Copyright © 2009 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
This specification defines an API that allows Web application authors to spawn background workers running scripts in parallel to their main page. This allows for thread-like operation with message-passing as the coordination mechanism.
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The latest stable version of the editor's draft of this specification is always available on the W3C CVS server and in the WHATWG Subversion repository. The latest editor's working copy (which may contain unfinished text in the process of being prepared) is available on the WHATWG site. Detailed change history can be obtained from the following locations:
The W3C Web Apps Working Group is the W3C working group responsible for this specification's progress along the W3C Recommendation track. This specification is the 22 December 2009 Last Call Working Draft. The Last Call review period will end on 30 June 2010.
This specification is also being produced by the WHATWG. The two specifications are identical from the table of contents onwards.
This specification is intended to specify a part of the Web platform closely related to HTML5. It is defined in a separate document primarily to ease the cognitive load on reviewers.
This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.
The WHATWG version of this specification is available under a license that permits reuse of the specification text.
This section is non-normative.
This specification defines an API for running scripts in the background independently of any user interface scripts.
This allows for long-running scripts that are not interrupted by scripts that respond to clicks or other user interactions, and allows long tasks to be executed without yielding to keep the page responsive.
Workers (as these background scripts are called herein) are relatively heavy-weight, and are not intended to be used in large numbers. For example, it would be inappropriate to launch one worker for each pixel of a four megapixel image. The examples below show some appropriate uses of workers.
Generally, workers are expected to be long-lived, have a high start-up performance cost, and a high per-instance memory cost.
This section is non-normative.
There are a variety of uses that workers can be put to. The following subsections show various examples of this use.
This section is non-normative.
The simplest use of workers is for performing a computationally expensive task without interrupting the user interface.
In this example, the main document spawns a worker to (naïvely) compute prime numbers, and progressively displays the most recently found prime number.
The main page is as follows:
<!DOCTYPE HTML> <html> <head> <title>Worker example: One-core computation</title> </head> <body> <p>The highest prime number discovered so far is: <output id="result"></output></p> <script> var worker = new Worker('worker.js'); worker.onmessage = function (event) { document.getElementById('result').textContent = event.data; }; </script> </body> </html>
The Worker()
constructor call
creates a worker and returns a Worker
object
representing that worker, which is used to communicate with the
worker. That object's onmessage
event handler allows the code to receive messages from the worker.
The worker itself is as follows:
var n = 1; search: while (true) { n += 1; for (var i = 2; i <= Math.sqrt(n); i += 1) if (n % i == 0) continue search; // found a prime! postMessage(n); }
The bulk of this code is simply an unoptimized search for a prime
number. To send a message back to the page, the postMessage()
method is used to post a message when a prime is found.
This section is non-normative.
In this example, the main document spawns a worker whose only task is to listen for notifications from the server, and, when appropriate, either add or remove data from the client-side database.
Since no communication occurs between the worker and the main page, the main page can start the worker by just doing:
<script> new Worker('worker.js'); </script>
The worker itself is as follows:
var server = new WebSocket('ws://whatwg.org/database'); var database = openDatabase('demobase', '1.0', 'Demo Database', 10240); server.onmessage = function (event) { // data is in the format "command key value" var data = event.data.split(' '); switch (data[0]) { case '+': database.transaction(function(tx) { tx.executeSql('INSERT INTO pairs (key, value) VALUES (?, ?)', data[1], data[2]); }); case '-': database.transaction(function(tx) { tx.executeSql('DELETE FROM pairs WHERE key=? AND value=?', data[1], data[2]); }); } };
This connects to the server using the WebSocket
mechanism and opens the local database (which, we presume, has been
created earlier). The worker then just listens for messages from the
server and acts on them as appropriate, forever (or until the main
page is closed).
View this example online. (This example will not actually function, since the server does not actually exist and the database is not created by this sample code.)
This section is non-normative.
In this example, the main document uses two workers, one for fetching stock updates for at regular intervals, and one for fetching performing search queries that the user requests.
The main page is as follows:
<!DOCTYPE HTML> <html> <head> <title>Worker example: Stock ticker</title> <script> // TICKER var symbol = 'GOOG'; // default symbol to watch var ticker = new Worker('ticker.js'); // SEARCHER var searcher = new Worker('searcher.js'); function search(query) { searcher.postMessage(query); } // SYMBOL SELECTION UI function select(newSymbol) { symbol = newSymbol; ticker.postMessage(symbol); } </script> </head> <body onload="search('')"> <p><output id="symbol"></output> <output id="value"></output></p> <script> ticker.onmessage = function (event) { var data = event.data.split(' '); document.getElementById('symbol').textContent = data[0]; document.getElementById('value').textContent = data[1]; }; ticker.postMessage(symbol); </script> <p><label>Search: <input type="text" autofocus oninput="search(this.value)"></label></p> <ul id="results"></ul> <script> searcher.onmessage = function (event) { var data = event.data.split(' '); var results = document.getElementById('results'); while (results.hasChildNodes()) // clear previous results results.removeChild(results.firstChild); for (var i = 0; i < data.length; i += 1) { // add a list item with a button for each result var li = document.createElement('li'); var button = document.createElement('button'); button.value = data[i]; button.type = 'button'; button.onclick = function () { select(this.value); }; button.textContent = data[i]; li.appendChild(button); results.appendChild(li); } }; </script> <p>(The data in this example is not real. Try searching for "Google" or "Apple".)</p> </body> </html>
The two workers use a common library for performing the actual network calls. This library is as follows:
function get(url) { try { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.send(); return xhr.responseText; } catch (e) { return ''; // turn all errors into empty results } }
The stock updater worker is as follows:
importScripts('io.js'); var timer; var symbol; function update() { postMessage(symbol + ' ' + get('stock.cgi?' + symbol)); timer = setTimeout(update, 10000); } onmessage = function (event) { if (timer) clearTimeout(timer); symbol = event.data; update(); };
The search query worker is as follows:
importScripts('io.js'); onmessage = function (event) { postMessage(get('search.cgi?' + event.data)); };
This section is non-normative.
