Text that is to be rendered as part of an SVG document fragment is specified using the 'text' element. The characters to be drawn are expressed as XML character data [XML10] inside the 'text' element.
SVG's 'text' elements are rendered like other graphics elements. Thus, coordinate system transformations, painting, clipping and masking features apply to 'text' elements in the same way as they apply to shapes such as paths and rectangles.
Each 'text' element causes a single string of text to be rendered. SVG performs no automatic line breaking or word wrapping. To achieve the effect of multiple lines of text, use one of the following methods:
The text strings within 'text' elements can be rendered in a straight line or rendered along the outline of a 'path' element. SVG supports the following international text processing features for both straight line text and text on a path:
Because SVG text is packaged as XML character data [XML10]:
Multi-language SVG content is possible by substituting different text strings based on the user's preferred language.
For accessibility reasons, it is recommended that text which is included
in a document have appropriate semantic markup to indicate its function.
See SVG accessibility guidelines
for more information.
In XML [XML10], textual content is defined in terms of a sequence of XML characters, where each character is defined by a particular Unicode code point [UNICODE]. Fonts, on the other hand, consists of a collection of glyphs and other associated information, such as font tables. A glyph is a presentable form of one or more characters (or a part of a character in some cases). Each glyph consists of some sort of identifier (in some cases a string, in other cases a number) along with drawing instructions for rendering that particular glyph.
In many cases, there is a one-to-one mapping of Unicode characters (i.e., Unicode code points) to glyphs in a font. For example, it is common for a font designed for Latin languages (where the term Latin is used for European languages such as English with alphabets similar to and/or derivative to the Latin language) to contain a single glyph for each of the standard ASCII characters (i.e., A-to-Z, a-to-z, 0-to-9, plus the various punctuation characters found in ASCII). Thus, in most situations, the string "XML", which consists of three Unicode characters, would be rendered by the three glyphs corresponding to "X", "M" and "L", respectively.
In various other cases, however, there is not a strict one-to-one mapping of Unicode characters to glyphs. Some of the circumstances when the mapping is not one-to-one:
In many situations, the algorithms for mapping from characters to glyphs are system-dependent, resulting in the possibility that the rendering of text might be (usually slightly) different when viewed in different user environments. If the author of SVG content requires precise selection of fonts and glyphs, then the recommendation is that the necessary fonts (potentially subsetted to include only the glyphs needed for the given document) be available either as SVG fonts embedded within the SVG content or as WebFonts posted at the same Web location as the SVG content.
Throughout this chapter, the term character shall be equivalent to the definition of a character in XML [XML10].
A font consists of a collection of glyphs together with the information (the font tables) necessary to use those glyphs to present characters on some medium. The combination of the collection of glyphs and the font tables is called the font data. The font tables include the information necessary to map characters to glyphs, to determine the size of glyph areas and to position the glyph area. Each font table consists of one or more font characteristics, such as the font-weight and font-style.
The geometric font characteristics are expressed in a coordinate system based on the EM box. (The EM is a relative measure of the height of the glyphs in the font; see CSS2 em square.) The box 1 EM high and 1 EM wide is called the design space. This space is given a geometric coordinates by sub-dividing the EM into a number of units-per-em.
Note: Units-per-em is a font characteristic. A typical value for units-per-EM is 1000 or 2048.
The coordinate space of the EM box is called the design space coordinate system. For scalable fonts, the curves and lines that are used to draw a glyph are represented using this coordinate system.
Note: Most often, the (0,0) point in this coordinate system is positioned on the left edge of the EM box, but not at the bottom left corner. The Y coordinate of the bottom of a roman capital letter is usually zero. And the descenders on lower case roman letters have negative coordinate values.
SVG assumes that the font tables will provide at least three font characteristics: an ascent, a descent and a set of baseline-tables. The ascent is the distance to the top of the EM box from the (0,0) point of the font; the descent is the distance to the bottom of the EM box from the (0.0) point of the font. The baseline-table is explained below.
Note: Within an OpenType font, for horizontal writing-modes, the ascent and descent are given by the sTypoAscender and sTypoDescender entries in the OS/2 table. For vertical writing-modes, the descent (the distance, in this case from the (0,0) point to the left edge of the glyph) is normally zero because the (0,0) point is on the left edge. The ascent for vertical writing-modes is either 1 em or is specified by the Ideographic top baseline value in the OpenType Base table for vertical writing-modes.
