Re: Clipping behaviour of GainNodes (or any other AudioDestinationNode)

Sorry, the bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1078014

On Tue, Oct 7, 2014 at 12:57 PM, Soledad Penades <hello@5013.es> wrote:
> Hello!
>
> I'm trying to simulate applying a DC signal to an existing signal.
> Since the signal is already in [-1, 1] and I'm applying a variable
> [-2, 2] value, the output should be quite clipped.
>
> Check demo here http://sole.github.io/test_cases/web_audio/bias/ -
> you'll need web components enabled.
>
> In Firefox, although the analyser reports the signal being shifted
> around when the range is changed, there is no audible difference.
>
> In Chrome, the behaviour is weirder--the analyser goes bananas and the
> sound doesn't seem to change substantially either.
>
> I can definitely listen to the difference by generating a signal in
> Audacity and shifting it manually (you can listen to the attachments
> in the bug I opened in Mozilla's Bugzilla)
>
> I wonder if the audio engine is allowing values to go out of range
> temporarily and finally clipping by the time sounds reaches
> audioContext.destination, but I also wonder if this is a behaviour
> that is not explicit in the API (or maybe I oversaw it
> accidentally--would anyone be as nice as to point me to where is this
> behaviour described in the specification?). In other words: I would
> expect the output of each node to be clipped to -1, 1
>
> Thanks!
>
>
>
> --
> http://5013.es



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Received on Tuesday, 7 October 2014 13:29:00 UTC