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12. The SMIL 2.0 Transition Effects Module

Editors
Eric Hyche (ehyche@real.com), (RealNetworks)
Debbie Newman (debbien@microsoft.com), (Microsoft)

Table of contents

12.1 Introduction

In most public descriptions of SMIL, the language is described as "allowing authors to bring TV-like content to the Web." However, one aspect of presentations commonly seen on television has been noticeably absent from SMIL: transitions such as fades and wipes. In SMIL 1.0, any representation of transitions had to be "baked into" the media itself and there was no method of coordinating transitions across multiple media elements according to the timing framework of SMIL 1.0. The purpose of this document is to specify the semantics and syntax for describing transitions within SMIL and other XML-based documents. Also, this specification describes a taxonomy of transitions based on SMPTE 258M-1993 [SMPTE-EDL] as well as a compact set of parameters which can be used to express this set of transitions. 

Consider a simple still image slideshow of four images, each displayed for 5 seconds. Using SMIL Timing, this slideshow might look like the following:

...
<seq>
    <img src="butterfly.jpg" dur="5s" ... />
    <img src="eagle.jpg"     dur="5s" ... />
    <img src="wolf.jpg"      dur="5s" ... />
    <img src="seal.jpg"      dur="5s" ... />
</seq>
...

Currently when this presentation plays, we see a straight "cut" from one image to another, as shown in this animated image. However, what we would like to see are three left-to-right wipes in between the four images: in between butterfly.jpg and eagle.jpg at 5 seconds, in between eagle.jpg and wolf.jpg at 10 seconds, and in between wolf.jpg and seal.jpg at 15 seconds. This is illustrated by this animated image. The purpose of this document is to define the syntax and semantics of specifying transitions such as these in XML-based documents.

Although the transitions described in this document are visual transitions, the concepts apply to audio transitions as well by focusing on the overlap of the audio media in time rather than overlap in the layout. However, this document does not define any audio transition effects or specifically address how audio transitions should behave.

This document is organized as follows. 

12.2 Transition Model

Transitions are modeled as animated filter behaviors. When a transition module is included in a language profile, all elements with renderable content implicitly have the transition filter behavior added to them. By default the behavior has no effect, but attributes and elements are provided to specify and control the effect of the transition behavior on the renderable content. Renderable content is declared in the SMIL Media Object Modules using media elements. Other languages, such as HTML, provide additional elements such as the span and div for rendering. In this document the terms "media element" and "media object" include all "renderable content", defined by the host language.

The transition filter behavior uses the background as one input. In this context, the background is whatever is currently present in the layout where the transition will be applied. Therefore, the background might include actively changing media, frozen media, or solid background colors. It also takes as input the media object to which the transition will be applied. The media object can be used as either the source or the destination input, with the background supplying the other input. The media object also defines the area in which the transition will occur. Certain transitions, such as fade-in from a solid color, will only take one input - the media object to which the transition is applied.

A free parameter common to all transition filter behaviors is the progress through the simple duration of the transition effect, which is abstractly considered to be the progress through the filter effect. We establish the convention that progress is a real number in the range 0.0-1.0, where a progress of 0.0 implies that the output of the filter is completely the background and where a progress of 1.0 implies the output of the filter is completely the destination media. Values in between result in an application of the transition filter behavior that combines the background and destination media in some manner. All other parameters of the transition are assumed to be part of the filter effect itself. Progress is the only parameter which is animated. Other parameters are used to specify the filter effect, but are not animated.

The distinction between animating only the progress of the filter versus animating one or more properties of the media is illustrated by the following. In the left-to-right wipe in the Introductory example, we could either think of this transition as:

  1. A filter which clips the destination media. The left side of the clipping rectangle would always be coincident with the left side of the destination media and the right side of the clipping rectangle would vary. Therefore, this transition could be thought of as animating the right side of the clipping rectangle.
  2. A filter which is predefined to be a left-to-right wipe whose progress varies in the range 0.0-1.0. When progress is 0.0, the background is shown. When progress is 0.5, the left half of the destination media is shown and the right half of the background is shown. When progress is 1.0, all of the destination media is shown.

This may seem to be a very minor distinction for a left-to-right wipe, but then think of the corresponding distinction for a cross-fade. We could think of a cross-fade transition as:

  1. Animation of an "opacity" property of both the destination media and the background; or
  2. Animation of progress in a filter which knows that a progress of 0.5 means a 50% blend, a progress of 0.75 means 75% of the destination media and 25% of the background, etc.

In some cases, it may seem convenient to think of animating a particular property unique to each type of transition. However, that model does not generalize well across the broad variety of transitions currently in use today. Therefore, in order to maintain simplicity of this model, we think of both the left-to-right wipe and the cross-fade as "black boxes" which both take the same inputs - the background, destination media, and the progress value.

XML elements and attributes are provided to control the properties of the transition. However, the transitions themselves are not a property of the attribute or elements used to control the transition behavior. In the model, the transitions are a behavioral property of the media element itself.  

Transitions are hints to the presentation. Implementations must be able to ignore transitions if they so desire and still play the media of the presentation. This is equivalent to saying that the transition filter behavior does not execute, or has no effect. Transitions do not alter the active duration of the media elements that are involved in the transition. The transition behaviors operate within the active duration of their respective media elements. The behavior of multiple simultaneous transitions active on an element at a time is undefined.

We will introduce two methods of specifying transitions:

  1. "Style-like" transition shorthand. In this case, the author defines a set of transition classes and then sets the transition filter behavior to one of these classes by using attributes on the media elements. The same transition class may be applied several times to different media via the transIn and transOut attributes as specified in the BasicTransitions module. Additionally, each of the transitions plays in a default manner; that is, the progress runs linearly from 0.0-1.0 over the specified transition duration.
  2. Inline transitions. In this case, the author has full control over the progress of a transition. The progress can be accelerated, decelerated, animated forward, animated backwards, etc. These transitions are applied with a transitionFilter element as described in the InlineTransitions module. Inline transitions are based on the animation framework in the SMIL 2.0 BasicAnimation module and allow the progress of a media element's transition behavior to be explicitly controlled, much like the animateMotion element allows the spatial location of a media object to be directly manipulated.

12.3 Transition Taxonomy

We will classify transitions according to a two-level taxonomy of types and subtypes. Each of the transition types describe a group of transitions which are closely related. Within that type, each of the individual transitions are assigned a subtype which emphasizes the distinguishing characteristic of that transition. Usually, that distinguishing characteristic has something to do with the origin or direction of the geometric pattern of that transition. For instance, one of the transition types is called "barWipe" and represents SMPTE Wipe Codes 1 and 2. SMPTE Wipe Code 1 is a wipe consisting of a vertical bar moving left to right. SMPTE Wipe Code 2 is a horizontal bar moving top to bottom. Therefore, the subtype for SMPTE Wipe Code 1 is called "leftToRight" and the subtype for SMPTE Wipe Code 2 is called "topToBottom".

Since the table of transition types and subtypes is quite extensive, we will not present the exhaustive list here. For the complete list of the predefined transition types and subtypes, as well as their mapping to SMPTE Wipe Codes, see the Appendix. Note that the mapping to SMPTE Wipe Codes are provided for reference only.

12.3.1 Default Transition Subtypes

For each of the types, one of the subtypes is labeled as the "default" subtype in the Appendix. If this transition class is not available or not implemented by the user agent, then the user agent should fall back on the default subtype for that transition family. This allows authors to specify a type for a transition class without requiring that they specify a subtype for the transition class. For more detail on parsing rules and fallback semantics, see the Transition Parsing Rules section.

12.3.2 Required Transitions

Implementations are required to implement the default subtype for each of the following transition types. 
Transition type Default Transition subtype SMPTE Wipe Code
barWipe leftToRight 1
irisWipe rectangle 101
clockWipe clockwiseTwelve 201
snakeWipe topLeftHorizontal 301

Implementation of the rest of the transition types and subtypes listed in the Appendix is encouraged, but not required due to the large number of transitions.

12.4 BasicTransitions Module

Now that we have defined a taxonomy of transition types and subtypes, we now discuss a "style-like" shorthand syntax for transitions. This shorthand syntax requires that we specify the following:

  1. The class of transition we wish to apply. For instance, if we want to use a 1-second left-to-right wipe in our presentation, then we can define the 1-second left-to-right wipe as a transition class. We define a transition class with the transition element.
  2. The media elements to which we wish to apply this transition class. In this shorthand syntax, we apply the transition class to the media element with the transIn and transOut attributes.

12.4.1 The transition element

The transition element defines a single transition class. This element may appear in different places in the document, depending upon the language profile. However in most cases, the transition element will be allowed only in the <head> of the document. For clarity, a grouping "container" element (such as the <layout> element in SMIL) may be desired in order to group all of the transition elements together. Since there may be multiple transition classes used in a document, then there may be multiple transition elements in the <head> of the document.