In horizontal writing-modes, the glyphs of a given script are positioned so that a particular point on each glyph, the alignment-point, is aligned with the alignment-points of the other glyphs in that script. The glyphs of different scripts, for example, western, northern indic and far-eastern scripts, are typically aligned at different points on the glyph. For example, western glyphs are aligned on the bottoms of the capital letters, northern indic glyphs are aligned at the top of a horizontal stroke near the top of the glyphs and far-eastern glyphs are aligned either at the bottom or center of the glyph. Within a script and within a line of text having a single font-size, the sequence of alignment-points defines, in the inline- progression-direction, a geometric line called a baseline. Western and most other alphabetic and syllabic glyphs are aligned to an "alphabetic" baseline, the northern indic glyphs are aligned to a "hanging" baseline and the far-eastern glyphs are aligned to an "ideographic" baseline.
A baseline-table specifies the position of one or more baselines in the design space coordinate system. The function of the baseline table is to facilitate the alignment of different scripts with respect to each other when they are mixed on the same text line. Because the desired relative alignments may depend on which script is dominant in a line (or block), there may be a different baseline table for each script. In addition, different alignment positions are needed for horizontal and vertical writing modes. Therefore, the font may have a set of baseline tables: typically, one or more for horizontal writing-modes and zero or more for vertical writing-modes.
Note: Some fonts may not have values for the baseline tables. Heuristics are suggested for approximating the baseline tables when a given font does not supply baseline tables.
SVG further assumes that for each glyph in the font data for a font, there is are two width values, two alignment-baselines and two alignment-points, one each for horizontal writing-modes and the other for vertical writing-modes. (Even though it is specified as a width, for vertical writing-modes the width is used in the vertical direction.) The script to which a glyph belongs determines an alignment-baseline to which the glyph is to be aligned. The inline-progression-direction position of the alignment-point is on the start-edge of the glyph.
Properties related to baselines are described below under Baseline alignment properties.
In addition to the font characteristics required above, a font may also supply substitution and positioning tables that can be used by a formatter to re-order, combine and position a sequence of glyphs to make one or more composite glyphs. The combination may be as simple as a ligature, or as complex as an indic syllable which combines, usually with some re-ordering, multiple consonants and vowel glyphs.
The 'text' element defines a graphics element consisting of text. The XML [XML10] character data within the 'text' element, along with relevant attributes and properties and character-to-glyph mapping tables within the font itself, define the glyphs to be rendered. (See Characters and their corresponding glyphs.) The attributes and properties on the 'text' element indicate such things as the writing direction, font specification and painting attributes which describe how exactly to render the characters. Subsequent sections of this chapter describe the relevant text-specific attributes and properties, particular text layout and bidirectionality.
Since 'text' elements are rendered using the same rendering methods as other graphics elements, all of the same coordinate system transformations, painting, clipping and masking features that apply to shapes such as paths and rectangles also apply to 'text' elements.
It is possible to apply a gradient, pattern, clipping path, mask or filter to text. When one of these facilities is applied to text and keyword objectBoundingBox is used (see Object bounding box units) to specify a graphical effect relative to the "object bounding box", then the object bounding box units are computed relative to the entire 'text' element in all cases, even when different effects are applied to different 'tspan' elements within the same 'text' element.
The 'text' element renders its first glyph (after bidirectionality reordering) at the initial current text position, which is established by the x and y attributes on the 'text' element (with possible adjustments due to the value of the 'text-anchor' property, the presence of a 'textPath' element containing the first character, and/or an x, y, dx or dy attributes on a 'tspan', 'tref' or 'altGlyph' element which contains the first character). After the glyph(s) corresponding to the given character is(are) rendered, the current text position is updated for the next character. In the simplest case, the new current text position is the previous current text position plus the glyphs' advance value (horizontal or vertical). See text layout for a description of glyph placement and glyph advance.
