The IndieUI Working Group is no longer chartered to operate. The scope of its work are expected to be taken up in several other Working Groups:

  • Web Platform may develop device-abstracted events similar in scope to IndieUI: Events;
  • CSS may express some of the context properties from IndieUI: User Context as Media Queries;
  • ARIA may build a module of additional context properties from IndieUI: User Context.

Resources from the IndieUI remain available to support long-term institutional memory, but this information is of historical value only.

Events/Requirements

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Requirements for IndieUI: Events 1.0 and IndieUI: User Context 1.0 is the published Working Draft.

These are scenarios for the Indie UI Events and Indie UI User Context specifications, of the Indie UI WG.

Contents

Use Cases and Scenarios

Manipulating a map

A person is using a map to find the location and layout of a local park in a web-based mapping application so they can print it out, using their touch-screen laptop. They know the general location, and see the green area on the lower-left-hand corner of the map on the screen. They touch that part of the screen, and use a zooming gesture to center and zoom in on that section of the screen, then fine-tune the centering using the arrow keys on their keyboard and zoom in further using the context menu on their laptop's trackpad. Finally, they use a rotation gesture on the touchscreen to re-orient the map around the point of interest. Once they have the view they want, they use the browser's control menu to print the map.

Notes

  1. add note here

Specification Scope: Indie UI Events or Indie UI User Context

Priority

Priority: MEDIUM (?)

Consensus decision: link to minutes or email

Related Requirements

Command to execute a popup

A user whose point of regard (focus) is on a UI object that support popups performs an action that causes the web application to render the popup. A popup could be a popup dialog box or a popup menu. The user would like to be made aware that either of these popup options are available and be able to cause the popup to render using a variety of device input interaction methods such as a keyboard command, a gesture, a voice command, or a right mouse click.

Notes

  • WAI-ARIA provides a property, aria-haspopup, that indicates the UI Widget supports a popup.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Command to open or collapse a tree branch, menu, expandable grid cell, or expandable section

A user whose point of regard (focus) is on a UI object that indicates the UI object is expandable / collapsible to reveal / hide subordinate content would like to perform an action to cause the web application to reveal / hide the content. Common UI objects that support this function are tree items in tree controls, gridcells in treegrids that expand to reveal new rows, accordion tabs which reveal / hide panels of content, or expandable and collapsible regions (e.g. portlets). The user would like to be made aware that these options are available and be able to reveal / hide the content using a variety of device input interaction methods such as a keyboard command, a gesture, a voice command, or possibly a mouse click.

Notes

  • WAI-ARIA provides an aria-expanded property that indicates that is expandable when it is set to false.
  • WAI-ARIA has a container role of dialog that this could be applied to. Essentially this would be equivalent to an escape key

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Command to activate a UI component

A user whose point of regard (focus) is on a UI object, that can be activated, and would like to perform an action to activate it. Example UI objects that support activation are push buttons, radio buttons, checkboxes, and menu items. The action could be in the form of a tap, a gesture, a voice command, a mouse click, a keyboard key, or a command from an alternative input device.

Notes

  • This has been proposed in the past and the legacy "click" was used instead - DOMActivate.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Command move the focus point within a UI component down to the next item within a UI component

A user whose focus is on a UI object that supports supports up and down navigation within the UI component would like to control the UI to move its current active item (usually rendered visibly as its point of regard) to the next item logically down within its internal navigation sequence. This might be the next item down within a listbox, tree widget, menu, menubar, or gridd, treegrid, select, or any other type of UI Component supporting this function. The action could be in the form of a gesture, a voice command, a right mouse click, a keyboard key, or an alternative input device. Some UI components may choose to force a selection of the item in response to the downward navigation notification.

Notes

  • We cannot assume we know all UI components capable of supporting this function.
  • Some UI components may move its internal point of regard back to the beginning of its navigation sequence after it reaches the end.
  • This movement is not response to a tab notification which should be designed to move among widgets and interactive controls that are not managed by another UI component.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Command to move the focus point within a UI component down to the next / visual right / visual down, or previous / visual left / visual up item within a UI component

A user whose focus is on a UI object that supports next and previous navigation within the UI component would like to control the UI to move its current active item (usually rendered visibly as its point of regard) to the next or previous item within its internal navigation sequence. This might be the next or previous item within a listbox, tree widget, menu, menubar, or grid, treegrid, select, or any other type of UI Component supporting this function. Visually the next item is usually right or down, and the previous item is usually left or above. The action could be in the form of a gesture, a voice command, a right mouse click, a keyboard key, or an alternative input device. Some UI components may choose to force an item selection in response to the action.

