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Specification: http://dev.w3.org/html5/websockets/ Multipage: http://www.whatwg.org/C#top Complete: http://www.whatwg.org/c#top Comment: Add UDP! Quake uses UDP, I can't continue development of WebQuake because it uses UDP. Posted from: 91.201.230.187 User agent: Mozilla/5.0 (Windows NT 6.1; rv:2.0) Gecko/20100101 Firefox/4.0 WebMoney Advisor MRA 5.6 (build 03399);
Done. See PeerConnection in http://whatwg.org/html
(In reply to comment #1) > Done. See PeerConnection in http://whatwg.org/html Can I connect to clients that use Quake engines written on C using PeerConnection?
Sure, if they implement the same protocol.
(In reply to comment #3) > Sure, if they implement the same protocol. They won't, the game is 15 year old.
Then no, intentionally. We don't want to allow hostile authors to write Web pages that can connect to servers that aren't explicitly expecting it. For example, SMTP servers (hello spam) or IRC servers or whatnot.