Element attributes

type
This is the type or family of transition. This attribute is required and must be one of the transition families listed in the Taxonomy section (or it must be an extended transition type provided by the user agent). See the Transition Parsing Rules for an algorithm to determine which transition to use.
subtype
This is the subtype of the transition. This parameter is optional and if specified, must be one of the transition subtypes appropriate for the specified type as listed in the Appendix (or it must be an extended transition subtype provided by the user agent). If this parameter is not specified then the transition reverts to the default subtype for the specified transition type. See the Transition Parsing Rules for an algorithm to determine which transition to use.
dur
This is the duration of the transition. The value of this attribute must be a clock-value as defined by the SMIL Timing and Synchronization Module. The default duration is the intrinsic duration built into the transition. All of the transitions defined in the Appendix have a default duration of 1 second.
startProgress
This is the amount of progress through the transition at which to begin execution. Legal values are real numbers in the range 0.0-1.0. For instance, we may want to begin a crossfade with the destination image being already 30% faded in. For this case, startProgress would be 0.3.
The default value is 0.0.
endProgress
This is the amount of progress through the transition at which to end execution. Legal values are real numbers in the range 0.0-1.0 and the value of this attribute must be greater than or equal to the value of the startProgress attribute. If endProgress is equal to startProgress, then the transition remains at a fixed progress for the duration of the transition.
The default value is 1.0.
direction
This specifies the direction the transition will run. The legal values are "forward" and "reverse". The default value is "forward". Note that this does not impact the media being transitioned to, but only affects the geometry of the transition. For instance, if you specified a type of "barWipe" and a subtype of "leftToRight", then the media would be wiped in by a vertical bar moving left to right. However, if you specified direction="reverse", then it would be wiped in by the same vertical bar moving right to left. Another example is the type of "starWipe" and subtype of "fourPoint". For this transition, running the transition forward reveals the destination media on the inside of a four-point star which starts small and gets larger as the transition progresses. Running this transition in reverse would reveal the destination media in the area outside of a large four-point star. The star begins large and gets smaller as the transition progresses. Note that not all transitions will have meaningful reverse interpretations. For instance, a crossfade is not a geometric transition, and therefore has no interpretation of reverse direction. Transitions which do not have a reverse interpretation should ignore the direction attribute and assume the default value of "forward".    
fadeColor
If the value of the "type" attribute is "fade" and the value of the "subtype" attribute is "fadeToColor" or "fadeFromColor", then this attribute specifies the starting or ending color of the fade. If the value of the "type" attribute is not "fade", or the value of the "subtype" attribute is not "fadeToColor" or "fadeFromColor", then this attribute is ignored. Legal color values are CSS2 system color values.
The default value is "black".

Element content

The transition element can have the param element as a child.

Examples of the transition element

For example, suppose we wanted to define two transition classes: a simple 2-second fade-to-black and a 5-second keyhole-shaped iris wipe. These transition classes can be expressed as:

    ...
    <transition id="ftb2" type="fade" subtype="fadeToColor"
                dur="2s" color="#000000" />
    <transition id="star5" type="starWipe" subtype="fivePoint"
                dur="5s" />
    ...

12.4.2 The param element

The set of parameters discussed above are adequate for expressing all the transitions defined in this document. However, an implementation may choose to extend the set of transitions and define their own transition types and subtypes. Some of these new transition classes may need parameters which are not covered by the current set of attributes listed above. The purpose of the param element is to provide a generic means of supplying parameters to these extended transition types and subtypes.

The transition element can take the param element, defined in the SMIL MediaParam Module, as a child element. This element can be included from HTML or from some other module, depending upon the profile of the host language.

For instance, suppose an implementation decided to create a new transition type called "superCool" and a subtype called "fire". This new transition needs a parameter called "flameLength". The example below shows how this implementation could use the param element to provide a value for "flameLength".

<transition id="myfire" type="superCool" subtype="fire">
    <param name="flameLength" value="20" >
</transition>

Note that the meaning of the additional parameters provided to the transition element depends upon the implementation of the specific transition.

12.4.3 The transIn and transOut attributes

Once a transition class has been defined in the head of a document, then a transition instance can be created by applying the transition class to the active duration of a media object element or other element with "renderable content". We do this by specifying a transIn or transOut attribute on the media object element. Transitions specified with a transIn attribute will begin at the beginning of the media element's active duration. Transitions specified with a transOut attribute will end at the end of the media element's active duration or end at the end of the element's fill state if a non-default fill value is applied.

The transIn and transOut attributes are added to all media object elements listed in the SMIL Media Object Module. The default value of both attributes is an empty string, which indicates that no transition should be performed. 

The value of these attributes is a semicolon-separated list of transition id's. Each of the id's should correspond to the value of the XML identifier of one of the transition elements previously defined in the  document. The purpose of the semicolon-separated list is to allow authors to specify a set of fallback transitions if the preferred transition is not available. The first transition in the list should be performed if the user-agent has implemented this transition. If this transition is not available, then the second transition in the list should be performed, and so on. If the value of the transIn or transOut attribute does not correspond to the value of the XML identifier of any one of the transition elements previously defined, then this is an error. In the case of this error, the value of the attribute should be considered to be the empty string and therefore no transition should be performed. For more detailed parsing rules, see the Transition Parsing Rules section.

Rules For Applying Transitions to Media Elements

  1. Since the purpose of transitions is to pass from one media object to another, then transitions must be applied so that they either begin or end (or both) with some media object. 

    However, the visual effect may appear to be applying this transition in the middle of an element's active duration. Consider the following example:

        ...
        <par>
            <img src="butterfly.jpg" dur="10s" />
            <img src="eagle.jpg" begin="3s" dur="4s" />
        </par>
        ...
        
    

    Assuming that eagle.jpg is z-ordered on top of butterfly.jpg, then transitions applied to both the beginning and end of eagle.jpg would have the visual appearance of being applied during the active duration of butterfly.jpg. However, from the authoring perspective, they are still applied at the beginning and end of eagle.jpg.

  2. Transitions happen by default during the active duration plus any fill period of the element to which they are applied. See the next rule for the affect of the fill value on the begin time of an out transition (transOut). Applying a transition to an element does not affect duration of the element. For instance, in the example below, applying a 1-second transition at the beginning of eagle.jpg does not add or subtract from the active duration of eagle.jpg - it is still displayed from 5-10 seconds in the presentation. Applying a 1-second transition at the beginning of eagle.jpg makes the transition take place from 5-6 seconds and applying a 2-second transition at the end of eagle.jpg would make the transition happen from 8-10 seconds.
    ...
    <seq>
        <img src="butterfly.jpg" dur="5s" ... />
        <img src="eagle.jpg"     dur="5s" ... />
    </seq>
    ...
    
  3. Out transitions (transOut) end at the end of the active duration of an element plus any fill period. For elements with the default fill behavior of remove, out transitions end at the end of the active duration of the element. For elements with other values of fill, the transition ends at the end of the frozen period of the element. 

    For instance, in the following presentation the fill behavior of the image element is "freeze", which keeps the image frozen until its parent ends. The parent ends when all of its children end, which is the end of the video at 30 seconds. In order to end at the end of the frozen duration (30 seconds) the fade-to-black transition begins at 29 seconds. Therefore both elements fade to black together at 29 seconds. 

        ...
        <transition id="toblack1s" type="fade" subtype="fadeToColor"
                       fadeColor="#000000" dur="1s"/>
        ...
        <par>
            <img   ... dur="10s" transOut="toblack1s" fill="freeze"/>
            <video ... dur="30s" transOut="toblack1s"/>
        </par>
        
    

    However, in the following example the fill behavior of the image element is "remove". Therefore, the transition ends at the end of the active duration of the element. The image element fades to black starting at 9 seconds and the video element fades to black starting at 29 seconds.

        ...
    
        <transition id="toblack1s"   type="fade" subtype="fadeToColor"
                       color="#000000" dur="1s"/>
        ...
        <par>
            <img   ... dur="10s" transOut="toblack1s" fill="remove"/>
            <video ... dur="30s" transOut="toblack1s"/>
        </par>
        
    
  4. The active duration for the media element we are transitioning to (the destination media) must either overlap the active duration or the fill state for the media element we are transitioning from (the background). In the Introductory example, the active duration for each destination media object immediately follows the end of the active duration of each background media object. In these cases (where the active durations immediately follow but do not overlap), the fill="transition" value must be used to enable the transition between the frozen last frame of the previous (background) media and active frames of the current (destination) media. See fill="transition" for more information. In cases where the active durations overlap (and hence the media being played to have different z-orders), the transition is between active frames of both media. 

    In the following example the active durations do not overlap but the fill="transition" freezes the last frame of the first video. The result is a crossfade between the last frame of foo1.mpg and active frames of foo2.mpg. 

        ...
        <seq>
            <video src="foo1.mpg" fill="transition"... />
            <video src="foo2.mpg" transIn="xfade1s" ... />
        </seq>
        ...
        