Notes

  • We cannot assume we know all UI components capable of supporting this function.
  • Some UI components may move its internal point of regard back to the beginning of its navigation sequence after it reaches the end.
  • This movement is not response to a tab notification which should be designed to move among widgets and interactive controls that are not managed by another UI component.
  • This would not be applicable to Dialogs or form elements that intended to be in the tab sequence.
  • "Visual right" vs "next element" / "visual left" vs "previous element" are two different things. Right and left are locale-independent. Next / previous element would change direction based on locale, for example, in RTL languages like Arabic.
  • We cannot assume that moving the point of the regard to the right will not move the point of regard back to the left-most managed object when starting from the right-most managed UI object.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Command to direct a media player to start, stop, or pause playing

A user whose point of regard (focus) is within a media player would like to notify the application to start, stop, or pause the playing of the video, audio, or animation. When a notification to start, stop, or pause the player is received the rendering starts, stops, or pauses. Start starts playing form the current time in the media play sequence. Stop moves the current time in the media play back to the start of the media sequence. Pause stops playback but does not move the time pointer. Example UI components would be a video player or audio player. The action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • Do we want to include animation such as SVG animation? This would require the user agent to respond to the notification.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Command to the media player to toggle rendering captions

A user whose point of regard (focus) is within a media player would like to notify the application to toggle the rendering of video or audio captions. When a notification to toggle captions is received the player the toggles the rendering of the caption track at the synchronization point within the video or audio stream play. Example UI components would be a video player or audio player. The action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • HTML5 has a a new media controller API that could be used to facilitate this happening.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Command to the media player increase or decrease the volume

A user whose point of regard (focus) is within a media player would like to notify the application to increase or decrease the video or audio volume. When a notification to increase or decrease the volume is received the player increases or decreases the rendering volume. Example UI components would be a video player or audio player. The action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • The increments would need to depend on the granularity of the player
  • Do we want to be able to change the volume increments?
  • Should we make this more generic to increase a control - such as a modifiable range object (slider)?

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Command to zoom in

A user whose point of regard (focus) is within a zoomable object would like to notify the application to zoom in on the object. When a notification to zoom in a particular factor is received, the object zooms in by that factor and optionally provides more detail. Example UI components would be an SVG rendering of a CAD drawing or a key component of a scatter plot. The notification could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • Do we want to separate Drill Down from Zoom Out or should we leave that up to the applications? A drill down might provide more information. An end user may think zoom simply enlarges an area vs. providing more detail.
  • Is this distinct in any way from the zoom operation discussed in the map scenario? Should we just have zoom, pan and rotate as separate scenarios (or even just a single combined scenario)?

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Direct the UI object to pan right, left, up, or down

A user whose point of regard (focus) is within a media player would like to direct the ui object to pan up, down, left, or right so that more information can be revealed to the user in the direction of the pan. Example UI components would be a chart, subway map, CAD drawing, etc. The action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • Do we want to include animation such as SVG animation? This would require the user agent to respond to the notification.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Direct the UI object move its point of regard to the beginning or end of its navigation sequence

A user whose point of regard is rendered within a focused UI Object that manages its own navigation and would like to direct the ui object to move the point of regard to the beginning or end of the navigation sequence similar to a "Home" or "End" button. Example UI components would be a listbox, video player, audio player, tree widget, contenteditable area, tree widget, gridd, treegrid, or tablist. The action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Grab, move, and release grabbable UI object

A user whose point of regard is non a UI object would like to grab the object for the purposes of moving it such as in a drag operation. After moving the point of regard, they drop the currently grabbed object on the object with focus at the current point of regard location. Example UI components to grab and move would be a light box, a lisbox item, a tree item, or a drawing object. Example UI components on which an item could be dropped would be a light box empty box or a line indicating a location between light box items, a lisbox item to drop the item before or after the current listbox item, a tree item to add a new item in a subtree, or a region of the web application or a drawing object. The action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • WAI-ARIA has an aria-grabbed property such that when set to false indicates that it may be grabbed for the purposes of moving it.
  • WAI-ARiA defines roles for objects such as regions
  • Should this be left up to the user agent?
  • Should the drop occur if the target does not have aria-dropeffect set?

