Re: Audio-ISSUE-105 (MIDI timestamp resolution): timestamps in MIDI should use High Resolution Time [MIDI API]

On Fri, Jun 1, 2012 at 4:02 PM, Jussi Kalliokoski
<jussi.kalliokoski@gmail.com> wrote:
> The reason I kind of like the idea of having the timestamps specified as
> DOMHighResTimeStamps is that it will allow the accuracy to live outside the
> spec, for example if in the future it somehow becomes desirable to have more
> accuracy than double precision, the DOMHighResTimeStamp will probably be
> updated by then to use a higher precision as well. Although I don't think a
> use case for higher resolution than double will come along very soon. Having
> the timestamps be related to the creation time of the MIDIAccess is a very
> good idea actually, because it makes the problem of accuracy deterioration a
> slightly smaller problem. We probably need to introduce some method to get
> the current timestamp of the MIDIAccess as well.
>

If I'm reading the spec correctly, DOMHighResTimeStamp is defined to
be relative to the start of navigation to the page. I don't think we
should redefine this, but we could store the creation timestamp into
each MIDIAccess object if necessary.

http://www.w3.org/TR/2012/CR-hr-time-20120522/#sec-DOMHighResTimeStamp


Adam


> Cheers,
> Jussi
>
>
> On Fri, Jun 1, 2012 at 10:39 PM, Chris Wilson <cwilso@google.com> wrote:
>>
>> Gah!  yes, sorry, didn't hit reply-all. Only thing in Gmail I'm still not
>> quite used to, somehow.
>>
>> Yes, I agree that it's not great to have so many different timestamp
>> formats and reference points.  If the desire is to divorce from wallclock
>> time, then I supposed we could do like audioContext does - from when
>> MIDIAccess is created.  As written in Jussi's last edit, though, it's
>> "current time" (unfortunately, the definition of what that means (ms since
>> UNIX epoch) was removed).  I don't have strong feelings.  I mostly disliked
>> DOMHighResTimeStamp because it's one more reference, for what is essentially
>> a trivial thing (monotonically increasing, number of milliseconds, unrelated
>> to wallclock time), but that spec is really defined for uses relating to
>> Performance, so it's confusing to read as a solution for this problem.  I
>> think we would need to define our own zero point.
>>
>> I like seconds just because I think if it's not integer anyway, it's
>> easier for humans to think that way, but I don't care that strongly.  The
>> newer MIDI interfaces in Windows, I note, use a longlong (64bit int) of
>> units of 100ns (i.e. tenths of a microsecond, or 0.0001 milliseconds).  I
>> think that is kind of confusing, personally.  Seconds are prevalent in the
>> Web Audio API, but milliseconds (as ints) are common in other web
>> programming APIs, so I could be okay with either.
>>
>> On Fri, Jun 1, 2012 at 12:17 PM, Adam Goode <agoode@google.com> wrote:
>>>
>>> On Fri Jun 01 13:53:52 GMT-400 2012, Chris Wilson <cwilso@google.com>
>>> wrote:
>>>>
>>>> Well there you go - it's been quite a while since I wrote Windows code..
>>>>  :)
>>>>
>>>>
>>>> >The point of DOMHighResTimeStamp is that it is divorced from
>>>> > wallclock time.
>>>>
>>>> So is audioContext.currentTime.
>>>>
>>>
>>> Hmmm. It's not great to have so many different timestamp formats and
>>> reference points. It does make sense for audioContext to have its 0 point at
>>> its start time. And there is no "start time" for these raw MIDI events. So
>>> deferring to page load time seems fine.
>>>
>>> But the units are different (seconds in float vs. milliseconds in
>>> double), and that seems worth addressing.
>>>
>>>
>>> (Did we drop off the public list with this thread?)
>>>
>>> Adam
>>>
>>>> On Fri, Jun 1, 2012 at 10:49 AM, Adam Goode <agoode@google.com> wrote:
>>>>
>>>> On Fri, Jun 1, 2012 at 12:47 PM, Chris Wilson <cwilso@google.com> wrote:
>>>> >
>>>> > Although I'm not completely opposed to this change, I'd argue against
>>>> > the point that millisecond resolution is insufficient.  If using hardware
>>>> > MIDI ports, it takes approximately 1/4 of a millisecond to SEND a single
>>>> > byte of data - so it will take approximately 3/4 of a millisecond to simply
>>>> > transfer the data anyway - and the latency in processing at the other end is
>>>> > typically much, much higher than 1ms (I seem to recall around 4-7ms was not
>>>> > atypical for hardware synths, but can't find my reference ATM).