In this example, multiple windows (viewers) can be opened that are all viewing the same map. All the windows share the same map information, with a single worker coordinating all the viewers. Each viewer can move around independently, but if they set any data on the map, all the viewers are updated.
The main page isn't interesting, it merely provides a way to open the viewers:
<!DOCTYPE HTML> <html> <head> <title>Workers example: Multiviewer</title> <script> function openViewer() { window.open('viewer.html'); } </script> </head> <body> <p><button type=button onclick="openViewer()">Open a new viewer</button></p> <p>Each viewer opens in a new window. You can have as many viewers as you like, they all view the same data.</p> </body> </html>
The viewer is more involved:
<!DOCTYPE HTML> <html> <head> <title>Workers example: Multiviewer viewer</title> <script> var worker = new SharedWorker('worker.js', 'core'); // CONFIGURATION function configure(event) { if (event.data.substr(0, 4) != 'cfg ') return; var name = event.data.substr(4).split(' ', 1); // update display to mention our name is name document.getElementsByTagName('h1')[0].textContent += ' ' + name; // no longer need this listener worker.port.removeEventListener('message', configure, false); } worker.port.addEventListener('message', configure, false); // MAP function paintMap(event) { if (event.data.substr(0, 4) != 'map ') return; var data = event.data.substr(4).split(','); // display tiles data[0] .. data[8] var canvas = document.getElementById('map'); var context = canvas.getContext('2d'); for (var y = 0; y < 3; y += 1) { for (var x = 0; x < 3; x += 1) { var tile = data[y * 3 + x]; if (tile == '0') context.fillStyle = 'green'; else context.fillStyle = 'maroon'; fillRect(x * 50, y * 50, 50, 50); } } } worker.port.addEventListener('message', paintMap, false); // PUBLIC CHAT function updatePublicChat(event) { if (event.data.substr(0, 4) != 'txt ') return; var name = event.data.substr(4).split(' ', 1); var message = event.data.substr(4 + length(name) + 1); // display "<name> message" in public chat var dialog = document.getElementById('public'); var dt = document.createElement('dt'); dt.textContent = name; dialog.appendChild(dt); var dd = document.createElement('dd'); dd.textContent = message; dialog.appendChild(dd); } worker.port.addEventListener('message', updatePublicChat, false); // PRIVATE CHAT function startPrivateChat(event) { if (event.data.substr(0, 4) != 'msg ') return; var name = event.data.substr(4).split(' ', 1); var port = event.ports[0]; // display a private chat UI var ul = document.getElementById('private'); var li = document.createElement('li'); var h3 = document.createElement('h3'); h3.textContent = 'Private chat with ' + name; li.appendChild(h3); var dialog = document.createElement('dialog'); var addMessage = function(name, message) { var dt = document.createElement('dt'); dt.textContent = name; dialog.appendChild(dt); var dd = document.createElement('dd'); dd.textContent = message; dialog.appendChild(dd); }; port.onmessage = function (event) { addMessage(name, event.data); }; li.appendChild(dialog); var form = document.createElement('form'); var p = document.createElement('p'); var input = document.createElement('input'); input.size = 50; p.appendChild(input); p.appendChild(document.createTextNode(' ')); var button = document.createElement('button'); button.textContent = 'Post'; p.appendChild(button); form.onsubmit = function () { port.postMessage(input.value); addMessage('me', input.value); input.value = ''; return false; }; form.appendChild(p); li.appendChild(form); } worker.port.addEventListener('message', startPrivateChat, false); worker.port.start(); </script> </head> <body> <h1>Viewer</h1> <h2>Map</h2> <p><canvas id="map" height=150 width=150></canvas></p> <p> <button type=button onclick="worker.port.postMessage('mov left')">Left</button> <button type=button onclick="worker.port.postMessage('mov up')">Up</button> <button type=button onclick="worker.port.postMessage('mov down')">Down</button> <button type=button onclick="worker.port.postMessage('mov right')">Right</button> <button type=button onclick="worker.port.postMessage('set 0')">Set 0</button> <button type=button onclick="worker.port.postMessage('set 1')">Set 1</button> </p> <h2>Public Chat</h2> <dialog id="public"></dialog> <form onsubmit="worker.port.postMessage('txt ' + message.value); message.value = ''; return false;"> <p> <input type="text" name="message" size="50"> <button>Post</button> </p> </form> <h2>Private Chat</h2> <ul id="private"></ul> </body> </html>
There are several key things worth noting about the way the viewer is written.
Multiple listeners. Instead of a single message processing function, the code here attaches multiple event listeners, each one performing a quick check to see if it is relevant for the message. In this example it doesn't make much difference, but if multiple authors wanted to collaborate using a single port to communicate with a worker, it would allow for independent code instead of changes having to all be made to a single event handling function.
Registering event listeners in this way also allows you to
unregister specific listeners when you are done with them, as is
done with the configure()
method in this
example.