    

    In the following presentation, however, the crossfades both at the beginning and end of foo2.mpg are between active frames of both foo1.mpg and foo2.mpg since their active durations overlap. The example assumes the videos are at different z-orders.

        ...
        <transition id="xfade" type="fade" subtype="crossfade" dur="1s" />
        ...
        <par>
            <video src="foo1.mpg" dur="30s" />
            <video src="foo2.mpg" begin="10s" dur="10s"
                   transIn="xfade" transOut="xfade" />
        </par>
        ...
        
    
  5. If the active durations for the media objects involved in the transition do not overlap, then the background for the area behind the media should be used. For example, the active durations for img1.jpg and img2.jpg do not overlap in the following example. Therefore, img1.jpg will transition to whatever is behind it.
        ...
        <transition id="awipe" type="barWipe" dur="1s" ... />
        ...
        <par>
            <img src="img1.jpg" dur="2s" transOut="awipe" .../>
            <img src="img2.jpg" begin="5s" dur="2s"       .../>
        </par>
        ...
        
    
  6. If both an in and out transition are specified on a media element, and the times for those transitions overlap, then the in transition takes precedence, and the out transition should be ignored and no out transition should be performed. 

    For instance, in the following example, the "barWipe" in transition will take precedence over the "fadeToColor" out transition. The in transition will fully take place for the first 2 seconds of img1.jpg, and the out transition is ignored and no out transition is performed. 

        ...
        <transition id="awipe"   type="barWipe"    dur="2s" ... />
        <transition id="toblack" type="fadeToColor dur="2s" ... />
        ...
        <img src="img1.jpg" dur="3s" transIn="awipe" transOut="toblack" .../>
        ...
        
        
    
  7. Since transitions imply passing from the beginning or end of display of one media to another, transitions do not repeat. 

    Consider the following example. The img2.jpg has a simple duration of 5 seconds, but an active duration of 15 seconds, since it plays a total of three times. However, the in transition only plays once at the beginning of the active duration of img2.jpg, which is at 5 seconds into the active duration of the sequence time container. The out transition also plays only once, starting at 19 seconds into the active duration of the sequence time container.

        ...
        <transition id="awipe"   type="barWipe"     dur="1s" ... />
        <transition id="toblack" type="fadeToColor" dur="1s" ... />
        ...
        <seq>
            <img src="img1.jpg" dur="5s" fill="transition" .../>
            <img src="img2.jpg" dur="5s" repeatCount="3"
                 transIn="awipe" transOut="toblack" ... />
            <img src="img3.jpg" dur="5s" .../>
        </seq>
        ...
        
    

Use of fill="transition"

The fill attribute, defined in the SMIL Timing and Synchronization Modules, allows an author to specify that an element should be extended beyond its active duration by freezing the final state of the element. A new fill value, "transition", is required to enable transitions between elements that would not normally be displayed at the same time.

The "transition" fill value indicates that after its active duration ends the element will be frozen and it will remain frozen until the end of the next transition on an element with which it overlaps in the layout. The element containing the fill="transition" will be removed when the transition ends. The timing rules defined in the SMIL Timing and Synchronization Modules still apply: the element is subject to the constraints of its parent time container and can be removed by its parent regardless of whether or not a transition is declared. Each profile must define the meaning of overlapping in the layout.

In the following example not using transitions, the default behavior is to remove the object representing img1.jpg after 10 seconds. 

    ...
    <seq>
        <img src="img1.jpg" dur="10s" ... />
        <img src="img2.jpg" dur="10s" ... />
    </seq>
    ...
    

Adding a transition between img1.jpg and img2.jpg requires that img1.jpg remains displayed after its active duration ends so that it can be used by the transition to img2.jpg. The first image is removed as soon as the transition ends. The fill="transition" enables this behavior as illustrated by the following example.

    ...
    <transition id="awipe" type="barWipe" dur="1s" ... />
    ...
    <seq>
        <img src="img1.jpg" dur="10s" fill="transition" ... />
        <img src="img2.jpg" dur="10s" transIn="awipe"   ... />
    </seq>
    ...
    

Slideshow example with transitions

After adding the fill and transIn attributes, our example slideshow from the Introduction section now looks like the following:

...
<transition id="wipe1" type="barWipe" subtype="leftToRight" dur="1s"/>
...
<seq>
    <img src="butterfly.jpg" dur="5s" fill="transition" ... />
    <img src="eagle.jpg"     dur="5s" fill="transition" transIn="wipe1" ... />
    <img src="wolf.jpg"      dur="5s" fill="transition" transIn="wipe1" ... />
    <img src="seal.jpg"      dur="5s"                   transIn="wipe1" ... />
</seq>

Now the presentation plays as follows, as illustrated by this animated image

Notice that these transitions occur during the active duration of each of the images which reference the transition and do not add or subtract from their host element's active duration. In this case, the transition occurs at the beginning of each media element's active duration.

Notice the importance of fill="transition". If we had not specified fill="transition" on butterfly.jpg, eagle.jpg, and wolf.jpg, then the transitions at 5, 10, and 15 seconds would have taken place between the background of the playback area (or the default background color, depending on how the layout language is specified) instead of the previous image in the sequence.

Exclusive children and fill="transition"

The fill="transition" also enables transitions from one excl child to another when the previously active child would normally be removed from the display. In the following example the first image transitions in from the background, displays for 5 seconds and then freezes because of the fill="transition". The next child activated by a button click will transition in from butterfly.jpg. When that child completes it will also freeze due to the fill="transition", remaining available for use in the next transition. It will transition in to the next image activated by a button click, and so on.

...
<transition id="wipe1" type="barWipe" subtype="leftToRight" dur="1s"/>
...
<excl>
    <img src="butterfly.jpg" begin="0" dur="5s" fill="transition" transIn="wipe1" ... />
    <img src="eagle.jpg"     begin="button1.click" dur="5s" fill="transition" transIn="wipe1" ... />
    <img src="wolf.jpg"      begin="button2.click" dur="5s" fill="transition" transIn="wipe1" ... />
    <img src="seal.jpg"      begin="button3.click" dur="5s" fill="transition" transIn="wipe1" ... />
</excl>

Note that fill takes effect after the active duration of an element ends. In the above example, if button2 is clicked at 3 seconds, then butterfly.jpg will end, and the fill="transition" value for butterfly.jpg will be in effect through the end of the next transition. Therefore the transition will occur from butterfly.jpg to wolf.jpg and the frozen butterfly.jpg will disappear when the transition completes.

The pauseDisplay attribute of the priorityClass element, defined in the SMIL Timing and Synchronization Modules can also be used to control the display of children of an exclusive element. In the example above, pauseDisplay could be used to keep butterfly.jpg displayed when paused so the transition would occur between butterfly.jpg to the next media activated, and butterfly.jpg would continue to be displayed after the transition (assuming that it is not completely covered by the other media).

12.4.4 Handling Parameter Errors

Transitions parameters can be specified incorrectly in many different ways with varying levels of severity. Therefore, the following errors should be handled with the specified action:

  1. Transition type is not valid. If the implementation does not recognize the value of the type attribute, or if that transition type is not implemented, then this transition class is invalid. However, this does not necessarily mean that no transition will be performed, as specified in the Transition Parsing Rules section.
  2. Transitions subtype is not valid for specified transition type. The specified transition subtype should be ignored and the default subtype for the specified transition type should be performed.
  3. Transition duration is not specified. The default duration of 1 second should be assumed.
  4. Transition parameter besides type or subtype is outside the legal range. If a transition parameter is specified outside of the legal range, then the default value of the parameter should be assumed.
  5. Transition parameter does not apply to this transition type. Since not all transition parameters apply to all transition types, then a common error could be to specify a transition parameter which does not apply to the specified transition type. These irrelevant parameters should be ignored. For instance, the "borderWidth" parameter does not apply to the "fade" transition type. If "borderWidth" were to be specified for the "fade" transition type, then it should be ignored.
  6. Transition duration is longer than the duration of the media object itself. In this case, the entire transition should be ignored and not performed.

12.4.5 Transition Parsing Rules

As stated earlier, each transition can have a default transition subtype. Also, the transIn or transOut attributes on media elements take a semicolon-separated list of transition id's to indicate a list of fallback transitions. To eliminate ambiguity between the default subtype and the fallback list, this section defines an algorithm that must be followed to determine the transition to perform. The general procedure is that the first resolved transition from the list of fallback transitions is the one that should be performed.

Given one or more previously declared transition elements and a list of fallback transition id's (specified on the transIn or transOut attributes),  an implementation must use the following algorithm to determine the transition to perform.

  1. Set current-id to the first id in the list.
  2. If current-id is empty (we have no more id's in the list), then exit this algorithm. The implementation must not consider this an error and must not perform any transition.
  3. If current-id is the id of some previously defined transition element then go to Step 4. If not, then set current-id to the next id in the list and go to Step 2.
  4. If the value of the "type" attribute on the transition element identified by current-id is known to the implementation then go to Step 5. If not, then set current-id to the next id in the list and go to Step 2.
  5. If the "subtype" attribute is specified on the transition element identified by current-id then go to Step 6. If it is not specified, then the implementation must exit this algorithm and perform the default transition subtype for the specified transition type.
  6. If the value of the "subtype" attribute on the transition element identified by current-id  is known to the implementation then the implementation must exit this algorithm and perform the transition specified by the type and subtype. If it is not, then set current-id to the next id in the list and go to Step 2.

