <p>Select additional options:</p>
  <ul>
   <li><label><input type=checkbox name=brakes> Ceramic brakes (£1000)</label></li>
   <li><label><input type=checkbox name=radio> Satellite radio (£2500)</label></li>
   <li><label><input type=checkbox name=turbo> Turbo charger (£5000)</label></li>
   <li><label><input type=checkbox name=sticker> "XZ" sticker (£250)</label></li>
  </ul>
  <p>Total: £<output name=result></output></p>
 </fieldset>
 <script>
  calculate(document.forms.pricecalc);
 </script>
</form>
  A user agent is said to support the scripting language if each component of the script block's type is an ASCII case-insensitive match for the corresponding component in the MIME type string of a scripting language that the user agent implements.
The following lists the MIME type strings that user agents must recognize, and the languages to which they refer:
application/ecmascript"application/javascript"application/x-ecmascript"application/x-javascript"text/ecmascript"text/javascript"text/javascript1.0"text/javascript1.1"text/javascript1.2"text/javascript1.3"text/javascript1.4"text/javascript1.5"text/jscript"text/livescript"text/x-ecmascript"text/x-javascript"User agents may support other MIME types for other languages, but must not support other MIME types for the languages in the list above. User agents are not required to support the languages listed above.
The following MIME types (with or without parameters) must not be interpreted as scripting languages:
text/plain"
   text/xml"
   
   application/octet-stream"
   application/xml"
   
   
   
  These types are explicitly listed here because they are poorly-defined types that are nonetheless likely to be used as formats for data blocks, and it would be problematic if they were suddenly to be interpreted as script by a user agent.
When examining types to determine if they represent supported languages, user agents must not ignore MIME parameters. Types are to be compared including all parameters.
For example, types that include the charset parameter will
  not be recognized as referencing any of the scripting languages listed above.
script elementsThe easiest and safest way to avoid the rather strange restrictions described in
  this section is to always escape "<!--" as "<\!--", "<script" as "<\script", and "</script" as "<\/script" when these sequences appear in literals in scripts (e.g. in strings, regular expressions, or
  comments), and to avoid writing code that uses such constructs in expressions. Doing so avoids the pitfalls that the restrictions in this section are prone to
  triggering: namely, that, for historical reasons, parsing of script blocks in HTML is
  a strange and exotic practice that acts unintuitively in the face of these sequences.
The textContent of a script element must match the script production in the following ABNF, the character set for which is Unicode.
  [ABNF]
script = outer *( comment-open inner comment-close outer ) outer = < any string that doesn't contain a substring that matches not-in-outer > not-in-outer = comment-open inner = < any string that doesn't contain a substring that matches not-in-inner > not-in-inner = comment-close / script-open comment-open = "<!--" comment-close = "-->" script-open = "<" s c r i p t tag-end s = %x0053 ; U+0053 LATIN CAPITAL LETTER S s =/ %x0073 ; U+0073 LATIN SMALL LETTER S c = %x0043 ; U+0043 LATIN CAPITAL LETTER C c =/ %x0063 ; U+0063 LATIN SMALL LETTER C r = %x0052 ; U+0052 LATIN CAPITAL LETTER R r =/ %x0072 ; U+0072 LATIN SMALL LETTER R i = %x0049 ; U+0049 LATIN CAPITAL LETTER I i =/ %x0069 ; U+0069 LATIN SMALL LETTER I p = %x0050 ; U+0050 LATIN CAPITAL LETTER P p =/ %x0070 ; U+0070 LATIN SMALL LETTER P t = %x0054 ; U+0054 LATIN CAPITAL LETTER T t =/ %x0074 ; U+0074 LATIN SMALL LETTER T tag-end = %x0009 ; "tab" (U+0009) tag-end =/ %x000A ; "LF" (U+000A) tag-end =/ %x000C ; "FF" (U+000C) tag-end =/ %x0020 ; U+0020 SPACE tag-end =/ %x002F ; "/" (U+002F) tag-end =/ %x003E ; ">" (U+003E)
When a script element contains script documentation, there are
  further restrictions on the contents of the element, as described in the section below.
