W3C

Mobile Web Best Practices 1.0

Basic Guidelines

W3C Working Draft 13 January 12 April 2006

This version:
http://www.w3.org/TR/2006/WD-mobile-bp-20060113/ http://www.w3.org/TR/2006/WD-mobile-bp-20060412/
Latest version:
http://www.w3.org/TR/mobile-bp/
Previous version:
http://www.w3.org/TR/2005/WD-mobile-bp-20051220/ http://www.w3.org/TR/2006/WD-mobile-bp-20060113/
Editors:
Jo Rabin, mTLD Mobile Top Level Domain (.mobi)
Charles McCathieNevile, Opera Software [Early Drafts]

Abstract

This document specifies best practices Best Practices for delivering Web content when accessed from to mobile devices. The primary goal principal objective is to improve the user experience of the Web when accessed from such devices.

It The recommendations refer to delivered content and not to the processes by which it is directed at all participants in created, nor to the mobile value chain . devices or user agents to which it is delivered.

It is primarily directed at creators, maintainers and operators of Web sites. Readers of this document are expected to be familiar with the creation of Web sites, and to have a general familiarity with the technologies involved, such as web Web servers and HTTP. Readers are not expected to have a background in mobile-specific technologies.

Status of this Document

This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.

This document describes the best practices for content to work well on mobile devices. A companion scope document [Scope] describes the scope of this work.

This is the second Last Call Working Draft for the Mobile Web Best Practices, following the two previous public Last Call working drafts. draft published in January (see the changes since the previous publication ). The Mobile Web Best Practices Working Group explicitly requests seeks feedback from the first Last Call commenters on the disposition of their comments , as well as general feedback on this document. the changes brought to the document since the previous version. The deadline for Last Call comments is set to 17 February 3 May 2006.

The Working Group expects to move this document to Proposed Recommendation status shortly after this review period is over, based on the support provided by the accompanying techniques and some evidence of adoption of the Best Practices.

Please send comments on this document to the working group's public email list public-bpwg-comments@w3.org , a publicly archived mailing list .

Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.

This document has been produced by the Mobile Web Best Practices Working Group as part of the Mobile Web Initiative .

This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. Although the Working Group expects this Policy .This document to become a W3C Recomendation, it is informative only. The Working Group W3C maintains a public list of any patent disclosures made in connection with this document; the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) with respect to this specification must disclose the information in accordance with section 6 of the W3C Patent Policy .

Table of Contents

1 Introduction
    1.1 Purpose of the Document
    1.2 Audience How the Best Practices are Organized
        1.2.1 Participants in the Mobile Value Chain     1.3 Audience
    1.3     1.4 Scope
        1.3.1         1.4.1 Phasing
        1.3.2 Usability         1.3.3 One Web     1.4 Default Delivery Context     1.5 Relationship to other best practices Best Practices and recommendations
    1.6 How the Best Practices are Organized Longevity and Versioning
2 Requirements
    2.1 Presentation Issues
    2.2 Input
    2.3 Bandwidth and Cost
    2.4 User Goals
    2.5 Advertising
    2.6 Device Limitations
    2.7 Advantages
3 Delivery Model Architecture Context
    3.1 One Web
    3.2 Background to Adaptation
    3.3 Adaptation Implementation Model
    3.2     3.4 Assumptions about Adaptation
4 Overview     3.5 Establishing Context
    3.6 Choice of Best Practices User Experience
    4.1 How the Best Practice Statements are Organized     3.7 Default Delivery Context
    4.2 4 Structure of Best Practice Statements
5 Best Practice Statements
    5.1 Overall Behavior
        5.1.1 Establish the Context Thematic Consistency of the Device Resource Identified by a URI
        5.1.2 Exploit Client Capabilities
        5.1.3 Work around deficient implementations Deficient Implementations
        5.1.4 Testing
    5.2 Navigation and Links
        5.2.1 URIs of Site Entry Points
        5.2.2 Navigation Bar
        5.2.3 Balanced Structure
        5.2.4 Thematic Consistency of Resource Identified by a URI         5.2.5 Navigation Mechanisms
        5.2.6         5.2.5 Access Keys
        5.2.7         5.2.6 Link Target Identification
        5.2.8         5.2.7 Image Maps
        5.2.9         5.2.8 Refreshing, Redirection and Spawned Windows
        5.2.9 Externally Linked Resources
    5.3 Page Content and Layout and Content
        5.3.1 Page Content
        5.3.2 Page Size
        5.3.3 Scrolling
        5.3.4 Navigation Bars etc. (Extraneous material)
        5.3.5 Graphics
        5.3.6 Color
        5.3.7 Background Images
    5.4 Page Definition
        5.4.1 Title
        5.4.2 Frames
        5.4.3 Structural Elements
        5.4.4 Tables
        5.4.5 Non Text Non-Text Items
        5.4.6 Image Size
        5.4.7 Valid Markup
        5.4.8 Measures
        5.4.9 Style Sheets
        5.4.10 Minimize
        5.4.11 Content Types
        5.4.12 Character Encoding
        5.4.13 Error Messages
        5.4.14 Cookies
        5.4.15 Cache Headers
        5.4.16 Fonts
    5.5 User Input
        5.5.1 Input
        5.5.2 Tab Order
        5.5.3 Labels
6 Conformance and mobileOK
    6.1 Classes of Products
    6.2 Extensibility

Appendices

A Sources (Non-Normative)
B Acknowledgements (Non-Normative)
C References (Non-Normative)
    C.1 MWI References
    C.2 Sources
    C.3 Device Independence
    C.4 Web, Protocols and Languages
    C.5 Other References


List of Best Practices

The following Best Practices are discussed in this document and listed here for convenience. There is also a free-standing summary .

  1. [ THEMATIC_CONSISTENCY ] Ensure that content provided by accessing a URI yields a thematically coherent experience when accessed from different devices.

  2. [ CAPABILITIES ] Exploit device capabilities. Do not take a least common denominator approach.

  3. [ DEFICIENCIES ] Take reasonable steps to work around deficient implementations.

  4. [ TESTING ] Carry out testing on actual devices as well as emulators.

  5. [ URIS ] Keep the URIs of site entry points short.

  6. [ NAVBAR ] Provide only minimal navigation at the top of the page.

  7. [ BALANCE ] Take into account the trade-off between having too many links on a page and asking the user to follow too many links to reach what they are looking for.

  8. [ NAVIGATION ] Provide consistent navigation mechanisms.

  9. [ ACCESS_KEYS ] Assign access keys to links in navigational menus and frequently accessed functionality.

  10. [ LINK_TARGET_ID ] Clearly identify the target of each link.

  11. [ LINK_TARGET_FORMAT ] Note the target file's format unless you know the device supports it.

  12. [ IMAGE_MAPS ] Do not use image maps unless you know the target client supports them effectively.

  13. [ POP_UPS ] Do not cause pop-ups or other windows to appear and do not change the current window without informing the user.

  14. [ AUTO_REFRESH ] Do not create periodically auto-refreshing pages, unless you have informed the user and provided a means of stopping it.

  15. [ REDIRECTION ] Do not use markup to redirect pages automatically. Instead, configure the server to perform redirects by means of HTTP 3xx codes.

  16. [ EXTERNAL_RESOURCES ] Keep the number of externally linked resources to a minimum.

  17. [ SUITABLE ] Ensure that content is suitable for use in a mobile context.

  18. [ CLARITY ] Use clear and simple language.

  19. [ LIMITED ] Limit content to what the user has requested.

  20. [ PAGE_SIZE_USABLE ] Divide pages into usable but limited size portions.

  21. [ PAGE_SIZE_LIMIT ] Ensure that the overall size of page is appropriate to the memory limitations of the device.

  22. [ SCROLLING ] Limit scrolling to one direction, unless secondary scrolling cannot be avoided.

  23. [ CENTRAL_MEANING ] Ensure that material that is central to the meaning of the page precedes material that is not.

  24. [ GRAPHICS_FOR_SPACING ] Do not use graphics for spacing.

  25. [ LARGE_GRAPHICS ] Do not use images that cannot be rendered by the device. Avoid large or high resolution images except where critical information would otherwise be lost.

  26. [ USE_OF_COLOR ] Ensure that information conveyed with color is also available without color.

  27. [ COLOR_CONTRAST ] Ensure that foreground and background color combinations provide sufficient contrast.

  28. [ BACKGROUND_IMAGE_READABILITY ] When using background images make sure that content remains readable on the device.

  29. [ PAGE_TITLE ] Provide a short but descriptive page title.

  30. [ NO_FRAMES ] Do not use frames.

  31. [ STRUCTURE ] Use features of the markup language to indicate logical document structure.

  32. [ TABLES_SUPPORT ] Do not use tables unless the client is known to support them.

  33. [ TABLES_NESTED ] Do not use nested tables.

  34. [ TABLES_LAYOUT ] Do not use tables for layout.

  35. [ TABLES_ALTERNATIVES ] Where possible, use an alternative to tabular presentation.

  36. [ NON-TEXT_ALTERNATIVES ] Provide a text equivalent for every non-text element.

  37. [ OBJECTS_OR_SCRIPT ] Do not rely on embedded objects or script.

  38. [ IMAGES_SPECIFY_SIZE ] Specify the size of images in markup, if they have an intrinsic size.

  39. [ IMAGES_RESIZING ] Resize images at the server, if they have an intrinsic size.

  40. [ VALID_MARKUP ] Create documents that validate to published formal grammars.

  41. [ MEASURES ] Do not use pixel measures and do not use absolute units in markup language attribute values and style sheet property values.

  42. [ STYLE_SHEETS_USE ] Use style sheets to control layout and presentation, unless the device is known not to support them.

  43. [ STYLE_SHEETS_SUPPORT ] Organize documents so that they may be read without style sheets.

  44. [ STYLE_SHEETS_SIZE ] Keep style sheets small.

  45. [ MINIMIZE ] Use terse, efficient markup.

  46. [ CONTENT_FORMAT_SUPPORT ] Send content in a format that is known to be supported by the device.

  47. [ CONTENT_FORMAT_PREFERRED ] Where possible, send content in a preferred format.

  48. [ CHARACTER_ENCODING_SUPPORT ] Ensure that content is encoded using a character encoding that is known to be supported by the target device.

  49. [ CHARACTER_ENCODING_USE ] Indicate in the response the character encoding being used.

  50. [ ERROR_MESSAGES ] Provide informative error messages and a means of navigating away from an error message back to useful information.

  51. [ COOKIES ] Do not rely on cookies being available.

  52. [ CACHING ] Provide caching information in HTTP responses.

  53. [ FONTS ] Do not rely on support of font related styling.

  54. [ MINIMIZE_KEYSTROKES ] Keep the number of keystrokes to a minimum.

  55. [ AVOID_FREE_TEXT ] Avoid free text entry where possible.

  56. [ PROVIDE_DEFAULTS ] Provide pre-selected default values where possible.

  57. [ DEFAULT_INPUT_MODE ] Specify a default text entry mode, language and/or input format, if the target device is known to support it.

  58. [ TAB_ORDER ] Create a logical order through links, form controls and objects.

  59. [ CONTROL_LABELLING ] Label all controls appropriately and explicitly associate labels with controls.

