See also: IRC log
<stakagi> hi!
<shepazu> SVG published as CR! https://www.w3.org/TR/SVG2/
<scribe> scribe: nikos
<scribe> scribenick: nikos
<stakagi> Congratulations!
shepazu: yay!
... I've started reaching out to people to help with testing as
invited experts
... https://github.com/karip
<shepazu> https://twitter.com/_hmig
<shepazu> http://w3c.github.io/svgwg/specs/svg-authoring/#new-features-in-svg-2
shepazu: Also I updated the
authoring the guide - added foreignObject and this
... it's a loaded question - should we add new features from
svg 2 into this authoring guide?
nikos: If you can't author with them yet, do they belong in the authoring guide?
shepazu: that's one of the cons
AmeliaBR: definitely they could
be written up as how you can use these features in a
progressive enhancement way - a practical guide of where we are
now
... things can become dated if discussion is focused on current
browser support so we should have a periodic review and update
planned
shepazu: it doesn't actually have to be part of the authoring guide
<AmeliaBR> https://help.github.com/articles/configuring-a-publishing-source-for-github-pages/
AmeliaBR: There's a way to host on github pages directy from master - for us it makes sense to just do this
https://github.com/w3c/svgwg/wiki/TPAC-2016-Agenda
nikos: We plan to meet for a
single day on Thursday
... hopefully we'll have someone from web platform tests
... come along to our testing session
... and i've started raising issues regarding testing so keep
an eye on those
<AmeliaBR> https://w3c.github.io/charter-drafts/svg-2016.html
<shepazu> https://w3c.github.io/charter-drafts/svg-2016.html
Tav: how do things like the stroking spec fit into this?
AmeliaBR: we are probably not going to get substantial work done on them
nikos: one thing we may want to do is publish new working drafts with status updates
<AmeliaBR> https://svgwg.org/
https://svgwg.org/specs/markers/
https://svgwg.org/specs/paths/
https://svgwg.org/specs/strokes/
shepazu: they've all been published as FPWD. Why did we split them out?
nikos: Mainly as a holding ground for features removed from SVG 2
shepazu: there's two reasons for
modularity - incremental change and reusability
... so they provide incremental change and we don't reference
them from svg 2?
AmeliaBR: yes - they are planned to replace the chapters for svg 2
shepazu: are these specs planning to be reused in css or anything else?
Tav: markers is more organisational - strokes the css group is interested in
AmeliaBR: paths could be general and reused by svg, css, and canvas
shepazu: is it reusable by css and canvas the way it's written now?
AmeliaBR: right now it's written for svg
shepazu: so if we were going to
make it as a stand alone spec - we would have to do that
... are we planning on having them as seperate deliverables
permanently? or is it something that should be folded back into
svg 3?
AmeliaBR: my goal is to make svg 3 modular
nikos: I agree that's a good plan - and generally I think that was the working groups plan
Tav: agree - that was what we'd talked about before
shepazu: that may require some
substantial rewriting because of the way the chapters are
linked together
... ok I'll add these to the charter
... but note that they are not the priority for the svg 2
timeframe
<stakagi> I would like to, still pursue feasibility of Levels of details.
shepazu: is there a draft spec for Level of details? Before we add a spec to the charter for the next year we really need to have a draft published
Tav: how long is this charter period?
shepazu: this charter period is
one year - intended to get us through the publication of svg
2
... we're not doing things in this charter period for svg
3
... the degree to which we get stuff done this year will inform
w3c management about how feasible continued work by the svg wg
will be
... I think zoom and level of details is useful, but right now
we don't have anybody actively editing it so I didn't include
it
... that's not to say you can't work on it
... if you put together a spec over the year then it could be
included in the next charter
... this charter is just a placeholder for continuing the work
that we're actively doing right now
... I don't want to put things in scope for this charter unless
we have a spec that is being actively worked on
... some fx specs that we're not so active on are included
because the css wg is working on them and it's listed in their
charter
nikos: is that acceptable takagi-san? You are most welcome to continue work on level of detail. We just won't plan it as a deliverable over the next year. But the group will recharter in one year or perhaps sooner.
https://github.com/w3c/svgwg/issues/262
nikos: this is basically about
where we have a definition in the svg 2 spec
... but there's also a definition in css
... so my thoughts are that we should totally remove the
definition from svg 2 and have one definition in css
Tav: I don't like that idea
because it makes reading the spec harder
... I wouldn't mind saying the normative definition is in
css
... there is a link to the css definition there
nikos: in that case I think we
should format the definition as a note rather than a normative
block of text
... could we have two sections - css definitions used in this
chapter (which is non normative)
... with a second section for new definitions
AmeliaBR: I like the idea of
having a definition in svg, with a link to the normative
definition in css
... could be as simple as saying 'as defined in ... '
Tav: so looking at 'character' - is that ok?
AmeliaBR: yes
nikos: it's more an issue where
we've copied blocks of text from css, but not grabbed the whole
definition
... so lets keep the definitions but make it clear that css is
the normative definition. we can tidy up the writing to clarify
this
https://github.com/w3c/svgwg/issues/259
so this one is backwards compatibility issue? We agree and we know the issue exists, but we're sticking with backwards compatibility with svg 1.1
Tav: it's more it was defined in
dom 2
... it's not that we decided to use utf 16 code units, but dom
2 did
AmeliaBR: and it's not something
we can change because it could break content
... it would be nice to have some sort of switch
Tav: i wonder how much utf 16 is used
AmeliaBR: it doesn't matter how
the encoding is - it takes whatever encoding you use, and it
counts it as if it were utf 16
... so if you've got something where you're positioning emoji
that are multi byte you're going to have extra numbers in the
dx,dy string
Tav: not sure what is meant by surrogate character
nikos: that would be a character
that depends on another - say an accent that's defined with a
second code point but can't be split from it's dependent
... Tav are you happy to go through these issues and do editing
where we need to?
Tav: yes
<AmeliaBR> https://github.com/w3c/svgwg/issues/273
AmeliaBR: we don't support inline block layout so that has potential for a situation where we don't have a defined behaviour
Tav: we were going to hold that off for a future version
<AmeliaBR> https://github.com/w3c/svgwg/issues/275
<stakagi> Mr. Shimizu of my substitute will attends svgwg TPAC.
This is scribe.perl Revision: 1.144 of Date: 2015/11/17 08:39:34 Check for newer version at http://dev.w3.org/cvsweb/~checkout~/2002/scribe/ Guessing input format: RRSAgent_Text_Format (score 1.00) Succeeded: s/progress way/progressive enhancement way/ Found Scribe: nikos Inferring ScribeNick: nikos Found ScribeNick: nikos Present: nikos Tav stakagi Agenda: https://lists.w3.org/Archives/Public/www-svg/2016Sep/0011.html Found Date: 15 Sep 2016 Guessing minutes URL: http://www.w3.org/2016/09/15-svg-minutes.html People with action items:[End of scribe.perl diagnostic output]