The following script illustrates this issue. Suppose you have a script that contains a string, as in:
var example = 'Consider this string: <!-- <script>'; console.log(example);
If one were to put this string directly in a script block, it would violate the
   restrictions above:
<script> var example = 'Consider this string: <!-- <script>'; console.log(example); </script>
The bigger problem, though, and the reason why it would violate those restrictions, is that
   actually the script would get parsed weirdly: the script block above is not terminated.
   That is, what looks like a "</script>" end tag in this snippet is
   actually still part of the script block. The script doesn't execute (since it's not
   terminated); if it somehow were to execute, as it might if the markup looked as follows, it would
   fail because the script (highlighted here) is not valid JavaScript:
<script> var example = 'Consider this string: <!-- <script>'; console.log(example); </script> <!-- despite appearances, this is actually part of the script still! --> <script> ... // this is the same script block still... </script>
What is going on here is that for legacy reasons, "<!--" and "<script" strings in script elements in HTML need to be balanced
   in order for the parser to consider closing the block.
By escaping the problematic strings as mentioned at the top of this section, the problem is avoided entirely:
<script> var example = 'Consider this string: <\!-- <\script>'; console.log(example); </script> <!-- this is just a comment between script blocks --> <script> ... // this is a new script block </script>
It is possible for these sequences to naturally occur in script expressions, as in the following examples:
if (x<!--y) { ... }
if ( player<script ) { ... }
   In such cases the characters cannot be escaped, but the expressions can be rewritten so that the sequences don't occur, as in:
if (x < !--y) { ... }
if (!--y > x) { ... }
if (!(--y) > x) { ... }
if (player < script) { ... }
if (script > player) { ... }
   Doing this also avoids a different pitfall as well: for related historical reasons, the string "<!--" in JavaScript is actually treated as a line comment start, just like "//".
If a script element's src attribute is
  specified, then the contents of the script element, if any, must be such that the
  value of the text IDL attribute, which is derived from the
  element's contents, matches the documentation production in the following
  ABNF, the character set for which is Unicode. [ABNF]
documentation = *( *( space / tab / comment ) [ line-comment ] newline )
comment       = slash star *( not-star / star not-slash ) 1*star slash
line-comment  = slash slash *not-newline
; characters
tab           = %x0009 ; "tab" (U+0009)
newline       = %x000A ; "LF" (U+000A)
space         = %x0020 ; U+0020 SPACE
star          = %x002A ; "*" (U+002A)
slash         = %x002F ; "/" (U+002F)
not-newline   = %x0000-0009 / %x000B-10FFFF
                ; a Unicode character other than "LF" (U+000A)
not-star      = %x0000-0029 / %x002B-10FFFF
                ; a Unicode character other than "*" (U+002A)
not-slash     = %x0000-002E / %x0030-10FFFF
                ; a Unicode character other than "/" (U+002F)
  This corresponds to putting the contents of the element in JavaScript comments.
This requirement is in addition to the earlier restrictions on the syntax of
  contents of script elements.
This allows authors to include documentation, such as license information or API information,
   inside their documents while still referring to external script files. The syntax is constrained
   so that authors don't accidentally include what looks like valid script while also providing a
   src attribute.
<script src="cool-effects.js"> // create new instances using: // var e = new Effect(); // start the effect using .play, stop using .stop: // e.play(); // e.stop(); </script>
script elements and XSLTThis section is non-normative.
This specification does not define how XSLT interacts with the script element.
  However, in the absence of another specification actually defining this, here are some guidelines
  for implementors, based on existing implementations:
When an XSLT transformation program is triggered by an <?xml-stylesheet?> processing instruction and the browser implements a
   direct-to-DOM transformation, script elements created by the XSLT processor need to
   be marked "parser-inserted" and run in document order (modulo scripts marked defer or async),
   asynchronously while the transformation is occurring.