12.4.6 Extending The Set Of Transitions

In the algorithm specified earlier for determining which transition to perform, there is an implicit method for extending the set of transitions. If the new transition does not fall into any of the general descriptions of transition families in the Transition Taxonomy section, implementations may create a new transition type (a new family of transitions) and then create new transition subtypes under that newly-defined type. However, it is recommended that if the new transition falls into one of the existing families of transitions, implementations should simply extend the set of subtypes for that existing type. Implementations should choose a naming convention for their types and subtypes that will disambiguate their transitions from the extended transitions of other implementations.

12.5 InlineTransitions Module

As mentioned in the Transition Model section, SMIL 2.0 Transitions allow two methods of specifying transitions: a shorthand method and an inline method. The BasicTransitions module specifies the shorthand method while this module specifies the inline method. Inline transitions provide additional timing and progress control compared to the shorthand transitions. The transitionFilter element provides the inline transition support.

12.5.1 The transitionFilter element

The transitionFilter element is an animation element, similar to the animateMotion element defined in the SMIL 2.0 BasicAnimation Module. The animateMotion element animates the position of an element. In contrast, the transitionFilter element animates the progress of a filter behavior (transition) on a media element or elements with renderable content. The filter behavior temporarily alters the the visual or aural rendering of the media. The transitionFilter element can be a child of any element with "renderable content", not necessarily a media element. The host language determines which elements to which transitionFilter can be applied. For instance, in HTML, a span or a div may represent "renderable content".

The transitionFilter element shares many of the attributes from the transition element. It integrates timing support from the SMIL 2.0 BasicInlineTiming Module, and animation support from the SMIL 2.0 BasicAnimation module. This module can also be combined with other SMIL 2.0 Modules such as TimeManipulations, depending on the modules implemented by the host language.

This element must be the child of a media element or other element with renderable content, as defined by the host language. This is in contrast to BasicTransitions that are declared in the "transition" element and then specified in the transIn or transOut attributes that are applied to media elements. 

Similar to how transIn and transOut are attributes of the media object to which the transition is applied, the transitionFilter element is a child of the media object to which the transition is applied. However, even though the transitionFilter element is a child of a media object, it is not a time container, and cannot extend the active duration of the media object.

Note that the transitionFilter element represents an "in" transition in the sense that the destination media (the media that is fully visible when progress is 1.0) is the media to which the transition is applied (the parent media, in this case). However, since transitionFilter gives full control over the timing of the progress, an "in" transition may be made to look like an "out" transition by simply running the transition from a progress of 1.0 and ending the transition at a progress of 0.0.

transitionFilter Element attributes

type
This is the same attribute as in the transition element.
subtype
This is the same attribute as in the transition element.
mode
Indicates whether the transitionFilter's parent element will transition in or out. Legal values are "in" indicating that the parent media will become more visible as the transition progress increases and "out" indicating that the parent media will become less visible as the transition progress increases. The default value is "in". Unlike the transIn and transOut attributes on media elements, the mode attribute does not automatically tie the transitionFilter to the begin or end of the media. Authors can use the begin attribute on the transitionFilter to indicate the begin time for the transitionFilter.
fadeColor
This is the same attribute as in the transition element.
begin
Defined in the SMIL Timing and Synchronization Module. This attribute is optional and the default is 0 seconds.
dur
Defined in the SMIL Timing and Synchronization Module. The default duration is the intrinsic duration built into the transition. All of the transitions defined in the Appendix have a default duration of 1 second.
end
Defined in the SMIL Timing and Synchronization Module.
repeatCount
Defined in the SMIL Timing and Synchronization Module.
repeatDur
Defined in the SMIL Timing and Synchronization Module.
from
Amount of progress through the transitionFilter from which to begin execution of the transitionFilter. Legal values are real numbers in the range 0.0-1.0. For instance, this attribute would equal "0.3" to begin a cross-fade with the destination image faded in by 30%. This attribute is defined in the SMIL 2.0 BasicAnimation Module and is similar to the startProgress attribute on the transition element. The default value is 0.0. Ignored if the values attribute is specified.
to
Amount of progress through the transitionFilter at which to end execution of the transitionFilter. Legal values are real numbers in the range 0.0-1.0. This attribute is defined in the SMIL 2.0 BasicAnimation Module and is similar to the endProgress attribute on the transition element. The default value is 1.0. Ignored if the values attribute is specified.
by
Specifies a relative offset value for the progress of the transitionFilter. Legal values are real numbers in the range 0.0-1.0. Defined in the SMIL 2.0 BasicAnimation Module. Ignored if the values attribute is specified.
values
A semicolon-separated list of one or more values specifying the progress of the transitionFilter. This attribute can provide more precise control over the progress than a combination of the from, to, and by attributes and overrides those attributes if specified. Legal values are real numbers in the range 0.0-1.0. Defined in the SMIL 2.0 BasicAnimation Module. Use the calcMode attribute to determine how the values are interpreted.
calcMode
Specifies the interpolation mode of the progress of the transitionFilter. Defined in SMIL 2.0 BasicAnimation Module. The calcMode attribute can take any of the following values:
discrete
This specifies that the transitionFilter progress will jump from one value to the next without any interpolation.
linear
Simple linear interpolation between values is used to calculate the progress of the transitionFilter. This is the default.
paced
This value will be ignored if specified for a transitionFilter element. The default value ("linear") will be used instead.
Media Element fill="transition"
fill
This module adds the "transition" value to the possible values of the fill attribute defined on media in the SMIL Timing and Synchronization Module. This is the same attribute as specified in the BasicTransitions module.

Element content

The transitionFilter element can have the param element as a child.

Examples of the transitionFilter element

Example 1: transitionFilter slide show

The following example uses inline transitions to provide a slideshow that includes transitions between the images, similar to the example discussed in the introduction. The presentation plays as follows.

...
<seq>
    <img id="butterfly" src="butterfly.jpg" dur="5s" fill="transition" />
    <img id="eagle" src="eagle.jpg" dur="5s" fill="transition" >
        <transitionFilter type="barWipe" subtype="leftToRight" dur="1s" />
    </img>
    <img id="wolf" src="wolf.jpg" dur="5s" fill="transition" >
        <transitionFilter type="barWipe" subtype="leftToRight" dur="1s" />
    </img>
    <img id="seal" src="seal.jpg" dur="5s" >
        <transitionFilter type="barWipe" subtype="leftToRight" dur="1s" />
    </img>
</seq>
...

Example 2: transitionFilter discrete clock transition

The following example uses a values list and discrete calcMode to specify the progress of the transition in 12 steps. The transition begins 2 seconds after the video begins and continues for 12 seconds. Since the transition is circular, the effect is that of a clock-wipe that reveals one hour on the clock face at a time.

<video id="video1" src="car.avi">
    <transitionfilter id="trans1"
         type="ellipseWipe" subtype="circle" 
         begin="2" dur="12" calcMode="discrete" 
         values="0.083; 0.166; 0.250; 0.333; 0.416; 0.500;
             0.583; 0.666; 0.750; 0.833; 0.916; 1.000;" />
</video>

Example 3: transitionFilter from and to

The following example uses a partial transition that progresses from 0 to 50% (0.5) complete. It assumes that the video is positioned directly on top of the image in the layout. The presentation plays as follows.

<par>    
    <img src="racing.jpg" begin="0s" dur="5s" />
    <video id="car" src="car.avi" begin="0s" dur="3s"
        <transitionfilter type="clockWipe" subtype="clockwiseTwelve" 
            begin="1s" dur="2s" from="0.0" to="0.5" />
    </video>
</par>

12.5.2 The param element

The transitionFilter element can take the param element, defined in the SMIL MediaParam Module, as a child element. This element can be included from HTML or from some other module, depending upon the profile of the host language. The param element defines parameter information specific to the individual transitionFilter. For example, the implementation of a windshieldWipe could take a parameter that defines the length of the radius for the wipe as follows:

<transitionfilter type="windshieldWipe"
    begin="4" dur="3" from="0.5" to="1.0" >
    <param name="radius" value="3in" >
</transitionFilter>

Support of the param element is implementation-dependant. The meaning of the parameters depends upon the implementation of the specific transition.

12.6 TransitionModifiers Module

The TransitionModifiers module gives additional control over the visual effect of the transition: controlling the horizontal and vertical repeat pattern, and controlling the visual effect along the pattern border. The SMPTE standard also allows for this type of geometric control. 