Finally, the worker:
var nextName = 0; function getNextName() { // this could use more friendly names // but for now just return a number return nextName++; } var map = [ [0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 1, 0, 1, 1], [0, 1, 0, 1, 0, 0, 0], [0, 1, 0, 1, 0, 1, 1], [0, 0, 0, 1, 0, 0, 0], [1, 0, 0, 1, 1, 1, 1], [1, 1, 0, 1, 1, 0, 1], ]; function wrapX(x) { if (x < 0) return wrapX(x + map[0].length); if (x >= map[0].length) return wrapX(x - map[0].length); return x; } function wrapY(y) { if (y < 0) return wrapY(y + map.length); if (y >= map[0].length) return wrapY(y - map.length); return y; } function sendMapData(callback) { var data = ''; for (var y = viewer.y-1; y <= viewer.y+1; y += 1) { for (var x = viewer.x-1; x <= viewer.x+1; x += 1) { if (data != '') data += ','; data += map[y][x]; } } callback('map ' + data); } var viewers = {}; onconnect = function (event) { event.ports[0]._name = getNextName(); event.ports[0]._data = { port: event.port, x: 0, y: 0, }; viewers[event.ports[0]._name] = event.port._data; event.ports[0].postMessage('cfg ' + name); event.ports[0].onmessage = getMessage; sendMapData(event.ports[0].postMessage); }; function getMessage(event) { switch (event.data.substr(0, 4)) { case 'mov ': var direction = event.data.substr(4); var dx = 0; var dy = 0; switch (direction) { case 'up': dy = -1; break; case 'down': dy = 1; break; case 'left': dx = -1; break; case 'right': dx = 1; break; } event.target._data.x = wrapX(event.target._data.x + dx); event.target._data.y = wrapY(event.target._data.y + dy); sendMapData(event.target.postMessage); break; case 'set ': var value = event.data.substr(4); map[event.target._data.y][event.target._data.x] = value; for (var viewer in viewers) sendMapData(viewers[viewer].port.postMessage); break; case 'txt ': var name = event.target._name; var message = event.data.substr(4); for (var viewer in viewers) viewers[viewer].port.postMessage('txt ' + name + ' ' + message); break; case 'msg ': var party1 = event._data; var party2 = viewers[event.data.substr(4).split(' ', 1)]; if (party2) { var channel = new MessageChannel(); party1.port.postMessage('msg ' + party2.name, [channel.port1]); party2.port.postMessage('msg ' + party1.name, [channel.port2]); } break; } }
Connecting to multiple pages. The script uses
the onconnect
event listener to listen for multiple connections.
Direct channels. When the worker receives a "msg" message from one viewer naming another viewer, it sets up a direct connection between the two, so that the two viewers can communicate directly without the worker having to proxy all the messages.
This section is non-normative.
With multicore CPUs becoming prevalent, one way to obtain better performance is to split computationally expensive tasks amongst multiple workers. In this example, a computationally expensive task that is to be performed for every number from 1 to 10,000,000 is farmed out to ten subworkers.
The main page is as follows, it just reports the result:
<!DOCTYPE HTML> <html> <head> <title>Worker example: Multicore computation</title> </head> <body> <p>Result: <output id="result"></output></p> <script> var worker = new Worker('worker.js'); worker.onmessage = function (event) { document.getElementById('result').textContent = event.data; }; </script> </body> </html>
The worker itself is as follows:
// settings var num_workers = 10; var items_per_worker = 1000000; // start the workers var result = 0; var pending_workers = num_workers; for (var i = 0; i < num_workers; i += 1) { var worker = new Worker('core.js'); worker.postMessage(i * items_per_worker); worker.postMessage((i+1) * items_per_worker); worker.onmessage = storeResult; } // handle the results function storeResult(event) { result += 1*event.data; pending_workers -= 1; if (pending_workers <= 0) postMessage(result); // finished! }
It consists of a loop to start the subworkers, and then a handler that waits for all the subworkers to respond.
The subworkers are implemented as follows:
var start; onmessage = getStart; function getStart(event) { start = 1*event.data; onmessage = getEnd; } var end; function getEnd(event) { end = 1*event.data; onmessage = null; work(); } function work() { var result = 0; for (var i = start; i < end; i += 1) { // perform some complex calculation here result += 1; } postMessage(result); close(); }
They receive two numbers in two events, perform the computation for the range of numbers thus specified, and then report the result back to the parent.
This section is non-normative.
Suppose that a cryptography library is made available that provides three tasks:
The library itself is as follows:
function handleMessage(e) { if (e.data == "genkeys") genkeys(e.ports[0]); else if (e.data == "encrypt") encrypt(e.ports[0]); else if (e.data == "decrypt") decrypt(e.ports[0]); } function genkeys(p) { var keys = _generateKeyPair(); p.postMessage(keys[0]); p.postMessage(keys[1]); } function encrypt(p) { var key, state = 0; p.onmessage = function (e) { if (state == 0) { key = e.data; state = 1; } else { p.postMessage(_encrypt(key, e.data)); } }; } function decrypt(p) { var key, state = 0; p.onmessage = function (e) { if (state == 0) { key = e.data; state = 1; } else { p.postMessage(_decrypt(key, e.data)); } }; } // support being used as a shared worker as well as a dedicated worker if ('onmessage' in this) // dedicated worker onmessage = handleMessage; else // shared worker onconnect = function (e) { e.port.onmessage = handleMessage; } // the "crypto" functions: function _generateKeyPair() { return [Math.random(), Math.random()]; } function _encrypt(k, s) { return 'encrypted-' + k + ' ' + s; } function _decrypt(k, s) { return s.substr(s.indexOf(' ')+1); }
Note that the crypto functions here are just stubs and don't do real cryptography.
