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This specification extends the Media Capture and Streams specification [GETUSERMEDIA] to allow a depth stream to be requested from the web platform using APIs familiar to web authors.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.
The following changes were made since the W3C First Public Working Draft 07 October 2014:
DepthData interface
        ImageData interface
        CanvasImageSource
        typedef
        MediaStreamSettings dictionary
        MediaStreamWebGLRenderingContext
        interface
        This document is not complete and is subject to change. Early experimentations are encouraged to allow the Media Capture Task Force to evolve the specification based on technical discussions within the Task Force, implementation experience gained from early implementations, and feedback from other groups and individuals.
This document was published by the Device APIs Working Group and Web Real-Time Communications Working Group as a Working Draft. This document is intended to become a W3C Recommendation. If you wish to make comments regarding this document, please send them to public-media-capture@w3.org (subscribe, archives). All comments are welcome.
Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. W3C maintains a public list of any patent disclosures (Device APIs Working Group, Web Real-Time Communications Working Group) made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.
This document is governed by the 1 August 2014 W3C Process Document.
Depth cameras are increasingly being integrated into devices such as phones, tablets, and laptops. Depth cameras provide a depth map, which conveys the distance information between points on an object's surface and the camera. With depth information, web content and applications can be enhanced by, for example, the use of hand gestures as an input mechanism, or by creating 3D models of real-world objects that can interact and integrate with the web platform. Concrete applications of this technology include more immersive gaming experiences, more accessible 3D video conferences, and augmented reality, to name a few.
        To bring depth capability to the web platform, this specification
        extends the MediaStreamMediaStreamTracks. A depth-based
        MediaStreamTrack, referred to as a depth
        track, represents an abstraction of a stream of frames that can
        each be converted to objects which contain an array of pixel data,
        where each pixel represents the distance between the camera and the
        objects in the scene for that point in the array. A
        MediaStream
This specification attempts to address the Use Cases and Requirements for accessing depth stream from a depth camera. See also the Examples section for concrete usage examples.
As well as sections marked as non-normative, all authoring guidelines, diagrams, examples, and notes in this specification are non-normative. Everything else in this specification is normative.
The key words MAY and MUST are to be interpreted as described in [RFC2119].
This specification defines conformance criteria that apply to a single product: the user agent that implements the interfaces that it contains.
Implementations that use ECMAScript to implement the APIs defined in this specification must implement them in a manner consistent with the ECMAScript Bindings defined in the Web IDL specification [WEBIDL], as this specification uses that specification and terminology.
        The 
        MediaStreamTrack and 
        MediaStream interfaces this specification extends
        are defined in [GETUSERMEDIA].
      
        The 
        Constraints, 
        Settings, 
        MediaStreamConstraints, and 
        MediaTrackConstraints dictionaries this
        specification extends are based upon the 
        Constrainable pattern defined in [GETUSERMEDIA].
      
        The 
        NavigatorUserMediaSuccessCallback callback is
        defined in [GETUSERMEDIA].
      
        The 
        CanvasRenderingContext2D and ImageData
        interfaces, and the 
        CanvasImageSource typedef are defined in
        [2DCONTEXT2].
      
        The ArrayBuffer,
        ArrayBufferView
        and Uint16Array
        types are defined in [TYPEDARRAY].
      
        A depth stream is a MediaStream
A depth track represents media sourced from a depth camera or other similar source.
A video track represents media sourced from an RGB camera or other similar source.
MediaStreamConstraintspartial dictionary MediaStreamConstraints {
    (boolean or MediaTrackConstraints) depth = false;
};
        
          The depth
          attribute MUST return the value it was initialized to. When the
          object is created, this attribute MUST be initialized to false. If
          true, the attribute represents a request that the
          MediaStreamNavigatorUserMediaSuccessCallback contains a
          depth track. If a Constraints structure is
          provided, it further specifies the nature and settings of the
          depth track.
        
MediaStream interface
        partial interface MediaStream {
    sequence<MediaStreamTrack> getDepthTracks ();
};
        
          The getDepthTracks()
          method, when invoked, MUST return a sequence of
          MediaStreamTrack objects representing the
          depth tracks in this stream.
        
          The getDepthTracks() method MUST return a
          sequence that represents a snapshot of all the
          MediaStreamTrack objects in this stream's track
          set whose kind is equal to "depth".
          The conversion from the track set to the sequence is user
          agent defined and the order does not have to be stable between
          calls.
        
This section is non-normative.
            A MediaStreamTrack object representing a
            video track and a MediaStreamTrack
            object representing a depth track can be combined into one
            MediaStream
MediaStreamTrack interface
        
          The kind attribute MUST, on getting, return
          the string "depth" if the object represents a depth
          track.
        
          User agents that support MediaStreamMediaStream
          For each MediaStreamTrack representing a depth
          track in the MediaStreamVideoTrack
          as defined in [HTML5].
        
CanvasImageSource typedef
        
            Several methods in the CanvasRenderingContext2D
            API take the union type CanvasImageSource as an
            argument. This specification extends the list of 
            image sources for 2D rendering contexts defined in
            [2DCONTEXT2].
          