This module requires either the BasicTransitions Module or the InlineTransitions Module.

horzRepeat
This attribute specifies how many times to perform the transition pattern along the horizontal axis.
The default value is 1 (the pattern occurs once horizontally).
vertRepeat
This attribute specifies how many times to perform the transition pattern along the vertical axis.
The default value is 1 (the pattern occurs once vertically).
borderWidth
This attribute specifies the width of a generated border along a wipe edge. Legal values are integers greater than or equal to 0. If borderWidth is equal to 0, then no border should be generated along the wipe edge.
The default value is 0.
borderColor
If the value of the type attribute is not "fade", then this attribute specifies the content of the generated border along a wipe edge. Legal color values are CSS2 system color values or the string "blend". If the value of this attribute is a color, then the generated border along the wipe or warp edge is filled with this color. If the value of this attribute is "blend", then the generated border along the wipe blend is an additive blend (or blur) of the media sources. The default value is "black".

12.6.1 Horizontal and Vertical Pattern Repeat

Using the horzRepeat and vertRepeat attributes, the geometric pattern which makes up the transition can be repeated in both the horizontal and vertical directions over the area occupied by the media. To achieve the repeat, the area occupied by the destination media is divided into equal sections horizontally and/or vertically according to the values of horzRepeat and vertRepeat. Identical transitions are then performed, one in each of the resulting sections, at the same time.

The following diagrams illustrate the difference between the behavior provided by the default horzRepeat and vertRepeat attributes and each attribute with two copies of the transition applied to an image. 

Image without any transition applied

Figure 1.  An image that does not have any transitions applied to it.

Default Vertical Repeat

Figure 2. The image from Figure 1 with a fan transition in progress. The current area of the transition is illustrated by the black triangle. This example uses the default value of one for both horzRepeat and vertRepeat, which yields one occurrence of the transition. Therefore, the fan pattern is not repeated in either direction.

This animated image illustrates the single fan transition from Figure 2. The fan transition could be declared as follows:

<transition ... type="fanWipe" subtype="centerTop" dur="1s"/>

Horizontal Repeat of two

Figure 3. The same fan transition from Figure 2 in progress, but with two horizontal repetitions (horzRepeat="2"). The repeat yields two smaller, but identical copies of the transition, one in the left half of the image and one in the right half of the image. The number of patterns in the horizontal direction equals horzRepeat.

Vertical Repeat of two

Figure 4. The same fan transition from Figure 2 in progress, but with two vertical repetitions (vertRepeat="2"). The repeat yields two smaller, but identical copies of the transition, one in the top half of the image and one in the bottom half of the image. The number of patterns in the vertical direction equals vertRepeat.

The following example shows the declaration of the transition from Figure 4. It specifies a vertRepeat value of 2 which indicates that the fan transition will occur in two locations on the media at once.  

<transition ... type="fanWipe" subtype="centerTop" dur="1s"
        horzRepeat="1" vertRepeat="2"/>

Note that we didn't have set to horzRepeat to one, since one is the default value, but we explicitly set it here for clarity. This transition is illustrated by this animated image.

In a more complex example, if horzRepeat was set to 3 and vertRepeat was set to 2 then 6 small fan transitions would occur at once over the media, in a pattern of 3 wide (horzRepeat) and 2 high (vertRepeat).

Note that the horzRepeat and vertRepeat attributes might not produce a visual change depending on the type of transition. Specifically, these attributes have no visual affect if replicating the transition pattern produces identical results. For example, a vertRepeat attribute set equal to two would have no visual impact on a left-to-right push- or slideWipe because the transition would still occur from the left edge all the way to the right edge of the media. In contrast, the same vertRepeat attribute would affect a top-to-bottom push- or slideWipe because one transition would occur from the top to the middle of the media and the other transition would occur from the middle to the bottom of the media at the same time. Neither horzRepeat nor vertRepeat affect a fade transition because the fade applies uniformly regardless of how many times it is replicated.

Implementations can choose to optimize by ignoring the horzRepeat and vertRepeat attributes in cases where they would have no effect.

12.7 CoordinatedTransitions Module

The CoordinatedTransitions module extends the functionality of the BasicTransitions module by enabling transitions which are coordinated between multiple media elements. It accomplishes this by adding the coordinated and clipBoundary attributes to the transition element.

12.7.1 Coordinated Transitions

Up until this point in the discussion, we have applied transitions to single media object elements. However, it is common practice to apply transitions across several different media at once. Consider the following presentation:

...
<seq>
    <par>
        <img src="back1.jpg"  dur="10s" ... />
        <img src="left1.jpg"  dur="10s" ... />
        <img src="right1.jpg" dur="10s" ... />
    </par>
    <par>
        <img src="back2.jpg"  dur="10s" ... />
        <img src="left2.jpg"  dur="10s" ... />
        <img src="right2.jpg" dur="10s" ... />
    </par>
</seq>
...
where the layout of the presentation is:

image of four regions

where left1.jpg and left2.jpg appear in "leftpane", right1.jpg and right2.jpg appear in "rightpane", and back1.jpg and back2.jpg appear in the area behind leftpane and rightpane. Suppose that we had defined a transition class called "diagwipe" to be a 1-second diagonal wipe from upper right to lower left. In this example, we consider 4 possible different cases of how we might want to apply this transition to this presentation:

Case 1

Case 1

Case 2

Case 2

Case 3

Case 3

Case 4

Case 4

Cases 1 and 4 are fairly straightforward, since they are applying individual transitions to individual media elements, which we discussed in the previous section. In Case 2 and 3, the diagonal wipe is a coordinated transition across all three media, where the geometry of the transition is calculated from the media in the background and not the individual media. Case 1 could be represented as:

...
<transition id="dwipe" type="diagonalWipe" subtype="topRight"/>
...
<seq>
    <par>
        <img src="back1.jpg"  dur="10s" ... />
        <img src="left1.jpg"  dur="10s" ... />
        <img src="right1.jpg" dur="10s" ... />
    </par>
    <par>
        <img src="back2.jpg"  dur="10s" ... />
        <img src="left2.jpg"  dur="10s" transIn="dwipe" ... />
        <img src="right2.jpg" dur="10s" transIn="dwipe" ... />
    </par>
</seq>
...

and Case 4 would look like:

...
<transition id="dwipe" type="diagonalWipe" subtype="topRight"/>
...
<seq>
    <par>
        <img src="back1.jpg"  dur="10s" ... />
        <img src="left1.jpg"  dur="10s" ... />
        <img src="right1.jpg" dur="10s" ... />
    </par>
    <par>
        <img src="back2.jpg"  dur="10s" transIn="dwipe" ... />
        <img src="left2.jpg"  dur="10s" ... />
        <img src="right2.jpg" dur="10s" ... />
    </par>
</seq>
...

In Cases 2 and 3, however, we want to execute a coordinated transition which includes the media in both "leftpane" and "rightpane". We want to either have the media in "leftpane" and "rightpane" clip (Case 3) or not clip (Case 2) the transition. In order to express Cases 2 and 3, we need to introduce the concept of parent and children media. In Cases 2 and 3, the media in leftpane and rightpane are children of the media in the background. Therefore, when we place the transition on the parent media, the media which are children are automatically involved in the transition. In Cases 1 and 4, all of the media (leftpane, rightpane, and background) are peers - there are no parent-child relationships. Therefore, in Case 4, when we place the transition on the background, the transition is executed only on the background and not leftpane and rightpane, even though they are z-ordered on top of the background.

The exact syntax for expressing the concept of parent and child media depends on the host language. For instance, with SMIL Transitions integrated into HTML, the parent and child media might be expressed as nested <DIV> elements. When using SMIL Transitions with SMIL Layout, parent and child media can be expressed by having the <region> elements of the child media be children of the <region> element of the parent media. For more detail on parent regions in SMIL Layout, see the SMIL Layout Module.

The coordinated and clipBoundary attributes

In order to specify that a transition class will be used in a coordinated transition, we must add the coordinated and clipBoundary attributes to the transition element.

coordinated
This attribute specifies whether or not this transition is a coordinated transition across multiple media objects. The legal values for this attribute are "true" and "false". The default value is "false". If the value is "true", then this transition is to be a coordinated transition across multiple media objects. If the value is "false", then this transition is to be executed across a single media object. For more rules on distinguishing single-element versus coordinated transitions, see the Computing Single-element Versus Coordinated Transitions section.
clipBoundary
For coordinated transitions, this attribute specifies whether to clip to the parent media or to its children media. The legal values for this attribute are "parent" and  "children". The default is "children". Since this attribute is only useful when coordinated="true", then if coordinated="false", this attribute is ignored. If the value of this attribute is "children", then this transition will only show up on the children media. If the value of this attribute is "parent", then this transition will show up across the parent and the children, even if the children are z-ordered on top of the parent.

In order to execute Case 2 or 3 of our previous examples, we must first specify the parent-child relationship between media and then specify that the transition is a coordinated transition. We do this by setting the coordinated attribute of the transition element to "true". Then, in order to distinguish between Case 2 and 3, we choose the value of the clipBoundary attribute of the transition element. Therefore, for Case 2 (where the transition involves both parent and children), we set clipBoundary to "parent", and for Case 3 we set clipBoundary to "children".