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Continuous or discontinuous multi-slection within a UI object

A user whose point of regard is on a UI object would like to select multiple continuous or discontinuous items within a supporting UI control. Once initiated it would tell the UI component to start a run of either continuous or discontinuous item selections with in the UI control. For continuous selection, as the user navigates the items within the UI Object container each item navigated to is automatically selected until the multi-selection process terminates. For discontinuous selection, a separate command would be given to actually select individual items within the UI object but navigation among items in the UI object would not cause an actual selection to occur. When selection is complete, the user directs the UI object either to save the currently selected items and exit the selection process, or to cancel the selection process and clear the selection. Examples are options in a listbox, gridcells withing a gridd, or treeitems within a tree. This action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • WAI-ARIA has an aria-selected state that can be used to reflect the selected state of the item within a UI object..

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Increase or Decrease Size of UI object by a small or large increment

A user whose point of regard is on a UI object would like to ask it to increase or decrease its size by a small or large increment. This is very common in drawing objects such as drawing objects in a flow diagram or presentation tool where the user is attempting to create a visual UI. For people with mobility impairments this is very hard to do with a pointing device and alternate forms of input are necessary. This action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • We should provide an ARIA property for ARIA 2.0 that conveys that an object is resizeable.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Move a UI object

A user whose point of regard is on a UI object would like to be able to move the object in different directions by both small and large ingrements. This is very common in drawing objects such as drawing objects in a flow diagram or presentation tool where the user is attempting to create a visual UI. For people with mobility impairments this is very hard to do with a pointing device and alternate forms of input are necessary. This action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • We should provide an ARIA property for ARIA 2.0 that conveys that an object is moveable.
  • We need to decide how we can do this in terms of the number of different types of events we use. This requires more group discussion.

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Reveal or hide additional text without selection

User indicates that further information about an object is desired and should be shown, or once seen, no longer needed and should be hidden. This further information may be a hint similar to Hover on a mouse based system. Content may be timed or something that completes display. This action could be in the form of a gesture, a voice command, a keyboard key combination, or an alternative input device.

Notes

  • Should we use a hover device independent event instead and leave this up the developer?
  • This is related to S32, S33, and S34

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Change nearness indication without selection

User safely tests whether an object is active and can be selected. This further information may be a change in visual appearance, but not an actual selection or activation. (Similar to MouseOver on a mouse based system)

Notes

  • Should we use a hover device independent event instead and leave this up the developer?
  • This is related to S31, S32, and S34

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

User causes a non-selection active state indicator to disable.

The result is an a dormant state indication. (Similar to Mouse Exit on a mouse based system)

Notes

  • Should we use a hover device independent event instead and leave this up the developer?
  • This is related to S31, S32, and S34

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

User causes a suspend/resume of live updates to the page (Can very from live regions, live blogging, twitter stream, live download.

Notes

  • Discussed at November 1, 2012 TPAC Face to Face?

Priority

Priority: HIGH, MEDIUM, LOW

Consensus decision: link to minutes or email

Related Requirements

Requirements

Matching Use Cases and Requirements

This is a table of requirements, with links to which section of the spec satisfies the requirement.

Requirement # Specification Section Link Test Links

Other Considerations

Sources and Inspiration

  • This format is based on the Audio WG Use Cases and Requirements
  • From the Indie UI WG charter. Indie UI: Events 1.0 is a specification defining an abstraction between device-specific user interaction events and inferred user intent such as scroll, activate, etc. This provides an intermediate layer between device- and modality-specific user interaction events, and the basic user interface functionality used by Web applications. Indie UI: Events focuses on granular user interface interactions such as scrolling the view, canceling an action, changing the value of a user input widget, selecting a range, placing focus on an object, etc. Implementing platforms will take modality-specific user input, user idiosyncratic heuristics to determine the specific corresponding Indie UI event, and send that to the Web application (along with details of the modality-specific input such as mouse or keyboard events should applications wish to process it).