This library could be used as follows:
<!DOCTYPE HTML> <html> <head> <title>Worker example: Crypto library</title> <script> var crytoLib = new Worker('libcrypto-v1.js'); // or could use 'libcrypto-v2.js' function getKeys() { var state = 0; cryptoLib.startConversation("genkeys").onmessage = function (e) { if (state == 0) document.getElementById('public').value = e.data; else if (state == 1) document.getElementById('private').value = e.data; state += 1; }; } function enc() { var port = cryptoLib.startConversation("encrypt"); port.postMessage(document.getElementById('public').value); port.postMessage(document.getElementById('input').value); port.onmessage = function (e) { document.getElementById('input').value = e.data; port.close(); }; } function dec() { var port = cryptoLib.startConversation("decrypt"); port.postMessage(document.getElementById('private').value); port.postMessage(document.getElementById('input').value); port.onmessage = function (e) { document.getElementById('input').value = e.data; port.close(); }; } </script> <style> textarea { display: block; } </style> </head> <body onload="getKeys()"> <fieldset> <legend>Keys</legend> <p><label>Public Key: <textarea id="public"></textarea></label></p> <p><label>Private Key: <textarea id="private"></textarea></label></p> </fieldset> <p><label>Input: <textarea id="input"></textarea></label></p> <p><button onclick="enc()">Encrypt</button> <button onclick="dec()">Decrypt</button></p> </body> </html>
A later version of the API, though, might want to offload all the crypto work onto subworkers. This could be done as follows:
function handleMessage(e) { if (e.data == "genkeys") genkeys(e.ports[0]); else if (e.data == "encrypt") encrypt(e.ports[0]); else if (e.data == "decrypt") decrypt(e.ports[0]); } function genkeys(p) { var generator = new Worker('libcrypto-v2-generator.js'); generator.postMessage('', [p]); } function encrypt(p) { p.onmessage = function (e) { var key = e.data; var encryptor = new Worker('libcrypto-v2-encryptor.js'); encryptor.postMessage(key, [p]); }; } function encrypt(p) { p.onmessage = function (e) { var key = e.data; var decryptor = new Worker('libcrypto-v2-decryptor.js'); decryptor.postMessage(key, [p]); }; } // support being used as a shared worker as well as a dedicated worker if ('onmessage' in this) // dedicated worker onmessage = handleMessage; else // shared worker onconnect = function (e) { e.ports[0].onmessage = handleMessage };
The little subworkers would then be as follows.
For generating key pairs:
onmessage = function (e) { var k = _generateKeyPair(); e.ports[0].postMessage(k[0]); e.ports[0].postMessage(k[1]); close(); } function _generateKeyPair() { return [Math.random(), Math.random()]; }
For encrypting:
onmessage = function (e) { var key = e.data; e.ports[0].onmessage = function (e) { var s = e.data; postMessage(_encrypt(key, s)); } } function _encrypt(k, s) { return 'encrypted-' + k + ' ' + s; }
For decrypting:
onmessage = function (e) { var key = e.data; e.ports[0].onmessage = function (e) { var s = e.data; postMessage(_decrypt(key, s)); } } function _decrypt(k, s) { return s.substr(s.indexOf(' ')+1); }
Notice how the users of the API don't have to even know that this is happening — the API hasn't changed; the library can delegate to subworkers without changing its API, even though it is accepting data using message channels.
All diagrams, examples, and notes in this specification are non-normative, as are all sections explicitly marked non-normative. Everything else in this specification is normative.
The key words "MUST", "MUST NOT", "REQUIRED", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in the normative parts of this document are to be interpreted as described in RFC2119. For readability, these words do not appear in all uppercase letters in this specification. [RFC2119]
Requirements phrased in the imperative as part of algorithms (such as "strip any leading space characters" or "return false and abort these steps") are to be interpreted with the meaning of the key word ("must", "should", "may", etc) used in introducing the algorithm.
Some conformance requirements are phrased as requirements on attributes, methods or objects. Such requirements are to be interpreted as requirements on user agents.
Conformance requirements phrased as algorithms or specific steps may be implemented in any manner, so long as the end result is equivalent. (In particular, the algorithms defined in this specification are intended to be easy to follow, and not intended to be performant.)
The only conformance class defined by this specification is user agents.
User agents may impose implementation-specific limits on otherwise unconstrained inputs, e.g. to prevent denial of service attacks, to guard against running out of memory, or to work around platform-specific limitations.
This specification relies on several other underlying specifications.
Many fundamental concepts from HTML5 are used by this specification. [HTML5]
The IDL blocks in this specification use the semantics of the WebIDL specification. [WEBIDL]
The construction "a Foo
object", where
Foo
is actually an interface, is sometimes
used instead of the more accurate "an object implementing the
interface Foo
".
The term DOM is used to refer to the API set made available to
scripts in Web applications, and does not necessarily imply the
existence of an actual Document
object or of any other
Node
objects as defined in the DOM Core
specifications. [DOMCORE]
An IDL attribute is said to be getting when its value is being retrieved (e.g. by author script), and is said to be setting when a new value is assigned to it.
The term "JavaScript" is used to refer to ECMA262, rather than the official term ECMAScript, since the term JavaScript is more widely known. [ECMA262]
There are two kinds of workers; dedicated workers, and shared workers. Dedicated workers, once created, and are linked to their creator; but message ports can be used to communicate from a dedicated worker to multiple other browsing contexts or workers. Shared workers, on the other hand, are named, and once created any script running in the same origin can obtain a reference to that worker and communicate with it.
The global scope is the "inside" of a worker.
WorkerGlobalScope
abstract interfaceinterface WorkerGlobalScope { readonly attribute WorkerGlobalScope self; readonly attribute WorkerLocation location; void close(); attribute Function onerror; }; WorkerGlobalScope implements WorkerUtils; WorkerGlobalScope implements EventTarget;
The self
attribute
must return the WorkerGlobalScope
object itself.
The location
attribute must return the WorkerLocation
object created
for the WorkerGlobalScope
object when the worker was
created. It represents the absolute URL of the script
that was used to initialize the worker, after any redirects.
When a script invokes the close()
method on a WorkerGlobalScope
object, the user agent
must run the following steps (atomically):
Discard any tasks that have been added to the event loop's task queues.
Set the worker's WorkerGlobalScope
object's
closing flag to
true. (This prevents any further tasks from being queued.)
Disentangle all the ports in the list of the worker's ports.