  60. [ CONTROL_POSITION ] Position labels so they lay out properly in relation to the controls they refer to.


1 Introduction

1.1 Purpose of the Document

This document sets out a series of recommendations designed to promote more effective delivery improve the user experience of the Web content to on mobile devices.

Each recommendation is discussed in context and brief explanatory notes are provided. The recommendations are offered to all participants in the mobile value chain creators, maintainers and operators of Web sites and are intended as the basis for assessing conformance to the mobileOK trustmark. The mobileOK trustmark trustmark, which is described in the Mobile Web Best Practices Working Group Charter and is not developed in this document. mobileOK and techniques for implementing the Best Practice recommendations will be discussed in companion documents.

1.2 How the Best Practices are Organized

The document is organized as follows:

  1. Introduction. Describes the audience, purpose and scope of the document.

  2. Requirements. An illustration of the type of problems that the Best Practices are intended to ameliorate.

  3. Delivery Context. Discusses the environment within which mobile access to the Web is realized, with particular reference to adaptation.

  4. Overview of Best Practices. A discussion of the organization of the Best Practices, and sources from which they were derived.

  5. Best Practices. The statements themselves.

  6. Conformance and mobileOK. A brief conformance statement and reference to the mobileOK documentation.

  7. Appendices

    Acknowledgements

    References

1.3 Audience

Readers of this document are expected to be familiar with the creation of Web sites, and to have a general familiarity with the technologies involved, such as web Web servers and HTTP. Readers are not expected to have a background in mobile-specific technologies.

Our intention is to make it clear to all involved what the best practices Best Practices are, and hence establish a common basis of understanding. As a result of wishing to be clear to those not already involved in the development of mobile friendly content, some of our statements may appear to be obvious or trivial to those with experience in this area.

The document is not targeted solely at developers and others developers; others, such as interaction and graphic designers are encouraged to read it.

1.2.1 Participants in the Mobile Value Chain Participants in the mobile value chain include: Web Site Developers Original content developers together with portal operators and other aggregators of content who deliver non-original content to mobile and other users. Mobile Network Operators Who may transform content when it passes from the Internet to their networks, and who may in addition operate portals. Browser and Delivery Platform Developers Who realize content for users to perceive. Authoring Tool Developers Developers of tools to assist with content production (authoring). Content Manipulation Tools Developers Developers of tools to assist with content serving and repurposing. Conformance Testers Those involved in the production and execution of testing processes.

1.3 1.4 Scope

The scope of these Best Practices is laid out in "Scope of Mobile Web Best Practices" [Scope] . In summary summary, this document refers primarily to the extension of web Web browsing onto mobile devices.

The Best Practice recommendations refer to delivered content. While they are clearly relevant to the processes of content creation and rendering on devices, they are not intended to be Best Practices for those activities.

As the goal of the document is to specify Best Practices for delivery to mobile devices, statements that do not have a specific mobile aspect are not included. In particular particular, many Web Content Accessibility [WCAG] guidelines are general to all forms of Web access and are not repeated here unless they have a specific mobile interpretation. Examples of general good practice which have a specific mobile interpretation include 'Error Messages' "Error Messages" and 'Color'. "Color".

1.3.1 1.4.1 Phasing

As discussed in the Scope document [Scope] there are many aspects to Mobile Web Best Practices. For example, at At present, for example, the design and construction of many Web sites and pages make for a poor user experience when they are viewed on a mobile device.

While improving those Web sites is only one aspect The quality of improving the user experience, significant improvements can be achieved in this way, hence user's Web experience via a mobile device depends significantly on the first phase usability of work is concerned Web sites, of browsers, and of the device itself. Although browser usability and device usability are important (for reading, navigating, and interacting with providing guidelines content), this document focuses primarily on Best Practices for Web-site and content developers. improving site usability.

In future phases other aspects may be considered - e.g. best practices Best Practices as applied to adaptation and devices. Also in future phases the scope of the recommendations may be extended beyond 'Traditional "Traditional Web Browsing' Browsing" into fields such as multimodal interaction.

1.3.2 Usability There are three aspects of mobile usability - namely site, device, and browser usability. All three together contribute to the user experience. These three aspects are defined as follows: Site usability relates to the structure, content and layout rules of a site and is a measure of the effectiveness of the mobile web site. Device usability pertains to the capability of the equipment being used easily and effectively. "Easily" refers to a specified level of acceptability and comfort of use; "Efficiency" relates to the resources expended in relation to the accuracy and completeness with which users achieve their goals. In particular, device usability focuses on keypad design, display, fast browser access and UI styles. Browser usability defines the ease of using a browser effectively namely performing the three functions reading, navigating or interacting. The ease of interaction, page rendering, caching etc. are issues that are frequently used to judge browser usability. While recognizing the contribution of device and browser usability to the overall user experience, this document focuses on site usability. 1.3.3 One Web The recommendations in this document are intended to improve mobile experience of the Web on mobile devices. While the recommendations are not specifically addressed at the desktop browsing experience it must be understood that they are made in the context of wishing to work towards 'One Web'. As discussed in [Scope] One Web means making, as far as is reasonable, the same information and services available to users irrespective of the device they are using. However it does not mean that exactly the same information is available in exactly the same way across all devices. Some services and information are more suitable for and targeted at particular user contexts. Some services have a primarily mobile appeal (location based services, for example). Some have a primarily mobile appeal but have a complementary desktop aspect (perhaps for complex configuration tasks). Still others have a primarily desktop appeal but a complementary mobile aspect (possibly for alerting). Finally there will remain some Web applications which have a primarily desktop appeal (lengthy reference material, rich images, perhaps). It is likely that application designers and service providers will wish to provide the best possible experience in the context in which their service has the most appeal. However, while services may be most appropriately experienced in one context or another, it is considered best practice to provide a reasonable experience irrespective of the device, and as far as is possible, not to exclude access from any particular class of device. From the perspective of this document this means that services should be available as some variant of HTML over HTTP. 1.4 Default Delivery Context The recommendations refer to delivered content. Given the range of different mobile device types which have different properties and different features the Best Practices Working Group has defined a Default Delivery Context . Delivery Context is used with the specific meaning defined in the Device Independence Glossary [DIGLOSS] . The document makes reference to the Default Delivery Context in two ways: If the delivered content does not result from an adaptation process - e.g. the content is statically defined as HTML stored in files - then the delivered content should be suitable for the Default Delivery Context and should comply with the Best Practice Statements. If an adaptation process is used, then information that is known about the Delivery Context can be used to vary the delivered content to make it more suitable for that Delivery Context or to provide an enhanced user experience. The default delivery context is defined as follows: Usable Screen Width 120 Pixels. Mark Up Language Support XHTML - Basic Profile. Character Encoding UTF-8. Image Format Support JPEG GIF 89a (non-interlaced, non-transparent, non-animated). Maximum Total Page Weight 20k Bytes. Colors Web safe. Style Sheet Support External CSS Level 1, with internal definition of style and font properties.

1.5 Relationship to other best practices Best Practices and recommendations

These recommendations are in part derived from the Web Content Accessibility Guidelines [WCAG] . As noted above, WCAG guidelines are supplementary to the Mobile Web Best Practices, whose scope is limited to matters that have a specific mobile relevance.

This document builds on some of the concepts described by the Device Independence Working Group (DIWG) in the Device Independence Principles [DIP] . The document also discusses the notion of device and delivery channel characteristics, which the DIWG has described in terms of a named "Delivery Context" [DCODI] . In addition, the document uses some terminology from DIWG's Glossary of Terms for Device Independence [DIGLOSS] .

The BPWG will develop a companion document describing techniques [Techniques] by which the best practice Best Practice statements in this document can be implemented.

1.6 How the Best Practices are Organized Longevity and Versioning

The document is organized as follows: Introduction. Describes the audience, purpose and scope Best Practices have been written at a level of the document. Requirements, An illustration generality that allows them to be applicable across a range of the type markup languages. They have been written with enduring properties of problems that the Best Practices are intended mobile access to ameliorate. Architecture. Discusses the environment within which Web in mind. While the mobile web is realized, with particular reference to adaptation. Overview of Best Practices. A discussion of factors identified in 3.7 Default Delivery Context ,such as screen dimensions, will change over time, it seems likely that the organization distinguishing features of the best practices, mobile access such as cost and sources from which they were derived. difficulty of input will remain issues.

Best Practices. The statements themselves. Conformance and mobileOK. A brief conformance statement and pointer This document will be reviewed from time to time. When necessary, an updated version will be released with clear documentation as to the mobileOK documentation. Annexes Acknowledgements References changes that have been introduced.

2 Requirements

This section discusses the requirements of the Mobile Web Best Practice statements in section 5. The statement of requirements is intended to be illustrative rather than exhaustive or complete.

2.1 Presentation Issues

Today, Many Web pages today are laid out with for presentation on desktop size displays in mind, displays, and make use exploit capabilities of the facilities provided by desktop browsing software.

Accessing such a Web page on a mobile device often results in a poor, poor or unusable experience. Contributing to this poor experience is that the content does factors include pages not lay being laid out as intended, and because intended. Because of the limited screen size and the limited amount of material on the page that is visible to the user, things that are intended to be viewed together are not presented together - context and overview are lost.

Because of the limited screen size size, the subject matter of the page may require considerable scrolling to be visible, especially if the top of the page is occupied by images and navigation links. In these cases the user gets no immediate feedback as to whether their retrieval has resulted in the right content.

It is particularly important in the mobile context to help the user create a mental image of the site. This can be assisted by adopting a consistent style and contrariwise can be considerably diminished by an uneven style.

2.2 Input

Mobile device input is often hard difficult when compared with use of a desktop device equipped with a keyboard. Mobile devices such as phones often have only a very limited keypad, with small keys, and there is frequently no pointing device.

One of the difficulties of the mobile web Web is that URIs are very hard difficult to type, and lengthy type. Lengthy URIs and those that contain a lot of punctuation are particularly hard difficult to type correctly.

Because of the limitations of screen and of input, forms are hard to fill in, both in. This is because navigation between fields may not occur in the expected order and because of the difficulty in typing into the fields.

While many modern devices provide back buttons, some do not, and in some cases, where back functionality exists, users may not know how to invoke it. This means that it is often very hard to recover from errors, broken links and so on.

2.3 Bandwidth and Cost

Mobile networks can be slow compared with fixed data connections and often have a measurably higher latency. This can lead to long retrieval times, especially for lengthy content and for content that requires a lot of navigation between pages.

Mobile data transfer often costs money. The fact that mobile devices frequently support only limited types of content means that a user may follow a link and retrieve information that is unusable on their device.

Even if the content type can be interpreted by their device there is often an issue with the experience not being satisfactory - for example example, larger images may only be viewable in small pieces and require considerable scrolling.

Requests for web Web pages can result in the delivery of contain content that the user has not specifically requested - especially advertising and large site images. In the mobile world this extra material contributes to poor usability and may add considerably to the cost of the retrieval.

2.4 User Goals

Mobile users typically have different interests to users of fixed or desktop devices. They are likely to have more immediate and goal-directed intentions than desktop web Web users. Their intentions are often to find out specific pieces of information that are relevant to their context. Examples are frequently given An example of travel related applications, where such a goal-directed application might be the user might require requiring specific information about schedules. Other examples are frequently given of time filling entertainment applications, where people schedules for a journey they are filling otherwise dead time while traveling. currently undertaking.