The XSLTProcessor.transformToDocument() method
   adds elements to a Document that is not in a browsing context, and,
   accordingly, any script elements they create need to have their "already
   started" flag set in the prepare a script algorithm and never get executed
   (scripting is disabled). Such script
   elements still need to be marked "parser-inserted", though, such that their async IDL attribute will return false in the absence of an async content attribute.
The XSLTProcessor.transformToFragment() method
   needs to create a fragment that is equivalent to one built manually by creating the elements
   using document.createElementNS(). For instance,
   it needs to create script elements that aren't "parser-inserted" and
   that don't have their "already started" flag set, so that they will execute when the
   fragment is inserted into a document.
The main distinction between the first two cases and the last case is that the first two
  operate on Documents and the last operates on a fragment.
noscript elementhead element of an HTML document, if there are no ancestor noscript elements.noscript elements.head element: in any order, zero or more link elements, zero or more style elements, and zero or more meta elements.head element: transparent, but there must be no noscript element descendants.HTMLElement.The noscript element represents nothing if scripting is enabled, and represents its children if
  scripting is disabled. It is used to present different
  markup to user agents that support scripting and those that don't support scripting, by affecting
  how the document is parsed.
When used in HTML documents, the allowed content model is as follows:
head element, if scripting is
   disabled for the noscript elementThe noscript element must contain only link, style,
   and meta elements.
head element, if scripting is enabled
   for the noscript elementThe noscript element must contain only text, except that invoking the
   HTML fragment parsing algorithm  with
   the noscript element as the context
   element and the text contents as the input must result in a list of nodes
   that consists only of link, style, and meta elements that
   would be conforming if they were children of the noscript element, and no parse errors.
head elements, if scripting is
   disabled for the noscript elementThe noscript element's content model is transparent, with the
   additional restriction that a noscript element must not have a noscript
   element as an ancestor (that is, noscript can't be nested).
head elements, if scripting is
   enabled for the noscript elementThe noscript element must contain only text, except that the text must be such
    that running the following algorithm results in a conforming document with no
    noscript elements and no script elements, and such that no step in the
    algorithm causes an HTML parser to flag a parse error:
script element from the document.noscript element in the document. For every
     noscript element in that list, perform the following steps:
      noscript element.noscript element, and call these elements the before
       children.noscript element, and call these elements the after
       children.Text node children
       of the noscript element.innerHTML attribute of the parent element to the value of s. (This, as a side-effect,
       causes the noscript element to be removed from the document.)All these contortions are required because, for historical reasons, the
  noscript element is handled differently by the HTML parser based on
  whether scripting was enabled or not when the parser was
  invoked.
The noscript element must not be used in XML documents.
The noscript element is only effective in the HTML
  syntax, it has no effect in the XHTML syntax. This is because the way it works
  is by essentially "turning off" the parser when scripts are enabled, so that the contents of the
  element are treated as pure text and not as real elements. XML does not define a mechanism by
  which to do this.
The noscript element has no other requirements. In particular, children of the
  noscript element are not exempt from form submission, scripting, and so
  forth, even when scripting is enabled for the element.
In the following example, a noscript element is
   used to provide fallback for a script.
<form action="calcSquare.php">
 <p>
  <label for=x>Number</label>:
  <input id="x" name="x" type="number">
 </p>
 <script>
  var x = document.getElementById('x');
  var output = document.createElement('p');
  output.textContent = 'Type a number; it will be squared right then!';
  x.form.appendChild(output);
  x.form.onsubmit = function () { return false; }
  x.oninput = function () {
    var v = x.valueAsNumber;
    output.textContent = v + ' squared is ' + v * v;
  };
 </script>
 <noscript>
  <input type=submit value="Calculate Square">
 </noscript>
</form>
   When script is disabled, a button appears to do the calculation on the server side. When script is enabled, the value is computed on-the-fly instead.
