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https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotatefromvectorself In the definition of rotateFromVectorSelf(x, y): [[ If x and y should both be zero, the angle is specified as zero. ]] This can be slightly improved to: > If y is equal to zero and x is greater than or equal to zero, the angle is specified as zero. The reason being that if y is zero and x is positive then there is no rotation. If x is negative then the angle is pi.
https://github.com/w3c/fxtf-drafts/issues/274