On the other hand, Equally, mobile users are typically less interested in lengthy documents or in browsing. The ergonomics of the device are frequently unsuitable for reading lengthy documents, and users will often only access such information from mobile devices as a last resort, because more convenient access is not available.

2.5 Advertising

Developers of commercial web Web sites should note that different commercial models are often at work when the Web is accessed from Mobile mobile devices as compared with desktop devices. For example, some mechanisms that are commonly used for presentation of advertising material do not work well on small devices and are therefore contrary to the Best Practice Recommendations. recommendations.

It is not the intention of the MWI to limit or to restrict advertising; rather it is the intention that the user experience of the site as a whole, including advertising, if any, is as effective as possible.

2.6 Device Limitations

As noted above, the restrictions imposed by the keyboard and the screen typically require a different approach to page design than that used for desktop devices. As detailed in the Scope document [Scope] , various other limitations may apply to mobile devices, and these have an impact on the usability of the Web from a mobile device.

Mobile browsers often do not support scripting or plug-ins, which means that the range of content that they support is limited. In many cases the user has no option as to which browser to use, and in many cases upgrade choice of the browser and upgrading it is not possible.

Some activities associated with rendering web Web pages are computationally intensive - for example re-flowing pages, laying out tables, processing unnecessarily long and complex style sheets and handling invalid mark up markup [T-MOB] . There is Mobile devices typically have quite limited processing power available to carry out such computations, which means that page rendering may mean they take a noticeable time to complete. Such computations also use As well as introducing a noticeable delay, such processing uses more power and deplete the battery. Reducing the amount of as does communication can conserve charge. with the server.

Many devices have limited memory available for pages and images, and exceeding their memory limitations results in incomplete display and can cause other problems.

2.7 Advantages

In discussing the limitations of mobile devices for delivery of Web content it is easy to lose sight of the fact that they are extremely popular and very common.

This popularity largely stems at present from their them being:

  • personal, personal

  • personalizable

  • portable

  • connected

and increasingly multi-function multi-functional beyond their original purpose of voice communications.

Beyond In addition to these factors, the advantages of mobile devices will increasingly include:

  • location awareness

  • implicit user identification one handed one-handed operation

  • always on

  • universal alerting device

As an By way of illustration of some of these factors: First, unlike the fixed Web, the mobile Web will can go where you go. No longer will you You do not have to remember to do something on the Web when you get back to your computer. You can do it immediately, within the context that made you want to use the Web in the first place.

Moreover, with mobile devices appearing in all shapes and forms, and with a growing variety of features like location technology, cameras, voice recognition, touch screens etc, the Web can reach a much wider audience, and at all times in all situations. It has the opportunity to reach into places where wires cannot go, to places previously unthinkable (e.g. providing medical info to mountain rescue scenes) and to accompany everyone as easily as they carry the time in on their wristwatches.

Finally, today, many more people have access to mobile devices than access to a desktop computer. This is likely to be very significant in developing countries, where web-capable Web-capable mobile devices may play a as similar a role for in deploying wide-spread Web access as the mobile phone has played for providing "plain old telephone service".

3 Delivery Model Architecture Context

Delivery Context is used with the specific meaning defined in the Device Independence Glossary [DIGLOSS] .

3.1 One Web

The recommendations in this document are intended to improve the experience of the Web on mobile devices. While the recommendations are not specifically addressed at the desktop browsing experience, it must be understood that they are made in the context of wishing to work towards "One Web".

As discussed in the Scope document [Scope] ,One Web means making, as far as is reasonable, the same information and services available to users irrespective of the device they are using. However, it does not mean that exactly the same information is available in exactly the same representation across all devices. The context of mobile use, device capability variations, bandwidth issues and mobile network capabilities all affect the representation. Furthermore, some services and information are more suitable for and targeted at particular user contexts (see 5.1.1 Thematic Consistency of Resource Identified by a URI ).

Some services have a primarily mobile appeal (location based services, for example). Some have a primarily mobile appeal but have a complementary desktop aspect (for instance for complex configuration tasks). Still others have a primarily desktop appeal but a complementary mobile aspect (possibly for alerting). Finally there will remain some Web applications that have a primarily desktop appeal (lengthy reference material, rich images, for example).

It is likely that application designers and service providers will wish to provide the best possible experience in the context in which their service has the most appeal. However, while services may be most appropriately experienced in one context or another, it is considered best practice to provide as reasonable experience as is possible given device limitations and not to exclude access from any particular class of device, except where this is necessary because of device limitations.

From the perspective of this document this means that services should be available as some variant of HTML over HTTP (see 3.7 Default Delivery Context ).

3.2 Background to Adaptation

The widely varying characteristics of mobile devices can make it difficult for a Web site to provide an acceptable user experience across a significant range of clients. devices. For example different clients devices support different markup features, features and the different screen sizes may demand different sized images. Consequently, it is very common when delivering content to mobile clients devices to vary the details of the markup, format of images, image sizes, color depths and so on to suit the characteristics of the client device in question. The process of altering content in this way to enhance the user experience on particular devices is referred to as content adaptation Content Adaptation .

The remainder of this section briefly describes content We do not describe adaptation in order to provide a background for detail in this document. For a more detailed description, readers are referred to the Device Independence Principles [DIP] .

In addition, the sister group of the Best Practices Working group - Group, the Device Descriptions Working Group, Group , is currently defining requirements for a repository of mobile client device characteristics that are relevant to content adaptation.

3.1 3.3 Adaptation Implementation Model

There is quite are a wide spectrum number of different implementation models for content adaptation. On the one hand hand, adaptation may be quite simple, simple and consist of determining the device type and choosing the most appropriate set of previously prepared content to match the device characteristics. At the other extreme it may be carried out in a completely dynamic way, with content formatted at the time of retrieval, taking into account not only statically determined properties, such as screen dimension, but also dynamically determined properties, such as the temporary attachment of a fully featured keyboard.

Adaptation can be carried out in a number of different points in the delivery of content to the client device [DCODI] :

Server Side adaptation implies that the content is delivered by the originating content server or application.

In Network In-Network adaptation is where the content is altered as it passes through one or more network components. Some network operators, for example, compress images before they are passed over the air to the mobile client. device.

Client Side adaptation consists of the client device accepting content and displaying it appropriately to the device's in an appropriate way for its characteristics.

Whatever the adaptation model at work, the process of adaptation should not diminish accessibility.

3.2 3.4 Assumptions about Adaptation

In phase 1 (See 1.4.1 Phasing ) it is assumed that content adaptation, if any, is carried out Server Side. Future phases may consider the implications of content adaptation elsewhere, especially the issues around concerning the granting of authority to third parties to carry out adaptation, prohibiting adaptation and so on. Later phases may also address the issues around the possibility of multiple adaptations adaptation - i.e. the possibility that adaptation can be applied in at more than one place, point and that In Network In-Network adaptation may occur more than once.

It is also assumed that it is possible to create a site that is consistent with the best practice recommendations, Best Practice recommendations without carrying out adaptation at all. However it is likely that a more sophisticated and enhanced user experience will be achieved if adaptation is used.

3.5 Establishing Context

In order to determine Providing variations on the user experience that are appropriate adaptation it is necessary in different cases requires the content provider to determine know a significant amount about the device characteristics of the device, the properties of the browser in use and the transparency of the network connection to the device.

For simple sites that present an interface which is accessing similar across a broad range of contexts the service. Sometimes need for such information is diminished when compared with a sophisticated site that has an optimized navigation structure, presents different size images or carries out other adaptations to suit the particular delivery context.

There are several methods by which a content provider can discover information about the delivery context, such as CC/PP, UAPROF, CSS Media Queries and various outputs of the Device Independence Working Group .The companion Techniques [Techniques] document describes these methods.

3.6 Choice of User Experience

In the interests of "One Web" (see 3.1 One Web ) considerations, the content provider may choose to allow the user to select from broad categories such as mobile or desktop presentation, where these are distinguished in the application. If the presentation option has been determined automatically, the content provider may choose to allow the user to override the automatic determination. Where a choice of presentations is available, it is not possible good practice to determine record the device type, user's preferences and to allow them to be changed.

Given an appropriate server environment, it is unlikely that the content provider will be unable to find out anything about the delivery context. However this can happen, either because details of the device does delivery context are not present this information to the server at all, or available in sufficient detail, detail or because the server does not provide the ability to inspect and act on the information provided. In this case a "reasonable default experience" should be provided.

In these cases The details of the content provider default experience depend upon a number of factors including, but not limited to, the geographic region in which the service is expected to assume offered and the primary intention of the service (e.g. considering whether the service is primarily desktop focused vs. primarily mobile focused).

In order to allow content providers to share a consistent view of a default delivery context, as discussed in mobile experience the Introduction BPWG has defined the Default Delivery Context (see 3.7 Default Delivery Context ). This allows providers to create appropriate experiences in the absence of adaptation and provides a baseline experience where adaptation is used. The Default Delivery Context has been determined by the BPWG as being the minimum delivery context specification necessary for a reasonable experience of the Web. It is recognized that devices that do not meet this document. specification can provide a reasonable experience of other non-Web services.

It is also recognized that this specification is made against the background of demographic, cultural and economic assumptions. Content providers may choose to provide services that demand a different or lower delivery context specification, but should try to provide an experience that exploits the capabilities of the Default Delivery Context in order to provide the best possible experience for that context.

4 Overview 3.7 Default Delivery Context

Since mobile devices have such a wide range of differences in their properties, the Best Practices Working Group has defined a Default Delivery Context .

4.1 How

If the delivered content does not result from an adaptation process - e.g. the content is statically defined as HTML stored in files, or the details of the Delivery Context cannot adequately be determined, then the delivered content should be suitable for the Default Delivery Context and should comply with the Best Practice Statements are Organized statements.

In the following section If an adaptation process is used, then information that is known about the Best Practices are organized under Delivery Context should (see 5.1.2 Exploit Client Capabilities ) be used to vary the following headings: delivered content to make it more suitable for that Delivery Context or to provide an enhanced user experience.

The Default Delivery Context is defined as follows:

Process Usable Screen Width

Best Practice Statements that refer primarily to the process by which content is created. 120 Pixels, minimum.

Navigation and Links Markup Language Support

This section contains statements that relate to navigation and linking mechanisms. XHTML - Basic Profile [XHTML-Basic] .

Character Encoding

UTF-8 [UTF-8]

Image Format Support

JPEG

GIF 89a (non-interlaced, non-transparent, non-animated).

Maximum Total Page Layout and Content Weight

The section contains statements 20 kilobytes.

Colors

Web safe.

(A Web safe color is one that relate to has Red/Green/Blue components chosen only from the content of pages values 0, 51, 102, 153, 204, and how they lay out. 255.)

Page Definition Style Sheet Support

Statements that relate to the technical construction of pages. External CSS Level 1 [CSS] .

Input HTTP

Statements that relate to Input. HTTP/1.0 [HTTP1.0] or more recent [HTTP1.1] .

4.2

4 Structure of Best Practice Statements

The Heading

The functional area that is addressed by the statements.

