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Add these two lines: void drawImage(in ImageData image, in double dx, in double dy, in optional double dw, in double dh); void drawImage(in ImageData image, in double sx, in double sy, in double sw, in double sh, in double dx, in double dy, in double dw, in double dh); to: http://www.w3.org/TR/2dcontext/#conformance-requirements Usage scenario. You have a large image that you want to render a portion to the screen without overwriting the whole canvas. (Pretend part of it is transparent). You also want the ability to change pixel info quickly and ImageData allows that.
*** This bug has been marked as a duplicate of bug 11517 ***
mass-move component to LC1