W3C

– DRAFT –
RQTF meeting

08 July 2026

Attendees

Present
janina, jasonjgw, John_Paton, Joshue, matatk, scott_h, stacey
Regrets
-
Chair
jasonjgw
Scribe
jasonjgw, scott_h, Joshue108, janina

Meeting minutes

<scott_h> presen

Accessibility of Machine Learning and Generative AI draft.

Accessibility of Machine Learning and Generative AI draft.

JW: There are two tracks - the publications under dev and then the issues Janina is looking at

There is also the publication itself and WebMPC

There were issues raised and things that need to happen there.

Lets start with Janinas list

JS: This has ended up being helpful. I've got a summary of the conversations about our paper. Going back to Jan.

The end result is what I've posted and names the issues we identified

They are chronological - there are 43 points.

Some are obvious and would be good as a TOC

Some may not be appropriate e.g. some stuff on overlays

An argument is that you cant avoid talking about post source

There are conversations around how we define and describe accessibility

I have some questions - so we could go through them?

JW: Responding to detail would be good on the list.

JOC: Have we a URI?

<janina> https://lists.w3.org/Archives/Public/public-rqtf/2026Jul/0005.html

JS: I will categorise these

9,10,11 could be things we may need to get our head around

16 -19 we need to think about more

21,22 are out of scope

9. Defining the scope of the work is difficult: whether to address neural-network machine learning narrowly or "AI" broadly, and how to signal which claims apply to which kind of system.

10. Rule-based, deterministic AI and neural-network machine learning behave very differently, and the variable, hard-to-predict output of the latter is what matters most for disability.

11. Discussion of AI risks getting lost in background and definitions rather than telling users what the technology does for them and how it affects them.

16. If users interact with the web only through agents, source websites may shrink to API-only endpoints, eroding the large accessible surface of today's web.

17. Control over branding and presentation shifts into a negotiation between content providers and agent providers rather than remaining with the user.

18. It is unclear what is actually being licensed, in copyright and intellectual-property terms, when agents mediate and repackage content.

19. In an agent-mediated web, remediation becomes the preferred accessibility strategy, with human intervention as a costly and limited fallback.

21. The large data centers behind AI carry significant environmental and economic costs.

42. Access to the benefits of AI is not equitably distributed.

JS: 17 I think is just wrong

SH: Are you happy if we just comment on the list?

JS: Please do

JW: Lets do that - best on list

JW: Some of the Out of Scope issues arise from the editors draft

JS: Great, we have made some progress.

secodn point - webMCP proposal

WebMCP Proposal (Continued)

Matthew: APA has a tracking issue for this

accessibility tree should be vehicle?

JW: There are updates to that thread

<matatk> APA tracking issue: w3c/a11y-tracking#317

MA: I'll paste into the tracking issue

<gives overview of tracking process>

MA: The a11y is the one I've linked to comment from the Web Machine Learning repo

I've drafted a potential comment to this question - I will mention it in the APA call and ping RQTF

It needs some editing - but captures what we are saying - captures comments from Leonie and James C

There are things there to make accomodations - but the A11y tree may not be the right place to do this

Leonie and James speak to this

Note, even if this is right place - the a11y tree - this will break existing interoperability

They could create a parallel a11y tree - that wont break existing interactions

JS: Just to suggest for the minutes - as an experiment that makes sense - is there any reason not to keep parallel structures in the future?

MA: There is no suggestion that they will do this.

The question is, is it related?

I've not seen all comments - but Leonie and James thing this is different kind of problem.

MA: I'd like to see more semantics available but this WebMPC is more abstract

Doesn't follow the same rules - separate problem.

They likely have two distinct solutions as they are two different problems.

JW: This MPC info is independent of the UI

JS: We do like declared semantics - not likely to change

JW: Thats right.

There is a question around how LLM will use it when it parses declares semantics on the web, potentially powerful with agentic

JW: Semantics are of course useful - I agree with Matthew

JS: What is the expected APA path forward?

MA: Thank you for that Janina - your point last week. I will point to the fact we discussed it in RQTF

MA: The proposal is should be MPC thing use the a11y tree - we think no. Cloning may not help but a slightly more deterministic proposal may be better.

We will talk in APA today and come up with something end of the week

Will ping RQTF later et

MA: Hearing no objections will ship it shortly after

<DIscuss the logistics>

<matatk> Web and AI IG meeting (APA & RQTF are invited): https://www.w3.org/events/meetings/c955602b-2544-4eff-abaf-aab826708831/20260714T160000/

<matatk> Next Tuesday

<matatk> (or otherwise!)

Media accessibility, coordination of work.

JS: I think this is under control. We had to cut short the convo last week

JW: Opening this up for comments

Game accessibility.

JW: We are narrowing scope on an RQTF contribution

JW: We didn't complete convo last time, John where are we at?

JP: The question is how to identify what is necessary for a game to be accessible

It is too much in some situations - can it be nailed down and separate a problem from an a11y issue?

Needs debate and discussion

This is key need for a new document

See if we can make sense of it, and then publish this along side existing a11y guideance

Thoughts?

SH: The *AUR documents look at best practice in terms of a11y

Doesn't make a call if people should do this or that but states the use cases and things you can do

As well as being clear about what needs to be addressed

Your doc is also great

Getting clear guideance on what best practice is is great - but may not need to be proscriptive

JS: We are jumping a little on this.

JS: This will give us tools for other a11y convos - which I'm looking forward to

JS: For responsive visual games - the speed of sound is not the same as light, so there are challenges but for people with low vision we should be able to push this

JP: I question if you cannot transmit as much information via audio

This convo may bring this out

Challenges can be abstracted to support multiple modalities

MA: This is interesting

Focusing on a gap analysis etc would be a good start - where would they be of use?

What frictions are necessary?

I've seen older games doing interesting in universe AT

If everyone an use it its usability, if only some can use it, its accessibility

<Give example>

Claude dev has a questy aspect to it - fun

Core game mechanics may have wiggle room to present a fun challenge

Story telling has traditional a11y considerations

In my experience, there is a trade off between immersive things and speed

There can be trade offs in games operating on a timescale etc

MA: Could we mention Authoring tool a11y here? In the area of games?

I dont think there is a successfull accessible 3D authoring environment

<Josh still plays Quake *grin>

MA: High level descriptions could be written

MA: < Mentions AI generative environment and gaming tool that isn't accessible>

JW: We will miss Matthew, Janina and Josh next week

SH: Lets postpone and meet in two weeks

JP: I wont be there

JS: Lets leave gaming to the 4th

Minutes manually created (not a transcript), formatted by scribe.perl version 248 (Mon Oct 27 20:04:16 2025 UTC).

Diagnostics

Succeeded: s/prescriptiv/proscriptive

Maybe present: JOC, JP, JS, JW, MA, Matthew, SH

All speakers: JOC, JP, JS, JW, MA, Matthew, SH

Active on IRC: janina, jasonjgw, Joshue108, JPaton, matatk, scott_h, stacey