The noscript element is a blunt instrument. Sometimes, scripts might be enabled,
   but for some reason the page's script might fail. For this reason, it's generally better to avoid
   using noscript, and to instead design the script to change the page from being a
   scriptless page to a scripted page on the fly, as in the next example:
<form action="calcSquare.php">
 <p>
  <label for=x>Number</label>:
  <input id="x" name="x" type="number">
 </p>
 <input id="submit" type=submit value="Calculate Square">
 <script>
  var x = document.getElementById('x');
  var output = document.createElement('p');
  output.textContent = 'Type a number; it will be squared right then!';
  x.form.appendChild(output);
  x.form.onsubmit = function () { return false; }
  x.oninput = function () {
    var v = x.valueAsNumber;
    output.textContent = v + ' squared is ' + v * v;
  };
  var submit = document.getElementById('submit');
  submit.parentNode.removeChild(submit);
 </script>
</form>
   The above technique is also useful in XHTML, since noscript is not supported in
   the XHTML syntax.
template elementcolgroup element that doesn't have a span attribute.ol and ul elements.dl elements.figure elements.ruby elements.object elements.video and audio elements.table elements.colgroup elements.thead, tbody, and tfoot elements.tr elements.fieldset elements.select elements.interface HTMLTemplateElement : HTMLElement {
  readonly attribute DocumentFragment content;
};
The template element is used to declare fragments of HTML that can be cloned and
  inserted in the document by script.
Templates provide a method for declaring inert DOM subtrees and manipulating them to instantiate document fragments with identical contents.
When web pages dynamically alter the contents of their documents (e.g. in response to user interaction or new data arriving from the server), it is common that they require fragments of HTML which may require further modification before use, such as the insertion of values appropriate for the usage context.
The template element allows for the declaration of document fragments which are
  unused by the document when loaded, but are parsed as HTML and are available at runtime for use by
  the web page.
In a rendering, the template element represents nothing.
contentReturns the contents of the template, which are stored in a
    DocumentFragment associated with a different Document so as to avoid
    the template contents interfering with the main Document. (For
    example, this avoids form controls from being submitted, scripts from executing, and so
    forth.)
Each template element has an associated DocumentFragment object that
  is its template contents. When a template element is created, the user
  agent must run the following steps to establish the template contents:
Let doc be the template element's ownerDocument's appropriate template contents owner
   document.
Create a DocumentFragment object whose ownerDocument is doc.
Set the template element's template contents to the newly
   created DocumentFragment object.
A Document doc's appropriate template contents owner
  document is the Document returned by the following algorithm:
If doc is not a Document created by this algorithm, run
    these substeps:
If doc does not yet have an associated inert template document then run these substeps:
Let new doc be a new Document (that does not have a
       browsing context). This is "a Document created by this algorithm"
       for the purposes of the step above.
If doc is an HTML document, mark new doc as an HTML document also.
Let doc's associated inert template document be new doc.
Set doc to doc's associated inert template document.
Each Document not created by this algorithm thus gets a single
    Document to act as its proxy for owning the template contents of all
    its template elements, so that they aren't in a browsing context and
    thus remain inert (e.g. scripts do not run). Meanwhile, template elements inside
    Document objects that are created by this algorithm just reuse the same
    Document owner for their contents.
Return doc.
When a template element changes ownerDocument, the user agent must run the following
  steps:
Let doc be the template element's new ownerDocument's appropriate template contents owner
   document.
Adopt the template element's
   template contents (a DocumentFragment object) into doc.
The content IDL attribute must return the
  template element's template contents.
The cloning steps for a template
  element node being cloned to a copy copy must run the
  following steps:
If the clone children flag is not set in the calling clone algorithm, abort these steps.
Let copied contents be the result of cloning all the children of node's
   template contents, with ownerDocument set to copy's template contents's ownerDocument, and with the clone children
   flag set.
