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Bug 17360 - (ConvolverNodeLimits): ConvolverNode buffer size limits
Summary: (ConvolverNodeLimits): ConvolverNode buffer size limits
Status: CLOSED WONTFIX
Alias: None
Product: AudioWG
Classification: Unclassified
Component: Web Audio API (show other bugs)
Version: unspecified
Hardware: PC All
: P2 normal
Target Milestone: TBD
Assignee: This bug has no owner yet - up for the taking
QA Contact: This bug has no owner yet - up for the taking
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Reported: 2012-06-05 11:48 UTC by Philip Jägenstedt
Modified: 2014-10-28 17:17 UTC (History)
2 users (show)

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Attachments

Description Philip Jägenstedt 2012-06-05 11:48:54 UTC
Audio-ISSUE-73 (ConvolverNodeLimits): ConvolverNode buffer size limits [Web Audio API]

http://www.w3.org/2011/audio/track/issues/73

Raised by: Philip Jägenstedt
On product: Web Audio API

https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#ConvolverNode

Should there be an upper limit for the length of the impulse response buffer? If a huge buffer is used this could easily completely destroy performance. If there are no practical uses for convolution over a certain size, we could just limit it and avoid different implementations having different internal limits and having to reverse engineer the competition to figure out what the Web-compatible limits are.
Comment 1 Chris Rogers 2012-10-09 22:09:00 UTC
Do we have any limits on the dimensions of <img>, or size of objects in WebGL?  I'm just trying to get an idea if we have any examples to follow here.

If we do make a limit, then I'd like to make it rather high, like > 1 minute
Comment 2 Olivier Thereaux 2014-10-28 17:14:48 UTC
Web Audio API issues have been migrated to Github. 
See https://github.com/WebAudio/web-audio-api/issues
Comment 3 Olivier Thereaux 2014-10-28 17:17:46 UTC
Closing. See https://github.com/WebAudio/web-audio-api/issues for up to date list of issues for the Web Audio API.