The Statements

One or more best practice Best Practice statements, identified in the following way:

[EXAMPLE] This is a best practice Best Practice statement.

These statements can be identified by using URI reference composed of the URI of this document together with the statement identifier used as a fragment identifier (e.g. #EXAMPLE).
What it means

An explanation of the significance of the statements under this heading.

How to do it

A discussion of techniques and some suggestions as to how to implement. The BPWG intends to create is creating a separate document describing techniques [Techniques] in more detail.

What to Test

The aspects of the delivered content that an external validator could examine to assess conformance with the Best Practice Statements. statements. This section is not present for process related statements.

In this section it is noted whether the statement is: is Machine testable Automated Testable (Automated testing is possible. possible) or Human testable Testing Testable (Testing requires human assessment. Partially assessment). Some Best Practices are partially machine testable Based testable, i.e. based on the result of an automated test test, some human interaction may be required. In such cases both a Machine Testable and a Human Testable statement are present.

Some Best Practice statements use words such as "minimize" and "avoid" which are intentionally non-prescriptive. This is in order to provide guidance while leaving room to accommodate a wide variety of applications whose requirements cannot be anticipated. It also allows creativity and diversity within the same Best Practice framework. More prescriptive advice can be found in the Techniques document [Techniques] .

References

Where appropriate, references to related WCAG points and other immediate references in from the preceding text.

5 Best Practice Statements

The Best Practice statements are grouped under the following headings

5.1 Overall Behavior

There are some general principles that underlie delivery to mobile devices.

5.1.1 Establish the Context Thematic Consistency of the Device Resource Identified by a URI

[CONTEXT] Take all reasonable steps to find out about the device/browser (client) capabilities, adaptation and other transformation

[THEMATIC_CONSISTENCY] Ensure that takes place for any instance of an access to content provided by accessing a resource. URI yields a thematically coherent experience when accessed from different devices.

5.1.1.1 What it means

Many This is a realization of the best practice statements refer to the One Web (see 3.1 One Web ) principle, whereby content provider knowing should be accessible on a significant amount about the characteristics range of the device, the properties devices irrespective of the browser differences in use presentation capabilities and access mechanism. Web sites may paginate their content in various ways corresponding to differences in device characteristics; therefore the transparency navigation structure of the network connection site, and possibly its technical realization, may vary according to the device. For simple sites device class that present an interface which is similar across a broad range of clients the need for such information is diminished when compared with a sophisticated site which has an optimized navigation structure, presents different size images or carries out other adaptations to suit the client. being served. (See also [WebArch] Section 3.5.1 ).

It is unlikely that the content provider, "having taken all reasonable steps", will know nothing at all about the context of the device. However if absolutely nothing is known "a reasonable default experience" A bookmark captured on one device should be provided. The details of the default experience depend upon a number usable on another, different type of factors including, but device even if it does not limited to, yield exactly the geographic region in which same experience. If the service page that was bookmarked is offered and the primary intention of the service (e.g. considering whether not appropriate for the service device that is primarily desktop focused vs. primarily mobile focused). Where the determination of the default experience has resulted in selection of a mobile experience, the default delivery context now using it, an alternative that is suitable should be assumed in creating that presentation. provided.

The content provider URIs may choose, in the interests of "One Web" considerations, be decorated to allow provide session or other information. If a URI is decorated with session information that is no longer current, then the user should be directed to select the experience from broad categories such as mobile or desktop, where these presentations are distinguished a point in the application. 5.1.1.2 How navigation hierarchy that is appropriate to do it There are several techniques by which a content provider can discover information about a client's capabilities: CC/PP, UAPROF, CSS Media Queries, DDWG output, DIWG material. their device, in order to establish appropriate session and other parameters.

5.1.2 Exploit Client Capabilities

[CAPABILITIES] Exploit device capabilities. Do not take a least common denominator approach.

5.1.2.1 What it means

While encouraging content providers to be sensitive to the needs of the default delivery context, Default Delivery Context, it is not intended that this results will result in a diminished experience on more capable devices. Specifically it is not the intention to encourage the development of sites that target the default delivery context Default Delivery Context when a better user experience could be attained on more capable devices.

5.1.3 Work around deficient implementations Deficient Implementations

[DEFICIENCIES] Take reasonable steps to work around deficient implementations.

5.1.3.1 What it means

Just as in the desktop browser world, there are browsers that do not respect the intentions of the content provider. There are differences in interpretation between browsers and there are also deficiencies in implementation. By deficient we mean non-support of mandatory features of a relevant standard or recommendation and other bugs or errors in implementation.

Because the software in mobile devices is frequently embedded in the device device, there is no easy way to correct or enhance software it once it is in the field. It is a particular challenge to provide work-arounds for these deficiencies and differences in interpretation. It is recognized that content providers may need to violate specific best practices Best Practices in order to support their intentions on devices that exhibit deficiencies in implementation. If a device is not known to have specific limitations then content providers must comply with best practices. Best Practices.

Just as it is not the intention to recommend a least common denominator approach, it neither is not it the intention to recommend avoidance of avoiding features that exhibit problems on some class of devices.

It is also not the intention to suggest that content providers should restrict their support to certain client device types. Content providers should aim to support as wide a range of client device types as is practical.

5.1.4 Testing

[TESTING] Carry out testing on actual devices as well as emulators.

5.1.4.1 What it means

Any web Web site should be tested in a range of browsers. Mobile browsers often show markedly different characteristics to desktop browsers. As well as assessing a site's suitability for display in reduced format, content providers are encouraged to test that the features they rely on work in actual devices.

5.1.4.2 How to do it

Many manufacturers provide emulators for their device that can provide a convenient preliminary means of testing. However, in practice, many of the emulators behave in a different way to the devices they emulate. Consequently testing should be carried out in as wide a range of real devices and specific software versions as is practical.

5.2 Navigation and Links

Because of the limitations in display and of input mechanisms, the possible absence of a pointing device and other constraints of mobile clients, devices, care should be exercised in defining the structure and the navigation model of a web Web site.

5.2.1 URIs of Site Entry Points

[URIS] Keep the URIs of site entry points short.

5.2.1.1 What it means

Typing URIs on mobile devices can be difficult, so and it is expected that users will prefer to use alternative methods of obtaining URIs when available - such as following a hyperlink (from an e-mail, SMS or other Web page), WAP Push, 2D bar code, color bar code, RFID tag and Bluetooth. However, typing a URI may in some cases be the only option available. By keeping site entry point URIs short can it is possible to reduce the chance of error and provide a more satisfactory user experience.

5.2.1.2 How to do it

The user When accessing site entry points users should not need have to type enter a filename as part of the default page filename. URI. If possible, configure Web sites so that they can be accessed without having to specify a sub-domain as part of the URI.

Example: Instead of requiring users to type


"http://www.example.org/index.html"

allow


"http://example.org"

and instead of


"www.example.org/example.html"

allow


"example.org/example"

5.2.2 Navigation Bar

5.2.2.1 What it means

Two or three links should be enough to provide the Provide basic navigation. Navigation navigation, which should be placed on the top of the page. Any other secondary navigational element may be placed at the bottom of the page if really needed. It is important the users should be able to see page content once the page has loaded without scrolling (see 5.3.4 Navigation Bars etc. (Extraneous material) ).

5.2.2.2 How to do it

Provide the basic links on a single line. If they do not fit the screen the device will take care of wrapping.

5.2.3 Balanced Structure

[BALANCE] Design Take into account the service with a broadly balanced navigation tree where numbers of trade-off between having too many links on pages is balanced against depth of navigation. a page and asking the user to follow too many links to reach what they are looking for.

5.2.3.1 What it means

The design should aim to provide a balance between having an excessive a large number of navigation links on a page and the need to navigate multiple links to reach content. Each

Scrolling a page when there are many links on it can be very cumbersome, as the scrolling action on many mobile devices selects each link in turn. On the other hand, each retrieval of a navigation page takes time and adds cost, so the number of links on a page should not be minimized at the expense of adding page retrievals.

5.2.4 Thematic Consistency of Resource Identified by a URI [THEMATIC_CONSISTENCY] Ensure

Design the service so that links provide a thematically coherent experience when frequently accessed from a device other than the one on which they were captured. 5.2.4.1 What it means This information is easily reached with a realization of the One Web principle, whereby content should be accessible on a range of devices irrespective minimum number of differences in presentation capabilities. Web sites may paginate their content in various ways corresponding page retrievals. Navigation to differences in device characteristics; therefore the navigation structure of the site, and possibly its technical realization, less frequently accessed information may vary according to the device class that is being served. take more retrievals as a result. A bookmark captured on one device should be usable on another different type of device even if it does not yield exactly the same experience. If the page that was bookmarked is not appropriate for the device that guideline is now using it, an alternative that is suitable should be provided. In addition, URIs may be decorated to provide session or other information. 5.2.4.2 How to do users become frustrated if it If takes more than four retrievals to reach their objective. Whether this can be achieved depends on the URI is decorated with session information that is no longer current then nature of the user should be directed to a point site and, in the navigation hierarchy that is appropriate to their device, particular, how items in order menus group together to establish appropriate session and other parameters. provide understandable themes.

5.2.5 5.2.4 Navigation Mechanisms

5.2.5.1 5.2.4.1 What it means

Using the same navigation mechanisms across a service helps users orient themselves and allows them to identify navigation mechanisms more easily.

Users of devices that do not have pointing devices have to scroll between hyperlinks using the keypad. Intelligent grouping, perhaps optimized through adaptation according to usage patterns, can assist usability.

5.2.5.2 5.2.4.2 How to do it

A "drill-down" method, based on major headings, can often provide an effective means of navigation; because of the linearized arrangement of content, small screen size and lack of pointing device, it is often useful to provide a means to jump entire sections of content.

At each target of the drill down drill-down navigation an "up" link should be provided to allow the user to jump up an entire section.

5.2.5.3 5.2.4.3 References

This relates to WCAG 13.4 .

5.2.6 5.2.5 Access Keys

[ACCESS_KEYS] Assign access keys to links in navigational menus and frequently accessed functionality.

5.2.6.1 5.2.5.1 What it means

Where there is no pointing device, assigning an access key (keyboard short cut) to a link can provide a convenient way for users to access the link, link and avoid navigating to the link by repeated pressing of the navigation key . key.

Provide the same access key for links that are repeated across pages such as links to the home page.

When building a list of links use numbered lists and assign access keys appropriately. It is recognized that not all characters can be used as access keys as many mobile devices have a limited keyboard.
5.2.6.2 5.2.5.2 What to test

Machine Test: Test for the presence of the accesskey attribute.

Human Test: Verify the presence of the accesskey attribute on links such as the home page.

5.2.6.3 5.2.5.3 References

This relates to WCAG 9.5 .

5.2.7 5.2.6 Link Target Identification

5.2.7.1 5.2.6.1 What it means

Users of mobile devices may suffer undue delay and cost as a result of following links. It is important to identify where a link leads so users can make an assessment of whether following it will be of interest to them. While it is unlikely that the cost in monetary terms of a particular user following a particular link can be specified, it should be possible to give an idea of the size of the resource [in (in bytes or in an abstract way e.g., way, e.g. large file]. file).

