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The standard currently does not provide a reliable way to determine multiple users inputting with multiple devices, as all the pointers will be generated in one flat queue with no mechanism to differentiate the source. As a directly affected use case, gaming consoles will not be able to make use of pointer events without proprietary hacks or extensions.
The Pointer Events WG discussed this bug on 10-Sep-2013 and the minutes from that discussion are <http://www.w3.org/2013/09/10-pointerevents-minutes.html#item05>.
Moving this to WebApps' UI Events spec per resolution of the Pointer Events WG (PEWG) on 10-Sep-2013 (URI below). SeeAlso: PEWG's UCs and requirements doc <http://www.w3.org/wiki/PointerEvents/UseCasesAndRequirements>
Now tracking as: https://github.com/w3c/uievents/issues/16