The following are the event handlers (and their
corresponding event handler
event types) that must be supported, as IDL attributes, by
objects implementing the WorkerGlobalScope
interface:
Event handler | Event handler event type |
---|---|
onerror | error
|
The WorkerGlobalScope
interface must not exist if
the interface's relevant namespace object is a
Window
object. [WEBIDL]
DedicatedWorkerGlobalScope
interface[Supplemental, NoInterfaceObject] interface DedicatedWorkerGlobalScope : WorkerGlobalScope { void postMessage(in any message, in optional MessagePortArray ports); attribute Function onmessage; };
DedicatedWorkerGlobalScope
objects act as if they
had an implicit MessagePort
associated with them. This
port is part of a channel that is set up when the worker is created,
but it is not exposed. This object must never be garbage collected
before the DedicatedWorkerGlobalScope
object.
All messages received by that port must immediately be retargeted
at the DedicatedWorkerGlobalScope
object.
The postMessage()
method on
DedicatedWorkerGlobalScope
objects must act as if, when
invoked, it immediately invoked the
method of the same name on the port, with the same arguments, and
returned the same return value.
The following are the event handlers (and their
corresponding event handler
event types) that must be supported, as IDL attributes, by
objects implementing the DedicatedWorkerGlobalScope
interface:
Event handler | Event handler event type |
---|---|
onmessage | message
|
For the purposes of the application cache networking model, a dedicated worker is an extension of the cache host from which it was created.
SharedWorkerGlobalScope
inteface[Supplemental, NoInterfaceObject] interface SharedWorkerGlobalScope : WorkerGlobalScope { readonly attribute DOMString name; readonly attribute ApplicationCache applicationCache; attribute Function onconnect; };
Shared workers receive message ports through connect
events on
their global object for each connection.
The name
attribute must return the value it was assigned when the
SharedWorkerGlobalScope
object was created by the
"run a worker" algorithm. Its value represents the name
that can be used to obtain a reference to the worker using the
SharedWorker
constructor.
The following are the event handlers (and their
corresponding event handler
event types) that must be supported, as IDL attributes, by
objects implementing the SharedWorkerGlobalScope
interface:
Event handler | Event handler event type |
---|---|
onconnect | connect
|
For the purposes of the application cache networking model, a shared worker is its own cache host. The run a worker algorithm takes care of associating the worker with an application cache.
The applicationCache
attribute returns the ApplicationCache
object for the
worker.
Both the origin and effective script
origin of scripts running in workers are the
origin of the absolute URL given in that
the worker's location
attribute
represents.
Each WorkerGlobalScope
object has an event
loop distinct from those defined for units of related
similar-origin browsing contexts. This event
loop has no associated browsing context, and its
task queues only have events,
callbacks, and networking activity as tasks. The processing model of these
event loops is defined below in the
run a worker algorithm.
Each WorkerGlobalScope
object also has a closing flag, which must
initially be false, but which can get set to true by the algorithms
in the processing model section below.
Once the WorkerGlobalScope
's closing flag is set to
true, the event loop's task
queues must discard any further tasks that would be added to them (tasks
already on the queue are unaffected except where otherwise
specified). Effectively, once the closing flag is true,
timers stop firing, notifications for all pending asynchronous
operations are dropped, etc.
Workers communicate with other workers and with browsing contexts through message channels and their
MessagePort
objects.
Each WorkerGlobalScope
worker global
scope has a list of the worker's ports, which
consists of all the MessagePort
objects that are
entangled with another port and that have one (but only one) port
owned by worker global scope. This list includes
the implicit
MessagePort
in the case of dedicated workers.
Each WorkerGlobalScope
also has a list of the
worker's workers. Initially this list is empty; it is
populated when the worker creates or obtains further workers.
Finally, each WorkerGlobalScope
also has a list of
the worker's Document
s. Initially this list
is empty; it is populated when the worker is created.
Whenever a Document
d is added to the
worker's Document
s, the user agent must, for each
worker in the list of the worker's workers whose list
of the worker's Document
s does not contain
d, add d to q's
WorkerGlobalScope
owner's list of the worker's
Document
s.
Whenever a Document
object is discarded, it must be removed from the list of
the worker's Document
s of each worker
whose list contains that Document
.
Given a script's global object o
when creating or obtaining a worker, the list of relevant
Document
objects to add depends on the type of
o. If o is a
WorkerGlobalScope
object (i.e. if we are creating a
nested worker), then the relevant Document
s are the
Document
s that are in o's own list
of the worker's Document
s. Otherwise, o is a Window
object, and the relevant
Document
is just the Document
that is the
active document of the Window
object o.
A worker is said to be a permissible worker if its
list of the worker's Document
s is not
empty.
A worker is said to be a protected worker if it is a
permissible worker and either it has outstanding
timers, database transactions, or network connections, or its list
of the worker's ports is not empty, or its
WorkerGlobalScope
is actually a
SharedWorkerGlobalScope
object (i.e. the worker is a
shared worker).
A worker is said to be an active needed worker if any
of the Document
objects in the worker's
Document
s are fully active.
A worker is said to be a suspendable worker if it is not an active needed worker but it is a permissible worker.
When a user agent is to run a worker for a script with URL url, a browsing context owner browsing context, an origin owner origin, and with global scope worker global scope, it must run the following steps:
Create a completely separate and parallel execution environment (i.e. a separate thread or process or equivalent construct), and run the rest of these steps asynchronously in that context.
If worker global scope is actually a
SharedWorkerGlobalScope
object (i.e. the worker is a
shared worker), and there are any relevant application caches that are identified by a
manifest URL with the same origin as url and that have url as one of
their entries, not excluding entries marked as foreign, then associate the
worker global scope with the most appropriate application
cache of those that match.
Attempt to fetch the resource identified by url, from the owner origin.