<!ENTITY % textExt "" > <!ELEMENT text (#PCDATA|desc|title|metadata| tspan|tref|textPath|altGlyph|a|animate|set| animateMotion|animateColor|animateTransform %geExt;%textExt;)* > <!ATTLIST text %stdAttrs; %testAttrs; %langSpaceAttrs; externalResourcesRequired %Boolean; #IMPLIED class %ClassList; #IMPLIED style %StyleSheet; #IMPLIED %PresentationAttributes-Color; %PresentationAttributes-FillStroke; %PresentationAttributes-FontSpecification; %PresentationAttributes-Graphics; %PresentationAttributes-TextContentElements; %PresentationAttributes-TextElements; transform %TransformList; #IMPLIED %graphicsElementEvents; x %Coordinates; #IMPLIED y %Coordinates; #IMPLIED dx %Lengths; #IMPLIED dy %Lengths; #IMPLIED rotate %Numbers; #IMPLIED textLength %Length; #IMPLIED lengthAdjust (spacing|spacingAndGlyphs) #IMPLIED > |
Attribute definitions:
Example text01 below contains the text string "Hello, out there" which will be rendered onto the canvas using the Verdana font family with the glyphs filled with the color blue.
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010719//EN"
"http://www.w3.org/TR/2001/PR-SVG-20010719/DTD/svg10.dtd">
<svg width="10cm" height="3cm" viewBox="0 0 1000 300">
<desc>Example text01 - 'Hello, out there' in blue</desc>
<text x="250" y="150"
font-family="Verdana" font-size="55" fill="blue" >
Hello, out there
</text>
<!-- Show outline of canvas using 'rect' element -->
<rect x="1" y="1" width="998" height="298"
fill="none" stroke="blue" stroke-width="2" />
</svg>
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View this example as SVG (SVG-enabled browsers only)
Within a 'text' element, text and font properties and the current text position can be adjusted with absolute or relative coordinate values by including a 'tspan' element.
<!ENTITY % tspanExt "" > <!ELEMENT tspan (#PCDATA|desc|title|metadata|tspan|tref|altGlyph|a|animate|set|animateColor %tspanExt;)* > <!ATTLIST tspan %stdAttrs; %testAttrs; %langSpaceAttrs; externalResourcesRequired %Boolean; #IMPLIED class %ClassList; #IMPLIED style %StyleSheet; #IMPLIED %PresentationAttributes-Color; %PresentationAttributes-FillStroke; %PresentationAttributes-FontSpecification; %PresentationAttributes-Graphics; %PresentationAttributes-TextContentElements; %graphicsElementEvents; x %Coordinates; #IMPLIED y %Coordinates; #IMPLIED dx %Lengths; #IMPLIED dy %Lengths; #IMPLIED rotate %Numbers; #IMPLIED textLength %Length; #IMPLIED lengthAdjust (spacing|spacingAndGlyphs) #IMPLIED > |
Attribute definitions:
The x, y, dx, dy and rotate on the 'tspan' element are useful in high-end typography scenarios where individual glyphs require exact placement. These attributes are useful for minor positioning adjustments between characters or for major positioning adjustments, such as moving the current text position to a new location to achieve the visual effect of a new line of text. Multi-line 'text' elements are possible by defining different 'tspan' elements for each line of text, with attributes x, y, dx and/or dy defining the position of each 'tspan'. (An advantage of such an approach is that users will be able to perform multi-line text selection.)
In situations where micro-level positioning adjustment are necessary for advanced typographic control, the SVG content designer needs to ensure that the necessary font will be available for all viewers of the document (e.g., package up the necessary font data in the form of an SVG font or an alternative WebFont format which is stored at the same Web site as the SVG content) and that the viewing software will process the font in the expected way (the capabilities, characteristics and font layout mechanisms vary greatly from system to system). If the SVG content contains x, y, dx or dy attribute values which are meant to correspond to a particular font processed by a particular set of viewing software and either of these requirements is not met, then the text might display with poor quality.
The following additional rules apply to attributes x, y, dx, dy and rotate when they contain a list of numbers:
<tspan dx="11 12 13 14 15 0 21 22 23 0 31 32 33 34 35 36">Latin and Hebrew</span>and that the word "Hebrew" will be drawn right-to-left. First, the character data and the corresponding values in the dx list will be reordered, such that the text string will be "Latin and werbeH" and the list of values for the dx attribute will be "11 12 13 14 15 0 21 22 23 0 36 35 34 33 32 31". After this re-ordering, the glyphs corresponding to the characters will be positioned using standard left-to-right layout rules.
The following examples show basic use of the 'tspan' element.
Example tspan01 uses a 'tspan' element to indicate that the word "not" is to use a bold font and have red fill.