Append copied contents to copy's template contents.
In this example, a script populates a table with data from a data structure, using a
   template to provide the element structure instead of manually generating the
   structure from markup.
<!DOCTYPE html>
<title>Cat data</title>
<script>
 // Data is hard-coded here, but could come from the server
 var data = [
   { name: 'Pillar', color: 'Ticked Tabby', sex: 'Female (neutered)', legs: 3 },
   { name: 'Hedral', color: 'Tuxedo', sex: 'Male (neutered)', legs: 4 },
 ];
</script>
<table>
 <thead>
  <tr>
   <th>Name <th>Color <th>Sex <th>Legs
 <tbody>
  <template id="row">
   <tr><td><td><td><td>
  </template>
</table>
<script>
 var template = document.querySelector('#row');
 for (var i = 0; i < data.length; i += 1) {
   var cat = data[i];
   var clone = template.content.cloneNode(true);
   var cells = clone.querySelectorAll('td');
   cells[0].textContent = cat.name;
   cells[1].textContent = cat.color;
   cells[2].textContent = cat.sex;
   cells[3].textContent = cat.legs;
   template.parentNode.appendChild(clone);
 }
</script>
  template elements with XSLT and XPathThis section is non-normative.
This specification does not define how XSLT and XPath interact with the template
  element. However, in the absence of another specification actually defining this, here are some
  guidelines for implementors, which are intended to be consistent with other processing described
  in this specification:
An XSLT processor based on an XML parser that acts as described
   in this specification needs to act as if template elements contain as
   descendants their template contents for the purposes of the transform.
An XSLT processor that outputs a DOM needs to ensure that nodes that would go into a
   template element are instead placed into the element's template
   contents.
XPath evaluation using the XPath DOM API when applied to a Document parsed
   using the HTML parser or the XML parser described in this specification
   needs to ignore template contents.
canvas elementwidth - Horizontal dimensionheight - Vertical dimensionaria-* attributes 
   applicable to the allowed roles.widthheighttypedef (CanvasRenderingContext2D or WebGLRenderingContext) RenderingContext;
interface HTMLCanvasElement : HTMLElement {
           attribute unsigned long width;
           attribute unsigned long height;
  RenderingContext? getContext(DOMString contextId, any... arguments);
  DOMString toDataURL(optional DOMString type, any... arguments);
  void toBlob(FileCallback? _callback, optional DOMString type, any... arguments);
};
   The canvas element provides scripts with a resolution-dependent bitmap canvas,
  which can be used for rendering graphs, game graphics, art, or other visual images on the fly.
Authors should not use the canvas element in a document when a more suitable
  element is available. For example, it is inappropriate to use a canvas element to
  render a page heading: if the desired presentation of the heading is graphically intense, it
  should be marked up using appropriate elements (typically h1) and then styled using
  CSS and supporting technologies such as XBL.
When authors use the canvas element, they must also provide content that, when
  presented to the user, conveys essentially the same function or purpose as the
  canvas' bitmap. This content may be placed as content of the canvas
  element. The contents of the canvas element, if any, are the element's fallback
  content.
In interactive visual media, if scripting is enabled for
  the canvas element, and if support for canvas elements has been enabled,
  the canvas element represents embedded content consisting
  of a dynamically created image, the element's bitmap.
In non-interactive, static, visual media, if the canvas element has been
  previously associated with a rendering context (e.g. if the page was viewed in an interactive
  visual medium and is now being printed, or if some script that ran during the page layout process
  painted on the element), then the canvas element represents
  embedded content with the element's current bitmap and size. Otherwise, the element
  represents its fallback content instead.
In non-visual media, and in visual media if scripting is
  disabled for the canvas element or if support for canvas elements
  has been disabled, the canvas element represents its fallback
  content instead.