          A video element whose source is a
          MediaStream
          A depth video element may be used as a
          CanvasImageSource.
        
ImageData interface
        Depth cameras usually produce 16-bit depth values per pixel. However, the canvas drawing surface used to draw and manipulate 2D graphics on the web platform does not currently support 16bpp.
            To address the issue, this specification defines a new data
            representation for current Canvas Pixel
            ArrayBuffer of ImageData
            interface to represent the 16bpp depth image produced by depth
            cameras.
          
          An ImageData object is said to represent
          depth data, when the CanvasImageSource used
          as the image source for the
          CanvasRenderingContext2D is a depth video
          element.
        
          When representing a depth image, the Canvas Pixel
          ArrayBuffer is an ArrayBuffer
          whose data is represented in left-to-right order, row by row top to
          bottom, starting with the top left, with each pixel's lower 8 bit of
          16 bit depth value, upper 8 bit of 16 bit depth value, 8 bit reserved
          data, and another 8 bit reserved data being given in that order for
          each pixel. Each component of each pixel represented in this array
          must be in the range 0..255, representing the 8 bit value for that
          component. The components must be assigned consecutive indices
          starting with 0 for the top left pixel's lower 8 bit of 16 bit depth
          value component.
        
Settings dictionary
        
          When the getSettings() method is invoked on a
          MediaStreamTrack object that represents a
          depth track, the user agent MUST return a
          Settings dictionary with the additional
          properties listed below. When the getSettings() method
          is invoked on a MediaStreamTrack object that
          represents a video track, the user agent MAY return a
          Settings dictionary with the additional properties
          listed below:
        
partial dictionary Settings {
    double focalLength = null;
    double horizontalFieldOfView = null;
    double verticalFieldOfView = null;
};
        
          The focalLength attribute
          MUST return the value it was initialized to. When the object is
          created, this attribute MUST be initialized to null. It represents
          the focal length of the camera in millimeters.
        
          The horizontalFieldOfView
          attribute MUST return the value it was initialized to. When the
          object is created, this attribute MUST be initialized to null. It
          represents the horizontal angle of view in degrees.
        
          The verticalFieldOfView
          attribute MUST return the value it was initialized to. When the
          object is created, this attribute MUST be initialized to null. It
          represents the vertical angle of view in degrees.
        
WebGLRenderingContext interface
        This section is non-normative.
            A video element whose source is a
            MediaStreamRGB and type UNSIGNED_BYTE. [WEBGL]
          
For each pixel of this WebGL texture, the R component represents the lower 8 bit value of 16 bit depth value, the G component represents the upper 8 bit value of 16 bit depth value and the value in B component is not defined.
This section is non-normative.
var canvasContext = document.createElement("canvas").getContext("2d"); var fps = 60; navigator.mediaDevices.getUserMedia({ video: true, depth: true, }).then(function (stream) { // wire the stream into a <video> element for playback var video = document.querySelector('#video'); video.srcObject = stream; video.play(); // wire the depth stream into another <video> element to convert kind // NOTE: Only the R and G bytes are set to carry 16 bits of data var depthVideo = document.querySelector('#depthVideo'); // construct a new MediaStream out of the existing depth track(stream) var depthStream = new MediaStream(stream.getDepthTracks()[0]); depthVideo.srcObject = depthStream; depthVideo.play(); depthVideo.onloadedmetadata = function () { setInterval(function () { canvasContext.drawImage(video); var rgbImageData = canvasContext.getImageData(0, 0, w, h); var pixels = rgbImageData.data; depthCanvasContext.drawImage(depthVideo); var depthImageData = depthCanvasContext.getImageData(0, 0, w, h); var dexels = depthImageData.data; // iterate through depth pixels to convert 2 bytes into 1 Uint16 for (var x = 0; x < w ; ++x) { for (var y = 0; y < h; ++y) { var i = (x + y * w) * 4; // combine the R & G pixels at (x, y) to get // the 16 bit depth pixel value var depth = dexels[i] | dexels[i + 1] << 8; } } // do things with pixels and dexels here }, 1000/fps); }; }).catch(function (reason) { // handle gUM error here });
// This code sets up a video element from a depth stream, uploads it to a WebGL // texture, and samples that texture in the fragment shader, reconstructing the // 16-bit depth values from the red and green channels. navigator.mediaDevices.getUserMedia({ depth: true, }).then(function (stream) { // wire the stream into a <video> element for playback var depthVideo = document.querySelector('#depthVideo'); depthVideo.srcObject = stream; depthVideo.play(); }).catch(function (reason) { // handle gUM error here }); // ... later, in the rendering loop ... gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, depthVideo ); <script id="fragment-shader" type="x-shader/x-fragment"> varying vec2 v_texCoord; // u_tex points to the texture unit containing the depth texture. uniform sampler2D u_tex; void main() { vec4 floatColor = texture2D(u_tex, v_texCoord); vec3 rgb = floatColor.rgb; // ... float depth = rgb.r + 256. * rgb.g; // ... } </script>
Thanks to everyone who contributed to the Use Cases and Requirements, sent feedback and comments. Special thanks to Ningxin Hu for experimental implementations, as well as to the Project Tango for their experiments.