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010719//EN"
"http://www.w3.org/TR/2001/PR-SVG-20010719/DTD/svg10.dtd">
<svg width="10cm" height="3cm" viewBox="0 0 1000 300">
<desc>Example tspan01 - using tspan to change visual attributes</desc>
<g font-family="Verdana" font-size="45" >
<text x="200" y="150" fill="blue" >
You are
<tspan font-weight="bold" fill="red" >not</tspan>
a banana.
</text>
</g>
<!-- Show outline of canvas using 'rect' element -->
<rect x="1" y="1" width="998" height="298"
fill="none" stroke="blue" stroke-width="2" />
</svg>
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View this example as SVG (SVG-enabled browsers only)
Example tspan02 uses the dx and dy attributes on the 'tspan' element to adjust the current text position horizontally and vertically for particular text strings within a 'text' element.
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010719//EN"
"http://www.w3.org/TR/2001/PR-SVG-20010719/DTD/svg10.dtd">
<svg width="10cm" height="3cm" viewBox="0 0 1000 300">
<desc>Example tspan02 - using tspan's dx and dy attributes
for incremental positioning adjustments</desc>
<g font-family="Verdana" font-size="45" >
<text x="200" y="150" fill="blue" >
But you
<tspan dx="2em" dy="-50" font-weight="bold" fill="red" >
are
</tspan>
<tspan dy="100">
a peach!
</tspan>
</text>
</g>
<!-- Show outline of canvas using 'rect' element -->
<rect x="1" y="1" width="998" height="298"
fill="none" stroke="blue" stroke-width="2" />
</svg>
![]() |
View this example as SVG (SVG-enabled browsers only)
Example tspan03 uses the x and y attributes on the 'tspan' element to establish a new absolute current text position for each glyph to be rendered. The example shows two lines of text within a single 'text' element. Because both lines of text are within the same 'text' element, the user will be able to select through both lines of text and copy the text to the system clipboard in user agents that support text selection and clipboard operations,
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010719//EN"
"http://www.w3.org/TR/2001/PR-SVG-20010719/DTD/svg10.dtd">
<svg width="10cm" height="3cm" viewBox="0 0 1000 300">
<desc>Example tspan03 - using tspan's x and y attributes
for multiline text and precise glyph positioning</desc>
<g font-family="Verdana" font-size="45" >
<text fill="rgb(255,164,0)" >
<tspan x="300 350 400 450 500 550 600 650" y="100">
Cute and
</tspan>
<tspan x="375 425 475 525 575" y="200">
fuzzy
</tspan>
</text>
</g>
<!-- Show outline of canvas using 'rect' element -->
<rect x="1" y="1" width="998" height="298"
fill="none" stroke="blue" stroke-width="2" />
</svg>
![]() |
View this example as SVG (SVG-enabled browsers only)
The textual content for a 'text' can be either character data directly embedded within the 'text' element or the character data content of a referenced element, where the referencing is specified with a 'tref' element.
<!ENTITY % trefExt "" > <!ELEMENT tref (desc|title|metadata|animate|set|animateColor %trefExt;)* > <!ATTLIST tref %stdAttrs; %xlinkRefAttrs; xlink:href %URI; #REQUIRED %testAttrs; %langSpaceAttrs; externalResourcesRequired %Boolean; #IMPLIED class %ClassList; #IMPLIED style %StyleSheet; #IMPLIED %PresentationAttributes-Color; %PresentationAttributes-FillStroke; %PresentationAttributes-FontSpecification; %PresentationAttributes-Graphics; %PresentationAttributes-TextContentElements; %graphicsElementEvents; x %Coordinates; #IMPLIED y %Coordinates; #IMPLIED dx %Lengths; #IMPLIED dy %Lengths; #IMPLIED rotate %Numbers; #IMPLIED textLength %Length; #IMPLIED lengthAdjust (spacing|spacingAndGlyphs) #IMPLIED > |
Attribute definitions:
All character data within the referenced element, including character data enclosed within additional markup, will be rendered.
The x, y, dx, dy and rotate attributes have the same meanings as for the 'tspan' element. The attributes are applied as if the 'tref' element was replaced by a 'tspan' with the referenced character data (stripped of all supplemental markup) embedded within the hypothetical 'tspan' element.