When a canvas element represents embedded content, the
  user can still focus descendants of the canvas element (in the fallback
  content). When an element is focused, it is the target of keyboard interaction events (even
  though the element itself is not visible). This allows authors to make an interactive canvas
  keyboard-accessible: authors should have a one-to-one mapping of interactive regions to focusable
  elements in the fallback content. (Focus has no effect on mouse interaction events.)
  [DOMEVENTS]
The canvas element has two attributes to control the size of the element's bitmap:
  width and height. These attributes, when specified, must have
  values that are valid non-negative integers. The rules for parsing non-negative integers must be used to obtain their
  numeric values. If an attribute is missing, or if parsing its value returns an error, then the
  default value must be used instead. The width
  attribute defaults to 300, and the height attribute
  defaults to 150.
The intrinsic dimensions of the canvas element when it represents
  embedded content are equal to the dimensions of the element's bitmap.
A canvas element can be sized arbitrarily by a style sheet, its
  bitmap is then subject to the 'object-fit' CSS property. [CSSIMAGES]
The bitmaps of canvas elements, as well as some of the bitmaps of rendering
  contexts, such as those described in the HTML Canvas 2D Context specification 
  [CANVAS2D],
  have an origin-clean flag, which can
  be set to true or false. Initially, when the canvas element is created, its bitmap's
  origin-clean flag must be set to true.
A canvas bitmap can also have a hit region list, as described in the
  CanvasRenderingContext2D section below.
A canvas element can have a rendering context bound to it. Initially, it does not
  have a bound rendering context. To keep track of whether it has a rendering context or not, and
  what kind of rendering context it is, a canvas also has a canvas context mode, which is initially none but can be changed to either direct-2d, direct-webgl, indirect, or proxied by algorithms defined in this specification.
When its canvas context mode is none, a canvas element has no rendering context,
  and its bitmap must be fully transparent black with an intrinsic width equal to the numeric value
  of the element's width attribute and an intrinsic height
  equal to the numeric value of the element's height
  attribute, those values being interpreted in CSS pixels, and being updated as the attributes are
  set, changed, or removed.
When a canvas element represents embedded content, it provides
  a paint source whose width is the element's intrinsic width, whose height is the element's
  intrinsic height, and whose appearance is the element's bitmap.
Whenever the width and height content attributes are set, removed, changed, or
  redundantly set to the value they already have, if the canvas context mode is direct-2d, the user agent must set bitmap dimensions to the numeric values of
  the width and height content attributes.
The width and height IDL attributes must reflect the
  respective content attributes of the same name, with the same defaults.
The bitmaps used with canvas elements can have arbitrary pixel
  densities. Typically, the density will match that of the user's screen.
getContext(contextId [, ... ])Returns an object that exposes an API for drawing on the canvas. The first argument specifies
    the desired API, either "2d" or "webgl". Subsequent arguments are handled by that API.
The list of defined contexts is given on the WHATWG Wiki CanvasContexts page. [WHATWGWIKI]
Example contexts are the "2d" [CANVAS2D] and the "webgl" context [WEBGL].
Returns null if the given context ID is not supported or if the canvas has already been
    initialized with some other (incompatible) context type (e.g. trying to get a "2d" context after getting a "webgl" context).
Each rendering context has a context bitmap mode, which is one of fixed, unbound, or bound. Initially, rendering contexts must be in the unbound mode.
The getContext(contextId, arguments...) method of the canvas element, when invoked,
  must run the steps in the cell of the following table whose column header describes the
  canvas element's canvas context mode
  and whose row header describes the method's first argument.
| none | direct-2d | direct-webgl | indirect | proxied | |
|---|---|---|---|---|---|
"2d"
      | 
      
      Set the canvas element's context
      mode to direct-2d, obtain a
      CanvasRenderingContext2D object as defined in the HTML Canvas 2D Context 
      specification [CANVAS2D], set the obtained 
      CanvasRenderingContext2D object's 
      context bitmap mode to
      fixed, and return the
      CanvasRenderingContext2D object
      | Return the same object as was return the last time the method was invoked with this same argument. | Return null. | 
      Throw an InvalidStateError exception.
