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Specification: https://html.spec.whatwg.org/multipage/scripting.html Multipage: https://html.spec.whatwg.org/multipage/#transformations Complete: https://html.spec.whatwg.org/#transformations Referrer: https://html.spec.whatwg.org/multipage/the-canvas-element.html Comment: Show on example how a,b,c,d,e,f affect the point position In the paragraph about transform(a,b,c,d,e,f) readers could benefit from something like: onScreenX = a*inputX+c*inputY+e (or whatever the real formula is). I am a major of C.S. but I still have problems when the matrix is square, to tell if we want to multiply from the left or from the right, and if the input vector should be horizontal or vertical etc. Matrices are complicated concept anyway, so example or formula could help. Posted from: 78.8.147.90 User agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.89 Safari/537.36
https://github.com/whatwg/html/pull/4473