W3C

- DRAFT -

Mobile Accessibility Task Force Teleconference

01 Mar 2018

Attendees

Present
JakeAbma, Chriscm, Detlev, marcjohlic, kim
Regrets
Chair
Kimberly_Patch
Scribe
kim

Contents


https://www.w3.org/WAI/GL/mobile-a11y-tf/wiki/WCAG_2.1_Understanding_and_Techniques_Development

<chriscm> does anyone have the link?

orientation

<marcjohlic> https://rawgit.com/w3c/wcag21/orientation/understanding/21/orientation.html

https://www.w3.org/2002/09/wbs/66524/telco/

Marc: looking for examples of failures in site – easy to find in web apps.
... one of my colleagues runs Ironman triathlons. A couple months ago he ran one and so I pulled the track status during the race website up. When you try to look at it in landscape it says it doesn't work in landscape you need to view in portrait mode. Not sure why they want to force portrait mode. Is that an example of the exception?

Detlev: if nothing is different I don't see why you would be able to claim an exception

Marc: they at least pop up a dialogue saying you must be in portrait but I can't see why
... will have ready for next time

https://rawgit.com/w3c/wcag21/label-in-name/understanding/21/label-in-name.html

<marcjohlic> "When the Accessible Name is different from the visible label, it essentially becomes an unknown hidden command for speech input users that can be accidentally activated without the user knowing what has happened."

Accessible Name

<marcjohlic> https://www.w3.org/WAI/GL/mobile-a11y-tf/wiki/WCAG_2.1_Understanding_and_Techniques_Development

Status Changes

Chris: this is not written in a technology specific way

<Detlev> https://github.com/w3c/wcag21/issues/765

Chris: referred to M29, but that doesn't seem relevant to this
... this is more up-to-date, but I come to the same conclusion – whatever we were discussing last week was pointer and mobile specific – the status changes document is not the one that we were talking about nor can I figure out which one. This I don't think is what we were talking about
... M 29 is certainly still applicable – it is an important understanding.

Mark: pointer cancellation is what we were talking about last week – using the new page to look at pointer cancellation and the understanding document

Pointer Cancellation

Chris: it's pointer cancellation that can be updated with M 29 – all that on the up event?
... with this I can move forward with pointer cancellation
... then my question becomes is this to pointer and it needs to be made agnostic for mobile? Reference to difference between mousedown and mouse up

Detlev: I've been working on this – mentions mouse and other input devices to make it clear it's not just for touch. That's done but it needs techniques. I see the reference here to M 29. It's at least relevant in terms of subject

Chris: where I came in is do we need a mobile specific one because of things like 3D touch, 3D touch inherently involves canceling of pointers

Detlev: we have included long press, or touch and hold. That's not the same as Force Touch or 3D touch

Chris: What I'm hearing is we may need different techniques around mouse, Touch, 3D touch
... my understanding of pointer cancellation – pointer cancellation was essentially making sure that people are not brushing across an event and triggering activation just by accidental touch, so trigger on up event, certainly drag-and-drop is in there but this is my primary understanding

Detlev: gets tricky when you start talking about drag-and-drop – can you drop it outside a drop target, if you force that then you would exclude – there may be screens where you can't drop it anywhere. You are right the main point is do it on the up Event and for that we need a very simple general technique

Chris: I think we should keep the understanding more pointed

<Detlev> https://rawgit.com/w3c/wcag21/pointer-cancellation/understanding/21/pointer-cancellation.html

Chris: this looks good to me – this looks solid

Detlev: add simple technique for up event and maybe another for drag-and-drop – that may be Sufficient

Chris: additional technique for pointer cancellation – 3D touch firmer touch on a mobile device is that confirmation or you can't do that and you still need to do that on the release event – either way we should address this on mobile

Detlev: Do we want to have a technique that relies on 3D touch – always another way to do the same thing

Chris: you could potentially have content that is rendered only on mobile devices even within a web sphere

Detlev: Then the whole issue of alternative versions would crop up
... You make sure there are other things – you can confirm by other gesturehave many devices not capable of 3D touch – still not widespread. Sounds like the technique should be don't rely on 3D touch. Or if you do things

Chris: maybe that's the technique – devices still need to adhere to what's device agnostic
... maybe then this is actually a note or call out on the primary technique
... The 3D touch concern was brought up on a message board somewhere – I like a note – three touch does not satisfy this

Detlev: understanding or technique?

Chris: probably technique – is pretty specific
... I'll work on the generic one for pointer cancellation and will include that note, and if that feels more natural in the understanding we can move it

Detlev: welcome examples for multipoint gestures, sliders with additional buttons to move stepwise – I need a real Implementation and haven't found one

Jake: could you send an email with that request?
... I can see what I can do

Note: Chris to also look over Status Changes understanding and send to list this week

Summary of Action Items

Summary of Resolutions

[End of minutes]

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Default Present: JakeAbma, Chriscm, Detlev, marcjohlic, kim
Present: JakeAbma Chriscm Detlev marcjohlic kim
No ScribeNick specified.  Guessing ScribeNick: kim
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Found Date: 01 Mar 2018
People with action items: 

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