      | 
      Throw an InvalidStateError exception.
     | 
"webgl", if the user agent supports the WebGL feature in its current configuration
      | 
      Follow the instructions given in the WebGL specification's Context Creation section to
      obtain either a WebGLRenderingContext or null; if the returned value is null,
      then return null and abort these steps, otherwise, set the canvas element's context mode to direct-webgl, set the new
      WebGLRenderingContext object's context bitmap mode to fixed, and return the WebGLRenderingContext
      object‡ [WEBGL]
      | Return null. | Return the same object as was return the last time the method was invoked with this same argument. | 
      Throw an InvalidStateError exception.
      | 
      Throw an InvalidStateError exception.
     | 
| A vendor-specific extension* | Behave as defined for the extension. | Behave as defined for the extension. | Behave as defined for the extension. | 
      Throw an InvalidStateError exception.
      | 
      Throw an InvalidStateError exception.
     | 
| An unsupported value† | Return null. | Return null. | Return null. | 
      Throw an InvalidStateError exception.
      | 
      Throw an InvalidStateError exception.
    
   | 
* Vendors may define experimental contexts using the syntax vendorname-context, for example,
  moz-3d.
† For example, the "webgl" value in the case of a user agent having exhausted the
  graphics hardware's abilities and having no software fallback implementation.
‡ The second (and subsequent) argument(s) to the method, if any, are ignored in all cases except this one. See the WebGL specification for details.
toDataURL( [ type, ... ] )Returns a data: URL for the image in
    the canvas.
The first argument, if provided, controls the type of the image to be returned (e.g. PNG or
    JPEG). The default is image/png; that type is also used if the given type
    isn't supported. The other arguments are specific to the type, and control the way that the
    image is generated, as given in the table
    below.
When trying to use types other than "image/png", authors can check if the image
    was really returned in the requested format by checking to see if the returned string starts
    with one of the exact strings "data:image/png," or "data:image/png;". If it does, the image is PNG, and thus the requested type was
    not supported. (The one exception to this is if the canvas has either no height or no width, in
    which case the result might simply be "data:,".)
The toDataURL() method returns the data at a
    resolution of 96dpi.
toBlob(callback [, type, ... ])Creates a Blob object representing a file containing the image in the canvas,
    and invokes a callback with a handle to that object.
The second argument, if provided, controls the type of the image to be returned (e.g. PNG or
    JPEG). The default is image/png; that type is also used if the given type
    isn't supported. The other arguments are specific to the type, and control the way that the
    image is generated, as given in the table
    below.
The toBlob() method provides the data at a resolution
    of 96dpi.
The toDataURL() method must run the following
  steps:
If the canvas element's bitmap's origin-clean flag is set to false, throw a
   SecurityError exception and abort these steps.
If the canvas element's bitmap has no pixels (i.e. either its horizontal
   dimension or its vertical dimension is zero) then return the string "data:," and abort these steps. (This is the shortest data: URL; it represents the empty string in a text/plain resource.)
Let file be a
   serialization of the canvas element's bitmap as a file, using the method's
   arguments (if any) as the arguments.
The toBlob() method must run the following
  steps:
If the canvas element's bitmap's origin-clean flag is set to false, throw a
   SecurityError exception and abort these steps.
Let callback be the first argument.
Let arguments be the second and subsequent arguments to the method, if any.
If the canvas element's bitmap has no pixels (i.e. either its horizontal
    dimension or its vertical dimension is zero) then let result be null.
Otherwise, let result be a Blob object representing a serialization of the canvas
    element's bitmap as a file, using arguments. [FILEAPI] 
Return, but continue running these steps asynchronously.
If callback is null, abort these steps.
Queue a task to invoke the FileCallback callback with result as its argument. The task
   source for this task is the canvas blob serialization task source.