Example tref01 shows how to use character data from a different element as the character data for a given 'tspan' element. The first 'text' element (with id="ReferencedText") will not draw because it is part of a 'defs' element. The second 'text' element draws the string "Inline character data". The third 'text' element draws the string "Reference character data" because it includes a 'tref' element which is a reference to element "ReferencedText", and that element's character data is "Referenced character data".
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010719//EN"
"http://www.w3.org/TR/2001/PR-SVG-20010719/DTD/svg10.dtd">
<svg width="10cm" height="3cm" viewBox="0 0 1000 300">
<defs>
<text id="ReferencedText">
Referenced character data
</text>
</defs>
<desc>Example tref01 - inline vs reference text content</desc>
<text x="100" y="100" font-size="45" fill="blue" >
Inline character data
</text>
<text x="100" y="200" font-size="45" fill="red" >
<tref xlink:href="#ReferencedText"/>
</text>
<!-- Show outline of canvas using 'rect' element -->
<rect x="1" y="1" width="998" height="298"
fill="none" stroke="blue" stroke-width="2" />
</svg>
![]() |
View this example as SVG (SVG-enabled browsers only)
This section describes the text layout features supported by SVG, which includes support for various international writing directions, such as left-to-right (e.g., Latin scripts) and bidirectional (e.g., Hebrew or Arabic) and vertical (e.g., Asian scripts). The descriptions in this section assume straight line text (i.e., text that is either strictly horizontal or vertical with respect to the current user coordinate system). Subsequent sections describe the supplemental layout rules for text on a path.
SVG does not provide for automatic line breaks or word wrapping, which makes internationalized text layout for SVG relatively simpler than it is for languages which support formatting of multi-line text blocks.
For each 'text' element, the SVG user agent determines the current reference orientation. For standard horizontal or vertical text (i.e., no text-on-a-path), the reference orientation is the vector pointing towards negative infinity in Y within the current user coordinate system. (Note: in the initial coordinate system, the reference orientation is up.) For text on a path, the reference orientation is reset with each character.
Based on the reference orientation and the value for property 'writing-mode', the SVG user agent determines the current inline-progression-direction. For left-to-right text, the inline-progression-direction points 90 degrees clockwise from the reference orientation vector. For right-to-left text, the inline progression points 90 degrees counter-clockwise from the reference orientation vector. For top-to-bottom text, the inline-progression-direction points 180 degrees from the reference orientation vector.
Based on the reference orientation and the value for property 'writing-mode', the SVG user agent determines the current block-progression-direction. For left-to-right and right-to-left text, the block-progression-direction points 180 degrees from the reference orientation vector because the only available horizontal 'writing-mode's are lr-tb and rl-tb. For top-to-bottom text, the block-progression-direction always points 90 degrees counter-clockwise from the reference orientation vector because the only available top-to-bottom 'writing-mode' is tb-rl.
The shift direction is the direction towards which the baseline table moves due to positive values for property 'baseline-shift'. The shift direction is such that a positive value shifts the baseline table towards the topmost entry in the parent's baseline table.
In processing a given 'text' element, the SVG user agent keeps track of the current text position. The initial current text position is established by the x and y attributes on the 'text' element.
The current text position is adjusted after each glyph to establish a new current text position at which the next glyph shall be rendered. The adjustment to the current text position is based on the current inline-progression-direction, glyph-specific advance values corresponding to the glyph orientation of the glyph just rendered, kerning tables in the font and the current values of various attributes and properties, such as the spacing properties and any x, y, dx and dy attributes on 'text', 'tspan', 'tref' or 'altGlyph' elements. If a glyph does not provide explicit advance values corresponding to the current glyph orientation, then an appropriate approximation should be used. For vertical text, a suggested approximation is the sum of the ascent and descent values for the glyph. Another suggested approximation for an advance value for both horizontal and vertical text is the size of an em (see units-per-em).
For each glyph to be rendered, the SVG user agent determines an appropriate alignment-point on the glyph which will be placed exactly at the current text position. The alignment-point is determined based on glyph cell metrics in the glyph itself, the current inline-progression-direction and the glyph orientation relative to the inline-progression-direction. For most uses of Latin text (i.e., 'writing-mode:lr', 'text-anchor:start', and 'alignment-baseline:baseline') the alignment-point in the glyph will be the intersection of left edge of the glyph cell (or some other glyph-specific x-axis coordinate indicating a left-side origin point) with the Latin baseline of the glyph. For many cases with top-to-bottom vertical text layout, the reference point will be either a glyph-specific origin point based on the set of vertical baselines for the font or the intersection of the center of the glyph with its top line (see [CSS2-topline] for a definition of top line). If a glyph does not provide explicit origin points corresponding to the current glyph orientation, then an appropriate approximation should be used, such as the intersection of the left edge of the glyph with the appropriate horizontal baseline for the glyph or intersection of the top edge of the glyph with the appropriate vertical baseline. If baseline tables are not available, user agents should establish baseline tables that reflect common practice.