Links to content that is in a different format to the format that of the page the link is on (i.e. content that can only be interpreted by other applications, applications or downloads) should be human signposted, so that users are not lead to download content that their device may not be able to use. However, bear in mind that some devices support the rendering of those formats by other applications once downloaded (e.g. music files). Additionally, users may wish to download content for later transfer to other devices altogether. So even if it is known that the user agent does not support a particular content type, that content should still be made available.

5.2.7.2 5.2.6.2 How to do it

Use clear, concise, descriptive link text to help users decide whether to follow a link. Identify the implications of following a link if the target is notably large and the user might not anticipate this from the context.

For the Default Delivery Context all formats other than XHTML, GIF and JPG should be noted.

5.2.6.3 What to test

Human Test: Check for proper descriptions (and (e.g. no use of "Click here").

Human and Machine Test: Spider the page/web site to find Check for links to non-HTML formats and formats.

Human Test: If present check whether there is information about the format of the target of the link.

5.2.7.3 5.2.6.4 References

This relates to WCAG 11.3 and 13.1 .

5.2.8 5.2.7 Image Maps

[IMAGE_MAPS] Do not use image maps unless you know the target client supports them and has sufficient screen area and an appropriate means of selection, such as a stylus or navigation keys. When using image maps under these circumstances, use client side image maps unless the regions required cannot be described with an available geometric shape. [SERVER_SIDE_IMAGE_MAPS] Do not use a server side image map unless you know that the client provides a means of selection within the image map. effectively.

5.2.8.1 5.2.7.1 What it means

Image maps allow fast navigation providing the requesting device can support the image involved and providing there is a means of navigating the map satisfactorily. Up, down, left, right, right and enter are available on most mobile devices, even if there is no pointing device is present, and this device. This is usually sufficient to allow navigation of the active regions of client side client-side image maps. maps where they are defined as geometric shapes.

Many mobile devices lack a pointing device and server-side image maps cannot be used on such devices.

5.2.8.2 5.2.7.2 How to do it

If only small images can be displayed, break larger images up into smaller sections and deal with them separately.

If For the Default Delivery Context ,or if a satisfactory image map cannot be displayed, use a list of links with descriptive text instead.

5.2.8.3 5.2.7.3 What to test

IMAGE_MAPS Machine Test: Send a request to the site with a user agent that does not support client-side image maps and check the map element is not present.

SERVER_SIDE_IMAGE_MAPS Machine Test: Send a request to the site with a user agent that does not support server-side image maps and check the ismap attribute is not present.
5.2.8.4 5.2.7.4 References

This relates to WCAG 1.2 and 9.1 .

5.2.9 5.2.8 Refreshing, Redirection and Spawned Windows

[POP_UPS] Do not cause pop-ups or other windows to appear and do not change the current window without informing the user.

[AUTO_REFRESH] Do not create periodically auto-refreshing pages, unless you have informed the user and provided a means of stopping it.

[REDIRECTION] Do not use markup to redirect pages automatically. Instead, configure the server to perform redirects by means of HTTP 3xx codes.

5.2.9.1 5.2.8.1 What it means

Each of these activities is likely to cause the user confusion, or add cost and delay to their interaction.

Some mobile devices use a separate window for input; this section does not refer to such windows.

Many mobile devices cannot support more than one window and consequently consequently, attempting to open one will have unpredictable results.

Auto refreshing Auto-refreshing pages are widely recognized as presenting accessibility problems, and in problems. In a mobile environment they may expose the user to undue cost as a result of an auto refreshing such a page being left open, open or put unnoticed into the background. If an auto refreshing auto-refreshing page is demanded by the application application, always provide a means of ceasing the auto refresh and always inform the user that the page will refresh and may expose them to high higher usage costs.

While redirection is a commonly employed mechanism, it must be remembered that redirection usually requires a round-trip to the browser. This adds to delay on slow links, hence redirection should not be used as links; so use a matter maximum of course. one redirect per page and limit the number of pages that are redirected.

5.2.9.2 5.2.8.2 What to test

POP_UPS Machine Test: Look for the target attribute on links.

AUTO_REFRESH Machine Test: Check whether meta http-equiv="refresh" content=" the content="<the same URI " URI>" is used.

AUTO_REFRESH Human Test: If auto refresh auto-refresh is used, check that options are provided to stop any page using auto-refresh.

REDIRECTION Machine Test: Check whether meta http-equiv="refresh" content=" a content="<a different URI " URI>" is used.

5.2.9.3 5.2.8.3 References

This relates to WCAG 7.4, 7.4 ,7.5 and 10.1 .

5.2.9 Externally Linked Resources

[EXTERNAL_RESOURCES] Keep the number of externally linked resources to a minimum.

5.2.9.1 What it means

Each linked resource (images, style sheets and other objects) requires a separate request across the network. This may add significantly to the load time of the page in the mobile context.

5.2.9.2 How to do it

Minimize the number of images on a page and consolidate style information into a single sheet per page (see also 5.4.9 Style Sheets ).

5.2.9.3 What to test

Machine Test: Count the number of linked images, style sheets and other linked items.

Human Test: Review whether a similar effect could be obtained using fewer links.

5.3 Page Content and Layout and Content

This section refers to the user's perception of the delivered content. It concentrates on design, the language used in its text and the spatial relationship between constituent components. It does not address the technical aspects of how the delivered content is constructed, which is discussed in 5.4 Page Definition .

5.3.1 Page Content

[SUITABLE] Ensure that content is suitable for use in a mobile context.

[CLARITY] Use clear and simple language.

[LIMITED] Limit content to what the user has requested.

5.3.1.1 What it means

Users in a mobile context are often looking for specific pieces of information, rather than browsing. Content providers should consider the likely context of use of information, and information and, while providing the option to access all information, should offer appropriate information first.

The general prescription to use clear language is of particular importance in the for mobile context delivery, where brevity and directness are generally more desirable than a discursive style.

Writing content in the traditional journalistic "front loaded" style can assist users determining whether information is of interest to them and allow them to skip it more easily if it is not. Placing distinguishing information at the beginning of headings, paragraphs, lists, etc. can also help the user contextualize when using devices with limited screen area. See also 5.3.4 Navigation Bars etc. (Extraneous material) for a discussion of making sure that the subject matter of the page is near the top.

In many cases the user pays Mobile users often pay for bandwidth in the mobile context, and bandwidth, so offering the user them content that is extraneous to their needs, especially advertising, costs them time and money and contributes to an unsatisfactory experience. In general, the user's consent should be sought before initiating the download of content.

5.3.1.2 What to test

Human Test: Examine content to determine if, given the subject matter, it is appropriate in a mobile content. [NB probably not machine-testable.] context.

5.3.1.3 References

This relates to WCAG 13.8 and 14.1. 14.1 .

5.3.2 Page Size

[PAGE_SIZE_USABLE] Divide pages into usable but limited size portions.

[PAGE_SIZE_LIMIT] Ensure that the overall size of page is appropriate to bandwidth, the memory limitations of the device and other device and delivery channel characteristics if they can be determined. device.

5.3.2.1 What it means

If pages are too big they may take an unduly long time to load. In addition, mobile devices typically have restrictions as to on the largest page they can accommodate.

On the other hand, if pages are too short then the user will be required to make multiple requests to read the relevant information. This can lead to an unnecessary delay delay, since each request typically takes a measurable time to complete.

The balance between pagination and scrolling is partly a matter of taste and partly a matter of necessity. Devices with severe memory restrictions can only have small pages delivered to them. Equally some devices offer a poor scrolling experience and a better page retrieval experience.

Some studies [MF] have been carried out in this area to test for user preferences. Some of these indicate that users prefer scrolling to click-throughs and some indicate the contrary. More research is likely to be needed in this area.

5.3.2.2 How to do it

For the Default Delivery Context assume the limits specified in 3.7 Default Delivery Context .

5.3.2.3 What to test

PAGE_SIZE_USABLE Machine Test: Check that Measure the page doesn't total size of the markup for a page; check that it does not exceed the allowable size for the device - 10 KBytes kilobytes for the default delivery context. Default Delivery Context.

Human Test: Check that the page is still usable (e.g. not cut in the middle of a sentence, just before the end of a section, and so on).

PAGE_SIZE_LIMIT Machine Test: Measure the total size of mark-up markup and images for a page; check that it doesn't does not go over the allowed size for the device - 20 KBytes kilobytes for the default delivery context. Default Delivery Context.

5.3.2.3 5.3.2.4 References

This relates to WCAG 12.3 .

5.3.3 Scrolling

[SCROLLING] Limit scrolling to one direction, unless secondary scrolling cannot be avoided.

[SCROLLING_LIMIT] Limit secondary scrolling to objects that require it, where it cannot be avoided.
5.3.3.1 What it means

The page should lay out so that simple repeated scrolling in the same direction (axis) allows the user to experience all its content. However some content (such as maps and other images) cannot be displayed without secondary scrolling.

If some element on the page requires secondary scrolling it must not cause the remainder of the page to require this. For example, if an object causes subsequent text to lay out with a significant margin to its left, then this text may not be visible once a user has scrolled past the object.

Equally, if the presence of such an object causes text to render beyond the right boundary of the page then the user will be required to scroll to read each line of text.

5.3.3.2 How to do it

If it is not possible to avoid presenting images that are larger than the screen size, then consider providing these images on a separate page with a link back to the main content.

In the Default Delivery Context assume a width of 120 pixels.

5.3.3.3 What to test

SCROLLING Machine Test: Check for width attributes and width style properties wider than the screen size - for the default delivery context, Default Delivery Context, 120 pixels.

Human Test: If it is wider, wider than the screen size, check that the use case warrants it (e.g. maps).

SCROLLING_LIMIT Human Test: Browse URIs within a site with a mobile user agent and observe that on pages with elements that require secondary scrolling, scrolling only those elements require it it, and the rest of the page requires only primary scrolling.

5.3.4 Navigation Bars etc. (Extraneous material)

[CENTRAL_MEANING] Ensure that material that is central to the meaning of the page precedes material that is not.

5.3.4.1 What it means

Many Web pages are designed with significant navigational and other elements at the top of or to the side of the page (e.g. Menu Bars, Breadcrumb Trails, Trails and Search Functions). This provides a convenient and well-understood navigational metaphor on large displays. However, on small displays this can result in the navigation appearing instead of the actual content of the page when the page is first retrieved.

Because it is important for the user to gain an idea of the content of the page on initial view, there should be a minimum amount of clutter preceding this - including navigation, decorative images, advertising and other material that is not central to the user's experience of the page. The user should not have to scroll significantly to find the primary content of the page.

See also 5.3.1 Page Content for a discussion of how writing style can help the user identify meaning.

5.3.4.2 How to do it

Menu selections can be placed away from the top of the page with a simple link to the selection at the top of the page. Alternatively, use meta navigation on top of the page with simple text links to major sections of the web Web site.

5.3.4.3 What to test

Human test: Browse URIs within a site with a mobile user agent and observe that the most important/relevant information is conveyed first first.

5.3.4.4 References

This relates to WCAG 13.5 .

5.3.5 Graphics

[GRAPHICS_FOR_SPACING] Do not use graphics for spacing.

[LARGE_GRAPHICS] Do not use images that cannot be rendered by the device. Avoid large or high resolution images except where critical information would otherwise be lost.