>>>> >
>>>>
>>>> The issue is more of jitter, not of processing delay. Though 1ms seems
>>>> totally sufficient to me, I could imagine issues with the single byte
>>>> timing code (F8) getting some unwanted jitter. But the real win of
>>>> this change is monotonicity.
>>>>
>>>> >
>>>> > That said, of course, it's not a bad idea to future-proof better than
>>>> > that; many MIDI use cases will never actually see a 5-pin-DIN cable.
>>>> >  However,
>>>> >
>>>> > 1) I find the usage of DOMHighResTimeStamp very confusing, as it's
>>>> > deliberately chained to (in terms of "zero" point) to the Performance
>>>> > interface.  It doesn't seem to add any value to reference here, since it's
>>>> > simply a double; we would still need to provide a way to get system time in
>>>> > double units, as I don't think using the PerformanceTiming interface is the
>>>> > most intuitive thing to do.  Or suggest that people use Date.now() (even
>>>> > though it's millisecond-precision), which is livable, I suppose.  But we do
>>>> > need to define that.  I would recommend either a) using a double for number
>>>> > of milliseconds, and recommending people use Date.now, or b) (my preference)
>>>> > use a double to represent number of seconds, to be uniform with the Web
>>>> > Audio API.  I'm ambivalent about whether we use the same currentTime from
>>>> > the audioContext as WA or Date.now().
>>>> >
>>>>
>>>> The point of DOMHighResTimeStamp is that it is divorced from wallclock
>>>> time. All the MIDI implementations use this kind of time stamp (even
>>>> Windows, read on).
>>>>
>>>>
>>>> >
>>>> > 2) I would absolutely recommend that we (similar to
>>>> > DOMHighResTimeStamp) explicitly state that implementations are allowed to
>>>> > have millisecond-only precision in their implementation.  The underlying
>>>> > system APIs on Windows are based in milliseconds, for example - unless
>>>> > they're building another API, the time stamps on MIM_DATA are in
>>>> > milliseconds. The underlying API on OSX is a bit harder to determine
>>>> > precision, but I think it is higher.
>>>> >
>>>>
>>>> Actually the ONLY part of DirectMusic that is undeprecated (it
>>>> disappeared briefly in Vista, then was replaced in a service pack) is
>>>> high resolution monotonic MIDI timestamps:
>>>>
>>>> http://msdn.microsoft.com/en-us/library/ee416788(VS.85).aspx#ID4EFEAC
>>>> http://support.microsoft.com/kb/943253
>>>>
>>>>
>>>> So yes, we can specify that the timestamps might only have ms
>>>> resolution, but I don't think it's really required.
>>>>
>>>>
>>>> Adam
>>>>
>>>> >
>>>> >
>>>> >
>>>> > On Fri, Jun 1, 2012 at 8:48 AM, Jussi Kalliokoski
>>>> > <jussi.kalliokoski@gmail.com> wrote:
>>>> >>
>>>> >> This issue is now pending review per
>>>> >> https://dvcs.w3.org/hg/audio/rev/b78b7c5e906e .
>>>> >>
>>>> >>
>>>> >> On Fri, Jun 1, 2012 at 6:22 PM, Jussi Kalliokoski
>>>> >> <jussi.kalliokoski@gmail.com> wrote:
>>>> >>>
>>>> >>> Good catch, thank you! As I planned it, the timestamp should have
>>>> >>> been a floating point value, allowing for sub-millisecond precision, but
>>>> >>> actually DOMHighResTimeStamp is actually more fit fore this.
>>>> >>> I will make the necessary changes to the spec.
>>>> >>>
>>>> >>> Cheers,
>>>> >>> Jussi
>>>> >>>
>>>> >>>
>>>> >>> On Fri, Jun 1, 2012 at 6:16 PM, Audio Working Group Issue Tracker
>>>> >>> <sysbot+tracker@w3.org> wrote:
>>>> >>>>
>>>> >>>> Audio-ISSUE-105 (MIDI timestamp resolution): timestamps in MIDI
>>>> >>>> should use High Resolution Time [MIDI API]
>>>> >>>>
>>>> >>>> http://www.w3.org/2011/audio/track/issues/105
>>>> >>>>
>>>> >>>> Raised by: Adam Goode
>>>> >>>> On product: MIDI API
>>>> >>>>
>>>> >>>> The current MIDI API specifies timestamp as a long representing
>>>> >>>> "milliseconds from the UNIX Epoch".
>>>> >>>>
>>>> >>>> For MIDI applications, millisecond resolution is insufficient and
>>>> >>>> can cause noticeable jitter.
>>>> >>>>
>>>> >>>> Using absolute wallclock time is also problematic, as it is subject
>>>> >>>> to system clock skew.
>>>> >>>>
>>>> >>>> The MIDI timestamp should use High Resolution Time
>>>> >>>> (DOMHighResTimeStamp), which solves these problems:
>>>> >>>>
>>>> >>>> http://dvcs.w3.org/hg/webperf/raw-file/tip/specs/HighResolutionTime/Overview.html
>>>> >>>>
>>>> >>>>
>>>> >>>>
>>>> >>>
>>>> >>
>>>> >
>>>>
>>>>
>>
>

Received on Saturday, 2 June 2012 20:52:22 UTC