Adjustments to the current text position are either absolute position adjustments or relative position adjustments. An absolute position adjustment occurs in the following circumstances:
All other position adjustments to the current text position are relative position adjustments.
Each absolute position adjustment defines a new text chunk. Absolute position adjustments impact text layout in the following ways:
The following additional rules apply to ligature formation:
The 'writing-mode' property specifies whether the initial inline-progression-direction for a 'text' element shall be left-to-right, right-to-left, or top-to-bottom. The 'writing-mode' property applies only to 'text' elements; the property is ignored for 'tspan', 'tref', 'altGlyph' and 'textPath' sub-elements. (Note that the inline-progression-direction can change within a 'text' element due to the Unicode bidirectional algorithm and properties 'direction' and 'unicode-bidi'. For more on bidirectional text, see Relationship with bidirectionality.)
| Value: | lr-tb | rl-tb | tb-rl | lr | rl | tb | inherit |
| Initial: | lr-tb |
| Applies to: | 'text' elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Animatable: | no |
In some cases, it is required to alter the orientation of a sequence of characters relative to the inline-progression-direction. The requirement is particularly applicable to vertical layouts of East Asian documents, where sometimes narrow-cell Latin text is to be displayed horizontally and other times vertically.
Two properties control the glyph orientation relative to the reference orientation for each of the two possible inline-progression-directions. 'glyph-orientation-vertical' controls glyph orientation when the inline-progression-direction is vertical. 'glyph-orientation-horizontal' controls glyph orientation when the inline-progression-direction is horizontal.
| Value: | auto | <angle> | inherit |
| Initial: | auto |
| Applies to: | text content elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Animatable: | no |
Fullwidth ideographic and fullwidth Latin text will be set with a glyph-orientation of 0-degrees.
Ideographic punctuation and other ideographic characters having alternate horizontal and vertical forms will use the vertical form of the glyph.
Text which is not fullwidth will be set with a glyph-orientation of 90-degrees.
This reorientation rule applies only to the first-level non-ideographic text. All further embedding of writing-modes or bidi processing will be based on the first-level rotation.
NOTE:
This is equivalent to having set the non-ideographic text string horizontally honoring the bidi-rule, then rotating the resultant sequence of inline-areas (one area for each change of glyph direction) 90-degrees clockwise.
It should be noted that text set in this "rotated" manner may contain ligatures or other glyph combining and reordering common to the language and script. (This "rotated" presentation form does not disable auto-ligature formation or similar context-driven variations.)
The determination of which characters should be auto-rotated may vary across User Agents. The determination is based on a complex interaction between country, language, script, character properties, font, and character context. It is suggested that one consult the Unicode TR 11 and the various JIS or other national standards.
This property is applied only to text written in a vertical 'writing-mode'.
The glyph orientation affects the amount that the current text position advances as each glyph is rendered. When the inline-progression-direction is vertical and the 'glyph-orientation-vertical' results in an orientation angle that is a multiple of 180 degrees, then the current text position is incremented according to the vertical metrics of the glyph. Otherwise, if the 'glyph-orientation-vertical' results in an orientation angle that is not a multiple of 180 degrees, then the current text position is incremented according to the horizontal metrics of the glyph.
The text layout diagrams in this section use the following symbols:
- wide-cell glyph (e.g. Han) which is the n-th glyph in the text run
- narrow-cell glyph (e.g. Latin) which is the n-th glyph in the text run
The orientation which the above symbols assume in the diagrams corresponds to the orientation that the Unicode characters they represent are intended to assume when rendered in the user agent. Spacing between the glyphs in the diagrams is usually symbolic, unless intentionally changed to make a point.