5.3.5.1 What it means

The popular mechanism of using a 1 pixel graphic for absolute positioning is does not work on a variety of screens.

Graphics that are larger than necessary, for example by possessing having a higher resolution than is displayable on the device or by having too many colors, waste bandwidth.

5.3.5.2 What to test

GRAPHICS_FOR_SPACING Machine Test: Check for very small and/or transparent graphics.

LARGE_GRAPHICS Machine Test: Check dimensions of graphics.

5.3.6 Color

[USE_OF_COLOR] Ensure that information conveyed with color is also available without color.

[COLOR_CONTRAST] Ensure that foreground and background color combinations provide sufficient contrast.

5.3.6.1 What it means

Mobile devices often do not have good color contrast and are often used in less-than-ideal lighting conditions. Hence information highlighted in color may not be visible to users. If color is used to indicate a feature then that feature should generally also be indicated in a way that is not color dependent. In particular, do not use blue or purple text, as this may be confused with hyperlinks, especially on devices that do not underline links.

5.3.6.2 What to test

USE_OF_COLOR Human Test: Browse the page in a monochrome environment.

COLOR_CONTRAST Human Test: Browse the page under a strong light parallel to the screen.

Machine Test: There are automatic tools to test color contrast.

5.3.6.3 References

This relates to WCAG 2.1 and 2.2 .

5.3.7 Background Images

[BACKGROUND_IMAGE_SUPPORT] Do not use background images unless you know the device supports them.

[BACKGROUND_IMAGE_READABILITY] When using background images make sure that content remains readable on the device.

5.3.7.1 What it means

Images that are used indiscriminately can lead to content that is hard to view, particularly with the limited contrast often found on mobile devices and in the hostile viewing conditions in which mobile devices are frequently used.

Before using background images, consider carefully your objectives for doing so and try to use alternative techniques to achieve similar objectives. If you use a background image ensure that the content is readable with and without the background image for devices that do not support them.

5.3.7.2 What to test

BACKGROUND_IMAGE_SUPPORT Machine Test: Send a request to Test for the site with presence of a user agent that does not support background images and check the background attribute is not present. image.

BACKGROUND_IMAGE_READABILITY Human Test: Test readability. readability both on devices that support them and devices that do not.

5.4 Page Definition

5.4.1 Title

[PAGE_TITLE] Provide a short but descriptive page title.

5.4.1.1 What it means

Provide a descriptive title for the page to allow easy identification. Keep the title as short as is possible to reduce page weight weight, and bear in mind that it may be truncated.

Many mobile browsers do not display the title of a page. Where the title is displayed the available space may be limited.

The client may use the page title as the default label for bookmarks. Again Again, space may be limited limited, so use it to help identify the content and not for other purposes.

5.4.1.2 What to test

Machine Test: Test for presence of the title element.

Human Test: Test that the title is descriptive of content.

5.4.2 Frames

[NO_FRAMES] Do not use frames.

5.4.2.1 What it means

Many mobile clients do not support frames. In addition, frames are recognized as being generally problematic.

5.4.2.2 What to test

Machine Test: Test for presence of frame related elements - in HTML check for frameset and iframe elements.

5.4.2.3 References

See http://www.w3.org/TR/xframes/#s_intro for a discussion of problems with frames.

5.4.3 Structural Elements

[STRUCTURE] Ensure that perceivable structures within Use features of the content can be programmatically determined. markup language to indicate logical document structure.

5.4.3.1 What it means

It is good practice for all but the simplest documents to indicate their structure through headings and sub-headings. Using structural markup, rather than formatting effects, allows easier adaptation of content where it needs to be divided into several pages pages, as well as potentially facilitating access only to the sections of the document that a user is interested in.

Where headers headings are used they should be used in accordance with the specification, i.e. they should be properly nested according to their level.

Structural markup must not be used solely to create a font effect. effect (see also 5.4.3 Structural Elements ).

5.4.3.2 How to do it

Mark up Markup languages like HMTL contain many constructs to indicate structure.

5.4.4 Tables

[TABLES_SUPPORT] Do not use tables unless the client is known to support them.

[TABLES_NESTED] Do not use multi-layer nested tables.

[TABLES_LAYOUT] Do not use tables for layout.

[TABLES_ALTERNATIVES] Where possible, use an alternative to tabular presentation.

5.4.4.1 What it means

Tables do not work well on limited size screens and may result in the user having to scroll horizontally to read them. Putting navigational links into tables may result in the user having both to scroll horizontally and vertically to see possible navigational choices.

5.4.4.2 How to do it

The Default Delivery Context does not support tables.

5.4.4.3 What to test

TABLES_SUPPORT Machine Test: Send a request to the site with a user agent that does not support tables and check the table element is not present.

Machine Test: Check that there are no nested tables.

TABLES_LAYOUT Machine Test: Check that no column or row in a table is empty or contains only a 1x1 transparent GIF.

Machine Test: If there is a table element, check to see whether there is rendered content outside the element. If there is not then it is likely that the table is being used for layout.

5.4.4.3 5.4.4.4 References

This relates to WCAG 5.1, 5.2, 5.3, 5.1 ,5.2 ,5.3 ,5.5 and 5.6 .

5.4.5 Non Text Non-Text Items

[NON-TEXT_ALTERNATIVES] Provide textual alternatives a text equivalent for every non-text elements. element.

[OBJECTS_OR_SCRIPT] Do not embed rely on embedded objects or script in pages unless you know the device supports them. script.

5.4.5.1 What it means

Downloading images to a mobile client adds to the time to display an image and the cost of displaying the page. Making the page readable in text only text-only mode can help the user assess its usefulness before images arrive.

Many mobile clients do not support embedded objects or script and in many cases it is not possible for users to down load plug-ins to add support. Content must be designed with this in mind.

Even where a device does support scripting, do not use it unless there is no other way of accomplishing your objectives. Scripting increases power consumption and so decreases battery life.

5.4.5.2 How to do it

Design pages as though they were to be displayed on a text-only browser.

Always use features of the markup designed to support alternate rendering such as the longdesc and alt attributes in XHTML.

Use only features from the markup that are known to be supported by the device in question.

Avoid things like CSS image replacement and pictures of words.

If scripting is used, do not use onmouse and onkey triggers, use onclick .

For the Default Delivery Context do not use scripting and do not embed objects.

5.4.5.3 What to test

NON-TEXT_ALTERNATIVES Machine Test: Test for presence of alt attribute on images and text content on objects.

Human Test: Check the relevance of the meaning of the content of alt attributes with their elements. attributes.

OBJECTS_OR_SCRIPT Machine Test: Send a request to Test for the site with presence of object or script elements in content delivered to a user agent device that does not support scripts and check the script element is not present. them.

Machine Human Test: Send a request to the site with a user agent If present, test that does not support objects and check the object element user experience is not present. acceptable.

5.4.5.4 References

This relates to WCAG 1.1, 3.1, 6.2, 6.3, 1.1 ,3.1 ,6.2 ,6.3 ,6.5 and 9.2. 9.2 .

5.4.6 Image Size

[IMAGES_SPECIFY_SIZE] Always specify Specify the size of images in markup. markup, if they have an intrinsic size.

[IMAGES_RESIZING] Resize images at the server. server, if they have an intrinsic size.

5.4.6.1 What it means

Resizing images at Images such as bitmaps have an intrinsic size. Telling the server and specifying their size browser in markup assists advance what the browser size is avoids it having to flow re-flow the text, page when it receives it. Resizing images at the server reduces the amount of data transferred and the amount of processing the client has to carry out to scale the image.

Note that this recommendation contrasts with 5.4.8 Measures ,which recommends using relative measures where possible.

5.4.6.2 What to test

IMAGES_SPECIFY_SIZE Machine Test: Test for presence of width and height attributes on img elements.

IMAGES_RESIZING Machine Test: Check width and height attributes are equal to image dimensions.

5.4.7 Valid Markup

[VALID_MARKUP] Create documents that validate to published formal grammars.

5.4.7.1 What it means

If the page markup is invalid this will result in unpredictable and possibly incomplete presentation.

5.4.7.2 What to test

Machine Test: Validate documents.

5.4.7.3 References

This relates to WCAG 3.2, 3.2 ,11.1 and 11.2. 11.2 .

See http://www.w3.org/QA/Tools/#validators .

5.4.8 Measures

[MEASURES] Do not use pixel measures and do not use absolute units in markup language attribute values and style sheet property values.

5.4.8.1 What it means

Avoiding pixel and absolute measures allows the browser to adapt content to fit the display. An exception to rule is where an image has been specifically sized for a particular display (see 5.4.6 Image Size ). In this case references to the image in markup may specify the exact dimensions of the image in pixels, in order to help the browser to flow the page, page and avoid re-flowing it after the page has been retrieved. Devices may realize the intentions of authors more accurately if margins, borders and padding are specified in pixels.

5.4.8.2 How to do it

Use percentage and other relative measures. measures such as em ,ex ,bolder ,larger and thick .

5.4.8.3 What to test

Machine Test: Send a request to the site with a user agent that supports relative measures correctly and check the values of font-size are not absolute or pixels.

5.4.9 Style Sheets

[STYLE_SHEETS_USE] Use style sheets to control layout and presentation, unless the device is known not to support them.

[STYLE_SHEETS_SUPPORT] Organize documents so that they may be read without style sheets.

[STYLE_SHEETS_SIZE] Keep style sheets as small as possible. small.

5.4.9.1 What it means

Clients provide several levels of Style information may be contained in an externally linked style sheet or, in HTML, may be contained either in a style element or in a style attribute on specific elements.

Mobile Devices offer varying support for style sheets. Some provide full implementations implementations, including caching of external style sheets. Some sheets; some do not cache external style sheets, and for these devices embedding sheets; some do not support the style information in the delivered page is element; some implementations do not support more efficient than the browser making repeated retrievals for the one style sheet across a site. Some implementations and some do not support style sheets at all.

5.4.9.2 How to do it

It is preferable to share style information between pages, but if the device does not support caching of style sheets then this approach would result in the same style sheet being retrieved for each page. Consequently, in order of preference: if the device caches style sheets, put style information in a single external style sheet (see also 5.2.9 Externally Linked Resources ); if the device supports the style element, use it; otherwise use an external style sheet.

Optimize style information so that only styles that are used are included.

For the Default Delivery Context use an external style sheet.

5.4.9.3 What to test

STYLE_SHEETS_USE Machine Test: Send a request to the site with a user agent that supports CSS and check that style sheets are used and that the page does not use formatting tags (e.g. font). font ).

STYLE_SHEETS_SUPPORT Human Test: Disable style sheets and checks check that the page is still readable.

STYLE_SHEETS_SIZE Machine Test: Check that the elements in a style sheet are used in the pages that reference it.

5.4.9.3 5.4.9.4 References

This relates to WCAG 3.3. 3.3 .

5.4.10 Minimize

[MINIMIZE] Use terse terse, efficient markup.

5.4.10.1 What it means

Content which is marked up in languages such as XML can often be made smaller while preserving exactly the same semantics merely by removal of redundant white space (i.e. spaces and new lines).