If the attempt fails, or if the attempt involves any redirects
to URIs that do not have the same origin as url (even if the final URI is at the same
origin as the original url), then for
each Worker
or SharedWorker
object
associated with worker global scope,
queue a task to fire a simple event
named error
at that
object. Abort these steps.
If the attempt succeeds, then convert the script resource to Unicode by assuming it was encoded as UTF-8, to obtain its source.
Let language be JavaScript.
As with script
elements, the MIME
type of the script is ignored. Unlike with script
elements, there is no way to override the type. It's always
assumed to be JavaScript.
A new script is now created, as follows.
Create a new script execution environment set up as appropriate for the scripting language language.
Parse/compile/initialize source using that script execution environment, as appropriate for language, and thus obtain a list of code entry-points; set the initial code entry-point to the entry-point for any executable code to be immediately run.
Set the script's global object to worker global scope.
Set the script's browsing context to owner browsing context.
Set the script's URL character encoding to UTF-8. (This is just used for encoding non-ASCII characters in the query component of URLs.)
Set the script's base URL to url.
Closing orphan workers: Start monitoring the worker such that no sooner than it stops being either a protected worker or a suspendable worker, and no later than it stops being a permissible worker, worker global scope's closing flag is set to true.
Suspending workers: Start monitoring the worker, such that whenever worker global scope's closing flag is false and the worker is a suspendable worker, the user agent suspends execution of script in that worker until such time as either the closing flag switches to true or the worker stops being a suspendable worker.
Jump to the script's initial code entry-point, and let that run until it either returns, fails to catch an exception, or gets prematurely aborted by the "kill a worker" or "terminate a worker" algorithms defined below.
If worker global scope is actually a
DedicatedWorkerGlobalScope
object (i.e. the worker is
a dedicated worker), then enable the port message
queue of the worker's implicit port.
Event loop: Wait until either there is a task in one of the event loop's task queues or worker global scope's closing flag is set to true.
Run the oldest task on one of the event loop's task queues, if any. The user agent may pick any task queue.
The handling of events or the execution of callbacks might get prematurely aborted by the "kill a worker" or "terminate a worker" algorithms defined below.
Remove the task run in the previous step, if any, from its task queue.
If there are any more events in the event loop's task queues or if worker global scope's closing flag is set to false, then jump back to the step above labeled event loop.
If there are any outstanding transactions that have callbacks that involve scripts whose global object is the worker global scope, roll them back (without invoking any of the callbacks).
Empty the worker global scope's list of active timeouts and its list of active intervals.
When a user agent is to kill a worker it must run the following steps in parallel with the worker's main loop (the "run a worker" processing model defined above):
Set the worker's WorkerGlobalScope
object's closing flag to
true.
If there are any tasks queued in the event loop's task queues, discard them without processing them.
Wait a user-agent-defined amount of time.
Abort the script currently running in the worker.
User agents may invoke the "kill a worker" processing model on a worker at any time, e.g. in response to user requests, in response to CPU quota management, or when a worker stops being an active needed worker if the worker continues executing even after its closing flag was set to true.
When a user agent is to terminate a worker it must run the following steps in parallel with the worker's main loop (the "run a worker" processing model defined above):
Set the worker's WorkerGlobalScope
object's
closing flag to
true.
If there are any tasks queued in the event loop's task queues, discard them without processing them.
Abort the script currently running in the worker.
If the worker's WorkerGlobalScope
object is
actually a DedicatedWorkerGlobalScope
object (i.e. the
worker is a dedicated worker), then empty the port message
queue of the port that the worker's implicit port is
entangled with.
The task source for the tasks mentioned above is the DOM manipulation task source.
Whenever an uncaught runtime script error occurs in one of the
worker's scripts, if the error did not occur while handling a
previous script error, the user agent must report the
error using the WorkerGlobalScope
object's onerror
attribute.
[HTML5]
For shared workers, if the error is still not handled afterwards, or if the error occurred while handling a previous script error, the error should be reported to the user. [HTML5]
For dedicated workers, if the error is still not handled afterwards, or if
the error occurred while handling a previous script error, the user
agent must queue a task to fire a worker error
event at the Worker
object associated with the
worker.
When the user agent is to fire a worker error event at
a Worker
object, it must dispatch an event that uses
the ErrorEvent
interface, with the name error
, that doesn't bubble and is
cancelable, with its message
, filename
, and lineno
attributes set
appropriately. The default action of this event depends on whether
the Worker
object is itself in a worker. If it is, and
that worker is also a dedicated worker, then the user agent must
again queue a task to fire a worker error
event at the Worker
object associated with
that worker. Otherwise, then the error should be reported
to the user.
The task source for the tasks mentioned above is the DOM manipulation task source.
interface ErrorEvent : Event { readonly attribute DOMString message; readonly attribute DOMString filename; readonly attribute unsigned long lineno; void initErrorEvent(in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in DOMString messageArg, in DOMString filenameArg, in unsigned long linenoArg); };
The initErrorEvent()
method must initialize the event in a manner analogous to the
similarly-named method in the DOM Events interfaces. [DOMEVENTS]
The message
attribute represents the error message.
The filename
attribute represents the absolute URL of the script in
which the error originally occurred.
The lineno
attribute represents the line number where the error occurred in the
script.
AbstractWorker
abstract interface[Supplemental, NoInterfaceObject] interface AbstractWorker { attribute Function onerror; }; AbstractWorker implements EventTarget;
The following are the event handlers (and their
corresponding event handler
event types) that must be supported, as IDL attributes, by
objects implementing the AbstractWorker
interface:
Event handler | Event handler event type |
---|---|
onerror | error
|
Worker
interface[Constructor(in DOMString scriptURL)] interface Worker : AbstractWorker { void terminate(); void postMessage(in any message, in optional MessagePortArray ports); attribute Function onmessage; };
The terminate()
method,
when invoked, must cause the "terminate a worker"
algorithm to be run on the worker with with the object is
associated.