The diagrams below illustrate different uses of 'glyph-orientation-vertical'. The diagram on the left shows the result of the mixing of full-width ideographic glyphs with narrow-cell Latin glyphs when 'glyph-orientation-vertical' for the Latin characters is either auto or 90. The diagram on the right show the result of mixing full-width ideographic glyphs with narrow-cell Latin glyphs when Latin glyphs are specified to have a 'glyph-orientation-vertical' of 0.
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| Value: | <angle> | inherit |
| Initial: | 0deg |
| Applies to: | text content elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Animatable: | no |
This property is applied only to text written in a horizontal 'writing-mode'.
The glyph orientation affects the amount that the current text position advances as each glyph is rendered. When the reference orientation direction is horizontal and the 'glyph-orientation-horizontal' results in an orientation angle that is a multiple of 180 degrees, then the current text position is incremented according to the horizontal metrics of the glyph. Otherwise, if the 'glyph-orientation-horizontal' results in an orientation angle that is not a multiple of 180 degrees, then the current text position is incremented according to the vertical metrics of the glyph.
The characters in certain scripts are written from right to left. In some documents, in particular those written with the Arabic or Hebrew script, and in some mixed-language contexts, text in a single line may appear with mixed directionality. This phenomenon is called bidirectionality, or "bidi" for short.
The Unicode standard ([UNICODE], section 3.11) defines a complex algorithm for determining the proper directionality of text. The algorithm consists of an implicit part based on character properties, as well as explicit controls for embeddings and overrides. The SVG user agent applies this bidirectional algorithm when determining the layout of characters within a 'text' element. The 'direction' and 'unicode-bidi' properties allow authors to override the inherent directionality of the content characters and thus explicitly control how the elements and attributes of a document language map to this algorithm. These two properties are applicable to all characters who glyphs are perpendicular to the inline-progression-direction.
In most cases, the bidirectional algorithm from [UNICODE] produces the desired result automatically, and overriding this algorithm properly is usually quite complex. Therefore, in most cases, authors are discouraged from assigning values to these properties.
A more complete discussion of bidirectionality can be found in the "Cascading Style Sheets (CSS) level 2" specification [CSS2-direction].
The processing model for bidirectional text is as follows. The user agent processes the characters which are provided in logical order (i.e., the order the characters appear in the original document, either via direct inclusion or via indirect reference due a 'tref' element). The user agent determines the set of independent blocks within each of which it should apply the Unicode bidirectional algorithm. Each text chunk represents an independent block of text. Additionally, any change in glyph orientation due to processing of properties 'glyph-orientation-horizontal' or 'glyph-orientation-vertical' will subdivide the independent blocks of text further. After processing the Unicode bidirectional algorithm and properties 'direction' and 'unicode-bidi' on each of the independent text blocks, the user agent will have a potentially re-ordered list of characters which are now in left-to-right rendering order. Simultaneous with re-ordering of the characters, the dx, dy and rotate attributes on the 'tspan' and 'tref' elements are also re-ordered to maintain the original correspondence between characters and attribute values. While kerning or ligature processing might be font-specific, the preferred model is that kerning and ligature processing occurs between combinations of characters or glyphs after the characters have been re-ordered.
| Value: | ltr | rtl | inherit |
| Initial: | ltr |
| Applies to: | 'text', 'tspan', 'tref' and 'textPath' elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Animatable: | no |
This property specifies the base writing direction of text and the direction of embeddings and overrides (see 'unicode-bidi') for the Unicode bidirectional algorithm. For the 'direction' property to have any effect, the 'unicode-bidi' property's value must be 'embed' or 'bidi-override'.
Except for any additional information provided in this specification, the normative definition of the property is in [CSS2-direction].
The 'direction' property applies only to glyphs oriented perpendicular to the inline-progression-direction, which includes the usual case of horizontally-oriented Latin or Arabic text and the case of narrow-cell Latin or Arabic characters rotated 90 degrees clockwise relative to a top-to-bottom inline-progression-direction.
| Value: | normal | embed | bidi-override | inherit |
| Initial: | normal |
| Applies to: | text content elements |
| Inherited: | no |
| Percentages: | N/A |
| Media: | visual |
| Animatable: | no |
Except for any additional information provided in this specification, the normative definition of the property is in [CSS2-unicode-bidi].
The glyphs associated with the characters within a 'text' element are rendered in the logical order of the characters in the original document, independent of any re-ordering necessary to implement bidirectionality. Thus, for text that goes right-to-left visually, the glyphs associated wi