Marking fonts, colors and other stylistic effects in line, in-line can cause considerably larger page sizes when compared with using logical markup, and use of the HTML class attribute for application of style. style (see also 5.4.9 Style Sheets ).

5.4.10.2 How to do it

While it is not intended that authors should create their content in a single line to remove white space altogether, it is suggested that authors should not contribute to page weight by introducing unnecessary white space. Note that "Pretty Printing", i.e. the "pretty printing" (the formatting of mark-up with programs such as HTML Tidy, markup with indent option set to "yes", indentation) can generate large amounts of white space and hence add to page weight.

If "pretty printing" is an important part of the authoring process process, then try to arrange that redundant white space is stripped when serving a page.

Even though some network proxies strip white space that they think is redundant, not all do so, so it is not best practice to rely upon this behavior. There are other issues relating to network proxies (such as requesting them not to strip relevant white space). Such issues will be addressed in a later phase.

Use of structural markup (see 5.4.3 Structural Elements ) contributes to minimizing the size of the markup on a page, as does centralizing the style descriptions using CSS. CSS [CSS] .

5.4.10.3 What to test

Machine Test: Count the number of non-significant white space characters in the document.

5.4.11 Content Types

[CONTENT_FORMAT_SUPPORT] Send content in a format that is known to be supported by the device.

[CONTENT_FORMAT_PREFERRED] Where possible possible, send content in a client's preferred format.

5.4.11.1 What it means

Transferring content that a client device cannot display wastes users' time and money. Preference A device may be expressed by express a client preference for one format rather than another. formats. In this case it is good practice to respect the client's preference preference, as it may have a fuller implementation of its preferred markup. those formats.

5.4.11.2 How to do it

To determine what formats a device supports, web Web sites may use any combination of device profile information such as the HTTP User-Agent header, HTTP Accept headers and UAProf.

There are problems with using any one approach to the exclusion of the others. Some issues that have been noted by the BPWG in this context are:

  • Not all Some devices do not supply accept headers;

  • Some devices state that they accept all formats */* when they do not support some common formats and also mis-state their capabilities;

  • Some operator gateways supplement the accept headers as they adapt content presented in to include formats that the device does not accept; they adapt;

  • User Agent agent headers do not always uniquely identify the device;

  • UAProf information may not be available or may be incomplete.

5.4.11.3 What to test

CONTENT_FORMAT_SUPPORT Machine Test: Check MIME types of content with various User-Agent Machine Test: Check MIME types of content with various user agents.

CONTENT_FORMAT_PREFERRED Machine Test: Check MIME types of content with various user agents and check that the preferred format is sent or that the format is compatible with the default delivery context. Default Delivery Context.

5.4.12 Character Encoding

[CHARACTER_ENCODING_SUPPORT] Ensure that content is encoded using a character encoding that is known to be supported by the target device.

[CHARACTER_ENCODING_USE] Indicate in the response the character encoding being used.

5.4.12.1 What it means

As in the previous section, content should not be sent to a device if it can not use it.

5.4.12.2 How to do it

The supported character encodings for a device may be obtained either from a device profile or by examining the value of the HTTP Accept-Charset header sent with a request (see also the section above on determining device characteristics). header.

The character encoding being used in a response may be indicated using the HTTP Content-Type header.

Example:
Content-Type:
text/html;
charset=utf-8

Additionally for XML [XML] documents the character encoding may be indicated in the encoding declaration [XMLENC] declaration, although this will generally be ignored if an HTTP Content-Type header is present.

Example:
<?xml
version="1.0"
encoding="UTF-8"?>

Encoding of the content to a desired character encoding is dependent on the authoring tools being used, web Web server configuration and the server side scripting technology being used (if any). For a discussion of this see [HTTP_CHARSET] [CHARSET1] and [CHARSET2] .

The amount of bandwidth required to transmit content can vary significantly depending on the character encoding used. Text consisting principally of characters from the Latin alphabet will encode more efficiently in UTF-8, whereas text consisting principally of characters from ideographic scripts will encode more efficiently in UTF-16. When choosing a character encoding, consider the efficiency of the available encodings.

All applications should support UTF-8.

5.4.12.3 What to test

Machine Test: Check that the Content-Type HTTP header contains the encoding is declared in some way and that this encoding is supported (may also need to check supported. The content type may be declared in one or more of the following ways: The Content-Type HTTP header, the XML declaration for XML-based content and content, the CSS @charset rules for CSS). CSS, the Content-Type Meta element for HTML content.

5.4.12.4 References

See [XML] Character Encoding in Entities for a discussion of character encoding in XML documents.

5.4.13 Error Messages

[ERROR_MESSAGES] Provide informative error messages, messages and a means of navigating away from an error message back to useful information.

5.4.13.1 What it means

It is inevitable that, on occasions, a mobile user will not be successful in accessing the content or information they sought. Providing easy navigation away from the error is particularly important in the mobile arena, where browsers may not have an easy-to-find "back" button, where contextualization is frequently difficult and where re-entry of URIs as a means of error recovery is particularly onerous. difficult.

It is noted that errors due to networking, connection and some kinds of mistyping of URIs are not within the control of the content provider provider, which has no way to influence how such errors are presented to the user. However, where errors are within the control of the content provider the user should be provided with clear information regarding the fault they have experienced. This should help them to understand whether the fault was temporary or permanent, whether they should retry the attempt to access the content, content and how they may be able to escalate the problem.

It should also be possible for the user to escape from the error condition. They should either be able to return to the page they were on prior to the error, or to be able to move onwards to a convenient part of the service from where they can retry or alter the transaction they were attempting.

5.4.13.2 How to do it

It is noted that many web Web servers provide a default error page page, especially in the event of a request for a non-existent page (404) or an internal error (500). Where possible (see [TOMCAT] , [APACHE] and [IIS] ), applications should trap all error conditions by overriding the default pages if necessary, and handle them in a user-friendly, and graceful, way.

Error messages should be provided in the same language as the application that was being used. They should be clear and concise, adhering to the same best practices Best Practices as the rest of the application. They should be provided in a format that the device can handle.

The error message should detail whether the issue is likely to be temporary or permanent, whether the user may be able to solve the issue themselves (for example, by changing input data, data or a handset setting), or whether it is an issue that can be escalated to the content provider or network operator. In the latter case, contact details, such as an SMS address or a support line number, might be appropriate.

The error message should provide one or more of the following navigational constructs:

  1. A "back" link to return to the previous page (particularly for devices that do not have an easy to find back button);

  2. A "retry" link to attempt the relevant part of the transaction again (note that this may not be equivalent to a page "refresh");

  3. A "home" link to allow the user to return to the main part of the application.

The error message can provide an error code to be used for diagnosis of the issue. However, the use of an error code is not a substitute for a human-readable message. While some users may understand "404" to mean "page cannot be found", this must not be assumed to be true for all users.

5.4.13.3 What to test

Enter an extraneous URI, known not to represent an actual resource on the site, and check that a HTTP 404 error response is accompanied by a page whose markup is appropriate for the requesting device, or the default context.

Human Test: Check that the page returned contains an explanation of the error and appropriate corrective actions, without assuming any technical knowledge on the part of the end user.

5.4.14 Cookies

[COOKIES] Do not use rely on cookies unless you know the device supports them. being available.

5.4.14.1 What it means

Cookies are frequently used both to carry out session management management, to identify users and to capture store user preferences. Many mobile devices do not implement cookies or offer only an incomplete implementation. In addition, some gateways strip cookies. cookies and others simulate cookies on behalf of mobile devices.

5.4.14.2 How to do it

Use Test that cookies if they are known to be supported by the device on the device's its current access path. If they are not supported, use URI decoration, decoration for session management, being careful not to exceed the device's maximum length for such strings. Some gateways provide user identification without setting cookies.

5.4.14.3 What to test

Machine Test: Send a request to the site with a user agent Check that does not support an alternative to cookies and check that the Set-Cookie HTTP header is used for session management when they are not present in the response. available.

5.4.15 Cache Headers

[CACHING] Attach Provide caching information to the content. in HTTP responses.

5.4.15.1 What it means

Since a low Limited bandwidth and a high latency can reduce the usability of a Web site sites on a mobile device, it is most useful to provide enough devices. Using caching information to effectively can reduce the user agent so that it does not need to reload data (e.g. such as style sheets, images) images and pages, thus improving performance and reducing cost of use. It can also prevent the reuse of content where this is not appropriate, for example content that is already available locally. adapted for one device should not be re-used by different devices. User agents and network caches are both affected by caching information.

5.4.15.2 How to do it

The HTTP protocol provides Set expiry times in a well-defined framework for this caching mechanism way that can is appropriate to your application. Consider using Cache-Control: public to allow sharing of pages between devices, Cache-Control: private to allow re-use but only be optimally used if by the delivered content provides enough information (e.g. an ETag header). requesting user agent and Cache-Control: nocache to prevent caching.

The HTTP 1.1 specification [HTTP1.1] and Techniques document [Techniques] contain discussions of caching.

5.4.15.2 5.4.15.3 What to test

Machine Test: Check for the presence of cache headers on the HTTP response.

5.4.15.4 References

Section 13 Caching in HTTP of [HTTP1.1] discusses caching.

5.4.16 Fonts

[FONTS] Do not rely on support of font related styling.

5.4.16.1 What it means

Mobile devices often have few fonts and limited support for font sizes and effects (bold, italic etc.) As a result of this, the use of font size, face or effect, for example to highlight an answer or a stressed word, may not achieve the desired effect. See also 5.4.3 Structural Elements .

5.4.16.2 How to do it

For the Default Delivery Context do not use font related styling.

5.4.16.3 What to test

Machine Test: Check for the presence of font related styling in an environment that does not support it.

Human Test: If present, ensure that the author's intentions remain clear.

5.5 User Input

This section contains statements relating to user input. User input This is typically more or restrictive on mobile devices than on desktop computers (and often a lot more restrictive on Mobile devices, which restrictive). For example, mobile devices may lack pointing devices and usually often do not have a standard keyboard with which to enter text. for text entry.

5.5.1 Input

[MINIMIZE_KEYSTROKES] Keep the number of keystrokes to a minimum.

[AVOID_FREE_TEXT] Avoid free text entry where possible.

[PROVIDE_DEFAULTS] Provide pre-selected default values where possible.

[DEFAULT_INPUT_MODE] Specify a default text entry mode, language and/or input format, if the target device is known to support it.

5.5.1.1 What it means

Given the typical input limitations of a mobile device device, the interface must as far as possible minimize user input. Where possible, use selection lists, radio boxes buttons and other user interface artifacts controls that do not require typing.

Some markup languages allow the specification of an input mode, which is particularly useful in cases where user input is to be restricted, for example to numeric only. It is anticipated that XHTML basic XHTML-Basic [XHTML-Basic] will support this functionality in the future.

Specification of the natural language in use assists with predictive text input.
5.5.1.2 How to do it

There are a number of techniques available for this this, including:

  • Where possible use previous entries as defaults.

  • Make it possible to select items using navigation keys and/or numeric input.

5.5.1.3 What to test

AVOID_FREE_TEXT Machine Test: Check whether input type="text" and textarea are used.

Human Test: If one of them is used, check whether it can be replaced by a pre-determined entry.

PROVIDE_DEFAULTS Machine Test: Check if there is a pre-selected value in controls (selected or checked attribute set).