Worker
objects act as if they had an implicit
MessagePort
associated with them. This port is part of
a channel that is set up when the worker is created, but it is not
exposed. This object must never be garbage collected before the
Worker
object.
All messages received by that port must immediately be retargeted
at the Worker
object.
The postMessage()
method on Worker
objects
must act as if, when invoked, it
immediately invoked the method of the same name on the port, with
the same arguments, and returned the same return value.
The following are the event handlers (and their
corresponding event handler
event types) that must be supported, as IDL attributes, by
objects implementing the Worker
interface:
Event handler | Event handler event type |
---|---|
onmessage | message
|
When the Worker(scriptURL)
constructor is invoked, the
user agent must run the following steps:
Resolve the scriptURL argument relative to the first script's base URL, when the method is invoked.
If this fails, throw a SYNTAX_ERR
exception.
If the origin of the resulting absolute
URL is not the same as the
origin of the first script, then throw a
SECURITY_ERR
exception.
Thus, scripts must be external files with the same
scheme as the original page: you can't load a script from a data:
URL or javascript:
URL, and a https:
page couldn't start workers using
scripts with http:
URLs.
Create a new DedicatedWorkerGlobalScope
object. Let worker global scope be this new
object.
Create a new Worker
object, associated with
worker global scope. Let worker be this new object.
Create a new MessagePort
object
owned by the global
object of the script that
invoked the constructor. Let this be the outside
port.
Associate the outside port with worker.
Create a new MessagePort
object
owned by worker global scope. Let inside port be this new object.
Associate inside port with worker global scope.
Entangle outside port and inside port.
Return worker, and run the following steps asynchronously.
Enable outside port's port message queue.
Let docs be the list of relevant
Document
objects to add given the global object of the script that invoked the
constructor.
Add to
worker global scope's list of the
worker's Document
s the
Document
objects in docs.
If the global object
of the script that invoked the
constructor is a WorkerGlobalScope
object (i.e. we
are creating a nested worker), add worker global
scope to the list of the worker's workers of the
WorkerGlobalScope
object that is the global object of the script that invoked the
constructor.
Run a worker for the resulting absolute URL, with the script's browsing context of the script that invoked the method as the owner browsing context, with the origin of the first script as the owner origin, and with worker global scope as the global scope.
This constructor must be visible when the script's global
object is either a Window
object or an object
implementing the WorkerUtils
interface.
SharedWorker
interface[Constructor(in DOMString scriptURL, in optional DOMString name)]
interface SharedWorker : AbstractWorker {
readonly attribute MessagePort port;
};
The port
attribute must return the value it was assigned by the object's
constructor. It represents the MessagePort
for
communicating with the shared worker.
When the SharedWorker(scriptURL, name)
constructor is invoked, the user agent must run the following
steps:
Resolve the scriptURL argument.
If this fails, throw a SYNTAX_ERR
exception.
Otherwise, let scriptURL be the resulting absolute URL.
Let name be the value of the second argument, or the empty string if the second argument was omitted.
If the origin of scriptURL is
not the same as the origin of the
first script, then throw a SECURITY_ERR
exception.
Thus, scripts must be external files with the same
scheme as the original page: you can't load a script from a data:
URL or javascript:
URL, and a https:
page couldn't start workers using
scripts with http:
URLs.
Let docs be the list of relevant
Document
objects to add given the global object of the script that invoked the
constructor.
Execute the following substeps atomically:
Create a new SharedWorker
object, which will
shortly be associated with a SharedWorkerGlobalScope
object. Let this SharedWorker
object be worker.
Create a new MessagePort
object
owned by the global
object of the script that invoked the method. Let this be
the outside port.
Assign outside port to the port
attribute of worker.
Let worker global scope be null.
If name is not the empty string and
there exists a SharedWorkerGlobalScope
object whose
closing flag
is false, whose name
attribute is
exactly equal to name, and whose location
attribute
represents an absolute URL with the same
origin as scriptURL, then let worker global scope be that
SharedWorkerGlobalScope
object.
Otherwise, if name is the empty string
and there exists a SharedWorkerGlobalScope
object
whose closing
flag is false, and whose location
attribute
is exactly equal to scriptURL, then let worker global scope be that
SharedWorkerGlobalScope
object.
If worker global scope is not null, then run these steps:
If worker global scope's location
attribute represents an absolute URL that is not
exactly equal to scriptURL, then throw a
URL_MISMATCH_ERR
exception and abort all these
steps.
Associate worker with worker global scope.
Create a new MessagePort
object owned by worker global
scope. Let this be the inside
port.
Entangle outside port and inside port.
Return worker and perform the next step asynchronously.
Create an event that uses the MessageEvent
interface, with the name connect
, which does not bubble, is
not cancelable, has no default action, has a data
attribute whose value
is the empty string and has a ports
attribute whose
value is an array containing only the newly created port, and
queue a task to dispatch the event at worker global scope.
Add to
worker global scope's list of the
worker's Document
s the
Document
objects in docs.
If the global
object of the script
that invoked the constructor is a
WorkerGlobalScope
object, add worker global scope to the list of the
worker's workers of the WorkerGlobalScope
object that is the global
object of the script
that invoked the constructor.
Abort all these steps.
Create a new SharedWorkerGlobalScope
object. Let worker global scope be this new
object.
Associate worker with worker global scope.
Set the name
attribute of
worker global scope to name.
Create a new MessagePort
object
owned by worker global scope. Let inside port be this new object.
Entangle outside port and inside port.
Return worker and perform the remaining steps asynchronously.