Now we can express Cases 2 and 3. Case 2 can be expressed as:

...
<transition id="dwipe" type="diagonalWipe" subtype="topRight"
            coordinated="true" clipBoundary="parent"/>
...
<seq>
    <par>
        <img src="back1.jpg"  dur="10s" ... />
        <img src="left1.jpg"  dur="10s" ... />
        <img src="right1.jpg" dur="10s" ... />
    </par>
    <par>
        <img  src="back2.jpg"  dur="10s" transIn="dwipe" ... />
        <img  src="left2.jpg"  dur="10s" transIn="dwipe" ... />
        <img  src="right2.jpg" dur="10s" transIn="dwipe" ... />
    </par>
</seq>
...

Implicit in the above example is the parent-child relationship of media. We would have specified that elsewhere. If we were using SMIL Layout, then we would have made the region of back2.jpg be the parent of the regions of "left2.jpg" and "right2.jpg". Other layout schemes might use other means of specifying this parent child relationship. Case 3 is a trivial change from Case 2:

...
<transition id="dwipe" type="diagonalWipe" subtype="topRight"
            coordinated="true" clipBoundary="child"/>
...
<seq>
    <par>
        <img src="back1.jpg"  dur="10s" ... />
        <img src="left1.jpg"  dur="10s" ... />
        <img src="right1.jpg" dur="10s" ... />
    </par>
    <par>
        <img  src="back2.jpg"  dur="10s" transIn="dwipe" ... />
        <img  src="left2.jpg"  dur="10s" transIn="dwipe" ... />
        <img  src="right2.jpg" dur="10s" transIn="dwipe" ... />
    </par>
</seq>
...

where all we have done is changed the clipBoundary attribute to "child" in the definition of the transition.

Computing Single-element Versus Coordinated Transition

The following algorithm should be used to determine whether to perform a single-element or coordinated transition.

  1. Collect all the elements together who reference a coordinated="true" transition element via transIn and who have the same start time. Alternatively, collect all the elements together who reference a coordinated="true" transition element via transOut and who have the same end time.
  2. If there is only one element in this collection, then perform the transition as a single-element transition, and exit this algorithm. Otherwise, go to step 3.
  3. Examine the parent-child relationships within this collection. There must be exactly one parent media element and one or more children of that parent media element in the group.
  4. If the condition in step 3 is met, then perform a coordinated transition on these elements. If not, then do not perform any transition on these elements.

For example, if the above presentation was modified:

...
<transition id="dwipe" type="diagonalWipe" subtype="topRight"
               coordinated="true" clipBoundary="children" />
...
<seq>
    <par>
        <img src="back1.jpg"  dur="10s" ... />
        <img src="left1.jpg"  dur="10s" ... />
        <img src="right1.jpg" dur="10s" ... />
    </par>
    <par>
        <img  src="back2.jpg"  dur="10s" transIn="dwipe" ... />
        <img  src="left2.jpg"  dur="10s" transIn="dwipe" ... />
        <img  src="right2.jpg" begin="2s" dur="10s" transIn="dwipe" ... />
    </par>
</seq>
...

Applying the above algorithm to this example,

  1. Collect back2.jpg and left2.jpg together in one group - call this group A. Since right2.jpg has a different begin time, then we put right2.jpg in a separate group - call this group B.
  2. Group B has only one member, so we execute a single-element transition on right2.jpg and we are done with this algorithm for group B. Group A has more than one member, so we go to step 3 for Group A.
  3. We examine the parent-child relationships in Group A and find that there is exactly one parent and one child.
  4. Therefore, since we met the condition in step 3, we execute a coordinated transition on back2.jpg and left2.jpg.

12.8 Integration

The purpose of this section is to specify requirements and recommendations on the host language or profile in order to integrate SMIL Transitions.

  1. Profiles that include the BasicTransitions Module or the InlineTransitions Module must include at least the BasicInlineTiming Module from the SMIL Timing and Synchronization Modules and at least the BasicMedia Module from the SMIL Media Object Modules.
  2. Profiles that include the InlineTransitions Module must also include at least the BasicAnimation module of SMIL 2.0 Animation since the transitionFilter element uses the animation attributes. The profile must also define the elements to which the transitionFilter element can apply.
  3. Profiles that include the TransitionModifiers Module or the CoordinatedTransitions Module must also include either the BasicTransitions Module or the InlineTransitions Module
  4. Since transitions are applied to media and are not specific to the layout of that media, then SMIL Transitions are layout agnostic. Any type of layout language may be used.
  5. Profiles that include the BasicTransitions Module must have some method of specifying the transition element. It is recommended that all transition elements be specified in the <head> of the document (if one exists) and also that there be some sort of container element which groups all the transition elements together (similar to the <layout> element in the <head> of SMIL 1.0 documents).
  6. In profiles that include the CoordinatedTransitions Module the language profile must state how parent-child media relationships are specified. Coordinated transitions depend upon having parent-child relationships specified between different media involved in a coordinated transition.
  7. A profile integrating the BasicTransitions Module must provide a means of declaring an XML identifier on transition elements.
  8. A profile integrating the InlineTransitions Module module must provide a means of declaring an XML identifier on transitionFilter elements.
  9. The profile must define what overlapping in the layout means for fill="transition" (required in thee BasicTransitions Module and the InlineTransitions Module).

12.9 DTD

This section is normative.

This section specifies the DTD of the SMIL 2.0 Transition Effects Module.

<!-- ====================================================================== -->
<!-- SMIL Transition Module  ============================================== -->
<!-- file: SMIL-transition.mod

     This is SMIL 2.0
     Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved.

     Revision:   $Id: SMIL-transition.mod,v 1.16 2000/09/12 15:27:12 jvanoss Exp $

     This DTD module is identified by the PUBLIC and SYSTEM identifiers:

     PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Transition//EN"
     SYSTEM "SMIL-transition.mod"

    

     ====================================================================== -->

<!ENTITY % transition-types "(barWipe|boxWipe|fourBoxWipe|barnDoorWipe|
diagonalWipe|bowTieWipe|miscDiagonalWipe|veeWipe|barnVeeWipe|zigZagWipe|
barnZigZagWipe|miscShapeWipe|triangleWipe|arrowHeadWipe|pentagonWipe|
hexagonWipe|ellipseWipe|eyeWipe|roundRectWipe|starWipe|clockWipe|
pinWheelWipe|singleSweepWipe|fanWipe|doubleFanWipe|doubleSweepWipe|
saloonDoorWipe|windshieldWipe|snakeWipe|spiralWipe|parallelSnakesWipe|
boxSnakesWipe|waterfallWipe|pushWipe|slideWipe|fade)"
>

<!ENTITY % transition-subtypes "(bottom
|bottomCenter|bottomLeft|bottomLeftClockwise|bottomLeftCounterClockwise|
bottomLeftDiagonal|bottomRight|bottomRightClockwise|
bottomRightCounterClockwise|bottomRightDiagonal|centerRight|centerTop|
circle|clockwiseBottom|clockwiseBottomRight|clockwiseLeft|clockwiseNine|
clockwiseRight|clockwiseSix|clockwiseThree|clockwiseTop|clockwiseTopLeft|
clockwiseTwelve|cornersIn|cornersOut|counterClockwiseBottomLeft|
counterClockwiseTopRight|crossfade|diagonalBottomLeft|
diagonalBottomLeftOpposite|diagonalTopLeft|diagonalTopLeftOpposite|
diamond|doubleBarnDoor|doubleDiamond|down|fadeFromColor|fadeToColor|
fanInHorizontal|fanInVertical|fanOutHorizontal|fanOutVertical|fivePoint|
fourBlade|fourBoxHorizontal|fourBoxVertical|fourPoint|fromBottom|fromLeft|
fromRight|fromTop|heart|horizontal|horizontalLeft|horizontalLeftSame|
horizontalRight|horizontalRightSame|horizontalTopLeftOpposite|
horizontalTopRightOpposite|keyhole|left|leftCenter|leftToRight|
oppositeHorizontal|oppositeVertical|parallelDiagonal|
parallelDiagonalBottomLeft|parallelDiagonalTopLeft|
parallelVertical|rectangle|right|rightCenter|sixPoint|top|topCenter|
topLeft|topLeftClockwise|topLeftCounterClockwise|topLeftDiagonal|
topLeftHorizontal|topLeftVertical|topRight|topRightClockwise|
topRightCounterClockwise|topRightDiagonal|topToBottom|twoBladeHorizontal|
twoBladeVertical|twoBoxBottom|twoBoxLeft|twoBoxRight|twoBoxTop|up|
vertical|verticalBottomLeftOpposite|verticalBottomSame|verticalLeft|
verticalRight|verticalTopLeftOpposite|verticalTopSame)"
>