Human Test: If not, check if there could be sensible pre-selection in the context (e.g. most common choice).

DEFAULT_INPUT_MODE Machine Test: Send a request with a user agent known to support the inputmode attribute attribute, and if the response is in a language that supports this attribute, check that it is present on input type="text" and textarea elements.

5.5.1.4 References

This relates to WCAG 10.4 .

5.5.2 Tab Order

[TAB_ORDER] Create a logical tab order through links, form controls and objects.

5.5.2.1 What it means

It is important that as the user navigates through the page the various fields and objects are presented in a logical order, especially as many of them will not be visible at the same time as the focus item.

5.5.2.2 How to do it

This should normally come from the basic structure of a Use document in a format like HTML. order to control layout and tab order.

5.5.2.3 What to test

Machine Test: Check that there are no input and a tabindex elements use attributes or layout effects that affect the order of presentation.

If there are tabindex attribute. attributes check that all controls have a tab index and that they are used consistently.

Human Test: If not, check whether there are either tabindex attributes or layout effects that might affect the link order matches the needs of presentation, then check that the user. order is usable.

5.5.3 Labels

[CONTROL_LABELLING] Label all controls appropriately. Explicitly appropriately and explicitly associate labels with controls where the device supports this. controls.

[CONTROL_POSITION] Position labels relative so they lay out properly in relation to the controls appropriately. they refer to.

5.5.3.1 What it means

This means use the label element in HTML, or its equivalent in other languages. Make sure that where the label goes is consistent and close to the control so re-flowing or adapting the content intelligently will always recognize label controls and keep them together.

5.5.3.2 What to test

Machine Test: Check if the label element is used in forms.

Human Test: Check whether the labels are properly positioned with regard to the controls.

5.5.3.3 References

This relates to WCAG 10.2 and 12.4. 12.4 .

6 Conformance and mobileOK

The Best Practice Statements statements are intended to be capable of having conformance statements constructed around them, them in support of the mobileOK trustmark and for other purposes. Work on the mobileOK trustmark will develop specific recommended requirements for a trustmark, which will be based on some profile, or subset, of the Statements in this document.

As such, the mobileOK trustmark will serve as the main conformance claim for the best practices Best Practices document.

All of the Best Practice Statements statements have a fragment identifier to allow formal reference to them and allow the construction of compliance claims that refer to them.

6.1 Classes of Products

This specification applies to one class of product: content as it gets delivered to a Web user agent, including the metadata transferred as part of the delivery protocol.

6.2 Extensibility

This specification may be compatible with other specifications which that describe a different set of requirements for content, insofar as such requirements do not conflict with the current specification.

A Sources (Non-Normative)

The best practice Best Practice statements have been assembled by the BPWG from a number of sources. Primary among those are:

While the best practice Best Practice statements have mainly been assembled by secondary research, the sources for that research have in many cases been assembled from primary research. In addition, group members' contributions are to some extent informed by primary research carried out by their company.

B Acknowledgements (Non-Normative)

The editors would like to thank members of the BPWG for contributions of various kinds. The editors would also like to thank contributors to the public list, and contributors of Last Call comments whose comments have been taken into account in the creation of this document.

The editors acknowledge significant written contributions from:

C References (Non-Normative)

C.1 MWI References

Scope
"Scope Scope of Mobile Web Best Practices ", Practices, Phil Archer, Ed Mitukiewicz, Editors, W3C Working Draft 1 September Group Note, 20 December 2005 (See http://www.w3.org/TR/mobile-bp-scope/ .) )
Techniques
Mobile Web Techniques for Best Practices [in development] (See http://www.w3.org/2005/MWI/BPWG/techs/TechniquesIntro .) )
mobileOK
mobileOK Trustmark [to be published]

C.2 Sources

WCAG
"Web Web Content Accessibility Guidelines 1.0", 1.0, W Chisholm, I. Jacobs, G Vanderheiden eds. Vanderheiden, Editors, W3C Recommendation Recommendation, 5 May 1999. (See http://www.w3.org/TR/1999/WAI-WEBCONTENT-19990505 .) http://www.w3.org/TR/1999/WAI-WEBCONTENT-19990505/ )
iMode
iMode (See http://www.iMode.nl/pdf/download/How_to_create_an_i-mode_site_1_3.pdf )
Opera
Opera's Making Small Devices Look Great (See http://my.opera.com/community/dev/device/ )
OpenWave
Openwave (See http://developer.openwave.com/dvl/support/documentation/guides_and_references/best_practices_in_xhtml_design/index.htm )
Nokia-MP
Nokia Guidelines for XHTML-MP on Series 60 (See http://sw.nokia.com/id/4f7b6805-47d7-4914-885c-6ef2b487adf6/Series_60_Platform_Designing_XHTML_MP_Content_v1_4_en.pdf )
Nokia-VR
Browsing on Mobile Phones, paper by Virpi Roto, Nokia (See http://www.research.att.com/~rjana/WF12_Paper1.pdf )
LSD
Little Spring Design (See http://www.littlespringsdesign.com/design/styleguides.html )

C.3 Device Independence

DIP
Device Independence Principles, R. Gimson, Editor, W3C Working Group Note, R. Gimson 1 September 2003 (See http://www.w3.org/TR/2003/NOTE-di-princ-20030901/ .) )
DCODI
Delivery Context Overview for Device Independence, W3C Note, , R. Gimson and Gimson, R. Lewis 18 January 2005 Lewis, S. Sathish, Editors, W3C Working Group Note, 20 March 2006 (See http://www.w3.org/TR/di-dco/ .) )
DIGLOSS
Glossary of Terms for Device Independence, R. Lewis, Editor, W3C Working Draft, R Lewis Draft (work in progress), 18 January 2005 (See http://www.w3.org/TR/2005/WD-di-gloss-20050118 .) http://www.w3.org/TR/2005/WD-di-gloss-20050118/ )

C.4 Web, Protocols and Languages

HTTP_CHARSET WebArch
The HTTP charset parameter, Martin J. Dürst 22 September 1999 Architecture of the World Wide Web, Volume One, N. Walsh, I. Jacobs, Editors, W3C Recommendation, 15 December 2004 (See http://www.w3.org/International/O-HTTP-charset .) http://www.w3.org/TR/webarch/ )
XMLENC XML
Extensible Markup Language (XML) 1.0 (Third Edition) W3C Recommendation Edition), Tim Bray, Jean Paoli, C. M. Sperberg-McQueen, Eve Maler, Sun Microsystems, François Yergeau Yergeau, Editors, W3C Recommendation, 04 February 2004 (See http://www.w3.org/TR/2004/REC-xml-20040204/#charencoding .) http://www.w3.org/TR/2004/REC-xml-20040204/ )
TOMCAT XHTML-Basic
Tomcat FAQ How do I get a customized error page? XHTMLâ„¢ Basic, Mark Baker, Masayasu Ishikawa, Shinichi Matsui, Peter Stark, Ted Wugofski, Toshihiko Yamakami, Editors, W3C Recommendation, 19 December 2000 (See http://tomcat.apache.org/faq/misc.html#error .) http://www.w3.org/TR/xhtml-basic/ )
APACHE CSS
Apache Core Features ErrorDocument directive Cascading Style Sheets (CSS1) Level 1 Specification, HÃ¥kon Wium Lie, Bert Bos, Editors, W3C Recommendation, 11 Jan 1999 (See http://httpd.apache.org/docs/1.3/mod/core.html#errordocument .) http://www.w3.org/TR/REC-CSS1 )
IIS HTTP1.0
IIS Custom HTTP Error Messages Hypertext Transfer Protocol -- HTTP/1.0 Request for Comments: 1945, T. Berners-Lee, R. Fielding, H. Frystyk, May 1996 (See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/iissdk/html/ee7a8c53-f9bc-4cd4-b954-e32066105cf1.asp .) http://www.w3.org/Protocols/rfc1945/rfc1945 )
CDFWG HTTP1.1
CDF WG References Hypertext Transfer Protocol -- HTTP/1.1 Request for Comments: 2616, R. Fielding, J. Gettys, J. Mogul, H. Frystyk, L. Masinter, P. Leach, T. Berners-Lee, June 1999 (See http://www.w3.org/2004/CDF/Group/ .) http://www.w3.org/Protocols/rfc2616/rfc2616.html )
T-MOB UTF-8
T-Mobile International - Position Statement UTF-8, a transformation format of ISO 10646 Request for W3C Mobile Web Initiative Version: 1.0 18 Dec 2004 Comments: 3629, F. Yergeau, November 2003 (See http://www.w3.org/2004/10/MWIWS-papers/W3C_Mobile_Web_Initiative_-_T-Mobile_Position_Statement-final.pdf .) http://www.ietf.org/rfc/rfc3629.txt )
iMode CHARSET1
iMode Tutorial: Character sets & encodings in XHTML, HTML and CSS (See http://www.iMode.nl/pdf/download/How_to_create_an_i-mode_site_1_3.pdf .) http://www.w3.org/International/tutorials/tutorial-char-enc/ )
Opera CHARSET2
Opera's Making Small Devices Look Great FAQ: Setting encoding in Web authoring applications (See http://my.opera.com/community/dev/device/ .) http://www.w3.org/International/questions/qa-setting-encoding-in-applications )

C.5 Other References

OpenWave UAPROF
Openwave Open Mobile Alliance OMA-TS-UAProf-V2_0-20060206-A User Agent Profile Approved Version 2.0 – 06 Feb 2006 (See http://developer.openwave.com/dvl/support/documentation/guides_and_references/best_practices_in_xhtml_design/index.htm .) http://www.openmobilealliance.org/release_program/docs/UAProf/V2_0-20060206-A/OMA-TS-UAProf-V2_0-20060206-A.pdf )
Nokia-MP TOMCAT
Nokia Guidelines for XHTML-MP on Series 60 Tomcat FAQ How do I get a customized error page? (See http://sw.nokia.com/id/4f7b6805-47d7-4914-885c-6ef2b487adf6/Series_60_Platform_Designing_XHTML_MP_Content_v1_4_en.pdf .) http://tomcat.apache.org/faq/misc.html#error )
Nokia-VR APACHE
Browsing on Mobile Phones, paper by Virpi Roto, Nokia Apache Core Features ErrorDocument directive (See http://www.research.att.com/~rjana/WF12_Paper1.pdf .) http://httpd.apache.org/docs/1.3/mod/core.html#errordocument )
LSD IIS
Little Spring Design IIS Custom HTTP Error Messages (See http://www.littlespringsdesign.com/design/styleguides.html .) http://msdn.microsoft.com/library/default.asp?url=/library/en-us/iissdk/html/ee7a8c53-f9bc-4cd4-b954-e32066105cf1.asp )
Sprint T-MOB
PCS Web Style Guide, Vision Edition, XHTML T-Mobile International - Position Statement for W3C Mobile Profile, Version 1, August, 2002 Web Initiative Version: 1.0 18 Dec 2004 (See http://www.w3.org/2004/10/MWIWS-papers/W3C_Mobile_Web_Initiative_-_T-Mobile_Position_Statement-final.pdf )
MF
Study by Segala M Test on Scrolling vs. Pagination (See http://www.mobilefriendly.org .) )