Create an event that uses the MessageEvent
interface, with the name connect
, which does not bubble, is not
cancelable, has no default action, has a data
attribute whose value is
the empty string and has a ports
attribute whose value
is an array containing only the newly created port, and queue
a task to dispatch the event at worker global
scope.
Add to
worker global scope's list of the
worker's Document
s the
Document
objects in docs.
If the global object
of the script that invoked the
constructor is a WorkerGlobalScope
object, add worker global scope to the list of the
worker's workers of the WorkerGlobalScope
object that is the global
object of the script
that invoked the constructor.
Run a worker for scriptURL, with the script's browsing context of the script that invoked the method as the owner browsing context, with the origin of the first script as the owner origin, and with worker global scope as the global scope.
This constructor must be visible when the script's global
object is either a Window
object or an object
implementing the WorkerUtils
interface.
The task source for the tasks mentioned above is the DOM manipulation task source.
[Supplemental, NoInterfaceObject]
interface WorkerUtils {
void importScripts(in DOMString... urls);
readonly attribute WorkerNavigator navigator;
};
WorkerUtils implements WindowTimers;
The DOM APIs (Node
objects, Document
objects, etc) are not available to workers in this version of this
specification.
When a script invokes the importScripts(urls)
method on a
WorkerGlobalScope
object, the user agent must run the
following steps:
If there are no arguments, return without doing anything. Abort these steps.
Resolve each argument.
If any fail, throw a SYNTAX_ERR
exception.
Attempt to fetch each resource identified by the resulting absolute URLs, from the first script's origin.
For each argument in turn, in the order given, starting with the first one, run these substeps:
Wait for the fetching attempt for the corresponding resource to complete.
If the fetching attempt failed, throw a
NETWORK_ERR
exception and abort all these
steps.
If the attempt succeeds, then convert the script resource to Unicode by assuming it was encoded as UTF-8, to obtain its source.
Let language be JavaScript.
As with the worker's script, the script here is always assumed to be JavaScript, regardless of the MIME type.
Create a script, using source as the script source and language as the scripting language, using the same global object, browsing context, URL character encoding, base URL, and script group as the script that was created by the worker's run a worker algorithm.
Let the newly created script run until it either returns, fails to parse, fails to catch an exception, or gets prematurely aborted by the "kill a worker" or "terminate a worker" algorithms defined above.
If it failed to parse, then throw an ECMAScript
SyntaxError
exception and abort all these
steps. [ECMA262]
If an exception was raised or if the script was prematurely
aborted, then abort all these steps, letting the exception or
aborting continue to be processed by the script that called the
importScripts()
method.
If the "kill a worker" or "terminate a worker" algorithms abort the script then abort all these steps.
WorkerNavigator
objectThe navigator
attribute
of the WorkerUtils
interface must return an instance of
the WorkerNavigator
interface, which represents the
identity and state of the user agent (the client):
interface WorkerNavigator {}; WorkerNavigator implements NavigatorID; WorkerNavigator implements NavigatorOnLine;
Objects implementing the WorkerNavigator
interface
also implement the NavigatorID
and
NavigatorOnLine
interfaces.
[HTML5]
This WorkerNavigator
interface must not exist if the
interface's relevant namespace object is a
Window
object. [WEBIDL]
The openDatabase()
and
openDatabaseSync()
methods are defined in the Web SQL Database specification. [WEBSQL]
There must be no interface objects and constructors available in
the global scope of scripts whose script's global
object is a WorkerGlobalScope
object except for
the following:
XMLHttpRequest
and all interface objects and
constructors defined by the XMLHttpRequest specifications, except
that the document response entity body must always be
null. The XMLHttpRequest
base URL is the
script's base URL; the
XMLHttpRequest
origin is the script's
origin. [XHR]
The interface objects and constructors defined by this specification.
Constructors defined by specifications that explicitly say
that they should be visible when the script's global
object is a DedicatedWorkerGlobalScope
, a
SharedWorkerGlobalScope
, or an object implementing the
WorkerUtils
interface; the interfaces of any objects
with such constructors; and the interfaces of any objects made
accessible through APIs exposed by those constructors or made
accessible through interfaces to be implemented by any objects that
are themselves accessible to scripts whose script's global
object implements the WorkerUtils
interface.
These requirements do not override the requirements
defined by the Web IDL specification, in particular concerning the
visibility of interfaces annotated with the [NoInterfaceObject]
extended attribute.
interface WorkerLocation { readonly attribute DOMString href; readonly attribute DOMString protocol; readonly attribute DOMString host; readonly attribute DOMString hostname; readonly attribute DOMString port; readonly attribute DOMString pathname; readonly attribute DOMString search; readonly attribute DOMString hash; };
A WorkerLocation
object represents an absolute
URL set at its creation.
The href
attribute must return the absolute URL that the object
represents.
The WorkerLocation
interface also has the complement
of URL decomposition IDL attributes, protocol
,
host
, port
, hostname
,
pathname
,
search
,
and hash
. These must
follow the rules given for URL decomposition IDL attributes, with the
input being the
absolute URL that the object represents (same as the
href
attribute), and
the common setter action
being a no-op, since the attributes are defined to be readonly.
[HTML5]
The WorkerLocation
interface must not exist if the
interface's relevant namespace object is a
Window
object. [WEBIDL]
All references are normative unless marked "Non-normative".
XMLHttpRequest
,
A. van Kesteren. W3C, June 2009.Thanks to Aaron Boodman, Алексей Проскуряков (Alexey Proskuryakov), Anne van Kesteren, Ben Turner, Dmitry Titov, Drew Wilson, Jeremy Orlow, Jonas Sicking, Justin James, Kevin Hakanson, Maciej Stachowiak, Michael Nordman, Mike Smith, and Philip Taylor for their useful and substantial comments.
Huge thanks to the whole Gears team, who pioneered this technology and whose experience has been a huge influence on this specification.