<!ENTITY  % transition-attrs '
    type         %transition-types;     #IMPLIED
    subtype      %transition-subtypes;  #IMPLIED
    horzRepeat   CDATA                  "0"
    vertRepeat   CDATA                  "0"
    borderWidth  CDATA                  "0"
    borderColor  CDATA                  "black"
    fadeColor	 CDATA		        "black"
    coordinated  (true|false)           "false" 
    clibBoundary (parent|children)      "children" 
'>

<!ENTITY % transition.attrib  "">
<!ENTITY % transition.content "EMPTY">
<!ENTITY % transition.qname   "transition">
<!ELEMENT %transition.qname; %transition.content;>
<!ATTLIST %transition.qname; %transition.attrib;
    %Core.attrib;
    %I18n.attrib;
    %transition-attrs;
    dur           CDATA              #IMPLIED
    startProgress CDATA              "0.0"
    endProgress   CDATA              "1.0"
    direction     (forward|reverse)  "forward"
>

<!ENTITY % transitionFilter.attrib  "">
<!ENTITY % transitionFilter.content "EMPTY">
<!ENTITY % transitionFilter.qname   "transitionFilter">
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12.10 Appendix: Taxonomy Tables

Table 1: The Taxonomy Table contains a detailed list of transition type and subtype names. The names of the types and subtypes have been chosen so that the name provides some hint of the visual effect of the transition. However, in some cases, the name alone is not enough to visually describe these transitions. For a better understanding of these transitions, please see pages 11-16 of SMPTE 258M-1993 [SMPTE-EDL]

As an assistance to the reader in identifying the patterns of the SMPTE transitions this Appendix also provides illustrations of the corresponding SMPTE wipes in the following tables. 

Table 2: SMPTE Edge Wipes

Table 3: SMPTE Iris Wipes

Table 4: SMPTE Clock Wipes

Table 5: SMPTE Matrix Wipes

In the case of any discrepancies between type and subtype names in the Taxonomy Table and in the illustrated tables, the Taxonomy Table takes precedence. The SMPTE specification [SMPTE-EDL] takes precedence over the illustrated tables in this appendix. The illustrations are provided for convenience only.

12.10.1 Table 1: The Taxonomy Table

The SMPTE Wipe Codes (where appropriate) are provided in parentheses after the subtype name and are for reference only. The Wipe Codes are not part of the transition subtype name. The default transition subtype for each type is indicated by the word [default].

Transition type

Transition subtypes (SMPTE Wipe Codes in parentheses)

Edge Wipes - wipes occur along an edge

"barWipe" "leftToRight" (1) [default], "topToBottom" (2)
"boxWipe" "topLeft" (3) [default], "topRight" (4), "bottomRight" (5), "bottomLeft" (6), "topCenter" (23), "rightCenter" (24), "bottomCenter" (25), "leftCenter" (26)
"fourBoxWipe" "cornersIn" (7) [default], "cornersOut" (8)
"barnDoorWipe" "vertical" (21) [default], "horizontal" (22), "diagonalBottomLeft" (45), "diagonalTopLeft" (46)
"diagonalWipe" "topLeft" (41) [default], "topRight" (42)
"bowTieWipe" "vertical" (43) [default], "horizontal" (44)
"miscDiagonalWipe" "doubleBarnDoor" (47) [default], "doubleDiamond" (48)
"veeWipe" "down" (61) [default], "left" (62), "up" (63), "right" (64)
"barnVeeWipe" "down" (65) [default], "left" (66), "up" (67), "right" (68)
"zigZagWipe" "leftToRight" (71) [default], "topToBottom" (72)
"barnZigZagWipe" "vertical" (73) [default], "horizontal" (74)

Iris Wipes - shapes expand from the center of the media

"irisWipe" "rectangle" (101) [default], "diamond" (102)
"triangleWipe" "up" (103) [default], "right" (104), "down" (105), "left" (106)
"arrowHeadWipe" "up" (107) [default], "right" (108), "down" (109), "left" (110)
"pentagonWipe" "up" (111) [default], "down" (112)
"hexagonWipe" "horizontal" (113) [default], "vertical" (114)
"ellipseWipe" "circle" (119) [default], "horizontal" (120), "vertical" (121)
"eyeWipe" "horizontal" (122) [default], "vertical" (123)
"roundRectWipe" "horizontal" (124) [default], "vertical" (125)
"starWipe" "fourPoint" (127) [default], "fivePoint" (128), "sixPoint" (129)
"miscShapeWipe" "heart" (130) [default], "keyhole" (131)

Clock Wipes - rotate around a center point

"clockWipe" "clockwiseTwelve" (201) [default], "clockwiseThree" (202), "clockwiseSix" (203), "clockwiseNine" (204)
"pinWheelWipe" "twoBladeVertical" (205) [default], "twoBladeHorizontal" (206), "fourBlade" (207)
"singleSweepWipe" "clockwiseTop" (221) [default], "clockwiseRight" (222), "clockwiseBottom" (223), "clockwiseLeft" (224), "clockwiseTopLeft" (241), "counterClockwiseBottomLeft" (242), "clockwiseBottomRight" (243), "counterClockwiseTopRight" (244)
"fanWipe" "centerTop" (211) [default], "centerRight" (212), "top" (231), "right" (232), "bottom" (233), "left" (234)
"doubleFanWipe" "fanOutVertical" (213) [default], "fanOutHorizontal" (214), "fanInVertical" (235), "fanInHorizontal" (236)
"doubleSweepWipe" "parallelVertical" (225) [default], "parallelDiagonal" (226), "oppositeVertical" (227), "oppositeHorizontal" (228), "parallelDiagonalTopLeft" (245), "parallelDiagonalBottomLeft" (246)
"saloonDoorWipe" "top" (251) [default], "left" (252), "bottom" (253), "right" (254)
"windshieldWipe" "right" (261) [default], "up" (262), "vertical" (263), "horizontal" (264)

Matrix Wipes - media is revealed in squares following a pattern

"snakeWipe" "topLeftHorizontal" (301) [default], "topLeftVertical" (302), "topLeftDiagonal" (303), "topRightDiagonal" (304), "bottomRightDiagonal" (305), "bottomLeftDiagonal" (306)
"spiralWipe" "topLeftClockwise" (310) [default], "topRightClockwise" (311), "bottomRightClockwise" (312), "bottomLeftClockwise" (313), "topLeftCounterClockwise" (314), "topRightCounterClockwise" (315), "bottomRightCounterClockwise" (316), "bottomLeftCounterClockwise" (317)
"parallelSnakesWipe" "verticalTopSame" (320), [default] "verticalBottomSame" (321), "verticalTopLeftOpposite" (322), "verticalBottomLeftOpposite" (323), "horizontalLeftSame" (324), "horizontalRightSame" (325), "horizontalTopLeftOpposite" (326), "horizontalTopRightOpposite" (327), "diagonalBottomLeftOpposite" (328), "diagonalTopLeftOpposite" (329)
"boxSnakesWipe" "twoBoxTop" (340) [default], "twoBoxBottom" (341), "twoBoxLeft" (342), "twoBoxRight" (343), "fourBoxVertical (344), "fourBoxHorizontal" (345)
"waterfallWipe" "verticalLeft" (350) [default], "verticalRight" (351), "horizontalLeft" (352), "horizontalRight" (353)

Non-SMPTE Wipes

"pushWipe" "fromLeft" [default], "fromTop", "fromRight", "fromBottom" 
"slideWipe" "fromLeft" [default], "fromTop", "fromRight", "fromBottom"
"fade" "crossfade" [default], "fadeToColor", "fadeFromColor"

Descriptions of non-SMPTE Transitions

The "pushWipe" transitions looks as if the destination media "pushes" the background media away. In other words, both the background media and the destination media are moving.

In the "slideWipe" transitions, the destination media moves, but the background media does not. The visual effect of "slideWipe" transitions is that the destination media is "sliding" in across the background media.

The "fade" transitions are pixel-by-pixel blends between the destination media and either the background media or a specified color.

12.10.2 Table 2: SMPTE Edge Wipes

Edge wipes start from a horizontal, vertical, or diagonal edge and expand in a given shape. The direction of change is to increase the white area.