The canvas APIs must perform color correction at only two points: when rendering
  images with their own gamma correction and color space information onto a bitmap, to convert the
  image to the color space used by the bitmaps (e.g. using the 2D Context's drawImage() method with an HTMLImageElement
  object), and when rendering the actual canvas bitmap to the output device.
Thus, in the 2D context, colors used to draw shapes onto the canvas will exactly
  match colors obtained through the getImageDataHD() method.
The toDataURL() method must not include color space
  information in the resources it returns. Where the output format allows it, the color of pixels
  in resources created by toDataURL() must match those
  returned by the getImageData() method.
In user agents that support CSS, the color space used by a canvas element must
  match the color space used for processing any colors for that element in CSS.
The gamma correction and color space information of images must be handled in such a way that
  an image rendered directly using an img element would use the same colors as one
  painted on a canvas element that is then itself rendered. Furthermore, the rendering
  of images that have no color correction information (such as those returned by the toDataURL() method) must be rendered with no color
  correction.
When a user agent is to create a serialization of the bitmap as a file, optionally with some given arguments, it must create an image file in the format given by the first value of arguments, or, if there are no arguments, in the PNG format. [PNG]
If if the bitmap has one pixel per coordinate space unit then the image file must have the same pixel data (before compression, if applicable) as the bitmap, and if the file format used supports encoding resolution metadata, the resolution of that bitmap (device pixels per coordinate space units being interpreted as image pixels per CSS pixel) must be given as well.
Otherwise, the image file's pixel data must be the bitmap's pixel data scaled to one image pixel per coordinate space unit, and if the file format used supports encoding resolution metadata, the resolution must be given as 96dpi (one image pixel per CSS pixel).
If arguments is not empty, the first value must be interpreted as a MIME type giving the format to use. If the type has any parameters, it must be treated as not supported.
For example, the value "image/png" would mean to generate a PNG
  image, the value "image/jpeg" would mean to generate a JPEG image, and the value
  "image/svg+xml" would mean to generate an SVG image (which would require that the
  user agent track how the bitmap was generated, an unlikely, though potentially awesome,
  feature).
User agents must support PNG ("image/png"). User agents may support other types.
  If the user agent does not support the requested type, it must create the file using the PNG
  format. [PNG]
User agents must convert the provided type to ASCII lowercase before establishing if they support that type.
For image types that do not support an alpha channel, the serialized image must be the bitmap image composited onto a solid black background using the source-over operator.
If the first argument in arguments gives a type corresponding to one of the types given in the first column of the following table, and the user agent supports that type, then the subsequent arguments, if any, must be treated as described in the second cell of that row.
| Type | Other arguments | Reference | 
|---|---|---|
 image/jpeg
      | The second argument, if it is a number in the range 0.0 to 1.0 inclusive, must be treated as the desired quality level. If it is not a number or is outside that range, the user agent must use its default value, as if the argument had been omitted. | [JPEG] | 
For the purposes of these rules, an argument is considered to be a number if it is converted to
  an IDL double value by the rules for handling arguments of type any in the
  Web IDL specification. [WEBIDL]
Other arguments must be ignored and must not cause the user agent to throw an exception. A future version of this specification will probably define other parameters to be passed to these methods to allow authors to more carefully control compression settings, image metadata, etc.
canvas elementsThis section is non-normative.
Information leakage can occur if scripts from one origin can access information (e.g. read pixels) from images from another origin (one that isn't the same).
To mitigate this, bitmaps used with canvas elements are defined to have a flag
  indicating whether they are origin-clean. All
  bitmaps start with their origin-clean set to
  true. The flag is set to false when cross-origin images or fonts are used.
The toDataURL(), toBlob(), getImageData(), and getImageDataHD() methods check the flag and will
  throw a SecurityError exception rather than leak cross-origin data.
The flag can be reset in certain situations; for example, when a
  CanvasRenderingContext2D is bound to a new canvas, the bitmap is cleared
  and its flag reset.