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This specification defines an interface for web applications to access runtime performance information of the browser event loop, enabling them to identify and fix issues that cause delayed rendering, processing of input, and other critical work necessary to deliver a smooth and responsive user experience.
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This is a work in progress and may change without any notices.
This document was published by the Web Performance Working Group as a Working Draft.
This document is intended to become a W3C Recommendation.
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This section is non-normative.
In order to deliver an interactive user experience the browser
processing model runs a continuous event loop at a certain update
frequency - e.g. 60Hz refresh rate. Each execution of the event loop is
responsible for processing scheduled tasks (e.g. input, touch, scroll,
etc.), associated microtasks, scheduled callbacks (e.g.
requestAnimationFrame
, requestIdleCallback
), running the necessary
rendering updates, and other necessary work.
If all of the work within each execution of the event loop (i.e. within a "frame") is completed in allotted time budget (e.g. 16.6ms for 60Hz refresh rate), the browser can guarantee a smooth and responsive experience. However, if the work within the frame exceeds this time budget, for whatever reason, then one or more frames is skipped, resulting in inconsistent response, processing, and rendering times, which hurts the user experience.
<!doctype html> <html> <head> <script> // subscribe to Frame Timing notifications for slow frames var observer = new PerformanceObserver(function(list) { var perfEntries = list.getEntries(); for (var i = 0; i < perfEntries.length; i++) { // Process slow-frame notifications: // - adapt processing and rendering logic // - aggregate and report back for analytics and monitoring // - ... console.log("Uh oh, slow frame: ", perfEntries[i]); }); observer.observe({entryTypes: ['frame']}); </script> </head> <body> ... </body> </html>
The Frame Timing API enables web developers to monitor the performance of their applications, as experienced by their users, by observing when the browser is unable to deliver the desired refresh rate due to long-running frames that exceed the allotted time budget. By identifying such cases, and their cause, web developers can adapt or fix their logic to stay within the allotted budget and help the browser deliver an improved user experience.
interface PerformanceFrameTimingEntry : PerformanceEntry {
serializer = {inherit, attribute};
};
Instances of this interface are serialized as a map with entries from the closest inherited interface and with entries for each of the serializable attributes.
name
entryType
frame
".startTime
duration
The PerformanceFrameTiming interface participates in the [Performance-Timeline] and extends the browser processing model.
TODO: define proper hook in the HTML spec...
Run the following steps prior to running step 1 of the browser processing model:
Performance
object's now()
method.Run the following steps after running step 9 of the browser processing model:
Performance
object's now()
method.startTime
to
frame startTime.
duration
to
frame duration.
This specification does not mandate any particular value for time budget for the frame that results in delivery of a PerformanceFrameTiming entry. This value is subject to user agent configuration and runtime factors. For example, the user agent may set different target update frequencies (60Hz, 30Hz, etc) and adjust this target at runtime based on device performance, power consumption, responsiveness, and other requirements.
The user agent SHOULD adjust its duration thresholds to match the expected frame duration and update frequency to avoid reporting false-positives to the developer. For example, if the user agent is idle, it may interleave long idle callbacks (e.g. 50ms idle callback via requestIdleCallback) and the duration threshold for slow frames should be adjusted accordingly to account for such frames.
Explain why frame is slow (in v2, probably): current definition reports slow frames, but there is no simple mechanism to determine what was the culprit (e.g. slow input handler vs. rAF vs. expensive paint). We may want to extend the PerformanceFrameTiming interface with additional attributes that capture this.
This section is non-normative.
The PerformanceFrameTiming interface exposes timing information
about the processing costs of the browser event loop. To limit the exposed
information the interface is restricted to reporting slow frames only,
which are already observable through other means (e.g.
requestAnimationFrame
), and the user agent is allowed to set and exercise
own thresholds for delivery of slow frame events.
Thanks to Enne Walker, Rick Byers, Chris Harrelson, Timothy Robert Ansell, Vladimir Levin, and Nat Duca for their helpful comments and contributions to this work.