"barWipe"

SMPTE Wipe #1
"leftToRight" (1) [default]

SMPTE Wipe #2
"topToBottom" (2)


"boxWipe"

SMPTE Wipe #3
"topLeft" (3) [default] 

SMPTE Wipe #5
"bottomRight" (5)

SMPTE Wipe #23
"topCenter" (23)

SMPTE Wipe #25
"bottomCenter" (25)

SMPTE Wipe #4
"topRight" (4) 

SMPTE Wipe #6
"bottomLeft" (6) 

SMPTE Wipe #24
"rightCenter" (24) 

SMPTE Wipe #26
"leftCenter" (26)


 "fourBoxWipe"

SMPTE Wipe #7
"cornersIn" (7) [default] 

SMPTE Wipe #8
"cornersOut" (8)


 "barnDoorWipe"

SMPTE Wipe #21
"vertical" (21) [default] 

SMPTE Wipe #45
"diagonalBottomLeft" (45) 

SMPTE Wipe #22
"horizontal" (22) 

SMPTE Wipe #46
"diagonalTopLeft" (46)


 "diagonalWipe"

SMPTE Wipe #41
"topLeft" (41) [default] 

SMPTE Wipe #42
"topRight" (42)


 "bowTieWipe"

SMPTE Wipe #43
"vertical" (43) [default] 

SMPTE Wipe #44
"horizontal" (44)


 "miscDiagonalWipe"

SMPTE Wipe #47
"doubleBarnDoor" (47) [default] 

SMPTE Wipe #48
"doubleDiamond" (48)


"veeWipe"

SMPTE Wipe #61
"down" (61) [default] 

SMPTE Wipe #63
"up" (63) 

SMPTE Wipe #62
"left" (62) 

SMPTE Wipe #64
"right" (64)


 "barnVeeWipe"

SMPTE Wipe #65
"down" (65) [default] 

SMPTE Wipe #67
"up" (67) 

SMPTE Wipe #66
"left" (66) 

SMPTE Wipe #68
"right" (68)


 "zigZagWipe"

SMPTE Wipe #71
"leftToRight" (71) [default] 

SMPTE Wipe #72
"topToBottom" (72)


 "barnZigZagWipe"

SMPTE Wipe #73
"vertical" (73) [default] 

SMPTE Wipe #74
"horizontal" (74)

 



12.10.3 Table 3: SMPTE Iris Wipes

Iris wipes expand in a given shape from the center of the media. The direction of change is to increase the white area.

 "irisWipe"

SMPTE Wipe #101
"rectangle" (101) [default] 

SMPTE Wipe #102
"diamond" (102)


 "triangleWipe"

SMPTE Wipe #103
"up" (103) [default] 

SMPTE Wipe #105
"down" (105) 

SMPTE Wipe #104
"right" (104) 

SMPTE Wipe #106
"left" (106)


 "arrowHeadWipe"

SMPTE Wipe #107
"up" (107) [default] 

SMPTE Wipe #109
"down" (109) 

SMPTE Wipe #108
"right" (108) 

SMPTE Wipe #110
"left" (110)


 "pentagonWipe"

SMPTE Wipe #111
"up" (111) [default] 

SMPTE Wipe #112
"down" (112)


 "hexagonWipe"

SMPTE Wipe #113
"horizontal" (113) [default] 

SMPTE Wipe #114
"vertical" (114)


 "ellipseWipe"

SMPTE Wipe #119
"circle" (119) [default] 

SMPTE Wipe #121
"vertical" (121)

SMPTE Wipe #120
"horizontal" (120) 


 "eyeWipe"

SMPTE Wipe #122
"horizontal" (122) [default] 

SMPTE Wipe #123
"vertical" (123)


 "roundRectWipe"

SMPTE Wipe #124
"horizontal" (124) [default] 

SMPTE Wipe #125
"vertical" (125)


 "starWipe"

SMPTE Wipe #127
"fourPoint" (127) [default]

SMPTE Wipe #129
"sixPoint" (129)

SMPTE Wipe #128
"fivePoint" (128) 

 


 "miscShapeWipe"

SMPTE Wipe #130
"heart" (130) [default]

SMPTE Wipe #131
"keyhole" (131)



12.10.4 Table 4: SMPTE Clock Wipes

Clock wipes rotate around a center point. The center of rotation is indicated in the following illustrations by the Center of rotation symbol. The arrow curved arrow shows the direction of rotation. The direction of change is to increase the white area.

 "clockWipe"

SMPTE Wipe #201
"clockwiseTwelve" (201) [default]

SMPTE Wipe #203
"clockwiseSix" (203)

SMPTE Wipe #202
"clockwiseThree" (202)

SMPTE Wipe #204
"clockwiseNine" (204)


 "pinWheelWipe"

SMPTE Wipe #205
"twoBladeVertical" (205) [default] 

SMPTE Wipe #207
"fourBlade" (207)

SMPTE Wipe #206
"twoBladeHorizontal" (206) 

 


 "singleSweepWipe"

SMPTE Wipe #221
"clockwiseTop" (221) [default] 

SMPTE Wipe #223
"clockwiseBottom" (223) 

SMPTE Wipe #241
"clockwiseTopLeft" (241) 

SMPTE Wipe #243
"clockwiseBottomRight" (243)

SMPTE Wipe #222
"clockwiseRight" (222) 

SMPTE Wipe #224
"clockwiseLeft" (224) 

SMPTE Wipe #242
"counterClockwiseBottomLeft" (242) 

SMPTE Wipe #244
"counterClockwiseTopRight" (244)


 "fanWipe"

SMPTE Wipe #211
"centerTop" (211) [default] 

SMPTE Wipe #231
"top" (231)

SMPTE Wipe #233
"bottom" (233) 

SMPTE Wipe #212
"centerRight" (212) 

SMPTE Wipe #232
"right" (232)

SMPTE Wipe #234
"left" (234)


 "doubleFanWipe"

SMPTE Wipe #213
"fanOutVertical" (213) [default] 

SMPTE Wipe #235
"fanInVertical" (235)

SMPTE Wipe #214
"fanOutHorizontal" (214) 

SMPTE Wipe #236
"fanInHorizontal" (236)


 "doubleSweepWipe"

SMPTE Wipe #225
"parallelVertical" (225) [default] 

SMPTE Wipe #227
"oppositeVertical" (227) 

SMPTE Wipe #245
"parallelDiagonalTopLeft" (245) 

SMPTE Wipe #226
"parallelDiagonal" (226) 

SMPTE Wipe #228
"oppositeHorizontal" (228) 

SMPTE Wipe #246
"parallelDiagonalBottomLeft" (246)


 "saloonDoorWipe"

 

SMPTE Wipe #251
"top" (251) [default] 

SMPTE Wipe #253
"bottom" (253) 

SMPTE Wipe #252
"left" (252) 

SMPTE Wipe #254
"right" (254)


 "windshieldWipe"

 

SMPTE Wipe #261
"right" (261) [default] 

SMPTE Wipe #263
"vertical" (263) 

SMPTE Wipe #262
"up" (262) 

SMPTE Wipe #264
"horizontal" (264)



12.10.5 Table 5: SMPTE Matrix Wipes

Matrix wipes reveal media in squares following a pattern. The arrow arrow shows the pattern.

 "snakeWipe"

SMPTE Wipe #301
"topLeftHorizontal" (301) [default] 

SMPTE Wipe #303
"topLeftDiagonal" (303)

SMPTE Wipe #305
"bottomRightDiagonal" (305) 

SMPTE Wipe #302
"topLeftVertical" (302) 

SMPTE Wipe #304
"topRightDiagonal" (304) 

SMPTE Wipe #306
"bottomLeftDiagonal" (306)


 "spiralWipe"

SMPTE Wipe #310
"topLeftClockwise" (310) [default] 

SMPTE Wipe #312
"bottomRightClockwise" (312) 

SMPTE Wipe #314
"topLeftCounterClockwise" (314)

SMPTE Wipe #316
"bottomRightCounterClockwise" (316) 

SMPTE Wipe #311
"topRightClockwise" (311) 

SMPTE Wipe #313
"bottomLeftClockwise" (313) 

SMPTE Wipe #315
"topRightCounterClockwise" (315) 

SMPTE Wipe #317
"bottomLeftCounterClockwise" (317)


 "parallelSnakesWipe"

 

SMPTE Wipe #320
"verticalTopSame" (320) [default] 

SMPTE Wipe #322
"verticalTopLeftOpposite" (322) 

SMPTE Wipe #324
"horizontalLeftSame" (324) 

SMPTE Wipe #326
"horizontalTopLeftOpposite" (326) 

SMPTE Wipe #328
"diagonalBottomLeftOpposite" (328) 

SMPTE Wipe #321
"verticalBottomSame" (321) 

SMPTE Wipe #323
"verticalBottomLeftOpposite" (323) 

SMPTE Wipe #325
"horizontalRightSame" (325) 

SMPTE Wipe #327
"horizontalTopRightOpposite" (327) 

SMPTE Wipe #329
"diagonalTopLeftOpposite" (329)


 "boxSnakesWipe"

 

SMPTE Wipe #340
"twoBoxTop" (340) [default] 

SMPTE Wipe #342
"twoBoxLeft" (342)

SMPTE Wipe #344
"fourBoxVertical (344) 

SMPTE Wipe #341
"twoBoxBottom" (341) 

SMPTE Wipe #343
"twoBoxRight" (343) 

SMPTE Wipe #345
"fourBoxHorizontal" (345)


 "waterfallWipe"

SMPTE Wipe #350
"verticalLeft" (350) [default] 

SMPTE Wipe #352
"horizontalLeft" (352) 

SMPTE Wipe #351
"verticalRight" (351) 

 

SMPTE Wipe #353
"horizontalRight" (353)



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